dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Continued from sunday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Smolensk to Volgograd
4 infantry moved from Smolensk to Bryansk
16 infantry moved from Tambov to Bryansk
2 fighters moved from Smolensk to Archangel
2 artilleries moved from Russia to Bryansk
3 armour, 5 artilleries and 14 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 3 armour, 7 artilleries and 34 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries and 34 infantry in Bryansk, round 2 : 12/44 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 7 artilleries and 33 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
1 fighter moved from Volgograd to Tambov
3 aaGuns moved from Smolensk to Bryansk
1 infantry moved from Timguska to Olgiy
1 infantry moved from Timguska to YeniseyPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 mech_infantry moved from Tsagaan Olom to Yenisey
1 mech_infantry moved from Tsagaan Olom to Yenisey
1 armour moved from Tsagaan Olom to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy
1 armour moved from Tsagaan Olom to Olgiy
1 armour moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Sumatra to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Kwangsi
2 fighters moved from 42 Sea Zone to Kwangsi
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Siam to French Indo China
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Olgiy, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Olgiy
Japanese win, taking Olgiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 1 carrier, 1 submarine and 2 tactical_bombers
Battle in French Indo China
Japanese attack with 1 armour
UK_Pacific defend with 1 infantry
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the UK_Pacific lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for UK_Pacific: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers
Chinese defend with 1 infantry; UK_Pacific defend with 1 artillery and 11 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/18 hits
Chinese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 : 8/13 hits
5 infantry owned by the UK_Pacific, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
1 armour retreated to Hunan
Chinese win with 1 artillery and 6 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for UK_Pacific: 5 infantry
Casualties for Japanese: 1 artillery and 7 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Shantung to Anhwe
4 infantry moved from Chahar to Anhwe
1 fighter moved from Kwangsi to Chahar
1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
2 fighters moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to KiangsiPlace Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
2 armour placed in Manchuria
3 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 :Â 0/3 hits
          Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 6/18 hits
          Chinese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 : 8/13 hitsWTF
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WTF….fem af mine mænd skød forbi… :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour and 4 infantry moved from Normandy Bordeaux to Southern France
2 bombers and 1 fighter moved from Normandy Bordeaux to Southern France
1 armour moved from Norway to Karelia
Americans take Finland from Germans
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Greece
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 3 destroyers and 1 fighter
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 3 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 6 Sea Zone
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win, taking Greece from Germans with 3 destroyers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Karelia
Americans attack with 1 armour
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour in Karelia, round 2 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Southern France
Americans attack with 1 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 3/9 hits
Italians roll dice for 5 infantry and 2 mech_infantrys in Southern France, round 2 : 3/7 hits
3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/6 hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern France, round 3 : 1/4 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 4/5 hits
Italians roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 5 infantry and 2 mech_infantrys
Casualties for Americans: 4 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 bombers moved from Southern France to Malta
1 fighter moved from Southern France to 99 Sea Zone
1 tactical_bomber moved from Southern France to 94 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to Norway
2 fighters moved from Malaya to Sikang
1 fighter moved from New Guinea to Queensland
2 fighters moved from Queensland to Malaya
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 2 Sea Zone to 4 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
3 artilleries, 1 fighter and 11 infantry moved from Kweichow to Anhwe
2 artilleries and 8 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 8 infantry in Hunan, round 2 : 2/10 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombers
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Anhwe, round 2 : 4/16 hits
Japanese roll dice for 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/13 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Anhwe, round 3 : 6/11 hits
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Anhwe, round 3 : 5/9 hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Anhwe, round 4 : 0/6 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Anhwe, round 5 : 1/5 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Anhwe, round 5 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 6 : 1/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 6 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 7 : 1/3 hits
Japanese roll dice for 1 fighter in Anhwe, round 7 : 0/1 hits
1 fighter owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 23
