@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Continued from sunday!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 armour moved from Urals to Smolensk
1 armour moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to UkrainePlace Units - Russians
1 armour, 1 artillery and 1 tactical_bomber placed in Volgograd
1 armour and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to SuiyuyanCombat - Japanese
Air Battle in India -
Intercept.
-
nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to SuiyuyanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in French Indo China
Japanese attack with 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 3 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from India to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Tsinghai to Kweichow
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Jehol
1 bomber moved from Amur to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1
Japanese collect 49 PUs (2 lost to blockades); end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 bombers and 1 tactical_bomber
Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters and 2 transportsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Egypt to Trans-Jordan
1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys moved from India to Burma
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from Tunisia to Libya
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Union of South Africa to IraqCombat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Burma, round 2 : 4/17 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 fighter moved from Burma to Malaya
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vyborg to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Eastern Poland to Romania
1 tactical_bomber moved from Poland to ArchangelCombat - Italians
Battle in Romania
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Archangel
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 tactical_bomber moved from Archangel to Novgorod
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Malaya to KweichowCombat - ANZAC
Battle in Kweichow
ANZAC attack with 2 bombers
Japanese defend with 1 bomber and 1 fighter
ANZAC roll dice for 2 bombers in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 1/2 hits
1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Kweichow
ANZAC roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 bomber owned by the ANZAC lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 bombers
Casualties for Japanese: 1 bomber and 1 fighterNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
2 bombers moved from Yunnan to Northwest Persia
1 bomber moved from Slovakia Hungary to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Northwest Persia
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 armour, 1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Northwest PersiaCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 4/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/12 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 4 armour, 1 artillery, 5 bombers and 5 infantry
Russians defend with 1 aaGun and 11 infantry
AA fire in Northwest Persia : 0/3 hits
Germans roll dice for 4 armour, 1 artillery, 5 bombers and 5 infantry in Northwest Persia, round 2 : 9/15 hits
Russians roll dice for 1 aaGun and 11 infantry in Northwest Persia, round 2 : 3/11 hits
8 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Northwest Persia
Germans roll dice for 4 armour, 1 artillery, 5 bombers and 2 infantry in Northwest Persia, round 3 : 6/12 hits
Russians roll dice for 3 infantry in Northwest Persia, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 4 armour, 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 11 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 bombers moved from Northwest Persia to Iraq
1 bomber moved from Bessarabia to Romania
4 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
7 infantry moved from Germany to Poland
2 fighters moved from Holland Belgium to Norway
1 fighter moved from Western Germany to Iraq
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 bomber moved from 96 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Denmark to Western Germany
4 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 infantry placed in Norway
5 infantry placed in Western Germany
4 infantry placed in Germany
2 armour and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/6 hits
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 4/6 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 artillery moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
2 artilleries moved from Bryansk to Russia
2 armour moved from Smolensk to Russia
4 artilleries and 10 infantry moved from Smolensk to RussiaPlace Units - Russians
1 infantry placed in Ukraine
2 armour and 1 infantry placed in Volgograd
1 artillery, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Amur
1 fighter moved from Jehol to Ulaanbaatar
1 armour moved from Suiyuyan to Ulaanbaatar
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber moved from Yunnan to Tsinghai
1 fighter and 3 tactical_bombers moved from Yunnan to Malaya
3 infantry moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 armour moved from French Indo China to HunanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 fighter and 3 infantry; UK_Pacific defend with 1 harbour
AA fire in Malaya : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 3 tactical_bombers in Malaya, round 2 : 4/8 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Malaya, round 3 : 3/7 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
Japanese win, taking 6 Sea Zone from Americans, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 aaGun, 1 fighter and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 fighter in Ulaanbaatar, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Ulaanbaatar, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Amur
Japanese attack with 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 3 armour
EDIT: Adding units owned by Japanese to French Indo China: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
1 bomber moved from Tsinghai to Hunan
1 fighter moved from Ulaanbaatar to ManchuriaPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
1 armour placed in Shantung
1 armour placed in Kiangsu
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Japanese collect 47 PUs (9 lost to blockades); end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 98 Sea Zone to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 bombers moved from Philippines to Kiangsu
1 destroyer moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Kiangsu
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Kiangsu, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Normandy Bordeaux from Germans, taking Kiangsu from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Northwest Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
3 bombers moved from Kiangsu to Guam
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 91 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Trans-Jordan
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Libya to Tobruk
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Burma to West IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 bomber and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
1 artillery placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Iraq to Ukraine
1 bomber moved from Iraq to Bryansk
7 infantry moved from Poland to Baltic States
1 armour and 2 mech_infantrys moved from Karelia to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
5 armour moved from Novgorod to Archangel
1 bomber moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Iraq to Bryansk
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
Germans take Persia from BritishCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 3 : 0/5 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 4 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Baltic States, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
2 bombers moved from Bryansk to Western Ukraine
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
2 aaGuns moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Iraq to Bessarabia
1 bomber moved from Western Germany to Western Ukraine
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 infantry placed in Novgorod
3 infantry placed in Norway
3 infantry placed in Greece
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 armour moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 armour
Japanese defend with 1 artillery
Russians roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
Russians roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 armour moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
2 armour and 1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs





