Whackamatt (Axis) vs entek (Allies) Combo 3ish
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - French
1 Infantry moved from French Sudan to Mauritania
French take Mauritania from Italians
1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
1 Artillery moved from S.French Indochina to N.French IndochinaPurchase Units - French
French buy 2 Bunkers; Remaining resources: 1 PUs;Combat - French
Battle in N.French Indochina
French attack with 1 Artillery
Yamamoto defend with 1 Infantry
French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery retreated to S.French IndochinaNon Combat Move - French
Place Units - French
1 Bunker placed in French Equatorial Africa
1 Bunker placed in IcelandTurn Complete - French
French collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
French : -1.33
Yamamoto : -1.33Production/PUs Summary :
Germans : 183 / 220
Russians : 14 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 43 / 0
Chinese : 32 / 34
Hisaichi : 54 / 58
British : 52 / 57
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Yamamoto
5 Infantrys moved from Hunan to N.French Indochina
1 Artillery moved from Shantung to Shansi
Yamamoto take Shansi from ChineseCombat - Yamamoto
Non Combat Move - Yamamoto
1 AAGun moved from Shantung to Chahar
1 AAGun moved from Hunan to N.French IndochinaTurn Complete - Yamamoto
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Chinese
1 Mech.Inf moved from Shensi to Hupeh
1 Mech.Inf moved from Hupeh to Anhwei
1 Mech.Inf moved from Anhwei to Shantung
Chinese take Shantung from Yamamoto
1 Artillery and 2 Infantrys moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Hunan
Chinese take Hunan from Yamamoto
1 Mech.Inf moved from Shensi to Kwangsi
Chinese take Kwangsi from YamamotoPurchase Units - Chinese
Chinese buy 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Artillery
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArtilleryNon Combat Move - Chinese
1 Fighter moved from Hsining to Hupeh
1 Mech.Inf moved from Hsining to Suiyuan
1 Artillery and 2 Infantrys moved from Hsining to E.Qinghai
6 Infantrys moved from Gobi Altai to E.Sinkiang
1 Infantry moved from Gobi Altai to E.Sinkiang
4 Infantrys moved from Urumqi to C.Sinkiang
1 Infantry moved from Karaganda to Alma AtaPlace Units - Chinese
3 Infantrys placed in Hupeh
6 Infantrys placed in Hsining
1 Mech.Inf and 2 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto : -0.33
Chinese : 0.17Production/PUs Summary :
Germans : 183 / 220
Russians : 14 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 36 / 0
Chinese : 39 / 39
Hisaichi : 54 / 58
British : 52 / 57
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Hisaichi
1 Infantry moved from Evenkia to Khatanga
1 Tank moved from N.Buryat Mongolia to Khatanga
1 Tank moved from Irkutsk to Krasnoyarsk
Hisaichi take Krasnoyarsk from Russians
1 Tank moved from Krasnoyarsk to Yeniseysk
1 Infantry moved from Bratsk to Yeniseysk
1 Elite moved from Heilungchiang to Liaoning
1 Elite moved from Peking to Shantung
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Shantung
3 Adv.Fighters, 1 Destroyer and 1 Fighter moved from 84 Sea Zone to 92 Sea Zone
3 Infantrys moved from Hulunbuir to Peking
3 Infantrys moved from Chita to N.Buryat Mongolia
2 ArmoredCars, 6 Infantrys and 1 Tank moved from Chahar to Shansi
9 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 1 Bomber, 1 Destroyer, 1 Elite, 1 Infantry, 1 Mech.Inf, 1 S.Bomber and 1 Submarine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Khatanga
Hisaichi attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Khatanga, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Khatanga, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Khatanga, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Khatanga
Hisaichi win, taking Khatanga from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 ArmoredCars, 6 Infantrys and 1 Tank
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 6 Infantrys and 1 Tank in Shansi, round 2 : 1/9 hits, 2.17 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Shansi, round 3 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in 92 Sea Zone
Hisaichi attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
Dutch defend with 2 Submarines and 2 Transports
Dutch roll dice for 2 Submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Dutch roll dice for 2 Transports in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 92 Sea Zone
1 Submarine owned by the Dutch Submerged
Hisaichi win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 11
Casualties for Hisaichi: 1 Destroyer
Casualties for Dutch: 1 Submarine and 2 Transports
Battle in Shantung
Hisaichi attack with 1 Elite and 3 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Yeniseysk
Hisaichi attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Yeniseysk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yeniseysk
Hisaichi win, taking Yeniseysk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Hisaichi
1 AAGun moved from Chita to Hulunbuir
3 Adv.Fighters and 1 Fighter moved from 92 Sea Zone to 84 Sea ZonePlace Units - Hisaichi
1 Destroyer and 1 Submarine placed in 84 Sea Zone
