Whackamatt (Axis) vs entek (Allies) Combo 3ish

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - French
                1 Infantry moved from French Sudan to Mauritania
                      French take Mauritania from Italians
                1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
                1 Artillery moved from S.French Indochina to N.French Indochina

    Purchase Units - French
                French buy 2 Bunkers; Remaining resources: 1 PUs;

    Combat - French
                Battle in N.French Indochina
                    French attack with 1 Artillery
                    Yamamoto defend with 1 Infantry
                        French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 Artillery in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery retreated to S.French Indochina

    Non Combat Move - French

    Place Units - French
                1 Bunker placed in French Equatorial Africa
                1 Bunker placed in Iceland

    Turn Complete - French
                French collect 14 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    French : -1.33
        Yamamoto : -1.33

    Production/PUs Summary :

    Germans : 183 / 220
        Russians : 14 / 14
        Italians : 125 / 126
        French : 14 / 15
        Yamamoto : 43 / 0
        Chinese : 32 / 34
        Hisaichi : 54 / 58
        British : 52 / 57
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 33
        Romanians : 25 / 29
        Thai : 1 / 0
        Americans : 110 / 114

    triplea_41772_Fre14.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Yamamoto
                5 Infantrys moved from Hunan to N.French Indochina
                1 Artillery moved from Shantung to Shansi
                      Yamamoto take Shansi from Chinese

    Combat - Yamamoto

    Non Combat Move - Yamamoto
                1 AAGun moved from Shantung to Chahar
                1 AAGun moved from Hunan to N.French Indochina

    Turn Complete - Yamamoto

    Combat Hit Differential Summary :

    triplea_41772_Yam14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Chinese
                1 Mech.Inf moved from Shensi to Hupeh
                1 Mech.Inf moved from Hupeh to Anhwei
                1 Mech.Inf moved from Anhwei to Shantung
                      Chinese take Shantung from Yamamoto
                1 Artillery and 2 Infantrys moved from Hupeh to Shansi
                1 Infantry moved from Hupeh to Hunan
                      Chinese take Hunan from Yamamoto
                1 Mech.Inf moved from Shensi to Kwangsi
                      Chinese take Kwangsi from Yamamoto

    Purchase Units - Chinese
                Chinese buy 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Artillery
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                        Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto lost in Shansi
                    Chinese win, taking Shansi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery

    Non Combat Move - Chinese
                1 Fighter moved from Hsining to Hupeh
                1 Mech.Inf moved from Hsining to Suiyuan
                1 Artillery and 2 Infantrys moved from Hsining to E.Qinghai
                6 Infantrys moved from Gobi Altai to E.Sinkiang
                1 Infantry moved from Gobi Altai to E.Sinkiang
                4 Infantrys moved from Urumqi to C.Sinkiang
                1 Infantry moved from Karaganda to Alma Ata

    Place Units - Chinese
                3 Infantrys placed in Hupeh
                6 Infantrys placed in Hsining
                1 Mech.Inf and 2 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 39 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.33
        Chinese : 0.17

    Production/PUs Summary :

    Germans : 183 / 220
        Russians : 14 / 14
        Italians : 125 / 126
        French : 14 / 15
        Yamamoto : 36 / 0
        Chinese : 39 / 39
        Hisaichi : 54 / 58
        British : 52 / 57
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 33
        Romanians : 25 / 29
        Thai : 1 / 0
        Americans : 110 / 114

    triplea_41772_Chi14.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Hisaichi
                1 Infantry moved from Evenkia to Khatanga
                1 Tank moved from N.Buryat Mongolia to Khatanga
                1 Tank moved from Irkutsk to Krasnoyarsk
                      Hisaichi take Krasnoyarsk from Russians
                1 Tank moved from Krasnoyarsk to Yeniseysk
                1 Infantry moved from Bratsk to Yeniseysk
                1 Elite moved from Heilungchiang to Liaoning
                1 Elite moved from Peking to Shantung
                3 Infantrys moved from Changchun to 84 Sea Zone
                3 Infantrys moved from 84 Sea Zone to Shantung
                3 Adv.Fighters, 1 Destroyer and 1 Fighter moved from 84 Sea Zone to 92 Sea Zone
                3 Infantrys moved from Hulunbuir to Peking
                3 Infantrys moved from Chita to N.Buryat Mongolia
                2 ArmoredCars, 6 Infantrys and 1 Tank moved from Chahar to Shansi
                9 Infantrys moved from Changchun to Kirin

    Purchase Units - Hisaichi
                Hisaichi buy 1 Bomber, 1 Destroyer, 1 Elite, 1 Infantry, 1 Mech.Inf, 1 S.Bomber and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Khatanga
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Khatanga, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Khatanga, round 3 : 2/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Khatanga, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Khatanga
                    Hisaichi win, taking Khatanga from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Shansi
                    Hisaichi attack with 2 ArmoredCars, 6 Infantrys and 1 Tank
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 2 ArmoredCars, 6 Infantrys and 1 Tank in Shansi, round 2 : 1/9 hits, 2.17 expected hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Shansi, round 3 : 3/7 hits, 1.83 expected hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in 92 Sea Zone
                    Hisaichi attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
                    Dutch defend with 2 Submarines and 2 Transports
                        Dutch roll dice for 2 Submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                        Dutch roll dice for 2 Transports in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        2 Transports owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 92 Sea Zone
                    1 Submarine owned by the Dutch Submerged
                    Hisaichi win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 11
                    Casualties for Hisaichi: 1 Destroyer
                    Casualties for Dutch: 1 Submarine and 2 Transports
                Battle in Shantung
                    Hisaichi attack with 1 Elite and 3 Infantrys
                    Chinese defend with 1 Mech.Inf
                        Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
                    1 Mech.Inf owned by the Chinese lost in Shantung
                    Hisaichi win, taking Shantung from Chinese with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 Mech.Inf
                Battle in Yeniseysk
                    Hisaichi attack with 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Yeniseysk, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Yeniseysk
                    Hisaichi win, taking Yeniseysk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Hisaichi
                1 AAGun moved from Chita to Hulunbuir
                3 Adv.Fighters and 1 Fighter moved from 92 Sea Zone to 84 Sea Zone

