Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - British
                2 Infantrys moved from Wales to 20 Sea Zone
                2 Infantrys and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
                2 Artillerys moved from Wales to 18 Sea Zone
                2 Infantrys moved from Dover to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Picardy
                      French take Picardy from Germans
                2 Infantrys moved from Manchester to 18 Sea Zone
                2 Artillerys, 4 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
                2 Artillerys and 5 Infantrys moved from 20 Sea Zone to Belgium
                2 Fighters moved from Wales to Belgium
                2 Fighters moved from 20 Sea Zone to Belgium
                8 Infantrys moved from London to Wales
                7 Infantrys moved from Manchester to Wales
                1 Tank moved from Manchester to Wales
                1 Infantry moved from Dublin to Northern Ireland
                3 Adv.Fighters moved from Sumatra to 67 Sea Zone
                2 Adv.Fighters moved from Mysore to 110 Sea Zone
                3 Infantrys moved from Bihar to Assam
                3 Infantrys moved from Hyderabad to Calcutta
                10 Infantrys moved from Madras to Hyderabad
                6 Artillerys, 6 Infantrys and 2 Tanks moved from Italian East Africa to Nubia
                1 Infantry moved from Kenya to Italian East Africa
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                2 ArmoredCars and 3 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Rajputana to Hyderabad
                1 Tank moved from Bombay to Hyderabad
                3 Infantrys moved from Bombay to Rajputana
                2 Infantrys moved from Mysore to Hyderabad

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 23 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 2 Adv.Fighters
                    Hisaichi defend with 4 Transports
                        British roll dice for 2 Adv.Fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Hisaichi roll dice for 4 Transports in 110 Sea Zone, round 2 :  1/4 hits
                        1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in 110 Sea Zone
                        British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 :  0/1 hits
                        Hisaichi roll dice for 3 Transports in 110 Sea Zone, round 3 :  1/3 hits
                    1 Adv.Fighter owned by the British lost in 110 Sea Zone
                    Hisaichi win with 3 Transports remaining. Battle score for attacker is -14
                    Casualties for British: 2 Adv.Fighters
                    Casualties for Hisaichi: 1 Transport
                Battle in Belgium
                    British attack with 2 Artillerys, 4 Fighters and 5 Infantrys
                    Germans defend with 6 Tanks
                        British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 :  1/2 hits
                        1 Tank owned by the Germans lost in Belgium
                        British roll dice for 2 Artillerys, 4 Fighters and 5 Infantrys in Belgium, round 2 :  2/11 hits
                        Germans roll dice for 5 Tanks in Belgium, round 2 :  3/5 hits
                        3 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Belgium
                        British roll dice for 2 Artillerys, 4 Fighters and 2 Infantrys in Belgium, round 3 :  2/8 hits
                        Germans roll dice for 3 Tanks in Belgium, round 3 :  3/3 hits
                        1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Belgium
                        British roll dice for 1 Artillery and 4 Fighters in Belgium, round 4 :  2/5 hits
                        Germans roll dice for 1 Tank in Belgium, round 4 :  1/1 hits
                        1 Artillery owned by the British and 1 Tank owned by the Germans lost in Belgium
                    British win with 4 Fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 Tanks
                    Casualties for British: 2 Artillerys and 5 Infantrys
                Battle in Nubia
                    British attack with 6 Artillerys, 6 Infantrys and 2 Tanks
                    Italians defend with 2 Artillerys, 7 Infantrys and 3 Tanks
                        British roll dice for 6 Artillerys, 6 Infantrys and 2 Tanks in Nubia, round 2 :  5/14 hits
                        Italians roll dice for 2 Artillerys, 7 Infantrys and 3 Tanks in Nubia, round 2 :  7/12 hits
                        5 Infantrys owned by the Italians, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Nubia
                        British roll dice for 5 Artillerys and 2 Tanks in Nubia, round 3 :  3/7 hits
                        Italians roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Nubia, round 3 :  5/7 hits
                        1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 5 Artillerys owned by the British lost in Nubia
                        British roll dice for 2 Tanks in Nubia, round 4 :  2/2 hits
                        Italians roll dice for 1 Artillery and 3 Tanks in Nubia, round 4 :  2/4 hits
                        1 Tank owned by the Italians, 2 Tanks owned by the British and 1 Artillery owned by the Italians lost in Nubia
                    Italians win with 2 Tanks remaining. Battle score for attacker is -19
                    Casualties for British: 6 Artillerys, 6 Infantrys and 2 Tanks
                    Casualties for Italians: 2 Artillerys, 7 Infantrys and 1 Tank
                Battle in 67 Sea Zone
                    British attack with 3 Adv.Fighters
                    Hisaichi defend with 1 Battleship
                        British roll dice for 3 Adv.Fighters in 67 Sea Zone, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 2 :  1/1 hits
                    1 Adv.Fighter owned by the British lost in 67 Sea Zone
                        British roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 3 :  1/1 hits
                    1 Adv.Fighter owned by the British lost in 67 Sea Zone
                        British roll dice for 1 Adv.Fighter in 67 Sea Zone, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 4 :  1/1 hits
                    1 Adv.Fighter owned by the British lost in 67 Sea Zone
                    Hisaichi win with 1 Battleship remaining. Battle score for attacker is -30
                    Casualties for British: 3 Adv.Fighters

    Non Combat Move - British
                2 Fighters moved from Belgium to 20 Sea Zone
                2 Fighters moved from Belgium to Wales

    Place Units - British
                2 Adv.Fighters placed in Cape Town
                2 Artillerys placed in Wales
                2 ArmoredCars and 3 Infantrys placed in Delhi
                3 Infantrys placed in Italian East Africa
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                1 Transport placed in 20 Sea Zone
                4 Infantrys placed in Manchester
                1 Infantry placed in Wales
                5 Infantrys placed in London

    Turn Complete - British
                British collect 80 PUs; end with 80 PUs

    triplea_41765_Bri5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Purchase Units - Anzac
                Anzac buy 1 Battleship, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs;

    Place Units - Anzac
                1 Battleship and 2 Submarines placed in 67 Sea Zone
                1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Purchase Units - Dutch
                Dutch buy 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;

    Place Units - Dutch
                3 Mech.Infs placed in Suriname
                2 Infantrys placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 19 PUs

    triplea_41765_Dut5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Finns
                1 ArmoredCar moved from Helsinki to Kotka
                1 ArmoredCar moved from Helsinki to Kotka
                2 Infantrys moved from Tampere to Kotka
                2 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Kotka
                    Finns attack with 2 ArmoredCars and 2 Infantrys
                    Russians defend with 2 Mech.Infs
                        Finns roll dice for 2 ArmoredCars and 2 Infantrys in Kotka, round 2 :  0/4 hits
                        Russians roll dice for 2 Mech.Infs in Kotka, round 2 :  0/2 hits
                        Finns roll dice for 2 ArmoredCars and 2 Infantrys in Kotka, round 3 :  2/4 hits
                        Russians roll dice for 2 Mech.Infs in Kotka, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Finns and 2 Mech.Infs owned by the Russians lost in Kotka
                    Finns win, taking Kotka from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Finns: 1 ArmoredCar
                    Casualties for Russians: 2 Mech.Infs

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars and 1 Elite placed in Helsinki

    Turn Complete - Finns
                Finns collect 9 PUs; end with 9 PUs

    triplea_41765_Fin5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Romanians
                1 Infantry moved from Donetsk to Crimea
                      Romanians take Crimea from Russians
                2 ArmoredCars moved from Odessa to Kursk
                1 Fighter moved from Vinnytsia to Kursk

    Purchase Units - Romanians
                Romanians buy 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Kursk
                    Romanians attack with 2 ArmoredCars and 1 Fighter
                    Russians defend with 3 Infantrys
                        Romanians roll dice for 2 ArmoredCars and 1 Fighter in Kursk, round 2 :  0/3 hits
                        Russians roll dice for 3 Infantrys in Kursk, round 2 :  2/3 hits
                        2 ArmoredCars owned by the Romanians lost in Kursk
                        Romanians roll dice for 1 Fighter in Kursk, round 3 :  1/1 hits
                        Russians roll dice for 3 Infantrys in Kursk, round 3 :  1/3 hits
                        1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Kursk
                    Russians win with 2 Infantrys remaining. Battle score for attacker is -14
                    Casualties for Romanians: 2 ArmoredCars and 1 Fighter
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                3 Artillerys, 1 Elite and 2 Infantrys moved from E.Romania to Bulgaria
                2 ArmoredCars and 2 Tanks moved from Bucharest to Bulgaria
                1 Elite and 1 Infantry moved from Odessa to Vinnytsia

