@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
Whackamatt (Axis) vs entek (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - French
1 Infantry moved from French Sudan to Mauritania
French take Mauritania from Italians
1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
1 Artillery moved from S.French Indochina to N.French IndochinaPurchase Units - French
French buy 2 Bunkers; Remaining resources: 1 PUs;Combat - French
Battle in N.French Indochina
French attack with 1 Artillery
Yamamoto defend with 1 Infantry
French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery retreated to S.French IndochinaNon Combat Move - French
Place Units - French
1 Bunker placed in French Equatorial Africa
1 Bunker placed in IcelandTurn Complete - French
French collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
French : -1.33
Yamamoto : -1.33Production/PUs Summary :
Germans : 183 / 220
Russians : 14 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 43 / 0
Chinese : 32 / 34
Hisaichi : 54 / 58
British : 52 / 57
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Yamamoto
5 Infantrys moved from Hunan to N.French Indochina
1 Artillery moved from Shantung to Shansi
Yamamoto take Shansi from ChineseCombat - Yamamoto
Non Combat Move - Yamamoto
1 AAGun moved from Shantung to Chahar
1 AAGun moved from Hunan to N.French IndochinaTurn Complete - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Chinese
1 Mech.Inf moved from Shensi to Hupeh
1 Mech.Inf moved from Hupeh to Anhwei
1 Mech.Inf moved from Anhwei to Shantung
Chinese take Shantung from Yamamoto
1 Artillery and 2 Infantrys moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Hunan
Chinese take Hunan from Yamamoto
1 Mech.Inf moved from Shensi to Kwangsi
Chinese take Kwangsi from YamamotoPurchase Units - Chinese
Chinese buy 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Artillery
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArtilleryNon Combat Move - Chinese
1 Fighter moved from Hsining to Hupeh
1 Mech.Inf moved from Hsining to Suiyuan
1 Artillery and 2 Infantrys moved from Hsining to E.Qinghai
6 Infantrys moved from Gobi Altai to E.Sinkiang
1 Infantry moved from Gobi Altai to E.Sinkiang
4 Infantrys moved from Urumqi to C.Sinkiang
1 Infantry moved from Karaganda to Alma AtaPlace Units - Chinese
3 Infantrys placed in Hupeh
6 Infantrys placed in Hsining
1 Mech.Inf and 2 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto : -0.33
Chinese : 0.17Production/PUs Summary :
Germans : 183 / 220
Russians : 14 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 36 / 0
Chinese : 39 / 39
Hisaichi : 54 / 58
British : 52 / 57
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Hisaichi
1 Infantry moved from Evenkia to Khatanga
1 Tank moved from N.Buryat Mongolia to Khatanga
1 Tank moved from Irkutsk to Krasnoyarsk
Hisaichi take Krasnoyarsk from Russians
1 Tank moved from Krasnoyarsk to Yeniseysk
1 Infantry moved from Bratsk to Yeniseysk
1 Elite moved from Heilungchiang to Liaoning
1 Elite moved from Peking to Shantung
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Shantung
3 Adv.Fighters, 1 Destroyer and 1 Fighter moved from 84 Sea Zone to 92 Sea Zone
3 Infantrys moved from Hulunbuir to Peking
3 Infantrys moved from Chita to N.Buryat Mongolia
2 ArmoredCars, 6 Infantrys and 1 Tank moved from Chahar to Shansi
9 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 1 Bomber, 1 Destroyer, 1 Elite, 1 Infantry, 1 Mech.Inf, 1 S.Bomber and 1 Submarine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Khatanga
Hisaichi attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Khatanga, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Khatanga, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Khatanga, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Khatanga
Hisaichi win, taking Khatanga from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Shansi
Hisaichi attack with 2 ArmoredCars, 6 Infantrys and 1 Tank
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 6 Infantrys and 1 Tank in Shansi, round 2 : 1/9 hits, 2.17 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Hisaichi roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Shansi, round 3 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in 92 Sea Zone
Hisaichi attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
Dutch defend with 2 Submarines and 2 Transports
Dutch roll dice for 2 Submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Dutch roll dice for 2 Transports in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 92 Sea Zone
1 Submarine owned by the Dutch Submerged
Hisaichi win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 11
Casualties for Hisaichi: 1 Destroyer
Casualties for Dutch: 1 Submarine and 2 Transports
Battle in Shantung
Hisaichi attack with 1 Elite and 3 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Yeniseysk
Hisaichi attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Yeniseysk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yeniseysk
Hisaichi win, taking Yeniseysk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Hisaichi
1 AAGun moved from Chita to Hulunbuir
3 Adv.Fighters and 1 Fighter moved from 92 Sea Zone to 84 Sea ZonePlace Units - Hisaichi
1 Destroyer and 1 Submarine placed in 84 Sea Zone
1 Mech.Inf and 1 S.Bomber placed in Chita