    Place Units - Hisaichi
                1 Destroyer and 1 Submarine placed in 84 Sea Zone
                1 Mech.Inf and 1 S.Bomber placed in Chita
                1 Bomber, 1 Elite and 1 Infantry placed in Hulunbuir

    Turn Complete - Hisaichi
                Hisaichi collect 61 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from Kirin: 9 Infantrys
                EDIT: Adding units owned by Hisaichi to Changchun: 9 Infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Hisaichi : 2.33
        Chinese : 1.33
        Russians : -1.00
        Dutch : 0.00

    triplea_41772_His14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - British
                6 Tanks moved from Baluchistan to E.Iran
                5 Tanks moved from Rajputana to E.Iran
                2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea Zone

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 Artillerys, 3 Bunkers and 6 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British

    Place Units - British
                1 Artillery and 1 Infantry placed in Bombay
                2 Adv.Fighters and 1 Bunker placed in Montreal
                1 Bunker placed in Malaya
                1 Bunker and 5 Infantrys placed in Delhi
                1 Artillery placed in Madras

    Turn Complete - British
                British collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 183 / 220
        Russians : 11 / 14
        Italians : 125 / 126
        French : 14 / 15
        Yamamoto : 36 / 0
        Chinese : 35 / 39
        Hisaichi : 61 / 61
        British : 52 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 33
        Romanians : 25 / 29
        Thai : 1 / 0
        Americans : 110 / 114

    triplea_41772_Bri14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Anzac
                1 Infantry moved from Eniwetok to 102 Sea Zone
                1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Vladivostok
                      Russians take Vladivostok from Hisaichi
                1 Elite moved from Kyushu to 93 Sea Zone
                1 Elite and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
                1 Elite moved from 92 Sea Zone to Hainan
                      Chinese take Hainan from Yamamoto
                2 Elites and 2 Infantrys moved from Bangkok to 105 Sea Zone
                1 Adv.Fighter, 1 Carrier, 2 Elites, 1 Fighter, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
                2 Elites and 2 Infantrys moved from 92 Sea Zone to Kiangsi
                      Chinese take Kiangsi from Yamamoto

    Purchase Units - Anzac
                Anzac buy 1 Battleship, 2 Bunkers, 1 Carrier, 1 Cruiser and 1 Elite; Remaining resources: 0 PUs;

    Combat - Anzac

    Non Combat Move - Anzac
                1 Infantry moved from Shikoku to Kyushu
                1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
                2 Infantrys moved from Bangkok to S.Thailand

    Place Units - Anzac
                1 Bunker placed in Chubu
                1 Battleship, 1 Carrier and 1 Cruiser placed in 105 Sea Zone
                1 Elite placed in Bangkok
                1 Bunker placed in Tohoku

    Turn Complete - Anzac
                Anzac collect 61 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 183 / 220
        Russians : 13 / 14
        Italians : 125 / 126
        French : 14 / 15
        Yamamoto : 32 / 0
        Chinese : 39 / 39
        Hisaichi : 59 / 61
        British : 52 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 33
        Romanians : 25 / 29
        Thai : 1 / 0
        Americans : 110 / 114

    triplea_41772_Anz14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Dutch
                2 Artillerys moved from Banjarmasin to 110 Sea Zone
                2 Infantrys moved from West Borneo to 110 Sea Zone
                2 Artillerys, 1 Carrier, 1 Destroyer, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 64 Sea Zone
                2 Artillerys and 2 Infantrys moved from 64 Sea Zone to Mysore
                1 Fighter moved from Bangkok to 64 Sea Zone

    Purchase Units - Dutch
                Dutch buy 1 Bunker, 2 Destroyers, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Transports placed in 85 Sea Zone
                1 Bunker placed in Tokyo
                2 Infantrys placed in Tokyo
                2 Destroyers placed in 32 Sea Zone

    Turn Complete - Dutch
                Dutch collect 38 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 183 / 220
        Russians : 13 / 14
        Italians : 125 / 126
        French : 14 / 15
        Yamamoto : 32 / 0
        Chinese : 39 / 39
        Hisaichi : 59 / 61
        British : 52 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 33
        Romanians : 25 / 29
        Thai : 1 / 0
        Americans : 110 / 114

    triplea_41772_Dut14.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Finns
                1 Infantry moved from Yaroslavl to Gorky
                1 Elite and 1 Infantry moved from S.Karelia to Arkhangelsk
                2 Infantrys moved from N.Karelia to S.Karelia
                1 Elite and 4 Infantrys moved from Lapland to N.Karelia
                4 ArmoredCars moved from Middle Norrland to Lapland
                3 ArmoredCars moved from Stockholm to Upper Norrland
                1 JetFighter moved from Helsinki to Kirov
                1 Adv.Fighter and 2 Fighters moved from S.Karelia to Sverdlovsk
                1 Cruiser and 1 Transport moved from 23 Sea Zone to 22 Sea Zone
                3 Elites moved from Denmark to 22 Sea Zone
                1 Cruiser, 3 Elites and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
                3 Elites moved from 21 Sea Zone to Manchester

    Purchase Units - Finns
                Finns buy 1 JetFighter and 3 Mech.Infs; Remaining resources: 3 PUs;

    Non Combat Move - Finns

    Place Units - Finns
                2 Mech.Infs placed in S.Karelia
                1 JetFighter and 1 Mech.Inf placed in Helsinki

    Turn Complete - Finns
                Finns collect 33 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_41772_Fin14.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Romanians
                    Romanians loses 0 PUs for violating Adanas neutrality.
                1 Tank moved from Kuybyshev to Uzbekistan
                      Romanians take Uzbekistan from Russians
                1 Tank moved from Georgia to Adana
                      Romanians take Adana from Neutral
                3 Tanks moved from Georgia to Azerbaijan
                2 Tanks moved from Georgia to W.Iran
                1 Tank moved from Rostov to Erzurum
                2 ArmoredCars moved from Rostov to Erzurum
                2 Artillerys and 2 Elites moved from Rostov to Saratov
                3 Artillerys and 3 Elites moved from Penza to Kuybyshev
                2 Artillerys, 1 Elite and 1 Infantry moved from Donetsk to Rostov
                1 Elite moved from Odessa to Donetsk

