@Avner Still need your email to put into the game to get dice rolls
"suprise attack" (axis) v. "Caesar's Gaul" (allies) - 12 IPC Bid, 2018L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Malaya to Shan State
3 bombers moved from Shensi to Shan State
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Sumatra from ANZAC, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Korea
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Korea from Russians, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers moved from Shan State to Kiangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
5 fighters and 4 tactical_bombers moved from Shensi to Kiangsu
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kiangsu to KiangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to SurinamePlace Units - Americans
2 transports placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Burma to Shan State
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from India to Shan State
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Algeria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
4 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
2 transports moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to GibraltarPlace Units - British
1 battleship, 1 destroyer and 1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 3 artilleries and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 1/7 hits
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 1/5 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Bessarabia, round 3 : 3/6 hits
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 3 : 1/4 hits
2 artilleries owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Italians: 1 bomber and 1 destroyerNon Combat Move - Italians
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.650
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40Italians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.538
Median : 3.000
Variance : 1.440
Standard Deviation : 1.200
Total rolls : 26Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
1 fighter moved from 91 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser
French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 94 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Poland to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 92 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Poland to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 92 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Novgorod, round 2 : 1/9 hits
Russians roll dice for 2 artilleries in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 2/7 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 3 artilleries
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits
Russians roll dice for 3 artilleries in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 artilleries
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 0/3 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/7 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 3 artilleries
Battle in 92 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
2 infantry moved from France to Southern France
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Baltic States to Germany
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 4.067
Median : 4.000
Variance : 1.492
Standard Deviation : 1.221
Total rolls : 60Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 4.043
Median : 4.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 47Russians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Been busy with my part time job last week and the garden I’m trying to get going, and its nice out not quite hot enough though
Tanks
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Kansu
3 mech_infantrys moved from Samara to Sikang
2 artilleries moved from Ukraine to Bessarabia
2 mech_infantrys moved from Bryansk to Bessarabia
1 fighter and 2 tactical_bombers moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
12 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 3 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 4/15 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 0/8 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 2/5 hits
2 mech_infantrys owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 3 : 4/5 hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 2 artilleries, 1 fighter and 3 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Removing units owned by Russians from Bessarabia: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun and 1 artillery moved from Ukraine to Bryansk
7 artilleries moved from Russia to Bryansk
2 aaGuns moved from Manchuria to KoreaPlace Units - Russians
10 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 armour
EDIT: Adding units owned by Russians to Russia: 4 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,6,6,1
Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Soviet Far East to Siberia
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 armour moved from Shantung to Manchuria
1 armour and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Soviet Far East to Siberia
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 armour moved from Shantung to Manchuria
1 armour and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to ManchuriaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in French Indo China, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 armour moved from 35 Sea Zone to Philippines
1 aaGun moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangtung
3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.464
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 28UK_Pacific Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.682
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to Gibraltar
2 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - British
British buy 2 carriers; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shan State to French Indo China
1 armour and 2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
1 fighter moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 4 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/12 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kwangsi, round 3 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in French Indo China
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
2 carriers placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 38 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Yugoslavia
1 artillery and 2 infantry moved from Tobruk to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Yugoslavia
1 artillery and 2 infantry moved from Tobruk to LibyaCombat - Italians
Battle in Algeria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 96 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUsDice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
2 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 94 Sea ZoneCombat - Germans
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win, taking Iceland from British with 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
retreated to 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to France
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
7 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 7.
1 infantry placed in Novgorod
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
13 infantry moved from Korea to Manchuria
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 1 mech_infantry moved from Bryansk to Western Ukraine
1 artillery and 1 mech_infantry moved from Bryansk to BelarusCombat - Russians
Battle in Manchuria
Russians attack with 13 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 13 infantry in Manchuria, round 2 : 4/13 hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Manchuria, round 2 : 3/5 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 4 : 2/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 6/6 hits
Germans roll dice for 5 infantry in Belarus, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 armour moved from Kansu to Yenisey
2 mech_infantrys moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
3 armour and 7 mech_infantrys moved from Russia to BryanskPlace Units - Russians
1 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,5,3,5,6,1,6,3
Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Sumatra to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Chahar to Hopei
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Sumatra to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Chahar to Hopei
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Korea
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
Japanese win, taking Korea from Russians, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Kiangsu to Japan
1 fighter moved from Kwangtung to JapanPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17