1 Mech.Inf and 1 S.Bomber placed in Chita
1 Bomber, 1 Elite and 1 Infantry placed in HulunbuirTurn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Kirin: 9 Infantrys
EDIT: Adding units owned by Hisaichi to Changchun: 9 Infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 2.33
Chinese : 1.33
Russians : -1.00
Dutch : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - British
6 Tanks moved from Baluchistan to E.Iran
5 Tanks moved from Rajputana to E.Iran
2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea ZonePurchase Units - British
British buy 2 Adv.Fighters, 2 Artillerys, 3 Bunkers and 6 Infantrys; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
1 Artillery and 1 Infantry placed in Bombay
2 Adv.Fighters and 1 Bunker placed in Montreal
1 Bunker placed in Malaya
1 Bunker and 5 Infantrys placed in Delhi
1 Artillery placed in MadrasTurn Complete - British
British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 183 / 220
Russians : 11 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 36 / 0
Chinese : 35 / 39
Hisaichi : 61 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Anzac
1 Infantry moved from Eniwetok to 102 Sea Zone
1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Vladivostok
Russians take Vladivostok from Hisaichi
1 Elite moved from Kyushu to 93 Sea Zone
1 Elite and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
2 Elites and 2 Infantrys moved from Bangkok to 105 Sea Zone
1 Adv.Fighter, 1 Carrier, 2 Elites, 1 Fighter, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
2 Elites and 2 Infantrys moved from 92 Sea Zone to Kiangsi
Chinese take Kiangsi from YamamotoPurchase Units - Anzac
Anzac buy 1 Battleship, 2 Bunkers, 1 Carrier, 1 Cruiser and 1 Elite; Remaining resources: 0 PUs;Combat - Anzac
Non Combat Move - Anzac
1 Infantry moved from Shikoku to Kyushu
1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
2 Infantrys moved from Bangkok to S.ThailandPlace Units - Anzac
1 Bunker placed in Chubu
1 Battleship, 1 Carrier and 1 Cruiser placed in 105 Sea Zone
1 Elite placed in Bangkok
1 Bunker placed in TohokuTurn Complete - Anzac
Anzac collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 183 / 220
Russians : 13 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 32 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Dutch
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from West Borneo to 110 Sea Zone
2 Artillerys, 1 Carrier, 1 Destroyer, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 64 Sea Zone
2 Artillerys and 2 Infantrys moved from 64 Sea Zone to Mysore
1 Fighter moved from Bangkok to 64 Sea ZonePurchase Units - Dutch
Dutch buy 1 Bunker, 2 Destroyers, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 Transports placed in 85 Sea Zone
1 Bunker placed in Tokyo
2 Infantrys placed in Tokyo
2 Destroyers placed in 32 Sea ZoneTurn Complete - Dutch
Dutch collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 183 / 220
Russians : 13 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 32 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Finns
1 Infantry moved from Yaroslavl to Gorky
1 Elite and 1 Infantry moved from S.Karelia to Arkhangelsk
2 Infantrys moved from N.Karelia to S.Karelia
1 Elite and 4 Infantrys moved from Lapland to N.Karelia
4 ArmoredCars moved from Middle Norrland to Lapland
3 ArmoredCars moved from Stockholm to Upper Norrland
1 JetFighter moved from Helsinki to Kirov
1 Adv.Fighter and 2 Fighters moved from S.Karelia to Sverdlovsk
1 Cruiser and 1 Transport moved from 23 Sea Zone to 22 Sea Zone
3 Elites moved from Denmark to 22 Sea Zone
1 Cruiser, 3 Elites and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
3 Elites moved from 21 Sea Zone to ManchesterPurchase Units - Finns
Finns buy 1 JetFighter and 3 Mech.Infs; Remaining resources: 3 PUs;Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in S.Karelia
1 JetFighter and 1 Mech.Inf placed in HelsinkiTurn Complete - Finns
Finns collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Romanians
Romanians loses 0 PUs for violating Adanas neutrality.
1 Tank moved from Kuybyshev to Uzbekistan
Romanians take Uzbekistan from Russians
1 Tank moved from Georgia to Adana
Romanians take Adana from Neutral
3 Tanks moved from Georgia to Azerbaijan
2 Tanks moved from Georgia to W.Iran
1 Tank moved from Rostov to Erzurum
2 ArmoredCars moved from Rostov to Erzurum
2 Artillerys and 2 Elites moved from Rostov to Saratov
3 Artillerys and 3 Elites moved from Penza to Kuybyshev
2 Artillerys, 1 Elite and 1 Infantry moved from Donetsk to Rostov
1 Elite moved from Odessa to DonetskPurchase Units - Romanians
Romanians buy 1 JetFighter, 2 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs;Combat - Romanians
Battle in Azerbaijan
Romanians attack with 3 Tanks
Neutral defend with 1 Infantry
Romanians roll dice for 3 Tanks in Azerbaijan, round 2 : 0/3 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Romanians lost in Azerbaijan
Romanians roll dice for 2 Tanks in Azerbaijan, round 3 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Azerbaijan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azerbaijan
Romanians loses 0 PUs for violating Azerbaijans neutrality.