1 Bomber, 1 Elite and 1 Infantry placed in HulunbuirTurn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Kirin: 9 Infantrys
EDIT: Adding units owned by Hisaichi to Changchun: 9 Infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Hisaichi : 2.33
Chinese : 1.33
Russians : -1.00
Dutch : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - British
6 Tanks moved from Baluchistan to E.Iran
5 Tanks moved from Rajputana to E.Iran
2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 Submarine and 2 Transports moved from 58 Sea Zone to 59 Sea ZonePurchase Units - British
British buy 2 Adv.Fighters, 2 Artillerys, 3 Bunkers and 6 Infantrys; Remaining resources: 0 PUs;Non Combat Move - British
Place Units - British
1 Artillery and 1 Infantry placed in Bombay
2 Adv.Fighters and 1 Bunker placed in Montreal
1 Bunker placed in Malaya
1 Bunker and 5 Infantrys placed in Delhi
1 Artillery placed in MadrasTurn Complete - British
British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 183 / 220
Russians : 11 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 36 / 0
Chinese : 35 / 39
Hisaichi : 61 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Anzac
1 Infantry moved from Eniwetok to 102 Sea Zone
1 Infantry and 1 S.Submarine moved from 102 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Vladivostok
Russians take Vladivostok from Hisaichi
1 Elite moved from Kyushu to 93 Sea Zone
1 Elite and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
2 Elites and 2 Infantrys moved from Bangkok to 105 Sea Zone
1 Adv.Fighter, 1 Carrier, 2 Elites, 1 Fighter, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
2 Elites and 2 Infantrys moved from 92 Sea Zone to Kiangsi
Chinese take Kiangsi from YamamotoPurchase Units - Anzac
Anzac buy 1 Battleship, 2 Bunkers, 1 Carrier, 1 Cruiser and 1 Elite; Remaining resources: 0 PUs;Combat - Anzac
Non Combat Move - Anzac
1 Infantry moved from Shikoku to Kyushu
1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
2 Infantrys moved from Bangkok to S.ThailandPlace Units - Anzac
1 Bunker placed in Chubu
1 Battleship, 1 Carrier and 1 Cruiser placed in 105 Sea Zone
1 Elite placed in Bangkok
1 Bunker placed in TohokuTurn Complete - Anzac
Anzac collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 183 / 220
Russians : 13 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 32 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Dutch
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from West Borneo to 110 Sea Zone
2 Artillerys, 1 Carrier, 1 Destroyer, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 64 Sea Zone
2 Artillerys and 2 Infantrys moved from 64 Sea Zone to Mysore
1 Fighter moved from Bangkok to 64 Sea ZonePurchase Units - Dutch
Dutch buy 1 Bunker, 2 Destroyers, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 Transports placed in 85 Sea Zone
1 Bunker placed in Tokyo
2 Infantrys placed in Tokyo
2 Destroyers placed in 32 Sea ZoneTurn Complete - Dutch
Dutch collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 183 / 220
Russians : 13 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 32 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 33
Romanians : 25 / 29
Thai : 1 / 0
Americans : 110 / 114 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Finns
1 Infantry moved from Yaroslavl to Gorky
1 Elite and 1 Infantry moved from S.Karelia to Arkhangelsk
2 Infantrys moved from N.Karelia to S.Karelia
1 Elite and 4 Infantrys moved from Lapland to N.Karelia
4 ArmoredCars moved from Middle Norrland to Lapland
3 ArmoredCars moved from Stockholm to Upper Norrland
1 JetFighter moved from Helsinki to Kirov
1 Adv.Fighter and 2 Fighters moved from S.Karelia to Sverdlovsk
1 Cruiser and 1 Transport moved from 23 Sea Zone to 22 Sea Zone
3 Elites moved from Denmark to 22 Sea Zone
1 Cruiser, 3 Elites and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
3 Elites moved from 21 Sea Zone to ManchesterPurchase Units - Finns
Finns buy 1 JetFighter and 3 Mech.Infs; Remaining resources: 3 PUs;Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in S.Karelia
1 JetFighter and 1 Mech.Inf placed in HelsinkiTurn Complete - Finns
Finns collect 33 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Romanians
Romanians loses 0 PUs for violating Adanas neutrality.
1 Tank moved from Kuybyshev to Uzbekistan
Romanians take Uzbekistan from Russians
1 Tank moved from Georgia to Adana
Romanians take Adana from Neutral
3 Tanks moved from Georgia to Azerbaijan
2 Tanks moved from Georgia to W.Iran
1 Tank moved from Rostov to Erzurum
2 ArmoredCars moved from Rostov to Erzurum
2 Artillerys and 2 Elites moved from Rostov to Saratov
3 Artillerys and 3 Elites moved from Penza to Kuybyshev
2 Artillerys, 1 Elite and 1 Infantry moved from Donetsk to Rostov
1 Elite moved from Odessa to DonetskPurchase Units - Romanians
Romanians buy 1 JetFighter, 2 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs;Combat - Romanians
Battle in Azerbaijan
Romanians attack with 3 Tanks
Neutral defend with 1 Infantry
Romanians roll dice for 3 Tanks in Azerbaijan, round 2 : 0/3 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Romanians lost in Azerbaijan
Romanians roll dice for 2 Tanks in Azerbaijan, round 3 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Azerbaijan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azerbaijan
Romanians loses 0 PUs for violating Azerbaijans neutrality.
