The Triplea java-based game has an option for “Honorable Victory” here either side wins if it has attained a certain amount of VC’s by end of a round. The Default I believe is 14. The games I’ve played against the (so-called) “Hard-AI” have all been won on this rule. The Axis have clearly lost at this point and I don’t have to go the extra hours necessary to achieve the OOB Victory Conditions. I’d suggest this added rule as it doesn’t change any of the other gameplay.
Strange plays in your games
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An oddity for me today:
J5 and Japan just took Iraq.
No one else has touched the middle east due to various reasons. India is turtled and earning 5 ipcs. London was taken and some bad roles seriously hindered the UK overall. U.S. just liberated London and is starting to gather in Pacific (2 turns til at full attack ready)
So now Japan has Iraq with 5 inf and the SZ has a transport, carrier with 2 planes, a sub, and a cruiser.
I’m thinking I might put a factory there and be a giant PIA the rest of the game. Threaten Cairo that way. Or support my attacks on Russia… about to finish off China.