Romanians win, taking Azerbaijan from Neutral with 2 Tanks remaining. Battle score for attacker is -3
Casualties for Romanians: 1 Tank
Casualties for Neutral: 1 InfantryNon Combat Move - Romanians
Place Units - Romanians
2 Mech.Infs placed in Donetsk
1 JetFighter and 1 Mot.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Romanians : -1.50
Neutral : 0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Turn Complete - Thai
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Americans
6 Artillerys moved from Kauai to 91 Sea Zone
2 Elites and 1 Infantry moved from Kauai to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Adv.Fighter, 6 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Cruiser, 3 Destroyers, 2 Elites, 2 Fighters and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
6 Artillerys, 2 Elites and 2 Infantrys moved from 88 Sea Zone to Wake
1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to Wake
2 S.Bombers moved from Pearl Harbor to 33 Sea Zone
1 Destroyer moved from 35 Sea Zone to 33 Sea Zone
2 Fighters moved from 35 Sea Zone to 33 Sea Zone
1 S.Bomber moved from Salvador to 36 Sea Zone
1 Destroyer moved from 32 Sea Zone to 36 Sea Zone
1 S.Bomber moved from French Equatorial Africa to 36 Sea Zone
2 Destroyers moved from 26 Sea Zone to 28 Sea Zone
1 Destroyer moved from 32 Sea Zone to 28 Sea ZonePurchase Units - Americans
Americans buy 3 Adv.Fighters, 4 Artillerys, 2 B.Transports, 6 Destroyers and 3 Infantrys; Remaining resources: 0 PUs;Combat - Americans
Battle in 28 Sea Zone
Americans attack with 3 Destroyers
Italians defend with 1 Destroyer
Americans roll dice for 3 Destroyers in 28 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians lost in 28 Sea Zone
Americans win with 3 Destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in 33 Sea Zone
Americans attack with 1 Destroyer, 2 Fighters and 2 S.Bombers
Italians defend with 1 Destroyer and 1 Submarine
Italians roll dice for 1 Submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer, 2 Fighters and 2 S.Bombers in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 33 Sea Zone
Americans win with 1 Destroyer, 2 Fighters and 2 S.Bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 Destroyer and 1 Submarine
Battle in Wake
Americans attack with 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys
Yamamoto defend with 3 Bunkers, 1 Factory and 2 Infantrys
Americans roll dice for 1 Cruiser in Wake, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Americans roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys in Wake, round 2 : 3/13 hits, 4.83 expected hits
Units damaged: 2 Bunkers owned by the Yamamoto
Yamamoto roll dice for 3 Bunkers and 2 Infantrys in Wake, round 2 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
Americans roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 1 Infantry in Wake, round 3 : 4/12 hits, 4.50 expected hits
Yamamoto roll dice for 3 Bunkers and 1 Infantry in Wake, round 3 : 2/4 hits, 1.83 expected hits
1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 3 Bunkers owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Adv.Fighter, 5 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 Artillery and 2 Infantrys
Casualties for Yamamoto: 3 Bunkers and 2 Infantrys
Battle in 36 Sea Zone
Americans attack with 1 Destroyer and 2 S.Bombers
Italians defend with 2 Submarines
Italians roll dice for 2 Submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 2 S.Bombers in 36 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Italians lost in 36 Sea Zone
1 Submarine owned by the Italians Submerged
Americans win with 2 S.Bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 Destroyer
Casualties for Italians: 1 SubmarineNon Combat Move - Americans
2 S.Bombers moved from 36 Sea Zone to Bahia
2 S.Bombers moved from 33 Sea Zone to Bahia
2 Fighters moved from 33 Sea Zone to 35 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Wake to 88 Sea ZonePlace Units - Americans
2 B.Transports and 2 Destroyers placed in 13 Sea Zone
4 Artillerys and 3 Infantrys placed in Washington
2 Destroyers placed in 35 Sea Zone
2 Destroyers placed in 35 Sea Zone
3 Adv.Fighters placed in South Atlantic USATurn Complete - Americans
Americans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Italians : -0.67
Yamamoto : -1.00
Americans : -2.50Production/PUs Summary :
Germans : 183 / 220
Russians : 12 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 30 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 112 / 112 -
Bump
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Germans
2 HeavyTanks moved from Ufa to Alma Ata
Germans take Karaganda from Russians
3 Tanks moved from Arkhangelsk to Salekhard
4 JetFighters moved from Kirov to Sibirsky
2 HeavyTanks and 3 Tanks moved from Novosibirsk to Sibirsky
1 Mech.Inf moved from Chimkent to Semipalatinsk
Germans take Semipalatinsk from Russians
1 Mech.Inf moved from Chimkent to Tashkent
Germans take Tashkent from Russians
2 Mech.Infs moved from Chimkent to Krasnoyarsk
1 Elite moved from Kuybyshev to Chimkent
3 Mech.Infs moved from Georgia to Chimkent
