e611b334-cb29-465a-92cd-e6c21004977f-triplea_42140_1rus.tsvg
Continued from sunday!
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Rolls: 4@3; Total Hits: 14@3: (4, 2, 4, 6) -
googlede det :-D
man skriver bare
“kolon"aaa 4@3"kolon” hvor kolon er et rigtigt kolon : -
men du tog seføli først hit efter anden runde…så ingen problem der
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Tak, giver mest mening. Særligt når jeg nu var så heldig at have så meget tilbage at jeg kan overleve dine subs:-)
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og tre fly…. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Finland to Vyborg
Italians take Vyborg from Russians
1 armour and 1 mech_infantry moved from Bulgaria to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs -
bjergmose vil du lige editere jeres mellemværende inden du går igang med anzac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Burma to 36 Sea Zone
1 bomber moved from India to 36 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 8 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transports
ANZAC roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 2 cruisers and 3 transports in 36 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 36 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 4 : 2/3 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 transports owned by the Japanese lost in 36 Sea Zone
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 5 : 0/2 hits
ANZAC win, taking 36 Sea Zone from Neutral with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 89
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transportsNon Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to French Indo China
1 bomber moved from 36 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 bomber moved from New South Wales to MalayaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Finland to Norway
3 mech_infantrys moved from Karelia to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Southern Italy to Norway
1 bomber moved from Iraq to 81 Sea Zone
1 bomber moved from Southern France to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Iraq to IndiaCombat - Germans
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scramble?
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nope og ingen intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Finland to Norway
3 mech_infantrys moved from Karelia to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Southern Italy to Norway
1 bomber moved from Iraq to 81 Sea Zone
1 bomber moved from Southern France to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Iraq to IndiaCombat - Germans
Air Battle in India
Germans attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters and 4 mech_infantrys
British defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters and 4 mech_infantrys in Norway, round 2 : 10/15 hits
Americans roll dice for 1 aaGun, 1 armour, 4 fighters and 4 infantry in Norway, round 2 : 4/9 hits
4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the British and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 bombers, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Germans: 4 artilleries
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 3 fighters and 2 infantry
Battle in 112 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 armour moved from Syria to Iraq
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from 81 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Greece to Bulgaria
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from Archangel to Novgorod
1 aaGun moved from Karelia to Novgorod
2 bombers moved from India to Yunnan
1 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Baltic States
1 bomber moved from Norway to Slovakia HungaryPlace Units - Germans
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Iraq
3 armour placed in Novgorod
3 infantry placed in Greece
1 bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 armour moved from Urals to Smolensk
1 armour moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to UkrainePlace Units - Russians
1 armour, 1 artillery and 1 tactical_bomber placed in Volgograd
1 armour and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to SuiyuyanCombat - Japanese
Air Battle in India -
Intercept.
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to SuiyuyanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in French Indo China
Japanese attack with 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 3 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from India to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Tsinghai to Kweichow
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Jehol
1 bomber moved from Amur to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1
Japanese collect 49 PUs (2 lost to blockades); end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 bombers and 1 tactical_bomber
Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters and 2 transportsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Egypt to Trans-Jordan
1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys moved from India to Burma
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from Tunisia to Libya
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Union of South Africa to IraqCombat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Burma, round 2 : 4/17 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 fighter moved from Burma to Malaya
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs; end with 21 PUs