    Place Units - Romanians
                2 Mech.Infs and 1 Tank placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 17 PUs; end with 17 PUs

    triplea_41765_Rom5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Thai
                1 ArmoredCar moved from Burma to Szechwan
                      Thai take Szechwan from Chinese
                3 ArmoredCars moved from Burma to Assam
                1 Artillery and 1 Infantry moved from Burma to Assam
                1 Infantry moved from N.Thailand to Burma
                1 Artillery and 4 Infantrys moved from S.Thailand to Burma
                4 ArmoredCars moved from Bangkok to Burma
                1 Elite and 1 Infantry moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 2 ArmoredCars and 1 Factory; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Assam
                    Thai attack with 3 ArmoredCars, 1 Artillery and 1 Infantry
                    British defend with 3 Infantrys
                        Thai roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Assam, round 2 :  2/5 hits
                        British roll dice for 3 Infantrys in Assam, round 2 :  1/3 hits
                        1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
                        Thai roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Assam, round 3 :  1/4 hits
                        British roll dice for 1 Infantry in Assam, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Thai and 1 Infantry owned by the British lost in Assam
                    Thai win, taking Assam from British with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for British: 3 Infantrys
                    Casualties for Thai: 2 ArmoredCars

    Non Combat Move - Thai
                1 AAGun moved from Malaya to S.Thailand

    Place Units - Thai
                2 ArmoredCars placed in Bangkok
                1 Factory placed in Malaya

    Turn Complete - Thai
                Thai collect 26 PUs; end with 26 PUs

    triplea_41765_Tha5.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5

    Combat Move - Americans
                1 Destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 ArmoredCar and 3 Infantrys moved from Jamaica to 25 Sea Zone
                1 ArmoredCar, 2 Infantrys and 3 Tanks moved from Bahia to Salvador
                1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 25 Sea Zone to 100 Sea Zone
                1 ArmoredCar and 3 Infantrys moved from 100 Sea Zone to Peru
                1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
                2 Adv.Fighters, 1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 104 Sea Zone to 114 Sea Zone

    Purchase Units - Americans
                Americans buy 2 B.Carriers, 1 B.Transport, 1 Battleship, 2 Destroyers and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Peru
                    Americans attack with 1 ArmoredCar and 3 Infantrys
                    Neutral defend with 1 Artillery
                        Americans roll dice for 1 ArmoredCar and 3 Infantrys in Peru, round 2 :  0/4 hits
                        Neutral roll dice for 1 Artillery in Peru, round 2 :  0/1 hits
                        Americans roll dice for 1 ArmoredCar and 3 Infantrys in Peru, round 3 :  1/4 hits
                        Neutral roll dice for 1 Artillery in Peru, round 3 :  0/1 hits
                        1 Artillery owned by the Neutral lost in Peru
                    Americans loses 0 PUs for violating Perus neutrality.
                    Americans win, taking Peru from Neutral with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Artillery
                Battle in Salvador
                    Americans attack with 1 ArmoredCar, 2 Infantrys and 3 Tanks
                    Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                        Americans roll dice for 1 ArmoredCar, 2 Infantrys and 3 Tanks in Salvador, round 2 :  4/6 hits
                        Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 :  0/4 hits
                        2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans loses 0 PUs for violating Salvadors neutrality.
                    Americans win, taking Salvador from Neutral with 1 ArmoredCar, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                    Casualties for Neutral: 2 Infantrys and 2 Tanks

    Non Combat Move - Americans
                1 Adv.Fighter moved from Northwest USA to Alaska
                3 Tanks moved from British Columbia to Alaska
                2 Tanks moved from San Francisco to Northwest USA

    Place Units - Americans
                2 B.Carriers, 1 Battleship and 2 Destroyers placed in 83 Sea Zone
                1 B.Transport placed in 26 Sea Zone
                2 Infantrys placed in South Atlantic USA
                1 Infantry placed in San Francisco