5 Mech.Infs moved from Stalingrad to Chimkent
2 Mech.Infs moved from Rostov to Chimkent
3 Infantrys moved from Rostov to Saratov
1 JetFighter moved from Penza to Chimkent
5 HeavyTanks moved from Moscow to Kuybyshev
2 Mech.Infs moved from Leningrad to Komi
1 HeavyTank moved from Leningrad to Arkhangelsk
2 ArmoredCars moved from Aquitaine to Aragon
1 Artillery, 2 Elites and 1 Infantry moved from Navarre to La Mancha
4 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Galicia to Leon
1 Tank moved from Aquitaine to Leon
3 Infantrys moved from Aquitaine to Aragon
4 Mech.Infs moved from Navarre to Aragon
1 Elite moved from Danzig to 24 Sea Zone
1 Elite moved from Danzig to 23 Sea Zone
1 Elite and 1 S.Submarine moved from 24 Sea Zone to 21 Sea Zone
1 Elite and 1 S.Submarine moved from 23 Sea Zone to 11 Sea Zone
1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
3 Elites moved from Hamburg to 22 Sea Zone
3 Elites and 3 S.Submarines moved from 22 Sea Zone to 10 Sea Zone
3 Elites moved from 10 Sea Zone to Iceland
1 Destroyer moved from 29 Sea Zone to 28 Sea Zone
1 Destroyer and 1 Submarine moved from 30 Sea Zone to 33 Sea Zone
5 S.Submarines moved from 3 Sea Zone to 13 Sea Zone
1 S.Submarine moved from 3 Sea Zone to 13 Sea Zone
1 S.Submarine moved from 3 Sea Zone to 28 Sea Zone
1 Destroyer and 1 Submarine moved from 30 Sea Zone to 28 Sea Zone
1 Carrier moved from 30 Sea Zone to 28 Sea Zone
1 Adv.Fighter moved from 30 Sea Zone to 33 Sea Zone
1 Adv.Fighter moved from 30 Sea Zone to 28 Sea Zone
1 Elite moved from 11 Sea Zone to Scotland
1 Elite moved from 21 Sea Zone to Manchester
4 Elites moved from Manchester to 18 Sea Zone
4 Infantrys moved from Wales to 18 Sea Zone
2 Artillerys and 4 Infantrys moved from Brittany to 19 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 19 Sea Zone to 30 Sea Zone
2 Artillerys and 4 Infantrys moved from 30 Sea Zone to Portugal
1 Elite moved from Normandy to 20 Sea Zone
1 Elite and 1 S.Submarine moved from 20 Sea Zone to 30 Sea Zone
1 Elite moved from 30 Sea Zone to Portugal
4 Infantrys and 2 Transports moved from 18 Sea Zone to 9 Sea Zone
4 Infantrys moved from 9 Sea Zone to Iceland
4 Elites and 4 S.Submarines moved from 18 Sea Zone to 30 Sea Zone
4 Elites moved from 30 Sea Zone to Portugal
1 Infantry moved from Brittany to 19 Sea Zone
1 Cruiser and 1 Infantry moved from 19 Sea Zone to 30 Sea Zone
1 Infantry moved from 30 Sea Zone to Portugal
3 Cruisers moved from 19 Sea Zone to 16 Sea Zone
2 Destroyers moved from 18 Sea Zone to 9 Sea Zone
3 Destroyers moved from 18 Sea Zone to 16 Sea Zone
1 HeavyTank moved from Normandy to Brittany
3 Infantrys moved from Odessa to Donetsk
1 Infantry moved from Donetsk to Rostov
5 Infantrys moved from Sverdlovsk to Novosibirsk
2 Destroyers moved from 3 Sea Zone to 9 Sea Zone
3 Destroyers moved from 3 Sea Zone to 16 Sea ZonePurchase Units - Germans
Germans buy 2 Carriers, 9 Elites, 2 Factorys, 20 Infantrys, 4 JetFighters and 4 S.Submarines; Remaining resources: 7 PUs;Combat - Germans
Battle in 28 Sea Zone
Germans attack with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 S.Submarine and 1 Submarine
Americans defend with 3 Destroyers
Germans roll dice for 1 S.Submarine and 1 Submarine in 28 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Carrier and 2 Destroyers in 28 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in 28 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
2 Destroyers owned by the Americans, 1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 28 Sea Zone
Germans roll dice for 1 S.Submarine in 28 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 28 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 28 Sea Zone
Germans win with 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 Destroyer and 1 Submarine
Casualties for Americans: 3 Destroyers
Battle in Alma Ata
Germans attack with 2 HeavyTanks
Chinese defend with 1 Infantry
Germans roll dice for 2 HeavyTanks in Alma Ata, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Alma Ata
Germans win, taking Alma Ata from Russians with 2 HeavyTanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Aragon
Germans attack with 2 ArmoredCars, 3 Infantrys and 4 Mech.Infs
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 2 ArmoredCars, 3 Infantrys and 4 Mech.Infs in Aragon, round 2 : 4/9 hits, 3.00 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
Germans roll dice for 2 ArmoredCars and 4 Mech.Infs in Aragon, round 3 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 1/3 hits, 1.33 expected hits
1 ArmoredCar owned by the Germans, 2 Bunkers owned by the Neutral and 1 Infantry owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 1 ArmoredCar and 4 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar and 3 Infantrys
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Leon
Germans attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys
Germans roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Leon, round 2 : 3/8 hits, 2.83 expected hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Leon
Germans loses 0 PUs for violating Leons neutrality.
