@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Continued from sunday!
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Max!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
8 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 bomber moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Western Germany to 99 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits
Defenders Fire, : 2/3 hits
2 bombers owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 99 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 carrier and 1 transport
Germans roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 5 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber and 5 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for French: 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 fighter and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits
Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 artilleries and 3 infantry in Archangel, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 8 infantry
British defend with 2 aaGuns and 2 infantry; French defend with 1 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 8 infantry in Southern France, round 2 : 0/9 hits
Americans roll dice for 2 aaGuns, 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 7 infantry in Southern France, round 3 : 3/8 hits
Americans roll dice for 2 aaGuns, 1 armour and 3 infantry in Southern France, round 3 : 1/4 hits
2 aaGuns owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 1 armour and 6 infantry in Southern France, round 4 : 3/7 hits
Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
2 fighters moved from 99 Sea Zone to Ukraine
1 aaGun, 5 armour, 4 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 aaGun, 5 artilleries and 4 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Ukraine
2 mech_infantrys moved from Egypt to IraqPlace Units - Germans
3 fighters placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Germany
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Russians takes Western Ukraine from Germans
EDIT: Russians takes Rostov from Germans
EDIT: 1 infantry moved from Bryansk to Western Ukraine
EDIT: 2 armour moved from Bryansk to Caucasus
EDIT: 1 infantry moved from Samara to Kazakhstan
EDIT: 1 armour and 1 fighter moved from Russia to Kazakhstan
EDIT: 1 armour moved from Bryansk to Volgograd
EDIT: 1 fighter moved from Russia to Volgograd
EDIT: 1 artillery and 1 infantry moved from Bryansk to Belarus
EDIT: Russians undo move 4.
EDIT: Russians undo move 3.
EDIT: 1 infantry moved from Samara to Volgograd
EDIT: 1 fighter moved from Russia to CaucasusCombat - Russians
EDIT: Battle in Volgograd
EDIT: Russians attack with 1 armour, 1 fighter and 1 infantry
EDIT: Germans defend with 1 factory_minor and 1 infantry
EDIT: 1/3 hits
EDIT: 1/1 hits
EDIT: 1 infantry owned by the Germans lost in Volgograd
EDIT: Russians takes Volgograd from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Belarus
EDIT: Russians attack with 1 artillery and 1 infantry
EDIT: Germans defend with 1 artillery
EDIT: 0/2 hits
EDIT: 0/1 hits
EDIT: 1/2 hits
EDIT: 0/1 hits
EDIT: 1 artillery owned by the Germans lost in Belarus
EDIT: Russians takes Belarus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Caucasus
EDIT: Russians attack with 2 armour and 1 fighter
EDIT: Germans defend with 2 mech_infantrys
EDIT: 2/3 hits
EDIT: 0/2 hits
EDIT: 2 mech_infantrys owned by the Germans lost in Caucasus
EDIT: Russians takes Caucasus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
EDIT: Recording Battle StatisticsNon Combat Move - Russians
EDIT: Cleaning up during movement phase
EDIT: 1 infantry moved from Bryansk to Rostov
EDIT: 1 fighter moved from Caucasus to Samara
EDIT: 1 fighter moved from Volgograd to Russia
EDIT: 1 armour and 4 infantry moved from Russia to Bryansk
EDIT: Russians undo move 2.
EDIT: 1 fighter moved from Caucasus to Greece
EDIT: Russians undo move 4.
EDIT: 1 fighter moved from Caucasus to SikangPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
Ved ikke hvorfor den var i edit mode :?
Men alle terningslagene kom jo på mail så der er ikke noget mystisk ved det.
Må have trykket på edit inden jeg gik i gang med combat moves.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Olgiy to Novosibirsk
1 armour moved from Manchuria to Anhwe
2 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
2 tactical_bombers moved from Kiangsi to Szechwan
1 fighter moved from Kiangsi to Szechwan
2 fighters moved from 36 Sea Zone to Szechwan
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 34 Sea Zone to Kwangsi
1 fighter moved from 34 Sea Zone to Kwangtung
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from Olgiy to Novosibirsk
1 carrier moved from 34 Sea Zone to 20 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour and 2 fighters
British defend with 1 artillery
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 1 fighter; Chinese defend with 1 fighter
Japanese roll dice for 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits
Chinese roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 fighter owned by the British lost in Szechwan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter
Battle in Anhwe
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 artilleries
Japanese roll dice for 1 armour and 2 artilleries in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Shensi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 armour moved from Manchuria to Chahar
1 fighter moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Hopei to 20 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor
EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
Japanese undo move 1.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from Norway to Novgorod
2 fighters moved from Sikang to Kazakhstan
1 bomber moved from Malta to Kazakhstan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Malta to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Battle in Denmark
Battle in Novgorod
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 bomber and 2 fighters in Novgorod, round 2 : 3/3 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
1 fighter owned by the Americans retreated
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Kazakhstan
Americans roll dice for 1 bomber and 2 fighters in Kazakhstan, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Kazakhstan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Americans
EDIT: Changing ownership of Bulgaria from Germans to Americans
EDIT: Adding units owned by Americans to Albania: 1 infantry
EDIT: Adding units owned by Americans to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Kazakhstan to Bryansk
2 fighters moved from Malaya to West India
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 3 Sea Zone
1 fighter moved from Greece to Bryansk
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Queensland to MalayaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Greece
1 fighter, 1 harbour and 2 infantry placed in Norway
2 transports placed in 10 Sea Zone
1 armour, 1 fighter and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Anhwe
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from ItaliansCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Novgorod
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 transport
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 80 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 fighter in 80 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 80 Sea Zone
Germans win, taking Novgorod from Germans with 1 carrier and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer, 1 fighter and 1 submarine
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Finland
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Finland to Norway
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 aaGun moved from Shan State to Malaya
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to West India
1 fighter moved from Hunan to AnhwePlace Units - British
1 bomber, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,3,5,4,3,2,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Yugoslavia to Albania
1 armour moved from Shensi to Hunan
Italians take Kweichow from Chinese
Italians take Hunan from ChineseCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Albania
Italians attack with 3 infantry
Americans defend with 1 infantry
Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 infantry in Albania, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Albania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 infantry in Albania, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Albania, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Egypt
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 fighter moved from Malaya to Hunan
1 fighter moved from India to Hunan
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Germans defend with 1 carrier and 1 transport
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier and 1 transport in 80 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Germans lost in 80 Sea Zone
1 transport owned by the Germans lost in 80 Sea Zone
ANZAC roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits
ANZAC win, taking 80 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier and 1 transport
Battle in Hunan
ANZAC attack with 2 fighters
Italians defend with 1 armour
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
Italians roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Hunan
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from Hunan to Anhwe
1 fighter moved from Hunan to Szechwan
1 fighter moved from 80 Sea Zone to Eastern PersiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery and 1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Germany to Novgorod
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
4 fighters moved from Ukraine to Russia
3 fighters and 2 tactical_bombers moved from Ukraine to BelarusCombat - Germans
Air Battle in Russia -
intercept?