    Turn Complete - Americans
                Americans collect 94 PUs; end with 94 PUs

    triplea_41765_Ame5.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Germans
                    Germans loses 0 PUs for violating Stockholms neutrality.
                2 Artillerys, 2 Infantrys and 1 Tank moved from Syria to Iraq
                2 Stukas moved from Syria to Iraq
                1 Mech.Inf and 1 Tank moved from Latvia to Estonia
                1 Bomber moved from Helsinki to Estonia
                1 Infantry moved from East Prussia to Latvia
                1 Infantry moved from East Prussia to 24 Sea Zone
                1 Infantry moved from 24 Sea Zone to Oulu
                1 Bomber moved from Helsinki to Oulu
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
                1 Artillery and 1 Infantry moved from 23 Sea Zone to Oslo
                1 Elite moved from Upper Norrland to Lapland
                      Finns take Lapland from Russians
                1 Artillery moved from Upper Norrland to Finnmark
                1 Artillery moved from Middle Norrland to Nordland
                1 Infantry moved from Middle Norrland to Stockholm
                      Germans take Stockholm from Neutral
                1 Bomber moved from Oulu to Finnmark
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                2 Infantrys moved from Hamburg to 23 Sea Zone
                2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                2 Infantrys moved from 24 Sea Zone to Vyborg
                      Finns take Vyborg from Russians
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                2 Infantrys moved from Hamburg to 23 Sea Zone
                2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                2 Infantrys moved from 24 Sea Zone to Oulu
                2 Destroyers moved from 24 Sea Zone to 23 Sea Zone
                1 Submarine moved from 24 Sea Zone to 23 Sea Zone
                1 Infantry moved from Paris to Picardy
                1 Infantry moved from Normandy to Picardy
                4 Stukas moved from Paris to Picardy
                2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
                2 Artillerys and 2 Infantrys moved from Warsaw to Brest
                1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Kiev
                1 Artillery moved from Vinnytsia to Kiev
                1 Mech.Inf and 5 Tanks moved from Vinnytsia to Kiev
                1 Mech.Inf and 1 Tank moved from Minsk to Novgorod
                1 Mech.Inf and 1 Tank moved from Minsk to Kursk
                1 Infantry moved from Kiev to Minsk
                5 Tanks moved from Minsk to Brest
                1 Adv.Fighter moved from Hamburg to Nordland
                1 Infantry moved from Bavaria to Rhine