Romanians win, taking Azerbaijan from Neutral with 2 Tanks remaining. Battle score for attacker is -3
Casualties for Romanians: 1 Tank
Casualties for Neutral: 1 InfantryNon Combat Move - Romanians
Place Units - Romanians
2 Mech.Infs placed in Donetsk
1 JetFighter and 1 Mot.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Romanians : -1.50
Neutral : 0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Americans
6 Artillerys moved from Kauai to 91 Sea Zone
2 Elites and 1 Infantry moved from Kauai to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Adv.Fighter, 6 Artillerys, 1 B.Carrier, 3 B.Transports, 1 Cruiser, 3 Destroyers, 2 Elites, 2 Fighters and 2 Infantrys moved from 91 Sea Zone to 88 Sea Zone
6 Artillerys, 2 Elites and 2 Infantrys moved from 88 Sea Zone to Wake
1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to Wake
2 S.Bombers moved from Pearl Harbor to 33 Sea Zone
1 Destroyer moved from 35 Sea Zone to 33 Sea Zone
2 Fighters moved from 35 Sea Zone to 33 Sea Zone
1 S.Bomber moved from Salvador to 36 Sea Zone
1 Destroyer moved from 32 Sea Zone to 36 Sea Zone
1 S.Bomber moved from French Equatorial Africa to 36 Sea Zone
2 Destroyers moved from 26 Sea Zone to 28 Sea Zone
1 Destroyer moved from 32 Sea Zone to 28 Sea ZonePurchase Units - Americans
Americans buy 3 Adv.Fighters, 4 Artillerys, 2 B.Transports, 6 Destroyers and 3 Infantrys; Remaining resources: 0 PUs;Combat - Americans
Battle in 28 Sea Zone
Americans attack with 3 Destroyers
Italians defend with 1 Destroyer
Americans roll dice for 3 Destroyers in 28 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians lost in 28 Sea Zone
Americans win with 3 Destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in 33 Sea Zone
Americans attack with 1 Destroyer, 2 Fighters and 2 S.Bombers
Italians defend with 1 Destroyer and 1 Submarine
Italians roll dice for 1 Submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer, 2 Fighters and 2 S.Bombers in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 33 Sea Zone
Americans win with 1 Destroyer, 2 Fighters and 2 S.Bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 Destroyer and 1 Submarine
Battle in Wake
Americans attack with 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys
Yamamoto defend with 3 Bunkers, 1 Factory and 2 Infantrys
Americans roll dice for 1 Cruiser in Wake, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Americans roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 2 Infantrys in Wake, round 2 : 3/13 hits, 4.83 expected hits
Units damaged: 2 Bunkers owned by the Yamamoto
Yamamoto roll dice for 3 Bunkers and 2 Infantrys in Wake, round 2 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
Americans roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Fighters and 1 Infantry in Wake, round 3 : 4/12 hits, 4.50 expected hits
Yamamoto roll dice for 3 Bunkers and 1 Infantry in Wake, round 3 : 2/4 hits, 1.83 expected hits
1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 3 Bunkers owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Adv.Fighter, 5 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 Artillery and 2 Infantrys
Casualties for Yamamoto: 3 Bunkers and 2 Infantrys
Battle in 36 Sea Zone
Americans attack with 1 Destroyer and 2 S.Bombers
Italians defend with 2 Submarines
Italians roll dice for 2 Submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer and 2 S.Bombers in 36 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Italians lost in 36 Sea Zone
1 Submarine owned by the Italians Submerged
Americans win with 2 S.Bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 Destroyer
Casualties for Italians: 1 SubmarineNon Combat Move - Americans
2 S.Bombers moved from 36 Sea Zone to Bahia
2 S.Bombers moved from 33 Sea Zone to Bahia
2 Fighters moved from 33 Sea Zone to 35 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Wake to 88 Sea ZonePlace Units - Americans
2 B.Transports and 2 Destroyers placed in 13 Sea Zone
4 Artillerys and 3 Infantrys placed in Washington
2 Destroyers placed in 35 Sea Zone
2 Destroyers placed in 35 Sea Zone
3 Adv.Fighters placed in South Atlantic USATurn Complete - Americans
Americans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Italians : -0.67
Yamamoto : -1.00
Americans : -2.50Production/PUs Summary :
Germans : 183 / 220
Russians : 12 / 14
Italians : 125 / 126
French : 14 / 15
Yamamoto : 30 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 112 / 112 -
Bump
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Germans
2 HeavyTanks moved from Ufa to Alma Ata
Germans take Karaganda from Russians
3 Tanks moved from Arkhangelsk to Salekhard
4 JetFighters moved from Kirov to Sibirsky
2 HeavyTanks and 3 Tanks moved from Novosibirsk to Sibirsky
1 Mech.Inf moved from Chimkent to Semipalatinsk
Germans take Semipalatinsk from Russians
1 Mech.Inf moved from Chimkent to Tashkent
Germans take Tashkent from Russians
2 Mech.Infs moved from Chimkent to Krasnoyarsk
1 Elite moved from Kuybyshev to Chimkent
3 Mech.Infs moved from Georgia to Chimkent
5 Mech.Infs moved from Stalingrad to Chimkent
2 Mech.Infs moved from Rostov to Chimkent
3 Infantrys moved from Rostov to Saratov
