Good game! You kept it scary until the end.
Till next time ;).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Yugoslavia
1 artillery and 2 infantry moved from Tobruk to Libya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Yugoslavia
1 artillery and 2 infantry moved from Tobruk to Libya
Combat - Italians
Battle in Algeria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
3 fighters moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
2 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 94 Sea Zone
Combat - Germans
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win, taking Iceland from British with 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
retreated to 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to Western Germany
2 tactical_bombers moved from Germany to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to France
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
7 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 7.
1 infantry placed in Novgorod
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
13 infantry moved from Korea to Manchuria
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 1 mech_infantry moved from Bryansk to Western Ukraine
1 artillery and 1 mech_infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Manchuria
Russians attack with 13 infantry
Japanese defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 13 infantry in Manchuria, round 2 : 4/13 hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Manchuria, round 2 : 3/5 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 infantry
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Italians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 4 : 2/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 6/6 hits
Germans roll dice for 5 infantry in Belarus, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
1 armour moved from Kansu to Yenisey
2 mech_infantrys moved from Sikang to Kansu
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
3 armour and 7 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,5,3,5,6,1,6,3
Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Sumatra to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Chahar to Hopei
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Sumatra to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Chahar to Hopei
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Korea
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
Japanese win, taking Korea from Russians, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Kiangsu to Japan
1 fighter moved from Kwangtung to Japan
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.235
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Submerge in SZ 93 or do you want the sub to stay in the battle?
Leave the sub in the battle
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 bomber in 93 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
retreated to 93 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 fighter moved from United Kingdom to 123 Sea Zone
1 armour and 1 artillery moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
4 artilleries and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 armour and 10 infantry moved from Yunnan to Hunan
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Holland Belgium
Battle in 123 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Algeria
British attack with 1 armour, 1 artillery and 1 bomber
Italians defend with 1 armour
British roll dice for 1 armour, 1 artillery and 1 bomber in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tobruk
British attack with 4 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 4 artilleries and 3 infantry in Tobruk, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 submarine
British roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Hunan
British attack with 1 armour and 11 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 11 infantry in Hunan, round 2 : 5/12 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour and 11 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
2 infantry moved from Egypt to Alexandria
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 fighter moved from 123 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Libya to Tunisia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Libya to Tunisia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Southern Italy
Non Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Karelia to Archangel
1 armour moved from Eastern Poland to Ukraine
7 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from France to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Finland to Norway
1 armour moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Karelia to Archangel
1 armour moved from Eastern Poland to Ukraine
7 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from France to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Finland to Norway
1 armour moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 8 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 3 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 8/17 hits
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/5 hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Germans, 3 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/9 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 3 artilleries, 1 bomber and 4 infantry
Russians defend with 2 artilleries and 2 mech_infantrys
Germans roll dice for 3 artilleries, 1 bomber and 4 infantry in Western Ukraine, round 2 : 3/8 hits
Russians roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans roll dice for 3 artilleries, 1 bomber and 3 infantry in Western Ukraine, round 3 : 2/7 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
2 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from Western Germany to Denmark
3 infantry moved from Southern France to France
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 fighter moved from Southern Italy to Western Germany
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 103 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Western Germany to Germany
1 infantry moved from Southern France to France
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.444
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 63
Germans Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.531
Median : 3.000
Variance : 1.021
Standard Deviation : 1.010
Total rolls : 49
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
8 infantry moved from Manchuria to Korea
1 armour, 2 artilleries and 2 mech_infantrys moved from Bryansk to Ukraine
1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Archangel
1 armour, 3 artilleries and 3 mech_infantrys moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 armour, 3 artilleries and 3 mech_infantrys
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 4/7 hits
Germans roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 3/6 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Western Ukraine, round 3 : 0/4 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour and 2 artilleries in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 4 : 1/2 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 2 artilleries and 3 mech_infantrys
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
Russians roll dice for 8 infantry in Korea, round 3 : 0/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits
Russians roll dice for 8 infantry in Korea, round 4 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 mech_infantry moved from Kansu to Yenisey
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 fighter and 1 tactical_bomber moved from Archangel to Russia
3 aaGuns, 3 armour, 2 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,2,2,2,1,4,5,6,2
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery moved from Sakha to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 fighter moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Philippines to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 bomber moved from Japan to Chahar
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery moved from Sakha to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 fighter moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Philippines to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 bomber moved from Japan to Chahar
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in Manchuria
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Chahar
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Celebes
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 armour and 1 bomber in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 bomber owned by the Japanese lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 4 : 1/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter and 1 tactical_bomber in Jehol, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 0/2 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
retreated to Kwangtung
UK_Pacific win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.277
Median : 3.000
Variance : 1.239
Standard Deviation : 1.113
Total rolls : 47
Null / Other
2 was rolled 3 times
3 was rolled 3 times
Average roll : 2.500
Median : 2.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
2 was rolled 3 times
3 was rolled 3 times
Average roll : 2.500
Median : 2.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.889
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27