    Purchase Units - Germans
                Germans buy 4 Artillerys, 1 Bunker, 3 Destroyers, 1 Elite, 20 Infantrys, 3 Stukas and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 Mech.Inf and 1 Tank
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Novgorod, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Picardy
                    Germans attack with 2 Infantrys and 4 Stukas
                    British defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 4 Stukas in Picardy, round 2 :  3/6 hits
                        French roll dice for 1 Infantry in Picardy, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Picardy
                    Germans win, taking Picardy from French with 2 Infantrys and 4 Stukas remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Oslo
                    Germans attack with 1 Artillery and 1 Infantry
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 1 Infantry in Oslo, round 2 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Oslo, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Oslo
                        Germans roll dice for 1 Artillery in Oslo, round 3 :  1/1 hits
                        Neutral roll dice for 1 Infantry in Oslo, round 3 :  1/1 hits
                        1 Artillery owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo
                    Neutral win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 Artillery and 1 Infantry
                    Casualties for Neutral: 1 Infantry
                Battle in Nordland
                    Germans attack with 1 Adv.Fighter and 1 Artillery
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Adv.Fighter and 1 Artillery in Nordland, round 2 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Nordland, round 2 :  0/1 hits
                        Germans roll dice for 1 Adv.Fighter and 1 Artillery in Nordland, round 3 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Nordland, round 3 :  0/1 hits
                        Germans roll dice for 1 Adv.Fighter and 1 Artillery in Nordland, round 4 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Nordland, round 4 :  1/1 hits
                        1 Artillery owned by the Germans lost in Nordland
                        Germans roll dice for 1 Adv.Fighter in Nordland, round 5 :  1/1 hits
                        Neutral roll dice for 1 Infantry in Nordland, round 5 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Nordland
                    Germans win with 1 Adv.Fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 Artillery
                    Casualties for Neutral: 1 Infantry
                Battle in Finnmark
                    Germans attack with 1 Artillery and 1 Bomber
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 1 Bomber in Finnmark, round 2 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Finnmark, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Finnmark
                    Germans loses 0 PUs for violating Finnmarks neutrality.
                    Germans win, taking Finnmark from Neutral with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Kursk
                    Germans attack with 1 Mech.Inf and 1 Tank
                    Russians defend with 2 Infantrys
                        Germans roll dice for 1 Mech.Inf and 1 Tank in Kursk, round 2 :  0/2 hits
                        Russians roll dice for 2 Infantrys in Kursk, round 2 :  2/2 hits
                    1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Kursk
                    Russians win with 2 Infantrys remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 Mech.Inf and 1 Tank
                Battle in Oulu
                    Germans attack with 3 Infantrys
                    Russians defend with 1 ArmoredCar
                        Germans roll dice for 1 Battleship in Oulu, round 2 :  0/1 hits
                        Germans roll dice for 3 Infantrys in Oulu, round 2 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar in Oulu, round 2 :  0/1 hits
                        Germans roll dice for 3 Infantrys in Oulu, round 3 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar in Oulu, round 3 :  0/1 hits
                        Germans roll dice for 3 Infantrys in Oulu, round 4 :  0/3 hits
                        Russians roll dice for 1 ArmoredCar in Oulu, round 4 :  0/1 hits
                        Germans roll dice for 3 Infantrys in Oulu, round 5 :  1/3 hits
                        Russians roll dice for 1 ArmoredCar in Oulu, round 5 :  0/1 hits
                        1 ArmoredCar owned by the Russians lost in Oulu
                    Germans win, taking Oulu from Russians with 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 ArmoredCar
                Battle in Estonia
                    Germans attack with 1 Bomber, 1 Mech.Inf and 1 Tank
                    Russians defend with 1 Tank
                        Germans roll dice for 1 Bomber, 1 Mech.Inf and 1 Tank in Estonia, round 2 :  1/3 hits
                        Russians roll dice for 1 Tank in Estonia, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Germans and 1 Tank owned by the Russians lost in Estonia
                    Germans win, taking Estonia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 Mech.Inf
                    Casualties for Russians: 1 Tank

    Non Combat Move - Germans
                1 Bomber moved from Estonia to Helsinki
                1 AAGun moved from Vinnytsia to Kiev
                2 Mech.Infs moved from Netherlands to Hamburg
                1 Artillery moved from Netherlands to Hamburg
                4 Stukas moved from Picardy to Normandy
                1 Tank moved from Paris to Lorraine
                1 Adv.Fighter moved from Nordland to Middle Norrland
                1 Bomber moved from Finnmark to Middle Norrland

    Place Units - Germans
                3 Destroyers placed in 23 Sea Zone
                1 Bunker and 6 Infantrys placed in Hamburg
                4 Infantrys placed in Rhine
                2 Artillerys and 2 Infantrys placed in Vinnytsia
                1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
                1 Artillery and 4 Infantrys placed in Bohemia
                2 Tanks placed in Syria
                2 Infantrys and 1 Tank placed in Normandy
                3 Stukas placed in Paris

    Turn Complete - Germans
                Germans collect 128 PUs; end with 128 PUs

    triplea_41765_Ger6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Russians
                2 Infantrys moved from Rostov to Donetsk
                1 ArmoredCar moved from Stalingrad to Donetsk
                2 Infantrys moved from Smolensk to Minsk
                3 Infantrys moved from S.Karelia to Novgorod
                1 Adv.Fighter and 1 Fighter moved from Yaroslavl to Novgorod
                1 Adv.Fighter moved from Yaroslavl to Minsk
                1 ArmoredCar moved from Yaroslavl to Minsk
                1 Infantry moved from Leningrad to Latvia
                1 Artillery moved from Leningrad to Latvia
                1 Infantry moved from Leningrad to Estonia
                1 Artillery moved from Leningrad to Estonia
                1 Adv.Fighter moved from Leningrad to Latvia
                1 Adv.Fighter and 1 Fighter moved from Leningrad to Estonia
                1 ArmoredCar moved from Olyokminsk to Kolyma
                1 HeavyTank moved from Bulun to Kolyma
                1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Ayan to Kolyma
                1 Mech.Inf moved from Sibirsky to Kolyma
                2 Artillerys and 8 Infantrys moved from Ayan to Chita
                1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Chita