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nej tak….stoler på mine AA :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery and 1 infantry moved from Archangel to Novgorod
1 bomber moved from Germany to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Germany to Novgorod
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
4 fighters moved from Ukraine to Russia
3 fighters and 2 tactical_bombers moved from Ukraine to BelarusCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Northwest Persia, round 2 : 1/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
5 infantry moved from Southern France to France
1 armour moved from Southern France to Yugoslavia
1 bomber moved from 127 Sea Zone to Poland
2 infantry moved from Germany to Poland
3 fighters and 2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Northwest Persia to Iraq
4 fighters moved from Russia to Ukraine
3 bombers moved from Russia to Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun, 8 artilleries and 4 infantry moved from Archangel to VologdaPlace Units - Germans
3 fighters placed in Ukraine
1 armour and 2 mech_infantrys placed in Iraq
Germans undo move 2.
1 armour and 2 infantry placed in Iraq
1 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Russians
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit Mode -
Det skulle du ikke have gjort… for de ramte nemlig ikke :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 18 PUs;
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Caucasus to Novosibirsk
Russians take Kazakhstan from Italians
1 armour moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Sikang to Novosibirsk
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Novosibirsk
Russians attack with 4 armour and 2 fighters
Japanese defend with 3 armour and 1 mech_infantry
Russians roll dice for 4 armour and 2 fighters in Novosibirsk, round 2 : 5/6 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits
1 mech_infantry owned by the Japanese, 3 armour owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 3 armour
Casualties for Japanese: 3 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
2 aaGuns, 1 armour, 3 artilleries and 26 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Samara
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Anhwe
1 armour moved from Chahar to Anhwe
2 armour and 1 mech_infantry moved from Manchuria to Anhwe
3 fighters and 2 tactical_bombers moved from Shensi to Anhwe
2 fighters moved from 36 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Urals to Kansu
1 armour and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 5/16 hits
Chinese roll dice for 3 artilleries, 2 fighters and 9 infantry in Anhwe, round 2 : 6/14 hits
4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Anhwe, round 3 : 7/10 hits
Chinese roll dice for 3 artilleries, 2 fighters and 4 infantry in Anhwe, round 3 : 3/9 hits
3 armour owned by the Japanese, 4 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 5 fighters and 2 tactical_bombers in Anhwe, round 4 : 3/7 hits
Chinese roll dice for 2 fighters in Anhwe, round 4 : 1/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in Anhwe
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 3 artilleries and 9 infantry
Casualties for Japanese: 4 armour, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kiangsu
4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 1 transport moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery placed in Kiangsu
1 artillery placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Bulgaria to Yugoslavia
1 bomber and 1 fighter moved from Norway to Yugoslavia
1 bomber moved from Volgograd to Yugoslavia
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from Bryansk to Novgorod
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to DenmarkCombat - Americans
Battle in Normandy Bordeaux
Battle in Amur
Battle in Southern France
Battle in Novgorod
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Novgorod
Americans roll dice for 2 fighters and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Novgorod
Americans win, taking Normandy Bordeaux from Germans, taking Amur from Japanese, taking Southern France from Germans, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery
Casualties for Americans: 1 fighter and 1 infantry
Battle in Yugoslavia
Americans attack with 2 bombers, 1 fighter and 1 infantry
Germans defend with 1 armour; Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/4 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits
1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Americans roll dice for 1 bomber in Yugoslavia, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits
1 bomber owned by the Americans lost in Yugoslavia
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -30
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans roll dice for 1 fighter in Denmark, round 3 : 1/1 hits
Germans roll dice for 2 infantry in Denmark, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Denmark
Germans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Americans
2 fighters moved from West India to Volgograd
1 fighter moved from Bryansk to Russia
1 fighter moved from Novgorod to Belarus
1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Russia to Greece
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 3 Sea Zone to 9 Sea Zone
2 fighters moved from 3 Sea Zone to Western United States
2 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Greece
Americans undo move 1.
1 armour and 1 fighter placed in Greece
1 destroyer placed in 97 Sea Zone
2 armour and 1 infantry placed in Norway
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Italians
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Italians
1 artillery moved from Kwangsi to Hunan
Chinese take Hunan from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs





