Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs"suprise attack" (axis) v. "Caesar's Gaul" (allies) - 12 IPC Bid, 2018L
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone
6 transports moved from 110 Sea Zone to 109 Sea Zone
3 carriers moved from 110 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
Scramble in SZ 35?
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No scramble
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Any kamikaze tokens in 35?
Sorry, should have asked both together
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No Kami’s
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I messed up the UK buy (I’m currently in the UK declare combat moves turn), I forgot to buy an artillery. I didn’t save the file though, and can’t figure out how to add to my purchases at this point, so I’m using this message to declare that the 4 IPC left from my UK-Europe purchase is being used to buy an artillery. I’ll edit the IPCs after the turn is done, when I place the artery.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 103 Sea Zone
6 transports moved from 110 Sea Zone to 109 Sea Zone
3 carriers moved from 110 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 34 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
3 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Western United States to 30 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 96 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 battleship and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Hopei to Anhwe
1 armour moved from Hunan to Anhwe
9 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Anhwe
British attack with 1 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/17 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Hunan to Anhwe
1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
1 armour moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 infantry moved from Hunan to Anhwe
1 armour and 2 mech_infantrys moved from India to Yunnan
2 artilleries and 1 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to Alexandria
2 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 fighters moved from 99 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 94 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Changing PUs for British from 4 to 0
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 0/3 hits
British roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
British roll dice for 1 armour and 1 artillery in Algeria, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
British roll dice for 1 armour and 1 artillery in Algeria, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 5 : 1/1 hits
British roll dice for 1 armour and 1 artillery in Algeria, round 5 : 2/2 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUsDice Statistics:
Total
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 15Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7British Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 fighters moved from Caroline Islands to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 infantry moved from Yunnan to Hunan
2 fighters moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 destroyer moved from 112 Sea Zone to 119 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 destroyer moved from 112 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Finland to Norway
1 artillery moved from Belarus to Novgorod
1 bomber moved from Western Ukraine to Germany
1 infantry moved from France to Southern France
1 artillery moved from Holland Belgium to France
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Western Germany
1 infantry moved from Western Germany to France
2 armour moved from Germany to Western Germany
1 artillery moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Germany
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.217
Median : 5.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.529
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Russians Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Chahar to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Korea to Amur
5 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
8 artilleries moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 9 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 1 infantry in Bryansk, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 9 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Manchuria, round 6 : 0/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits
Russians roll dice for 3 infantry in Manchuria, round 7 : 1/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Korea to Amur
3 aaGuns moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 mech_infantry moved from Suiyuyan to JeholPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,3,5,1,3,1,3,2,3,5,4,4,4,4,5,4,4
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in Korea
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking Korea from Russians, taking 22 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters moved from Shantung to Japan
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.043
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 transport moved from 33 Sea Zone to 35 Sea Zone
EDIT: 2 infantry moved from 33 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 battleship moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone -
Scramble in SZ 35?
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Send him up
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Suicide Tokens?
Sorry, I keep forgetting to ask at the same time as the scramble
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Yes
one on each boat