Germans win, taking Leon from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 13 Sea Zone
Germans attack with 6 S.Submarines
Americans defend with 2 B.Transports and 2 Destroyers
Germans roll dice for 6 S.Submarines in 13 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 2 B.Transports and 2 Destroyers in 13 Sea Zone, round 2 : 2/4 hits, 1.00 expected hits
2 Destroyers owned by the Americans, 2 B.Transports owned by the Americans and 2 S.Submarines owned by the Germans lost in 13 Sea Zone
Germans win with 4 S.Submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 S.Submarines
Casualties for Americans: 2 B.Transports and 2 Destroyers
Battle in Sibirsky
Germans attack with 2 HeavyTanks, 4 JetFighters and 3 Tanks
Russians defend with 2 Bunkers, 1 Factory and 4 Infantrys
Germans roll dice for 2 HeavyTanks, 4 JetFighters and 3 Tanks in Sibirsky, round 2 : 3/9 hits, 5.50 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers and 4 Infantrys in Sibirsky, round 2 : 4/6 hits, 2.33 expected hits
1 Infantry owned by the Russians, 1 HeavyTank owned by the Germans and 3 Tanks owned by the Germans lost in Sibirsky
Germans roll dice for 1 HeavyTank and 4 JetFighters in Sibirsky, round 3 : 4/5 hits, 3.33 expected hits
Russians roll dice for 2 Bunkers and 3 Infantrys in Sibirsky, round 3 : 0/5 hits, 2.00 expected hits
3 Infantrys owned by the Russians and 1 Bunker owned by the Russians lost in Sibirsky
Germans roll dice for 1 HeavyTank and 4 JetFighters in Sibirsky, round 4 : 5/5 hits, 3.33 expected hits
Russians roll dice for 1 Bunker in Sibirsky, round 4 : 1/1 hits, 0.50 expected hits
1 JetFighter owned by the Germans and 1 Bunker owned by the Russians lost in Sibirsky
Germans captures 14PUs while taking Russians capital
Germans win, taking Sibirsky from Russians with 1 HeavyTank and 3 JetFighters remaining. Battle score for attacker is -14
Casualties for Germans: 1 HeavyTank, 1 JetFighter and 3 Tanks
Casualties for Russians: 2 Bunkers and 4 Infantrys
Battle in 33 Sea Zone
Germans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Germans roll dice for 1 Submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter and 1 Destroyer in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 33 Sea Zone
Germans win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in La Mancha
Germans attack with 1 Artillery, 2 Elites and 1 Infantry
Neutral defend with 2 Infantrys
Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in La Mancha, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in La Mancha
Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in La Mancha, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in La Mancha, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 1 Artillery and 2 Elites remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Iceland
Germans attack with 3 Elites and 4 Infantrys
French defend with 1 Bunker and 2 Infantrys
Germans roll dice for 3 Elites and 4 Infantrys in Iceland, round 2 : 3/7 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 2 Infantrys in Iceland, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Iceland
Germans roll dice for 3 Elites and 2 Infantrys in Iceland, round 3 : 3/5 hits, 1.33 expected hits
French roll dice for 1 Bunker in Iceland, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in Iceland
Germans win, taking Iceland from French with 3 Elites and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for French: 1 Bunker and 2 Infantrys
Battle in Portugal
Germans attack with 2 Artillerys, 5 Elites and 5 Infantrys
Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
Germans roll dice for 1 Cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 Artillerys, 5 Elites and 5 Infantrys in Portugal, round 2 : 3/12 hits, 3.50 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 0/4 hits, 1.67 expected hits
1 Infantry owned by the Neutral lost in Portugal
Germans roll dice for 2 Artillerys, 5 Elites and 5 Infantrys in Portugal, round 3 : 2/12 hits, 3.50 expected hits
Neutral roll dice for 1 Artillery and 2 Bunkers in Portugal, round 3 : 3/3 hits, 1.33 expected hits
1 Bunker owned by the Neutral, 3 Infantrys owned by the Germans and 1 Artillery owned by the Neutral lost in Portugal
Germans roll dice for 2 Artillerys, 5 Elites and 2 Infantrys in Portugal, round 4 : 2/9 hits, 3.00 expected hits
Neutral roll dice for 1 Bunker in Portugal, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Portugal
Germans loses 0 PUs for violating Portugals neutrality.