    Purchase Units - Romanians
                Romanians buy 1 JetFighter, 2 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Azerbaijan
                    Romanians attack with 3 Tanks
                    Neutral defend with 1 Infantry
                        Romanians roll dice for 3 Tanks in Azerbaijan, round 2 : 0/3 hits, 1.50 expected hits
                        Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
                        1 Tank owned by the Romanians lost in Azerbaijan
                        Romanians roll dice for 2 Tanks in Azerbaijan, round 3 : 1/2 hits, 1.00 expected hits
                        Neutral roll dice for 1 Infantry in Azerbaijan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Azerbaijan
                    Romanians loses 0 PUs for violating Azerbaijans neutrality.
                    Romanians win, taking Azerbaijan from Neutral with 2 Tanks remaining. Battle score for attacker is -3
                    Casualties for Romanians: 1 Tank
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Romanians

    Place Units - Romanians
                2 Mech.Infs placed in Donetsk
                1 JetFighter and 1 Mot.Inf placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 29 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Romanians : -1.50
        Neutral : 0.33

    triplea_41772_Rom14.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Turn Complete - Thai

    Combat Hit Differential Summary :

    triplea_41772_Tha14.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Americans
                6 Artillerys moved from Kauai to 91 Sea Zone
                2 Elites and 1 Infantry moved from Kauai to 91 Sea Zone
                1 Infantry moved from Pearl Harbor to 91 Sea Zone
                1 Adv.Fighter, 6 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Cruiser, 3 Destroyers, 2 Elites, 2 Fighters and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
                6 Artillerys, 2 Elites and 2 Infantrys moved from 88 Sea Zone to Wake
                1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to Wake
                2 S.Bombers moved from Pearl Harbor to 33 Sea Zone
                1 Destroyer moved from 35 Sea Zone to 33 Sea Zone
                2 Fighters moved from 35 Sea Zone to 33 Sea Zone
                1 S.Bomber moved from Salvador to 36 Sea Zone
                1 Destroyer moved from 32 Sea Zone to 36 Sea Zone
                1 S.Bomber moved from French Equatorial Africa to 36 Sea Zone
                2 Destroyers moved from 26 Sea Zone to 28 Sea Zone
                1 Destroyer moved from 32 Sea Zone to 28 Sea Zone

    Purchase Units - Americans
                Americans buy 3 Adv.Fighters, 4 Artillerys, 2 B.Transports, 6 Destroyers and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 28 Sea Zone
                    Americans attack with 3 Destroyers
                    Italians defend with 1 Destroyer
                        Americans roll dice for 3 Destroyers in 28 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Italians roll dice for 1 Destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Italians lost in 28 Sea Zone
                    Americans win with 3 Destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 Destroyer
                Battle in 33 Sea Zone
                    Americans attack with 1 Destroyer, 2 Fighters and 2 S.Bombers
                    Italians defend with 1 Destroyer and 1 Submarine
                        Italians roll dice for 1 Submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Destroyer, 2 Fighters and 2 S.Bombers in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                        Italians roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 33 Sea Zone
                    Americans win with 1 Destroyer, 2 Fighters and 2 S.Bombers remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 Destroyer and 1 Submarine
                Battle in Wake
                    Americans attack with 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys
                    Yamamoto defend with 3 Bunkers, 1 Factory and 2 Infantrys
                        Americans roll dice for 1 Cruiser in Wake, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Americans roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys in Wake, round 2 : 3/13 hits, 4.83 expected hits
                    Units damaged: 2 Bunkers owned by the Yamamoto
                        Yamamoto roll dice for 3 Bunkers and 2 Infantrys in Wake, round 2 : 1/5 hits, 2.17 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
                        Americans roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 1 Infantry in Wake, round 3 : 4/12 hits, 4.50 expected hits
                        Yamamoto roll dice for 3 Bunkers and 1 Infantry in Wake, round 3 : 2/4 hits, 1.83 expected hits
                        1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 3 Bunkers owned by the Yamamoto lost in Wake
                    Americans win, taking Wake from Yamamoto with 1 Adv.Fighter, 5 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 Artillery and 2 Infantrys
                    Casualties for Yamamoto: 3 Bunkers and 2 Infantrys
                Battle in 36 Sea Zone
                    Americans attack with 1 Destroyer and 2 S.Bombers
                    Italians defend with 2 Submarines
                        Italians roll dice for 2 Submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Destroyer and 2 S.Bombers in 36 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Italians lost in 36 Sea Zone
                    1 Submarine owned by the Italians Submerged
                    Americans win with 2 S.Bombers remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 Destroyer
                    Casualties for Italians: 1 Submarine

    Non Combat Move - Americans
                2 S.Bombers moved from 36 Sea Zone to Bahia
                2 S.Bombers moved from 33 Sea Zone to Bahia
                2 Fighters moved from 33 Sea Zone to 35 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Wake to 88 Sea Zone

    Place Units - Americans
                2 B.Transports and 2 Destroyers placed in 13 Sea Zone
                4 Artillerys and 3 Infantrys placed in Washington
                2 Destroyers placed in 35 Sea Zone
                2 Destroyers placed in 35 Sea Zone
                3 Adv.Fighters placed in South Atlantic USA

    Turn Complete - Americans
                Americans collect 112 PUs; end with 112 PUs

    Combat Hit Differential Summary :

    Italians : -0.67
        Yamamoto : -1.00
        Americans : -2.50

    Production/PUs Summary :

    Germans : 183 / 220
        Russians : 12 / 14
        Italians : 125 / 126
        French : 14 / 15
        Yamamoto : 30 / 0
        Chinese : 39 / 39
        Hisaichi : 59 / 61
        British : 52 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 36
        Romanians : 29 / 29
        Thai : 1 / 0
        Americans : 112 / 112

    triplea_41772_Ame14.tsvg

  • '20 '19 '18 '17 '16

    Bump

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Combat Move - Germans
                2 HeavyTanks moved from Ufa to Alma Ata
                      Germans take Karaganda from Russians
                3 Tanks moved from Arkhangelsk to Salekhard
                4 JetFighters moved from Kirov to Sibirsky
                2 HeavyTanks and 3 Tanks moved from Novosibirsk to Sibirsky
                1 Mech.Inf moved from Chimkent to Semipalatinsk
                      Germans take Semipalatinsk from Russians
                1 Mech.Inf moved from Chimkent to Tashkent
                      Germans take Tashkent from Russians
                2 Mech.Infs moved from Chimkent to Krasnoyarsk
                1 Elite moved from Kuybyshev to Chimkent
                3 Mech.Infs moved from Georgia to Chimkent
                5 Mech.Infs moved from Stalingrad to Chimkent
                2 Mech.Infs moved from Rostov to Chimkent
                3 Infantrys moved from Rostov to Saratov
                1 JetFighter moved from Penza to Chimkent
                5 HeavyTanks moved from Moscow to Kuybyshev
                2 Mech.Infs moved from Leningrad to Komi
                1 HeavyTank moved from Leningrad to Arkhangelsk
                2 ArmoredCars moved from Aquitaine to Aragon
                1 Artillery, 2 Elites and 1 Infantry moved from Navarre to La Mancha
                4 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Galicia to Leon
                1 Tank moved from Aquitaine to Leon
                3 Infantrys moved from Aquitaine to Aragon
                4 Mech.Infs moved from Navarre to Aragon
                1 Elite moved from Danzig to 24 Sea Zone
                1 Elite moved from Danzig to 23 Sea Zone
                1 Elite and 1 S.Submarine moved from 24 Sea Zone to 21 Sea Zone
                1 Elite and 1 S.Submarine moved from 23 Sea Zone to 11 Sea Zone
                1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
                3 Elites moved from Hamburg to 22 Sea Zone
                3 Elites and 3 S.Submarines moved from 22 Sea Zone to 10 Sea Zone
                3 Elites moved from 10 Sea Zone to Iceland
                1 Destroyer moved from 29 Sea Zone to 28 Sea Zone
                1 Destroyer and 1 Submarine moved from 30 Sea Zone to 33 Sea Zone
                5 S.Submarines moved from 3 Sea Zone to 13 Sea Zone
                1 S.Submarine moved from 3 Sea Zone to 13 Sea Zone
                1 S.Submarine moved from 3 Sea Zone to 28 Sea Zone
                1 Destroyer and 1 Submarine moved from 30 Sea Zone to 28 Sea Zone
                1 Carrier moved from 30 Sea Zone to 28 Sea Zone
                1 Adv.Fighter moved from 30 Sea Zone to 33 Sea Zone
                1 Adv.Fighter moved from 30 Sea Zone to 28 Sea Zone
                1 Elite moved from 11 Sea Zone to Scotland
                1 Elite moved from 21 Sea Zone to Manchester
                4 Elites moved from Manchester to 18 Sea Zone
                4 Infantrys moved from Wales to 18 Sea Zone
                2 Artillerys and 4 Infantrys moved from Brittany to 19 Sea Zone
                2 Artillerys, 4 Infantrys and 3 Transports moved from 19 Sea Zone to 30 Sea Zone
                2 Artillerys and 4 Infantrys moved from 30 Sea Zone to Portugal
                1 Elite moved from Normandy to 20 Sea Zone
                1 Elite and 1 S.Submarine moved from 20 Sea Zone to 30 Sea Zone
                1 Elite moved from 30 Sea Zone to Portugal
                4 Infantrys and 2 Transports moved from 18 Sea Zone to 9 Sea Zone
                4 Infantrys moved from 9 Sea Zone to Iceland
                4 Elites and 4 S.Submarines moved from 18 Sea Zone to 30 Sea Zone
                4 Elites moved from 30 Sea Zone to Portugal
                1 Infantry moved from Brittany to 19 Sea Zone
                1 Cruiser and 1 Infantry moved from 19 Sea Zone to 30 Sea Zone
                1 Infantry moved from 30 Sea Zone to Portugal
                3 Cruisers moved from 19 Sea Zone to 16 Sea Zone
                2 Destroyers moved from 18 Sea Zone to 9 Sea Zone
                3 Destroyers moved from 18 Sea Zone to 16 Sea Zone
                1 HeavyTank moved from Normandy to Brittany
                3 Infantrys moved from Odessa to Donetsk
                1 Infantry moved from Donetsk to Rostov
                5 Infantrys moved from Sverdlovsk to Novosibirsk
                2 Destroyers moved from 3 Sea Zone to 9 Sea Zone
                3 Destroyers moved from 3 Sea Zone to 16 Sea Zone

    Purchase Units - Germans
                Germans buy 2 Carriers, 9 Elites, 2 Factorys, 20 Infantrys, 4 JetFighters and 4 S.Submarines; Remaining resources: 7 PUs;