1 JetFighter moved from Penza to Chimkent
5 HeavyTanks moved from Moscow to Kuybyshev
2 Mech.Infs moved from Leningrad to Komi
1 HeavyTank moved from Leningrad to Arkhangelsk
2 ArmoredCars moved from Aquitaine to Aragon
1 Artillery, 2 Elites and 1 Infantry moved from Navarre to La Mancha
4 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Galicia to Leon
1 Tank moved from Aquitaine to Leon
3 Infantrys moved from Aquitaine to Aragon
4 Mech.Infs moved from Navarre to Aragon
1 Elite moved from Danzig to 24 Sea Zone
1 Elite moved from Danzig to 23 Sea Zone
1 Elite and 1 S.Submarine moved from 24 Sea Zone to 21 Sea Zone
1 Elite and 1 S.Submarine moved from 23 Sea Zone to 11 Sea Zone
1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
3 Elites moved from Hamburg to 22 Sea Zone
3 Elites and 3 S.Submarines moved from 22 Sea Zone to 10 Sea Zone
3 Elites moved from 10 Sea Zone to Iceland
1 Destroyer moved from 29 Sea Zone to 28 Sea Zone
1 Destroyer and 1 Submarine moved from 30 Sea Zone to 33 Sea Zone
5 S.Submarines moved from 3 Sea Zone to 13 Sea Zone
1 S.Submarine moved from 3 Sea Zone to 13 Sea Zone
1 S.Submarine moved from 3 Sea Zone to 28 Sea Zone
1 Destroyer and 1 Submarine moved from 30 Sea Zone to 28 Sea Zone
1 Carrier moved from 30 Sea Zone to 28 Sea Zone
1 Adv.Fighter moved from 30 Sea Zone to 33 Sea Zone
1 Adv.Fighter moved from 30 Sea Zone to 28 Sea Zone
1 Elite moved from 11 Sea Zone to Scotland
1 Elite moved from 21 Sea Zone to Manchester
4 Elites moved from Manchester to 18 Sea Zone
4 Infantrys moved from Wales to 18 Sea Zone
2 Artillerys and 4 Infantrys moved from Brittany to 19 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 19 Sea Zone to 30 Sea Zone
2 Artillerys and 4 Infantrys moved from 30 Sea Zone to Portugal
1 Elite moved from Normandy to 20 Sea Zone
1 Elite and 1 S.Submarine moved from 20 Sea Zone to 30 Sea Zone
1 Elite moved from 30 Sea Zone to Portugal
4 Infantrys and 2 Transports moved from 18 Sea Zone to 9 Sea Zone
4 Infantrys moved from 9 Sea Zone to Iceland
4 Elites and 4 S.Submarines moved from 18 Sea Zone to 30 Sea Zone
4 Elites moved from 30 Sea Zone to Portugal
1 Infantry moved from Brittany to 19 Sea Zone
1 Cruiser and 1 Infantry moved from 19 Sea Zone to 30 Sea Zone
1 Infantry moved from 30 Sea Zone to Portugal
3 Cruisers moved from 19 Sea Zone to 16 Sea Zone
2 Destroyers moved from 18 Sea Zone to 9 Sea Zone
3 Destroyers moved from 18 Sea Zone to 16 Sea Zone
1 HeavyTank moved from Normandy to Brittany
3 Infantrys moved from Odessa to Donetsk
1 Infantry moved from Donetsk to Rostov
5 Infantrys moved from Sverdlovsk to Novosibirsk
2 Destroyers moved from 3 Sea Zone to 9 Sea Zone
3 Destroyers moved from 3 Sea Zone to 16 Sea ZonePurchase Units - Germans
Germans buy 2 Carriers, 9 Elites, 2 Factorys, 20 Infantrys, 4 JetFighters and 4 S.Submarines; Remaining resources: 7 PUs;Combat - Germans
Battle in 28 Sea Zone
Germans attack with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 S.Submarine and 1 Submarine
Americans defend with 3 Destroyers
Germans roll dice for 1 S.Submarine and 1 Submarine in 28 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Adv.Fighter, 1 Carrier and 2 Destroyers in 28 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in 28 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
2 Destroyers owned by the Americans, 1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 28 Sea Zone
Germans roll dice for 1 S.Submarine in 28 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 28 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 28 Sea Zone
Germans win with 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 Destroyer and 1 Submarine
Casualties for Americans: 3 Destroyers
Battle in Alma Ata
Germans attack with 2 HeavyTanks
Chinese defend with 1 Infantry
Germans roll dice for 2 HeavyTanks in Alma Ata, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Alma Ata
Germans win, taking Alma Ata from Russians with 2 HeavyTanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Aragon
Germans attack with 2 ArmoredCars, 3 Infantrys and 4 Mech.Infs
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 2 ArmoredCars, 3 Infantrys and 4 Mech.Infs in Aragon, round 2 : 4/9 hits, 3.00 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
3 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
Germans roll dice for 2 ArmoredCars and 4 Mech.Infs in Aragon, round 3 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 2 Bunkers and 1 Infantry in Aragon, round 3 : 1/3 hits, 1.33 expected hits
1 ArmoredCar owned by the Germans, 2 Bunkers owned by the Neutral and 1 Infantry owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 1 ArmoredCar and 4 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar and 3 Infantrys
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Leon
Germans attack with 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys
Germans roll dice for 4 ArmoredCars, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Leon, round 2 : 3/8 hits, 2.83 expected hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Leon
Germans loses 0 PUs for violating Leons neutrality.
