"suprise attack" (axis) v. "Caesar's Gaul" (allies) - 12 IPC Bid, 2018L


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone
                6 transports moved from 110 Sea Zone to 109 Sea Zone
                3 carriers moved from 110 Sea Zone to 109 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    triplea_41780.0_Ame8.tsvg


  • Scramble in SZ 35?


  • No scramble


  • Any kamikaze tokens in 35?

    Sorry, should have asked both together


  • No Kami’s


  • I messed up the UK buy (I’m currently in the UK declare combat moves turn), I forgot to buy an artillery. I didn’t save the file though, and can’t figure out how to add to my purchases at this point, so I’m using this message to declare that the 4 IPC left from my UK-Europe purchase is being used to buy an artillery. I’ll edit the IPCs after the turn is done, when I place the artery.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone
                6 transports moved from 110 Sea Zone to 109 Sea Zone
                3 carriers moved from 110 Sea Zone to 109 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Americans creates battle in territory 110 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 2 fighters and 2 tactical_bombers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 battleship
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier and 1 fighter
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 carrier and 1 fighter
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
                3 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Western United States to 30 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                1 bomber moved from 96 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 battleship and 2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 2 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 3 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Scotland to 104 Sea Zone
                3 fighters moved from United Kingdom to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Egypt to 99 Sea Zone
                1 bomber moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Hopei to Anhwe
                1 armour moved from Hunan to Anhwe
                9 infantry moved from Hunan to Anhwe
                2 mech_infantrys moved from Yunnan to Anhwe
                1 infantry moved from Hunan to Anhwe
                2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                    British win with 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 94 Sea Zone
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 94 Sea Zone
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 97 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Anhwe
                    British attack with 1 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  4/17 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Hunan to Anhwe
                1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
                1 armour moved from Kwangtung to Kiangsi
                2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
                1 infantry moved from Hunan to Anhwe
                1 armour and 2 mech_infantrys moved from India to Yunnan
                2 artilleries and 1 infantry moved from Tobruk to Libya
                2 artilleries moved from Tobruk to Alexandria
                2 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
                2 fighters moved from 99 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from 94 Sea Zone to Gibraltar
                3 fighters moved from 104 Sea Zone to Scotland
                1 fighter moved from 104 Sea Zone to United Kingdom
                2 transports moved from 110 Sea Zone to 109 Sea Zone

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Changing PUs for British from 4 to 0
                EDIT: Adding units owned by British to United Kingdom: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_41780.0_UK_8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tunisia to Algeria

    triplea_41780.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 armour and 1 artillery
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 :  0/3 hits
                        British roll dice for 1 armour and 1 artillery in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 :  0/2 hits
                        British roll dice for 1 armour and 1 artillery in Algeria, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery in Algeria, round 4 :  0/1 hits
                        British roll dice for 1 armour and 1 artillery in Algeria, round 4 :  0/2 hits
                        Italians roll dice for 1 artillery in Algeria, round 5 :  1/1 hits
                        British roll dice for 1 armour and 1 artillery in Algeria, round 5 :  2/2 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria
                    British win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Western Germany: 2 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.071
            Standard Deviation : 1.439
            Total rolls : 15

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
            Average roll : 3.571
            Median : 4.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 7

    British Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    triplea_41780.0_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 54 Sea Zone to 23 Sea Zone
                1 submarine moved from 54 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 22 Sea Zone
                2 fighters moved from Caroline Islands to 23 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                Battle in 44 Sea Zone
                    Americans loiter and taunt; ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 22 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    ANZAC win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  2/2 hits
                        1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                3 infantry moved from Yunnan to Hunan
                2 fighters moved from 23 Sea Zone to Caroline Islands
                1 fighter moved from 22 Sea Zone to Caroline Islands
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41780.0_Fre8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 mech_infantry moved from Belarus to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone

    triplea_41780.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 mech_infantry moved from Belarus to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 1 armour in Western Ukraine, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 artillery
                Battle in Archangel
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Finland to Norway
                1 artillery moved from Belarus to Novgorod
                1 bomber moved from Western Ukraine to Germany
                1 infantry moved from France to Southern France
                1 artillery moved from Holland Belgium to France
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Western Germany
                1 infantry moved from Western Germany to France
                2 armour moved from Germany to Western Germany
                1 artillery moved from Belarus to Eastern Poland
                3 armour moved from Belarus to Eastern Poland

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                1 artillery, 1 infantry and 1 mech_infantry placed in Germany
                1 infantry placed in Germany
                Germans undo move 3.
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.217
            Median : 5.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.529
            Median : 5.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Russians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    triplea_41780.0_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Chahar to Shantung
                      Chinese take Shantung from Japanese
                3 infantry moved from Korea to Amur
                5 infantry moved from Korea to Manchuria
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                8 artilleries moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 fighter moved from Russia to Archangel
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 :  4/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 9 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 9 artilleries and 1 infantry in Bryansk, round 2 :  5/10 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 9 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 1 artillery and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Yakut S.S.R.
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Russians attack with 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 5 infantry in Manchuria, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 3 infantry in Manchuria, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 3 infantry in Manchuria, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Manchuria, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 6 :  0/1 hits
                        Russians roll dice for 3 infantry in Manchuria, round 7 :  1/3 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Amur, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 aaGun moved from Korea to Manchuria
                1 aaGun moved from Korea to Amur
                3 aaGuns moved from Russia to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 mech_infantry moved from Suiyuyan to Jehol

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,3,5,1,3,1,3,2,3,5,4,4,4,4,5,4,4
                Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_41780.0_Rus9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Jehol
                1 tactical_bomber moved from Shantung to Jehol
                1 fighter moved from Kiangsu to Shantung
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone

    triplea_41780.0_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 6 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Jehol
                1 tactical_bomber moved from Shantung to Jehol
                1 fighter moved from Kiangsu to Shantung
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone

    Combat - Japanese
                Battle in Korea
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 22 Sea Zone
                    Japanese win, taking Korea from Russians, taking 22 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Jehol, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Jehol
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shantung, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
                2 fighters moved from Shantung to Japan
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 44 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in Japan
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
                Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.043
            Median : 5.000
            Variance : 0.955
            Standard Deviation : 0.977
            Total rolls : 23

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    triplea_41780.0_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 transport moved from 33 Sea Zone to 35 Sea Zone
                EDIT: 2 infantry moved from 33 Sea Zone to Philippines
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 battleship moved from 30 Sea Zone to 26 Sea Zone
                1 cruiser moved from 33 Sea Zone to 26 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                1 battleship moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 103 Sea Zone to 110 Sea Zone
                3 fighters and 3 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone

    triplea_41780.0_Ame9.tsvg


  • Scramble in SZ 35?


  • Send him up


  • Suicide Tokens?

    Sorry, I keep forgetting to ask at the same time as the scramble


  • Yes
    one on each boat

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