    Combat - Germans
                Battle in 28 Sea Zone
                    Germans attack with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 S.Submarine and 1 Submarine
                    Americans defend with 3 Destroyers
                        Germans roll dice for 1 S.Submarine and 1 Submarine in 28 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 Adv.Fighter, 1 Carrier and 2 Destroyers in 28 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 3 Destroyers in 28 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                        2 Destroyers owned by the Americans, 1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 28 Sea Zone
                        Germans roll dice for 1 S.Submarine in 28 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 Destroyer in 28 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Americans lost in 28 Sea Zone
                    Germans win with 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 Destroyer and 1 Submarine
                    Casualties for Americans: 3 Destroyers
                Battle in Alma Ata
                    Germans attack with 2 HeavyTanks
                    Chinese defend with 1 Infantry
                        Germans roll dice for 2 HeavyTanks in Alma Ata, round 2 : 1/2 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Alma Ata
                    Germans win, taking Alma Ata from Russians with 2 HeavyTanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Aragon
                    Germans attack with 2 ArmoredCars, 3 Infantrys and 4 Mech.Infs
                    Neutral defend with 2 Bunkers and 3 Infantrys
                        Germans roll dice for 2 ArmoredCars, 3 Infantrys and 4 Mech.Infs in Aragon, round 2 : 4/9 hits, 3.00 expected hits
                    Units damaged: 2 Bunkers owned by the Neutral
                        Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
                        3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
                        Germans roll dice for 2 ArmoredCars and 4 Mech.Infs in Aragon, round 3 : 3/6 hits, 2.00 expected hits
                        Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 1/3 hits, 1.33 expected hits
                        1 ArmoredCar owned by the Germans, 2 Bunkers owned by the Neutral and 1 Infantry owned by the Neutral lost in Aragon
                    Germans loses 0 PUs for violating Aragons neutrality.
                    Germans win, taking Aragon from Neutral with 1 ArmoredCar and 4 Mech.Infs remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 ArmoredCar and 3 Infantrys
                    Casualties for Neutral: 2 Bunkers and 3 Infantrys
                Battle in Leon
                    Germans attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Leon, round 2 : 3/8 hits, 2.83 expected hits
                        Neutral roll dice for 3 Infantrys in Leon, round 2 : 2/3 hits, 1.00 expected hits
                        1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Leon
                    Germans loses 0 PUs for violating Leons neutrality.
                    Germans win, taking Leon from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 ArmoredCar and 1 Infantry
                    Casualties for Neutral: 3 Infantrys
                Battle in 13 Sea Zone
                    Germans attack with 6 S.Submarines
                    Americans defend with 2 B.Transports and 2 Destroyers
                        Germans roll dice for 6 S.Submarines in 13 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                        Americans roll dice for 2 B.Transports and 2 Destroyers in 13 Sea Zone, round 2 : 2/4 hits, 1.00 expected hits
                        2 Destroyers owned by the Americans, 2 B.Transports owned by the Americans and 2 S.Submarines owned by the Germans lost in 13 Sea Zone
                    Germans win with 4 S.Submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 S.Submarines
                    Casualties for Americans: 2 B.Transports and 2 Destroyers
                Battle in Sibirsky
                    Germans attack with 2 HeavyTanks, 4 JetFighters and 3 Tanks
                    Russians defend with 2 Bunkers, 1 Factory and 4 Infantrys
                        Germans roll dice for 2 HeavyTanks, 4 JetFighters and 3 Tanks in Sibirsky, round 2 : 3/9 hits, 5.50 expected hits
                    Units damaged: 2 Bunkers owned by the Russians
                        Russians roll dice for 2 Bunkers and 4 Infantrys in Sibirsky, round 2 : 4/6 hits, 2.33 expected hits
                        1 Infantry owned by the Russians, 1 HeavyTank owned by the Germans and 3 Tanks owned by the Germans lost in Sibirsky
                        Germans roll dice for 1 HeavyTank and 4 JetFighters in Sibirsky, round 3 : 4/5 hits, 3.33 expected hits
                        Russians roll dice for 2 Bunkers and 3 Infantrys in Sibirsky, round 3 : 0/5 hits, 2.00 expected hits
                        3 Infantrys owned by the Russians and 1 Bunker owned by the Russians lost in Sibirsky
                        Germans roll dice for 1 HeavyTank and 4 JetFighters in Sibirsky, round 4 : 5/5 hits, 3.33 expected hits
                        Russians roll dice for 1 Bunker in Sibirsky, round 4 : 1/1 hits, 0.50 expected hits
                        1 JetFighter owned by the Germans and 1 Bunker owned by the Russians lost in Sibirsky
                    Germans captures 14PUs while taking Russians capital
                    Germans win, taking Sibirsky from Russians with 1 HeavyTank and 3 JetFighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 HeavyTank, 1 JetFighter and 3 Tanks
                    Casualties for Russians: 2 Bunkers and 4 Infantrys
                Battle in 33 Sea Zone
                    Germans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
                    Americans defend with 1 Destroyer
                        Germans roll dice for 1 Submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Adv.Fighter and 1 Destroyer in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Americans roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Americans lost in 33 Sea Zone
                    Germans win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer
                Battle in La Mancha
                    Germans attack with 1 Artillery, 2 Elites and 1 Infantry
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in La Mancha, round 2 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral lost in La Mancha
                        Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in La Mancha, round 3 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 Infantry in La Mancha, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in La Mancha
                    Germans loses 0 PUs for violating La Manchas neutrality.
                    Germans win, taking La Mancha from Neutral with 1 Artillery and 2 Elites remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Germans: 1 Infantry
                Battle in Iceland
                    Germans attack with 3 Elites and 4 Infantrys
                    French defend with 1 Bunker and 2 Infantrys
                        Germans roll dice for 3 Elites and 4 Infantrys in Iceland, round 2 : 3/7 hits, 1.67 expected hits
                    Units damaged: 1 Bunker owned by the French
                        French roll dice for 1 Bunker and 2 Infantrys in Iceland, round 2 : 2/3 hits, 1.17 expected hits
                        2 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Iceland
                        Germans roll dice for 3 Elites and 2 Infantrys in Iceland, round 3 : 3/5 hits, 1.33 expected hits
                        French roll dice for 1 Bunker in Iceland, round 3 : 0/1 hits, 0.50 expected hits
                        1 Bunker owned by the French lost in Iceland
                    Germans win, taking Iceland from French with 3 Elites and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 Infantrys
                    Casualties for French: 1 Bunker and 2 Infantrys
                Battle in Portugal
                    Germans attack with 2 Artillerys, 5 Elites and 5 Infantrys
                    Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                        Germans roll dice for 1 Cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
                        Germans roll dice for 2 Artillerys, 5 Elites and 5 Infantrys in Portugal, round 2 : 3/12 hits, 3.50 expected hits
                    Units damaged: 2 Bunkers owned by the Neutral
                        Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 0/4 hits, 1.67 expected hits
                        1 Infantry owned by the Neutral lost in Portugal
                        Germans roll dice for 2 Artillerys, 5 Elites and 5 Infantrys in Portugal, round 3 : 2/12 hits, 3.50 expected hits
                        Neutral roll dice for 1 Artillery and 2 Bunkers in Portugal, round 3 : 3/3 hits, 1.33 expected hits
                        1 Bunker owned by the Neutral, 3 Infantrys owned by the Germans and 1 Artillery owned by the Neutral lost in Portugal
                        Germans roll dice for 2 Artillerys, 5 Elites and 2 Infantrys in Portugal, round 4 : 2/9 hits, 3.00 expected hits
                        Neutral roll dice for 1 Bunker in Portugal, round 4 : 0/1 hits, 0.50 expected hits
                        1 Bunker owned by the Neutral lost in Portugal
                    Germans loses 0 PUs for violating Portugals neutrality.
                    Germans win, taking Portugal from Neutral with 2 Artillerys, 5 Elites and 2 Infantrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
                    Casualties for Germans: 3 Infantrys