Germans win, taking Leon from Neutral with 3 ArmoredCars, 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 13 Sea Zone
Germans attack with 6 S.Submarines
Americans defend with 2 B.Transports and 2 Destroyers
Germans roll dice for 6 S.Submarines in 13 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 2 B.Transports and 2 Destroyers in 13 Sea Zone, round 2 : 2/4 hits, 1.00 expected hits
2 Destroyers owned by the Americans, 2 B.Transports owned by the Americans and 2 S.Submarines owned by the Germans lost in 13 Sea Zone
Germans win with 4 S.Submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 S.Submarines
Casualties for Americans: 2 B.Transports and 2 Destroyers
Battle in Sibirsky
Germans attack with 2 HeavyTanks, 4 JetFighters and 3 Tanks
Russians defend with 2 Bunkers, 1 Factory and 4 Infantrys
Germans roll dice for 2 HeavyTanks, 4 JetFighters and 3 Tanks in Sibirsky, round 2 : 3/9 hits, 5.50 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers and 4 Infantrys in Sibirsky, round 2 : 4/6 hits, 2.33 expected hits
1 Infantry owned by the Russians, 1 HeavyTank owned by the Germans and 3 Tanks owned by the Germans lost in Sibirsky
Germans roll dice for 1 HeavyTank and 4 JetFighters in Sibirsky, round 3 : 4/5 hits, 3.33 expected hits
Russians roll dice for 2 Bunkers and 3 Infantrys in Sibirsky, round 3 : 0/5 hits, 2.00 expected hits
3 Infantrys owned by the Russians and 1 Bunker owned by the Russians lost in Sibirsky
Germans roll dice for 1 HeavyTank and 4 JetFighters in Sibirsky, round 4 : 5/5 hits, 3.33 expected hits
Russians roll dice for 1 Bunker in Sibirsky, round 4 : 1/1 hits, 0.50 expected hits
1 JetFighter owned by the Germans and 1 Bunker owned by the Russians lost in Sibirsky
Germans captures 14PUs while taking Russians capital
Germans win, taking Sibirsky from Russians with 1 HeavyTank and 3 JetFighters remaining. Battle score for attacker is -14
Casualties for Germans: 1 HeavyTank, 1 JetFighter and 3 Tanks
Casualties for Russians: 2 Bunkers and 4 Infantrys
Battle in 33 Sea Zone
Germans attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Germans roll dice for 1 Submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Adv.Fighter and 1 Destroyer in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 33 Sea Zone
Germans win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in La Mancha
Germans attack with 1 Artillery, 2 Elites and 1 Infantry
Neutral defend with 2 Infantrys
Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in La Mancha, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in La Mancha
Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in La Mancha, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in La Mancha, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in La Mancha
Germans loses 0 PUs for violating La Manchas neutrality.
Germans win, taking La Mancha from Neutral with 1 Artillery and 2 Elites remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Iceland
Germans attack with 3 Elites and 4 Infantrys
French defend with 1 Bunker and 2 Infantrys
Germans roll dice for 3 Elites and 4 Infantrys in Iceland, round 2 : 3/7 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 2 Infantrys in Iceland, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Iceland
Germans roll dice for 3 Elites and 2 Infantrys in Iceland, round 3 : 3/5 hits, 1.33 expected hits
French roll dice for 1 Bunker in Iceland, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in Iceland
Germans win, taking Iceland from French with 3 Elites and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for French: 1 Bunker and 2 Infantrys
Battle in Portugal
Germans attack with 2 Artillerys, 5 Elites and 5 Infantrys
Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
Germans roll dice for 1 Cruiser in Portugal, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 Artillerys, 5 Elites and 5 Infantrys in Portugal, round 2 : 3/12 hits, 3.50 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 0/4 hits, 1.67 expected hits
1 Infantry owned by the Neutral lost in Portugal
Germans roll dice for 2 Artillerys, 5 Elites and 5 Infantrys in Portugal, round 3 : 2/12 hits, 3.50 expected hits
Neutral roll dice for 1 Artillery and 2 Bunkers in Portugal, round 3 : 3/3 hits, 1.33 expected hits
1 Bunker owned by the Neutral, 3 Infantrys owned by the Germans and 1 Artillery owned by the Neutral lost in Portugal
Germans roll dice for 2 Artillerys, 5 Elites and 2 Infantrys in Portugal, round 4 : 2/9 hits, 3.00 expected hits
Neutral roll dice for 1 Bunker in Portugal, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Portugal
Germans loses 0 PUs for violating Portugals neutrality.
