dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Continued from sunday!
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nej tak….stoler på mine AA :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery and 1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Germany to Novgorod
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
4 fighters moved from Ukraine to Russia
3 fighters and 2 tactical_bombers moved from Ukraine to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Northwest Persia, round 2 : 1/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
5 infantry moved from Southern France to France
1 armour moved from Southern France to Yugoslavia
1 bomber moved from 127 Sea Zone to Poland
2 infantry moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Northwest Persia to Iraq
4 fighters moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun, 8 artilleries and 4 infantry moved from Archangel to VologdaPlace Units - Germans
3 fighters placed in Ukraine
1 armour and 2 mech_infantrys placed in Iraq
Germans undo move 2.
1 armour and 2 infantry placed in Iraq
1 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Russians
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit Mode -
Det skulle du ikke have gjort… for de ramte nemlig ikke :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 18 PUs;
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Caucasus to Novosibirsk
Russians take Kazakhstan from Italians
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Sikang to Novosibirsk
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Novosibirsk
Russians attack with 4 armour and 2 fighters
Japanese defend with 3 armour and 1 mech_infantry
Russians roll dice for 4 armour and 2 fighters in Novosibirsk, round 2 : 5/6 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits
1 mech_infantry owned by the Japanese, 3 armour owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 3 armour
Casualties for Japanese: 3 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
2 aaGuns, 1 armour, 3 artilleries and 26 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Samara
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 2 tactical_bombers moved from Shensi to Anhwe
2 fighters moved from 36 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Urals to Kansu
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 5/16 hits
Chinese roll dice for 3 artilleries, 2 fighters and 9 infantry in Anhwe, round 2 : 6/14 hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Anhwe, round 3 : 7/10 hits
Chinese roll dice for 3 artilleries, 2 fighters and 4 infantry in Anhwe, round 3 : 3/9 hits
3 armour owned by the Japanese, 4 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 5 fighters and 2 tactical_bombers in Anhwe, round 4 : 3/7 hits
Chinese roll dice for 2 fighters in Anhwe, round 4 : 1/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in Anhwe
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 3 artilleries and 9 infantry
Casualties for Japanese: 4 armour, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsu
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 1 transport moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery placed in Kiangsu
1 artillery placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Bulgaria to Yugoslavia
1 bomber and 1 fighter moved from Norway to Yugoslavia
1 bomber moved from Volgograd to Yugoslavia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Bryansk to Novgorod
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to DenmarkCombat - Americans
Battle in Normandy Bordeaux
Battle in Amur
Battle in Southern France
Battle in Novgorod
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 2 fighters and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Novgorod
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese, taking Southern France from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter and 1 infantry
Battle in Yugoslavia
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 armour; Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/4 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Americans roll dice for 1 bomber in Yugoslavia, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits
1 bomber owned by the Americans lost in Yugoslavia
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -30
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Denmark
Germans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
2 fighters moved from West India to Volgograd
1 fighter moved from Bryansk to Russia
1 fighter moved from Novgorod to Belarus
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Russia to Greece
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 3 Sea Zone to 9 Sea Zone
2 fighters moved from 3 Sea Zone to Western United States
2 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
Americans undo move 1.
1 armour and 1 fighter placed in Greece
1 destroyer placed in 97 Sea Zone
2 armour and 1 infantry placed in Norway
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Italians
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Italians
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Union of South Africa to Egypt
1 fighter moved from Norway to 112 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Egypt
British attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys
Germans defend with 2 infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
British roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Egypt, round 2 : 8/18 hits
Italians roll dice for 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry in Egypt, round 2 : 7/19 hits
8 infantry owned by the Italians and 7 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 3/11 hits
Italians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 3 : 4/11 hits
3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 3 armour, 2 artilleries, 1 bomber and 1 fighter in Egypt, round 4 : 5/7 hits
Italians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 4 : 3/8 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 2 artilleries owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 2 armour, 1 bomber and 1 fighter in Egypt, round 5 : 2/4 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 5 : 1/3 hits
2 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 6 : 2/3 hits
Italians roll dice for 1 fighter in Egypt, round 6 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win, taking Holland Belgium from Germans, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys
Casualties for Italians: 2 artilleries, 1 fighter, 13 infantry and 1 mech_infantry
Battle in Denmark
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British win, taking Denmark from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 3 infantry moved from Eastern Persia to Persia
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 aaGun moved from West India to India
1 artillery and 2 infantry moved from West India to Eastern PersiaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter, 1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Northern Italy to Bulgaria
Italians take Bulgaria from AmericansCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer; Russians defend with 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 artillery moved from Yugoslavia to AlbaniaPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Malaya
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from Szechwan to RussiaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 bomber moved from Ukraine to Persia
3 mech_infantrys moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Yugoslavia to Greece
1 bomber moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
3 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Ukraine to Novgorod
1 bomber moved from Poland to Novgorod
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Ukraine to Novosibirsk
3 infantry moved from France to Southern France
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 fighter; Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 2/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor and 2 fighters
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Greece, round 2 : 4/5 hits
Americans roll dice for 1 armour and 2 fighters in Greece, round 2 : 2/3 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Greece
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 fighter
Casualties for Americans: 1 armour and 2 fighters
Battle in Bessarabia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 1/6 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Persia, round 3 : 2/4 hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
1 armour owned by the Germans retreated to Iraq
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Novosibirsk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 4 infantry
British defend with 1 infantry
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Denmark, round 3 : 1/4 hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers moved from Persia to Iraq
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Western Ukraine to Baltic States
2 fighters moved from Bryansk to Baltic States
2 fighters moved from Rostov to Iraq
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Baltic States
5 armour moved from Ukraine to Caucasus
11 mech_infantrys moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Germany
1 bomber moved from Greece to Germany
2 tactical_bombers moved from Greece to Ukraine
1 bomber moved from Novosibirsk to Yenisey
1 aaGun, 7 artilleries and 2 infantry moved from Vologda to Archangel
5 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from 93 Sea Zone to FrancePlace Units - Germans
3 armour placed in Iraq
1 armour and 2 infantry placed in Ukraine
5 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery and 1 infantry moved from Russia to Vologda
1 armour moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 fighter in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 armour owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Rostov
Russians attack with 3 armour and 1 fighter
Germans defend with 3 infantry
Russians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 aaGuns, 2 artilleries and 27 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
2 artilleries moved from Belarus to Bryansk
1 artillery moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
Troede jeg spillede lokal, hvor jeg testede noget. beklager:(
Har fjernet ifb. slagene. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from Japan to 5 Sea Zone
2 mech_infantrys moved from Manchuria to Amur
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
4 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Amur
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to KwangtungCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 fighter moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 2 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking 17 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from Norway to 126 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Volgograd to Greece
1 fighter moved from Volgograd to Greece
1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Greece
1 armour, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 armour and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 9 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
1 fighter, 1 infantry and 1 mech_infantry placed in Norway
Americans undo move 2.
1 fighter and 2 mech_infantrys placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hunan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Norway to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland BelgiumCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter; Americans loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
1 tactical_bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Norway
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to India
1 infantry moved from India to West India
1 aaGun and 1 infantry moved from Shan State to Burma
2 infantry moved from Shan State to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shan State to MalayaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Bulgaria to Eastern Poland
1 fighter moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Albania
1 infantry moved from Albania to BulgariaPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Russia to Greece
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