Germans win, taking Portugal from Neutral with 2 Artillerys, 5 Elites and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
Casualties for Germans: 3 InfantrysNon Combat Move - Germans
1 Battleship moved from 19 Sea Zone to 16 Sea Zone
2 Transports moved from 19 Sea Zone to 18 Sea Zone
4 Infantrys moved from Wales to 18 Sea Zone
4 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone
4 Infantrys moved from 17 Sea Zone to Azores
3 JetFighters moved from Sibirsky to Khatanga
1 Adv.Fighter moved from 33 Sea Zone to 28 Sea ZonePlace Units - Germans
1 Factory placed in Dublin
1 Factory placed in Scotland
2 Carriers placed in 18 Sea Zone
2 JetFighters and 2 S.Submarines placed in 18 Sea Zone
2 JetFighters placed in 18 Sea Zone
2 S.Submarines placed in 22 Sea Zone
2 Elites placed in Hamburg
7 Elites placed in London
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Georgia
10 Infantrys placed in Moscow
2 Infantrys placed in StalingradTurn Complete - Germans
Germans collect 200 PUs; end with 221 PUsCombat Hit Differential Summary :
Germans : 2.67
Neutral : 1.17
French : 0.33
Americans : 1.33
Russians : -0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Russians
1 Destroyer, 1 Submarine and 2 Transports moved from 6 Sea Zone to 11 Sea ZoneCombat - Russians
Battle in 11 Sea Zone
Russians attack with 1 Destroyer, 1 Submarine and 2 Transports
Germans defend with 1 S.Submarine
Russians roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Russians and 1 S.Submarine owned by the Germans lost in 11 Sea Zone
Russians win with 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 4
Casualties for Russians: 1 Transport
Casualties for Germans: 1 S.SubmarineNon Combat Move - Russians
Turn Complete - Russians
Russians collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 0.00Production/PUs Summary :
Germans : 200 / 221
Russians : 2 / 2
Italians : 125 / 126
French : 12 / 15
Yamamoto : 30 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 112 / 112 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Italians
1 Submarine moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Rio de Oro to 34 Sea Zone
1 Cruiser and 1 Infantry moved from 34 Sea Zone to 35 Sea Zone
1 Infantry moved from 35 Sea Zone to Salvador
1 Elite and 2 Infantrys moved from Rio de Oro to 34 Sea Zone
3 Artillerys and 1 Tank moved from Rio de Oro to 34 Sea Zone
2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 34 Sea Zone to 35 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 35 Sea Zone to Bahia
1 Cruiser, 2 Destroyers and 1 Fighter moved from 34 Sea Zone to 32 Sea Zone
1 Carrier, 1 Cruiser and 7 Destroyers moved from 34 Sea Zone to 35 Sea Zone
4 Infantrys moved from W.Morocco to Mauritania
2 Artillerys moved from Rio de Oro to Mauritania
1 Artillery and 1 Infantry moved from Kenya to Rhodesia
Italians take Rhodesia from British
1 Infantry moved from Nubia to Darfur
2 Infantrys moved from Iraq to W.Iran
2 HeavyTanks moved from Syria to W.Iran
5 Infantrys moved from Lower Egypt to Palestine
5 Infantrys moved from Cairo to Lower Egypt
4 Submarines moved from 51 Sea Zone to 57 Sea Zone
1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines moved from 57 Sea Zone to 58 Sea Zone
4 Artillerys and 4 Infantrys moved from Italian East Africa to Equatoria
2 Artillerys and 6 Infantrys moved from New Valley to Darfur
2 Infantrys moved from Kufra to Darfur
4 Infantrys moved from Greece to Istanbul
2 Artillerys and 6 Infantrys moved from E.Morocco to W.Morocco
4 Infantrys moved from S.Tunisia to S.AlgeriaPurchase Units - Italians
Italians buy 1 Cruiser, 2 Destroyers, 6 HeavyTanks, 13 Infantrys and 5 Transports; Remaining resources: 0 PUs;Combat - Italians
Battle in Mauritania
Italians attack with 2 Artillerys and 4 Infantrys
French defend with 1 Infantry
Italians roll dice for 2 Artillerys and 4 Infantrys in Mauritania, round 2 : 4/6 hits, 1.67 expected hits
French roll dice for 1 Infantry in Mauritania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Mauritania
Italians win, taking Mauritania from French with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in 35 Sea Zone
Italians attack with 1 Carrier, 2 Cruisers, 7 Destroyers, 1 Submarine and 4 Transports
Americans defend with 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters
Italians roll dice for 1 Submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Carrier, 2 Cruisers, 7 Destroyers and 4 Transports in 35 Sea Zone, round 2 : 2/10 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
1 Destroyer owned by the Americans and 4 Transports owned by the Italians lost in 35 Sea Zone
1 Elite owned by the Italians, 1 Tank owned by the Italians, 2 Infantrys owned by the Italians and 3 Artillerys owned by the Italians lost in Bahia