Germans win, taking Portugal from Neutral with 2 Artillerys, 5 Elites and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
Casualties for Germans: 3 InfantrysNon Combat Move - Germans
1 Battleship moved from 19 Sea Zone to 16 Sea Zone
2 Transports moved from 19 Sea Zone to 18 Sea Zone
4 Infantrys moved from Wales to 18 Sea Zone
4 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone
4 Infantrys moved from 17 Sea Zone to Azores
3 JetFighters moved from Sibirsky to Khatanga
1 Adv.Fighter moved from 33 Sea Zone to 28 Sea ZonePlace Units - Germans
1 Factory placed in Dublin
1 Factory placed in Scotland
2 Carriers placed in 18 Sea Zone
2 JetFighters and 2 S.Submarines placed in 18 Sea Zone
2 JetFighters placed in 18 Sea Zone
2 S.Submarines placed in 22 Sea Zone
2 Elites placed in Hamburg
7 Elites placed in London
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Georgia
10 Infantrys placed in Moscow
2 Infantrys placed in StalingradTurn Complete - Germans
Germans collect 200 PUs; end with 221 PUsCombat Hit Differential Summary :
Germans : 2.67
Neutral : 1.17
French : 0.33
Americans : 1.33
Russians : -0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Russians
1 Destroyer, 1 Submarine and 2 Transports moved from 6 Sea Zone to 11 Sea ZoneCombat - Russians
Battle in 11 Sea Zone
Russians attack with 1 Destroyer, 1 Submarine and 2 Transports
Germans defend with 1 S.Submarine
Russians roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Destroyer and 2 Transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Russians and 1 S.Submarine owned by the Germans lost in 11 Sea Zone
Russians win with 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 4
Casualties for Russians: 1 Transport
Casualties for Germans: 1 S.SubmarineNon Combat Move - Russians
Turn Complete - Russians
Russians collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 0.00Production/PUs Summary :
Germans : 200 / 221
Russians : 2 / 2
Italians : 125 / 126
French : 12 / 15
Yamamoto : 30 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 52 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 112 / 112 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Italians
1 Submarine moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Rio de Oro to 34 Sea Zone
1 Cruiser and 1 Infantry moved from 34 Sea Zone to 35 Sea Zone
1 Infantry moved from 35 Sea Zone to Salvador
1 Elite and 2 Infantrys moved from Rio de Oro to 34 Sea Zone
3 Artillerys and 1 Tank moved from Rio de Oro to 34 Sea Zone
2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 34 Sea Zone to 35 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
3 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 35 Sea Zone to Bahia
1 Cruiser, 2 Destroyers and 1 Fighter moved from 34 Sea Zone to 32 Sea Zone
1 Carrier, 1 Cruiser and 7 Destroyers moved from 34 Sea Zone to 35 Sea Zone
4 Infantrys moved from W.Morocco to Mauritania
2 Artillerys moved from Rio de Oro to Mauritania
1 Artillery and 1 Infantry moved from Kenya to Rhodesia
Italians take Rhodesia from British
1 Infantry moved from Nubia to Darfur
2 Infantrys moved from Iraq to W.Iran
2 HeavyTanks moved from Syria to W.Iran
5 Infantrys moved from Lower Egypt to Palestine
5 Infantrys moved from Cairo to Lower Egypt
4 Submarines moved from 51 Sea Zone to 57 Sea Zone
1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines moved from 57 Sea Zone to 58 Sea Zone
4 Artillerys and 4 Infantrys moved from Italian East Africa to Equatoria
2 Artillerys and 6 Infantrys moved from New Valley to Darfur
2 Infantrys moved from Kufra to Darfur
4 Infantrys moved from Greece to Istanbul
2 Artillerys and 6 Infantrys moved from E.Morocco to W.Morocco
4 Infantrys moved from S.Tunisia to S.AlgeriaPurchase Units - Italians
Italians buy 1 Cruiser, 2 Destroyers, 6 HeavyTanks, 13 Infantrys and 5 Transports; Remaining resources: 0 PUs;Combat - Italians
Battle in Mauritania
Italians attack with 2 Artillerys and 4 Infantrys
French defend with 1 Infantry
Italians roll dice for 2 Artillerys and 4 Infantrys in Mauritania, round 2 : 4/6 hits, 1.67 expected hits
French roll dice for 1 Infantry in Mauritania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Mauritania
Italians win, taking Mauritania from French with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in 35 Sea Zone
Italians attack with 1 Carrier, 2 Cruisers, 7 Destroyers, 1 Submarine and 4 Transports
Americans defend with 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters
Italians roll dice for 1 Submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Carrier, 2 Cruisers, 7 Destroyers and 4 Transports in 35 Sea Zone, round 2 : 2/10 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters in 35 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
1 Destroyer owned by the Americans and 4 Transports owned by the Italians lost in 35 Sea Zone
1 Elite owned by the Italians, 1 Tank owned by the Italians, 2 Infantrys owned by the Italians and 3 Artillerys owned by the Italians lost in Bahia