Casualties for Chinese: 1 artillery and 12 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Malaya: 1 aaGun, 1 fighter and 4 infantry
EDIT: Adding units owned by British to Malaya: 1 aaGun, 1 fighter and 4 infantry
EDIT: Removing units owned by UK_Pacific from West India: 2 artilleries and 1 mech_infantry
EDIT: Adding units owned by British to West India: 2 artilleries and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 artillery and 6 infantry
EDIT: Adding units owned by British to Kwangsi: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 fighter moved from 94 Sea Zone to Egypt
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to French Indo China
1 artillery and 4 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Malaya to French Indo China
1 fighter moved from India to Kiangsi
1 mech_infantry moved from West India to Persia
British take Persia from GermansCombat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Egypt
British attack with 2 armour, 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys
Germans defend with 2 infantry and 2 mech_infantrys; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
British roll dice for 2 armour, 3 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys in Egypt, round 2 : 4/21 hits
Italians roll dice for 1 fighter, 16 infantry and 3 mech_infantrys in Egypt, round 2 : 8/20 hits
4 infantry owned by the Italians and 8 infantry owned by the British lost in Egypt
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys retreated to Anglo Egyptian Sudan
Italians win with 1 fighter, 12 infantry and 3 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 8 infantry
Casualties for Italians: 4 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 fighter, 3 infantry and 2 tactical_bombers
British roll dice for 1 artillery, 1 fighter and 4 infantry in Kiangsi, round 2 : 1/6 hits
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 3 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
1 artillery owned by the British retreated to Kwangsi
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from West India to Eastern Persia
1 aaGun and 3 infantry moved from Malaya to Shan State
3 infantry moved from India to West India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Holland Belgium to 112 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 infantry moved from British Guiana to 88 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Kazakhstan to Shensi
Italians take Tsinghai from Chinese
Italians take Shensi from Chinese
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier, 1 fighter and 1 transport
Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Italians lost in 99 Sea Zone
retreated to 99 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
1 fighter owned by the Americans forced to land in GreeceNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Egypt
1 submarine placed in 98 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern FranceTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
8 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 bomber moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Western Germany to 99 Sea ZoneCombat - Germans
Air Battle in Russia -
intercept?
-
Max!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
8 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 bomber moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Ukraine to Russia
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Ukraine to Tambov
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Volgograd
3 fighters moved from Western Germany to 99 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits
Defenders Fire, : 2/3 hits
2 bombers owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 99 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 carrier and 1 transport
Germans roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 5 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber and 5 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for French: 1 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 fighter and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 2/6 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits
Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 5 artilleries and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 5 artilleries and 3 infantry in Archangel, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 8 infantry
British defend with 2 aaGuns and 2 infantry; French defend with 1 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 8 infantry in Southern France, round 2 : 0/9 hits
Americans roll dice for 2 aaGuns, 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 7 infantry in Southern France, round 3 : 3/8 hits
Americans roll dice for 2 aaGuns, 1 armour and 3 infantry in Southern France, round 3 : 1/4 hits
2 aaGuns owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 1 armour and 6 infantry in Southern France, round 4 : 3/7 hits
Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
2 fighters moved from 99 Sea Zone to Ukraine
1 aaGun, 5 armour, 4 infantry and 5 mech_infantrys moved from Rostov to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Iraq to Caucasus
1 aaGun, 5 artilleries and 4 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Ukraine
2 mech_infantrys moved from Egypt to IraqPlace Units - Germans
3 fighters placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Germany
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Russians takes Western Ukraine from Germans
EDIT: Russians takes Rostov from Germans
EDIT: 1 infantry moved from Bryansk to Western Ukraine
EDIT: 2 armour moved from Bryansk to Caucasus
EDIT: 1 infantry moved from Samara to Kazakhstan
EDIT: 1 armour and 1 fighter moved from Russia to Kazakhstan
EDIT: 1 armour moved from Bryansk to Volgograd
EDIT: 1 fighter moved from Russia to Volgograd
EDIT: 1 artillery and 1 infantry moved from Bryansk to Belarus
EDIT: Russians undo move 4.
EDIT: Russians undo move 3.