    Non Combat Move - Germans
                1 Battleship moved from 19 Sea Zone to 16 Sea Zone
                2 Transports moved from 19 Sea Zone to 18 Sea Zone
                4 Infantrys moved from Wales to 18 Sea Zone
                4 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone
                4 Infantrys moved from 17 Sea Zone to Azores
                3 JetFighters moved from Sibirsky to Khatanga
                1 Adv.Fighter moved from 33 Sea Zone to 28 Sea Zone

    Place Units - Germans
                1 Factory placed in Dublin
                1 Factory placed in Scotland
                2 Carriers placed in 18 Sea Zone
                2 JetFighters and 2 S.Submarines placed in 18 Sea Zone
                2 JetFighters placed in 18 Sea Zone
                2 S.Submarines placed in 22 Sea Zone
                2 Elites placed in Hamburg
                7 Elites placed in London
                5 Infantrys placed in Sverdlovsk
                3 Infantrys placed in Georgia
                10 Infantrys placed in Moscow
                2 Infantrys placed in Stalingrad

    Turn Complete - Germans
                Germans collect 200 PUs; end with 221 PUs

    Combat Hit Differential Summary :

    Germans : 2.67
        Neutral : 1.17
        French : 0.33
        Americans : 1.33
        Russians : -0.17

    triplea_41772_Ger15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Combat Move - Russians
                1 Destroyer, 1 Submarine and 2 Transports moved from 6 Sea Zone to 11 Sea Zone

    Combat - Russians
                Battle in 11 Sea Zone
                    Russians attack with 1 Destroyer, 1 Submarine and 2 Transports
                    Germans defend with 1 S.Submarine
                        Russians roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 Destroyer and 2 Transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 Transport owned by the Russians and 1 S.Submarine owned by the Germans lost in 11 Sea Zone
                    Russians win with 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Transport
                    Casualties for Germans: 1 S.Submarine

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 2 PUs; end with 2 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : 0.00

    Production/PUs Summary :

    Germans : 200 / 221
        Russians : 2 / 2
        Italians : 125 / 126
        French : 12 / 15
        Yamamoto : 30 / 0
        Chinese : 39 / 39
        Hisaichi : 59 / 61
        British : 52 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 36
        Romanians : 29 / 29
        Thai : 1 / 0
        Americans : 112 / 112

    triplea_41772_Rus15.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Combat Move - Italians
                1 Submarine moved from 36 Sea Zone to 35 Sea Zone
                1 Infantry moved from Rio de Oro to 34 Sea Zone
                1 Cruiser and 1 Infantry moved from 34 Sea Zone to 35 Sea Zone
                1 Infantry moved from 35 Sea Zone to Salvador
                1 Elite and 2 Infantrys moved from Rio de Oro to 34 Sea Zone
                3 Artillerys and 1 Tank moved from Rio de Oro to 34 Sea Zone
                2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 34 Sea Zone to 35 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
                3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 35 Sea Zone to Bahia
                1 Cruiser, 2 Destroyers and 1 Fighter moved from 34 Sea Zone to 32 Sea Zone
                1 Carrier, 1 Cruiser and 7 Destroyers moved from 34 Sea Zone to 35 Sea Zone
                4 Infantrys moved from W.Morocco to Mauritania
                2 Artillerys moved from Rio de Oro to Mauritania
                1 Artillery and 1 Infantry moved from Kenya to Rhodesia
                      Italians take Rhodesia from British
                1 Infantry moved from Nubia to Darfur
                2 Infantrys moved from Iraq to W.Iran
                2 HeavyTanks moved from Syria to W.Iran
                5 Infantrys moved from Lower Egypt to Palestine
                5 Infantrys moved from Cairo to Lower Egypt
                4 Submarines moved from 51 Sea Zone to 57 Sea Zone
                1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines moved from 57 Sea Zone to 58 Sea Zone
                4 Artillerys and 4 Infantrys moved from Italian East Africa to Equatoria
                2 Artillerys and 6 Infantrys moved from New Valley to Darfur
                2 Infantrys moved from Kufra to Darfur
                4 Infantrys moved from Greece to Istanbul
                2 Artillerys and 6 Infantrys moved from E.Morocco to W.Morocco
                4 Infantrys moved from S.Tunisia to S.Algeria

    Purchase Units - Italians
                Italians buy 1 Cruiser, 2 Destroyers, 6 HeavyTanks, 13 Infantrys and 5 Transports; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Mauritania
                    Italians attack with 2 Artillerys and 4 Infantrys
                    French defend with 1 Infantry
                        Italians roll dice for 2 Artillerys and 4 Infantrys in Mauritania, round 2 : 4/6 hits, 1.67 expected hits
                        French roll dice for 1 Infantry in Mauritania, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the French lost in Mauritania
                    Italians win, taking Mauritania from French with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in 35 Sea Zone
                    Italians attack with 1 Carrier, 2 Cruisers, 7 Destroyers, 1 Submarine and 4 Transports
                    Americans defend with 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters
                        Italians roll dice for 1 Submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Carrier, 2 Cruisers, 7 Destroyers and 4 Transports in 35 Sea Zone, round 2 : 2/10 hits, 3.50 expected hits
                    Units damaged: 1 Battleship owned by the Americans
                        Americans roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                        1 Destroyer owned by the Americans and 4 Transports owned by the Italians lost in 35 Sea Zone
                        1 Elite owned by the Italians, 1 Tank owned by the Italians, 2 Infantrys owned by the Italians and 3 Artillerys owned by the Italians lost in Bahia
                        Italians roll dice for 1 Submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Carrier, 2 Cruisers and 7 Destroyers in 35 Sea Zone, round 3 : 3/10 hits, 3.50 expected hits
                        Americans roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 35 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
                        3 Destroyers owned by the Americans, 1 Carrier owned by the Italians and 1 Submarine owned by the Italians lost in 35 Sea Zone
                        Italians roll dice for 2 Cruisers and 7 Destroyers in 35 Sea Zone, round 4 : 5/9 hits, 3.33 expected hits
                        Americans roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 35 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                        2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Italians and 1 Battleship owned by the Americans lost in 35 Sea Zone
                    Italians win with 2 Cruisers and 5 Destroyers remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 Carrier, 2 Destroyers, 1 Submarine and 4 Transports
                    Casualties for Americans: 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters
                Battle in 58 Sea Zone
                    Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines
                    British defend with 1 Submarine
                        Italians roll dice for 2 Submarines in 58 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        British roll dice for 1 Submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 Battleship owned by the Italians
                        1 Submarine owned by the British lost in 58 Sea Zone
                    Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 7
                    Casualties for British: 1 Submarine
                Battle in Salvador
                Battle in 32 Sea Zone
                    Italians attack with 1 Cruiser, 2 Destroyers and 1 Fighter
                    Dutch defend with 2 Destroyers and 1 Transport
                        Italians roll dice for 1 Cruiser, 2 Destroyers and 1 Fighter in 32 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                        Dutch roll dice for 2 Destroyers and 1 Transport in 32 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                        1 Transport owned by the Dutch and 1 Destroyer owned by the Italians lost in 32 Sea Zone
                        Italians roll dice for 1 Cruiser, 1 Destroyer and 1 Fighter in 32 Sea Zone, round 3 : 3/3 hits, 1.17 expected hits
                        Dutch roll dice for 2 Destroyers in 32 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        1 Destroyer owned by the Italians and 2 Destroyers owned by the Dutch lost in 32 Sea Zone
                    Italians win, taking Salvador from Americans with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 Destroyers
                    Casualties for Dutch: 2 Destroyers and 1 Transport

    Non Combat Move - Italians
                1 Fighter moved from 32 Sea Zone to Cape Verde
                1 AAGun moved from Kufra to Darfur
                1 AAGun moved from Italian East Africa to Equatoria

    Place Units - Italians
                1 Cruiser and 2 Destroyers placed in 58 Sea Zone
                3 HeavyTanks placed in W.Iran
                6 Infantrys placed in Cairo
                2 HeavyTanks placed in Syria
                Italians undo move 4.
                2 HeavyTanks placed in Kufra
                1 HeavyTank and 1 Infantry placed in Syria
                3 Transports placed in 31 Sea Zone
                2 Transports placed in 41 Sea Zone
                2 Infantrys placed in E.Morocco
                4 Infantrys placed in Tunis

    Turn Complete - Italians
                Italians collect 129 PUs; end with 129 PUs

    Combat Hit Differential Summary :

    Italians : 3.00
        British : 0.67
        French : -0.33
        Americans : -0.83
        Dutch : 0.50

    triplea_41772_Ita15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Purchase Units - French
                French buy 2 Bunkers and 1 Infantry; Remaining resources: 1 PUs;

    Place Units - French
                1 Bunker and 1 Infantry placed in French Equatorial Africa
                1 Bunker placed in Churchill

    Turn Complete - French
                French collect 11 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 200 / 221
        Russians : 2 / 2
        Italians : 129 / 129
        French : 11 / 12
        Yamamoto : 30 / 0
        Chinese : 39 / 39
        Hisaichi : 59 / 61
        British : 51 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 36
        Romanians : 29 / 29
        Thai : 1 / 0
        Americans : 110 / 112

    triplea_41772_Fre15.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Combat Move - Yamamoto
                6 Infantrys moved from N.French Indochina to Kwangsi
                10 Infantrys and 3 Tanks moved from Davao to Mindanao
                1 Elite, 6 Infantrys and 1 Marine moved from Hong Kong to Kiangsi

    Combat - Yamamoto
                Battle in Kiangsi
                    Yamamoto attack with 1 Elite, 6 Infantrys and 1 Marine
                    Anzac defend with 2 Elites and 2 Infantrys
                        Yamamoto roll dice for 1 Elite, 6 Infantrys and 1 Marine in Kiangsi, round 2 : 3/8 hits, 1.83 expected hits
                        Chinese roll dice for 2 Elites and 2 Infantrys in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                        2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Kiangsi
                        Yamamoto roll dice for 1 Elite, 4 Infantrys and 1 Marine in Kiangsi, round 3 : 2/6 hits, 1.50 expected hits
                        Chinese roll dice for 1 Elite in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Elite owned by the Anzac lost in Kiangsi
                    Yamamoto win, taking Kiangsi from Chinese with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Anzac: 2 Elites and 2 Infantrys
                Battle in Mindanao
                    Yamamoto attack with 10 Infantrys and 3 Tanks
                    British defend with 1 Infantry
                        Yamamoto roll dice for 10 Infantrys and 3 Tanks in Mindanao, round 2 : 4/13 hits, 3.17 expected hits
                        Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Mindanao
                    Yamamoto win, taking Mindanao from Americans with 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Kwangsi
                    Yamamoto attack with 6 Infantrys
                    Chinese defend with 1 Mech.Inf
                        Yamamoto roll dice for 6 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.00 expected hits
                        Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Chinese lost in Kwangsi
                    Yamamoto win, taking Kwangsi from Chinese with 6 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 Mech.Inf

    Non Combat Move - Yamamoto

    Turn Complete - Yamamoto

    Combat Hit Differential Summary :

    Yamamoto : 2.50
        Americans : 0.67
        Chinese : 0.00

    triplea_41772_Yam15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Combat Move - Chinese
                1 Mech.Inf moved from Suiyuan to Shansi
                1 Artillery, 1 Fighter and 4 Infantrys moved from Hupeh to Shansi
                7 Infantrys moved from C.Sinkiang to Alma Ata
                1 Mech.Inf and 2 Tanks moved from Urumqi to Alma Ata
                1 Artillery and 7 Infantrys moved from E.Sinkiang to C.Sinkiang
                1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
                6 Infantrys moved from Hsining to W.Qinghai

