TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to Suiyuyan
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in French Indo China
Japanese attack with 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 3 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from India to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Tsinghai to Kweichow
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Jehol
1 bomber moved from Amur to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1
Japanese collect 49 PUs (2 lost to blockades); end with 52 PUs
triplea_41769_Jap8.tsvg