EDIT: 1 infantry moved from Samara to Volgograd
EDIT: 1 fighter moved from Russia to CaucasusCombat - Russians
EDIT: Battle in Volgograd
EDIT: Russians attack with 1 armour, 1 fighter and 1 infantry
EDIT: Germans defend with 1 factory_minor and 1 infantry
EDIT: 1/3 hits
EDIT: 1/1 hits
EDIT: 1 infantry owned by the Germans lost in Volgograd
EDIT: Russians takes Volgograd from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Belarus
EDIT: Russians attack with 1 artillery and 1 infantry
EDIT: Germans defend with 1 artillery
EDIT: 0/2 hits
EDIT: 0/1 hits
EDIT: 1/2 hits
EDIT: 0/1 hits
EDIT: 1 artillery owned by the Germans lost in Belarus
EDIT: Russians takes Belarus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Caucasus
EDIT: Russians attack with 2 armour and 1 fighter
EDIT: Germans defend with 2 mech_infantrys
EDIT: 2/3 hits
EDIT: 0/2 hits
EDIT: 2 mech_infantrys owned by the Germans lost in Caucasus
EDIT: Russians takes Caucasus from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
EDIT: Recording Battle StatisticsNon Combat Move - Russians
EDIT: Cleaning up during movement phase
EDIT: 1 infantry moved from Bryansk to Rostov
EDIT: 1 fighter moved from Caucasus to Samara
EDIT: 1 fighter moved from Volgograd to Russia
EDIT: 1 armour and 4 infantry moved from Russia to Bryansk
EDIT: Russians undo move 2.
EDIT: 1 fighter moved from Caucasus to Greece
EDIT: Russians undo move 4.
EDIT: 1 fighter moved from Caucasus to SikangPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
Ved ikke hvorfor den var i edit mode :?
Men alle terningslagene kom jo på mail så der er ikke noget mystisk ved det.
Må have trykket på edit inden jeg gik i gang med combat moves.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Olgiy to Novosibirsk
1 armour moved from Manchuria to Anhwe
2 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
2 tactical_bombers moved from Kiangsi to Szechwan
1 fighter moved from Kiangsi to Szechwan
2 fighters moved from 36 Sea Zone to Szechwan
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 34 Sea Zone to Kwangsi
1 fighter moved from 34 Sea Zone to Kwangtung
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from Olgiy to Novosibirsk
1 carrier moved from 34 Sea Zone to 20 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour and 2 fighters
British defend with 1 artillery
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 1 fighter; Chinese defend with 1 fighter
Japanese roll dice for 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits
Chinese roll dice for 2 fighters in Szechwan, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 fighter owned by the British lost in Szechwan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 fighter
Casualties for Chinese: 1 fighter
Battle in Anhwe
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 artilleries
Japanese roll dice for 1 armour and 2 artilleries in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Shensi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 armour moved from Manchuria to Chahar
1 fighter moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Hopei to 20 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from French Indo China: 1 factory_minor
EDIT: Adding units owned by Japanese to Shantung: 1 factory_minor
Japanese undo move 1.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
EDIT: Turning off Edit Mode
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 2 fighters moved from Norway to Novgorod
2 fighters moved from Sikang to Kazakhstan
1 bomber moved from Malta to Kazakhstan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Norway to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Malta to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Battle in Denmark
Battle in Novgorod
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 bomber and 2 fighters in Novgorod, round 2 : 3/3 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
1 fighter owned by the Americans retreated
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Kazakhstan
Americans roll dice for 1 bomber and 2 fighters in Kazakhstan, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Kazakhstan
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Americans
EDIT: Changing ownership of Bulgaria from Germans to Americans
EDIT: Adding units owned by Americans to Albania: 1 infantry
EDIT: Adding units owned by Americans to Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Kazakhstan to Bryansk
2 fighters moved from Malaya to West India
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Hawaiian Islands to 3 Sea Zone
1 fighter moved from Greece to Bryansk
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Queensland to MalayaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Greece
1 fighter, 1 harbour and 2 infantry placed in Norway
2 transports placed in 10 Sea Zone
1 armour, 1 fighter and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Anhwe
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from ItaliansCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 3 artilleries and 6 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Novgorod
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 transport
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 80 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 fighter in 80 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 80 Sea Zone, round 5 : 2/2 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 80 Sea Zone
Germans win, taking Novgorod from Germans with 1 carrier and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer, 1 fighter and 1 submarine
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Finland
British attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Finland to Norway
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 aaGun moved from Shan State to Malaya
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to West India
1 fighter moved from Hunan to AnhwePlace Units - British
1 bomber, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,1,3,5,4,3,2,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour and 4 infantry