Italians roll dice for 1 Submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Carrier, 2 Cruisers and 7 Destroyers in 35 Sea Zone, round 3 : 3/10 hits, 3.50 expected hits
Americans roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 35 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
3 Destroyers owned by the Americans, 1 Carrier owned by the Italians and 1 Submarine owned by the Italians lost in 35 Sea Zone
Italians roll dice for 2 Cruisers and 7 Destroyers in 35 Sea Zone, round 4 : 5/9 hits, 3.33 expected hits
Americans roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 35 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Italians and 1 Battleship owned by the Americans lost in 35 Sea Zone
Italians win with 2 Cruisers and 5 Destroyers remaining. Battle score for attacker is 21
Casualties for Italians: 1 Carrier, 2 Destroyers, 1 Submarine and 4 Transports
Casualties for Americans: 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters
Battle in 58 Sea Zone
Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines
British defend with 1 Submarine
Italians roll dice for 2 Submarines in 58 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Italians
1 Submarine owned by the British lost in 58 Sea Zone
Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Salvador
Battle in 32 Sea Zone
Italians attack with 1 Cruiser, 2 Destroyers and 1 Fighter
Dutch defend with 2 Destroyers and 1 Transport
Italians roll dice for 1 Cruiser, 2 Destroyers and 1 Fighter in 32 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
Dutch roll dice for 2 Destroyers and 1 Transport in 32 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 Transport owned by the Dutch and 1 Destroyer owned by the Italians lost in 32 Sea Zone
Italians roll dice for 1 Cruiser, 1 Destroyer and 1 Fighter in 32 Sea Zone, round 3 : 3/3 hits, 1.17 expected hits
Dutch roll dice for 2 Destroyers in 32 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 Destroyer owned by the Italians and 2 Destroyers owned by the Dutch lost in 32 Sea Zone
Italians win, taking Salvador from Americans with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 Destroyers
Casualties for Dutch: 2 Destroyers and 1 TransportNon Combat Move - Italians
1 Fighter moved from 32 Sea Zone to Cape Verde
1 AAGun moved from Kufra to Darfur
1 AAGun moved from Italian East Africa to EquatoriaPlace Units - Italians
1 Cruiser and 2 Destroyers placed in 58 Sea Zone
3 HeavyTanks placed in W.Iran
6 Infantrys placed in Cairo
2 HeavyTanks placed in Syria
Italians undo move 4.
2 HeavyTanks placed in Kufra
1 HeavyTank and 1 Infantry placed in Syria
3 Transports placed in 31 Sea Zone
2 Transports placed in 41 Sea Zone
2 Infantrys placed in E.Morocco
4 Infantrys placed in TunisTurn Complete - Italians
Italians collect 129 PUs; end with 129 PUsCombat Hit Differential Summary :
Italians : 3.00
British : 0.67
French : -0.33
Americans : -0.83
Dutch : 0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Purchase Units - French
French buy 2 Bunkers and 1 Infantry; Remaining resources: 1 PUs;Place Units - French
1 Bunker and 1 Infantry placed in French Equatorial Africa
1 Bunker placed in ChurchillTurn Complete - French
French collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 200 / 221
Russians : 2 / 2
Italians : 129 / 129
French : 11 / 12
Yamamoto : 30 / 0
Chinese : 39 / 39
Hisaichi : 59 / 61
British : 51 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 110 / 112 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Yamamoto
6 Infantrys moved from N.French Indochina to Kwangsi
10 Infantrys and 3 Tanks moved from Davao to Mindanao
1 Elite, 6 Infantrys and 1 Marine moved from Hong Kong to KiangsiCombat - Yamamoto
Battle in Kiangsi
Yamamoto attack with 1 Elite, 6 Infantrys and 1 Marine
Anzac defend with 2 Elites and 2 Infantrys
Yamamoto roll dice for 1 Elite, 6 Infantrys and 1 Marine in Kiangsi, round 2 : 3/8 hits, 1.83 expected hits
Chinese roll dice for 2 Elites and 2 Infantrys in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Kiangsi
Yamamoto roll dice for 1 Elite, 4 Infantrys and 1 Marine in Kiangsi, round 3 : 2/6 hits, 1.50 expected hits
Chinese roll dice for 1 Elite in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Elite, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 2 Elites and 2 Infantrys
Battle in Mindanao
Yamamoto attack with 10 Infantrys and 3 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 10 Infantrys and 3 Tanks in Mindanao, round 2 : 4/13 hits, 3.17 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 6 Infantrys
Chinese defend with 1 Mech.Inf
Yamamoto roll dice for 6 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.InfNon Combat Move - Yamamoto
Turn Complete - Yamamoto
Combat Hit Differential Summary :
Yamamoto : 2.50
Americans : 0.67
Chinese : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Chinese
1 Mech.Inf moved from Suiyuan to Shansi
1 Artillery, 1 Fighter and 4 Infantrys moved from Hupeh to Shansi
7 Infantrys moved from C.Sinkiang to Alma Ata
1 Mech.Inf and 2 Tanks moved from Urumqi to Alma Ata
1 Artillery and 7 Infantrys moved from E.Sinkiang to C.Sinkiang