Italians roll dice for 1 Submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Carrier, 2 Cruisers and 7 Destroyers in 35 Sea Zone, round 3 : 3/10 hits, 3.50 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 35 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
3 Destroyers owned by the Americans, 1 Carrier owned by the Italians and 1 Submarine owned by the Italians lost in 35 Sea Zone
Italians roll dice for 2 Cruisers and 7 Destroyers in 35 Sea Zone, round 4 : 5/9 hits, 3.33 expected hits
Americans roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 35 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Italians and 1 Battleship owned by the Americans lost in 35 Sea Zone
Italians win with 2 Cruisers and 5 Destroyers remaining. Battle score for attacker is 21
Casualties for Italians: 1 Carrier, 2 Destroyers, 1 Submarine and 4 Transports
Casualties for Americans: 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters
Battle in 58 Sea Zone
Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines
British defend with 1 Submarine
Italians roll dice for 2 Submarines in 58 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Italians
1 Submarine owned by the British lost in 58 Sea Zone
Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Salvador
Battle in 32 Sea Zone
Italians attack with 1 Cruiser, 2 Destroyers and 1 Fighter
Dutch defend with 2 Destroyers and 1 Transport
Italians roll dice for 1 Cruiser, 2 Destroyers and 1 Fighter in 32 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
Dutch roll dice for 2 Destroyers and 1 Transport in 32 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 Transport owned by the Dutch and 1 Destroyer owned by the Italians lost in 32 Sea Zone
Italians roll dice for 1 Cruiser, 1 Destroyer and 1 Fighter in 32 Sea Zone, round 3 : 3/3 hits, 1.17 expected hits
Dutch roll dice for 2 Destroyers in 32 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 Destroyer owned by the Italians and 2 Destroyers owned by the Dutch lost in 32 Sea Zone
Italians win, taking Salvador from Americans with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 Destroyers
Casualties for Dutch: 2 Destroyers and 1 TransportNon Combat Move - Italians
1 Fighter moved from 32 Sea Zone to Cape Verde
1 AAGun moved from Kufra to Darfur
1 AAGun moved from Italian East Africa to EquatoriaPlace Units - Italians
1 Cruiser and 2 Destroyers placed in 58 Sea Zone
3 HeavyTanks placed in W.Iran
6 Infantrys placed in Cairo
2 HeavyTanks placed in Syria
Italians undo move 4.
2 HeavyTanks placed in Kufra
1 HeavyTank and 1 Infantry placed in Syria
3 Transports placed in 31 Sea Zone
2 Transports placed in 41 Sea Zone
2 Infantrys placed in E.Morocco
4 Infantrys placed in TunisTurn Complete - Italians
Italians collect 129 PUs; end with 129 PUsCombat Hit Differential Summary :
Italians : 3.00
British : 0.67
French : -0.33
Americans : -0.83
Dutch : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Purchase Units - French
French buy 2 Bunkers and 1 Infantry; Remaining resources: 1 PUs;Place Units - French
1 Bunker and 1 Infantry placed in French Equatorial Africa
1 Bunker placed in ChurchillTurn Complete - French
French collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 200 / 221
Russians : 2 / 2
Italians : 129 / 129
French : 11 / 12
Yamamoto : 30 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 51 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 110 / 112 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Yamamoto
6 Infantrys moved from N.French Indochina to Kwangsi
10 Infantrys and 3 Tanks moved from Davao to Mindanao
1 Elite, 6 Infantrys and 1 Marine moved from Hong Kong to KiangsiCombat - Yamamoto
Battle in Kiangsi
Yamamoto attack with 1 Elite, 6 Infantrys and 1 Marine
Anzac defend with 2 Elites and 2 Infantrys
Yamamoto roll dice for 1 Elite, 6 Infantrys and 1 Marine in Kiangsi, round 2 : 3/8 hits, 1.83 expected hits
Chinese roll dice for 2 Elites and 2 Infantrys in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Kiangsi
Yamamoto roll dice for 1 Elite, 4 Infantrys and 1 Marine in Kiangsi, round 3 : 2/6 hits, 1.50 expected hits
Chinese roll dice for 1 Elite in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 2 Elites and 2 Infantrys
Battle in Mindanao
Yamamoto attack with 10 Infantrys and 3 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 10 Infantrys and 3 Tanks in Mindanao, round 2 : 4/13 hits, 3.17 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 6 Infantrys
Chinese defend with 1 Mech.Inf
Yamamoto roll dice for 6 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.InfNon Combat Move - Yamamoto
Turn Complete - Yamamoto
Combat Hit Differential Summary :
Yamamoto : 2.50
Americans : 0.67
Chinese : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Chinese
1 Mech.Inf moved from Suiyuan to Shansi
1 Artillery, 1 Fighter and 4 Infantrys moved from Hupeh to Shansi
7 Infantrys moved from C.Sinkiang to Alma Ata
1 Mech.Inf and 2 Tanks moved from Urumqi to Alma Ata