    Purchase Units - Chinese
                Chinese buy 9 Infantrys and 4 Tanks; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Mech.Inf
                    Hisaichi defend with 1 ArmoredCar, 4 Infantrys and 1 Tank
                        Chinese roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Shansi, round 2 : 2/7 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 2.00 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Mech.Inf in Shansi, round 3 : 1/6 hits, 1.83 expected hits
                        Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 2/4 hits, 1.50 expected hits
                        1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Mech.Inf in Shansi, round 4 : 2/4 hits, 1.33 expected hits
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 4 : 2/3 hits, 1.17 expected hits
                        2 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shansi, round 5 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 Artillery and 4 Infantrys
                    Casualties for Hisaichi: 1 ArmoredCar, 4 Infantrys and 1 Tank
                Battle in Alma Ata
                    Chinese attack with 7 Infantrys, 1 Mech.Inf and 2 Tanks
                    Germans defend with 2 HeavyTanks
                        Chinese roll dice for 7 Infantrys, 1 Mech.Inf and 2 Tanks in Alma Ata, round 2 : 2/10 hits, 2.67 expected hits
                        Germans roll dice for 2 HeavyTanks in Alma Ata, round 2 : 2/2 hits, 1.33 expected hits
                        2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Chinese lost in Alma Ata
                    Chinese win, taking Alma Ata from Germans with 5 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 10
                    Casualties for Chinese: 2 Infantrys
                    Casualties for Germans: 2 HeavyTanks

    Non Combat Move - Chinese
                1 Fighter moved from Shansi to Hupeh

    Place Units - Chinese
                3 Infantrys placed in Hupeh
                6 Infantrys placed in Hsining
                4 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Hisaichi : -0.17
        Chinese : -0.50

    Production/PUs Summary :

    Germans : 199 / 221
        Russians : 2 / 2
        Italians : 129 / 129
        French : 11 / 12
        Yamamoto : 37 / 0
        Chinese : 36 / 37
        Hisaichi : 58 / 61
        British : 51 / 52
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 36
        Romanians : 29 / 29
        Thai : 1 / 0
        Americans : 108 / 112

    triplea_41772_Chi15.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Combat Move - Hisaichi
                1 Infantry moved from Shantung to Anhwei
                      Hisaichi take Anhwei from Chinese
                1 Elite and 2 Infantrys moved from Shantung to Shansi
                3 Infantrys moved from Peking to Chahar
                1 Tank moved from Yeniseysk to Krasnoyarsk
                1 Infantry moved from Yeniseysk to Krasnoyarsk
                3 Infantrys moved from N.Buryat Mongolia to Irkutsk
                1 Mech.Inf moved from Chita to Eastern Mongolia
                1 Elite and 1 Infantry moved from Hulunbuir to Eastern Mongolia
                1 S.Bomber moved from Chita to Eastern Mongolia
                1 Bomber moved from Hulunbuir to Hupeh
                1 Infantry moved from Khatanga to Zhigansk
                1 Tank moved from Khatanga to Zhigansk
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Vladivostok
                3 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Vladivostok

    Purchase Units - Hisaichi
                Hisaichi buy 1 Adv.Fighter, 1 Bunker, 2 Destroyers, 10 Infantrys and 1 Submarine; Remaining resources: 2 PUs;

    Combat - Hisaichi
                Strategic bombing raid in Hupeh
                    Bombing raid in Hupeh rolls: 1 and costs: 1 PU.
                    Bombing raid costs 1 PU
                Battle in Eastern Mongolia
                    Hisaichi attack with 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber
                    Neutral defend with 3 Infantrys
                        Hisaichi roll dice for 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber in Eastern Mongolia, round 2 : 3/4 hits, 2.00 expected hits
                        Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 0/3 hits, 1.00 expected hits
                        3 Infantrys owned by the Neutral lost in Eastern Mongolia
                    Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality.
                    Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 Infantrys
                Battle in Vladivostok
                    Hisaichi attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
                    Anzac defend with 1 Infantry
                        Hisaichi roll dice for 1 Cruiser in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Anzac lost in Vladivostok
                    Hisaichi win, taking Vladivostok from Russians with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry
                Battle in Shansi
                    Hisaichi attack with 1 Elite and 2 Infantrys
                    Chinese defend with 1 Mech.Inf
                        Hisaichi roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 2/3 hits, 0.67 expected hits
                        Chinese roll dice for 1 Mech.Inf in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Mech.Inf

    Non Combat Move - Hisaichi
                1 Bomber moved from Hupeh to Chahar
                1 S.Bomber moved from Eastern Mongolia to Chahar
                3 Adv.Fighters and 1 Fighter moved from Vladivostok to 84 Sea Zone

    Place Units - Hisaichi
                1 Adv.Fighter, 2 Destroyers and 1 Submarine placed in 84 Sea Zone
                1 Bunker and 4 Infantrys placed in Changchun
                3 Infantrys placed in Hulunbuir
                3 Infantrys placed in Chita

    Turn Complete - Hisaichi
                Hisaichi collect 64 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Neutral : -1.00
        Hisaichi : 2.83
        Chinese : 0.67

    triplea_41772_His15.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 Bunker, 4 Destroyers and 7 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - British
                1 Artillery, 5 Mech.Infs and 12 Tanks moved from E.Iran to Baluchistan

    Place Units - British
                1 Bunker placed in E.Iran
                2 Destroyers placed in 59 Sea Zone
                5 Infantrys placed in Delhi
                2 Infantrys placed in Cape Town
                2 Destroyers placed in 2 Sea Zone

    Turn Complete - British
                British collect 51 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 199 / 221
        Russians : 0 / 2
        Italians : 129 / 129
        French : 11 / 12
        Yamamoto : 37 / 0
        Chinese : 33 / 36
        Hisaichi : 64 / 66
        British : 51 / 51
        Anzac : 61 / 61
        Dutch : 38 / 38
        Finns : 33 / 36
        Romanians : 29 / 29
        Thai : 1 / 0
        Americans : 108 / 112

    triplea_41772_Bri15.tsvg

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