1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to W.QinghaiPurchase Units - Chinese
Chinese buy 9 Infantrys and 4 Tanks; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 ArmoredCar, 4 Infantrys and 1 Tank
Chinese roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Shansi, round 2 : 2/7 hits, 2.00 expected hits
Hisaichi roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 2.00 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Mech.Inf in Shansi, round 3 : 1/6 hits, 1.83 expected hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 2/4 hits, 1.50 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Mech.Inf in Shansi, round 4 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 4 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shansi, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Artillery and 4 Infantrys
Casualties for Hisaichi: 1 ArmoredCar, 4 Infantrys and 1 Tank
Battle in Alma Ata
Chinese attack with 7 Infantrys, 1 Mech.Inf and 2 Tanks
Germans defend with 2 HeavyTanks
Chinese roll dice for 7 Infantrys, 1 Mech.Inf and 2 Tanks in Alma Ata, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 2 HeavyTanks in Alma Ata, round 2 : 2/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Germans and 2 Infantrys owned by the Chinese lost in Alma Ata
Chinese win, taking Alma Ata from Germans with 5 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Infantrys
Casualties for Germans: 2 HeavyTanksNon Combat Move - Chinese
1 Fighter moved from Shansi to HupehPlace Units - Chinese
3 Infantrys placed in Hupeh
6 Infantrys placed in Hsining
4 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.67
Hisaichi : -0.17
Chinese : -0.50Production/PUs Summary :
Germans : 199 / 221
Russians : 2 / 2
Italians : 129 / 129
French : 11 / 12
Yamamoto : 37 / 0
Chinese : 36 / 37
Hisaichi : 58 / 61
British : 51 / 52
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 108 / 112 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Combat Move - Hisaichi
1 Infantry moved from Shantung to Anhwei
Hisaichi take Anhwei from Chinese
1 Elite and 2 Infantrys moved from Shantung to Shansi
3 Infantrys moved from Peking to Chahar
1 Tank moved from Yeniseysk to Krasnoyarsk
1 Infantry moved from Yeniseysk to Krasnoyarsk
3 Infantrys moved from N.Buryat Mongolia to Irkutsk
1 Mech.Inf moved from Chita to Eastern Mongolia
1 Elite and 1 Infantry moved from Hulunbuir to Eastern Mongolia
1 S.Bomber moved from Chita to Eastern Mongolia
1 Bomber moved from Hulunbuir to Hupeh
1 Infantry moved from Khatanga to Zhigansk
1 Tank moved from Khatanga to Zhigansk
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Vladivostok
3 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to VladivostokPurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Bunker, 2 Destroyers, 10 Infantrys and 1 Submarine; Remaining resources: 2 PUs;Combat - Hisaichi
Strategic bombing raid in Hupeh
Bombing raid in Hupeh rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Eastern Mongolia
Hisaichi attack with 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber
Neutral defend with 3 Infantrys
Hisaichi roll dice for 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber in Eastern Mongolia, round 2 : 3/4 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Neutral lost in Eastern Mongolia
Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality.
Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry, 1 Mech.Inf and 1 S.Bomber remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Vladivostok
Hisaichi attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys
Anzac defend with 1 Infantry
Hisaichi roll dice for 1 Cruiser in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 2/3 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Mech.InfNon Combat Move - Hisaichi
1 Bomber moved from Hupeh to Chahar
1 S.Bomber moved from Eastern Mongolia to Chahar
3 Adv.Fighters and 1 Fighter moved from Vladivostok to 84 Sea ZonePlace Units - Hisaichi
1 Adv.Fighter, 2 Destroyers and 1 Submarine placed in 84 Sea Zone
1 Bunker and 4 Infantrys placed in Changchun
3 Infantrys placed in Hulunbuir
3 Infantrys placed in ChitaTurn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 66 PUsCombat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 2.83
Chinese : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15
Purchase Units - British
British buy 1 Bunker, 4 Destroyers and 7 Infantrys; Remaining resources: 0 PUs;Non Combat Move - British
1 Artillery, 5 Mech.Infs and 12 Tanks moved from E.Iran to BaluchistanPlace Units - British
1 Bunker placed in E.Iran
2 Destroyers placed in 59 Sea Zone
5 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
2 Destroyers placed in 2 Sea ZoneTurn Complete - British
British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 199 / 221
Russians : 0 / 2
Italians : 129 / 129
French : 11 / 12
Yamamoto : 37 / 0
Chinese : 33 / 36
Hisaichi : 64 / 66
British : 51 / 51
Anzac : 61 / 61
Dutch : 38 / 38
Finns : 33 / 36
Romanians : 29 / 29
Thai : 1 / 0
Americans : 108 / 112