1 Artillery and 7 Infantrys moved from E.Sinkiang to C.Sinkiang
1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to W.QinghaiPurchase Units - Chinese
Chinese buy 9 Infantrys and 4 Tanks; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 ArmoredCar, 4 Infantrys and 1 Tank
Chinese roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Shansi, round 2 : 2/7 hits, 2.00 expected hits
Hisaichi roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 2.00 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Mech.Inf in Shansi, round 3 : 1/6 hits, 1.83 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 2/4 hits, 1.50 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Mech.Inf in Shansi, round 4 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 4 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shansi, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Artillery and 4 Infantrys
Casualties for Hisaichi: 1 ArmoredCar, 4 Infantrys and 1 Tank
Battle in Alma Ata
Chinese attack with 7 Infantrys, 1 Mech.Inf and 2 Tanks
Germans defend with 2 HeavyTanks
Chinese roll dice for 7 Infantrys, 1 Mech.Inf and 2 Tanks in Alma Ata, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 2 HeavyTanks in Alma Ata, round 2 : 2/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Chinese lost in Alma Ata
Chinese win, taking Alma Ata from Germans with 5 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Infantrys
Casualties for Germans: 2 HeavyTanksNon Combat Move - Chinese
1 Fighter moved from Shansi to HupehPlace Units - Chinese
3 Infantrys placed in Hupeh
6 Infantrys placed in Hsining
4 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.67
Hisaichi : -0.17
Chinese : -0.50Production/PUs Summary :
Germans : 199 / 221
Russians : 2 / 2
Italians : 129 / 129
French : 11 / 12
Yamamoto : 37 / 0
Chinese : 36 / 37
Hisaichi : 58 / 61
British : 51 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 108 / 112 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Hisaichi
1 Infantry moved from Shantung to Anhwei
Hisaichi take Anhwei from Chinese
1 Elite and 2 Infantrys moved from Shantung to Shansi
3 Infantrys moved from Peking to Chahar
1 Tank moved from Yeniseysk to Krasnoyarsk
1 Infantry moved from Yeniseysk to Krasnoyarsk
3 Infantrys moved from N.Buryat Mongolia to Irkutsk
1 Mech.Inf moved from Chita to Eastern Mongolia
1 Elite and 1 Infantry moved from Hulunbuir to Eastern Mongolia
1 S.Bomber moved from Chita to Eastern Mongolia
1 Bomber moved from Hulunbuir to Hupeh
1 Infantry moved from Khatanga to Zhigansk
1 Tank moved from Khatanga to Zhigansk
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Vladivostok
3 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to VladivostokPurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Bunker, 2 Destroyers, 10 Infantrys and 1 Submarine; Remaining resources: 2 PUs;Combat - Hisaichi
Strategic bombing raid in Hupeh
Bombing raid in Hupeh rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Eastern Mongolia
Hisaichi attack with 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber
Neutral defend with 3 Infantrys
Hisaichi roll dice for 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber in Eastern Mongolia, round 2 : 3/4 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral lost in Eastern Mongolia
Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality.
Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Vladivostok
Hisaichi attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
Anzac defend with 1 Infantry
Hisaichi roll dice for 1 Cruiser in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 2/3 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Mech.InfNon Combat Move - Hisaichi
1 Bomber moved from Hupeh to Chahar
1 S.Bomber moved from Eastern Mongolia to Chahar
3 Adv.Fighters and 1 Fighter moved from Vladivostok to 84 Sea ZonePlace Units - Hisaichi
1 Adv.Fighter, 2 Destroyers and 1 Submarine placed in 84 Sea Zone
1 Bunker and 4 Infantrys placed in Changchun
3 Infantrys placed in Hulunbuir
3 Infantrys placed in ChitaTurn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 66 PUsCombat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 2.83
Chinese : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Purchase Units - British
British buy 1 Bunker, 4 Destroyers and 7 Infantrys; Remaining resources: 0 PUs;Non Combat Move - British
1 Artillery, 5 Mech.Infs and 12 Tanks moved from E.Iran to BaluchistanPlace Units - British
1 Bunker placed in E.Iran
2 Destroyers placed in 59 Sea Zone
5 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
2 Destroyers placed in 2 Sea ZoneTurn Complete - British
British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 199 / 221
Russians : 0 / 2
Italians : 129 / 129
French : 11 / 12
Yamamoto : 37 / 0
Chinese : 33 / 36
Hisaichi : 64 / 66
British : 51 / 51
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 108 / 112