    Purchase Units - Russians
                Russians buy 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kolyma
                    Russians attack with 2 ArmoredCars, 1 HeavyTank, 2 Mech.Infs and 1 Tank
                    Yamamoto defend with 2 Artillerys, 1 Elite and 1 Infantry
                        Russians roll dice for 2 ArmoredCars, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kolyma, round 2 :  1/6 hits
                        Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Kolyma, round 2 :  3/4 hits
                        2 ArmoredCars owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
                        Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kolyma, round 3 :  2/3 hits
                        Yamamoto roll dice for 2 Artillerys and 1 Elite in Kolyma, round 3 :  0/3 hits
                        1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Kolyma
                        Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kolyma, round 4 :  1/3 hits
                        Yamamoto roll dice for 1 Artillery in Kolyma, round 4 :  1/1 hits
                    1 Mech.Inf owned by the Russians and 1 Artillery owned by the Yamamoto lost in Kolyma
                    Russians win, taking Kolyma from Yamamoto with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -7
                    Casualties for Yamamoto: 2 Artillerys, 1 Elite and 1 Infantry
                    Casualties for Russians: 2 ArmoredCars and 2 Mech.Infs
                Battle in Estonia
                    Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                    Germans defend with 1 Tank
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Estonia, round 2 :  3/4 hits
                        Germans roll dice for 1 Tank in Estonia, round 2 :  0/1 hits
                        1 Tank owned by the Germans lost in Estonia
                    Russians win, taking Estonia from Germans with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 Tank
                Battle in Donetsk
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Romanians defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 :  0/3 hits
                        Romanians roll dice for 1 Infantry in Donetsk, round 2 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 :  1/3 hits
                        Romanians roll dice for 1 Infantry in Donetsk, round 3 :  0/1 hits
                        1 Infantry owned by the Romanians lost in Donetsk
                    Russians win, taking Donetsk from Romanians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Romanians: 1 Infantry
                Battle in Minsk
                    Russians attack with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Minsk, round 2 :  0/4 hits
                        Germans roll dice for 1 Infantry in Minsk, round 2 :  0/1 hits
                        Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Minsk, round 3 :  2/4 hits
                        Germans roll dice for 1 Infantry in Minsk, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Latvia
                    Russians attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Latvia, round 2 :  1/3 hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Chita
                    Russians attack with 3 Artillerys and 10 Infantrys
                    Hisaichi defend with 5 ArmoredCars, 3 Artillerys and 2 Mech.Infs
                        Russians roll dice for 3 Artillerys and 10 Infantrys in Chita, round 2 :  3/13 hits
                        Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 2 :  2/10 hits
                        3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Chita
                        Russians roll dice for 3 Artillerys and 8 Infantrys in Chita, round 3 :  0/11 hits
                        Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 3 :  4/7 hits
                        4 Infantrys owned by the Russians lost in Chita
                        Russians roll dice for 3 Artillerys and 4 Infantrys in Chita, round 4 :  1/7 hits
                        Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 4 :  2/7 hits
                        1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Chita
                        Russians roll dice for 3 Artillerys and 2 Infantrys in Chita, round 5 :  1/5 hits
                        Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Mech.Infs in Chita, round 5 :  2/6 hits
                        1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Chita
                        Russians roll dice for 3 Artillerys in Chita, round 6 :  1/3 hits
                        Hisaichi roll dice for 3 Artillerys and 2 Mech.Infs in Chita, round 6 :  2/5 hits
                        2 Artillerys owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita
                    1 Artillery retreated to N.Buryat Mongolia
                    Hisaichi win with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is -4
                    Casualties for Hisaichi: 5 ArmoredCars and 1 Artillery
                    Casualties for Russians: 2 Artillerys and 10 Infantrys
                Battle in Novgorod
                    Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                    Germans defend with 1 Mech.Inf and 1 Tank
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 2 :  0/5 hits
                        Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 2 :  0/2 hits
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 3 :  0/5 hits
                        Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 3 :  0/2 hits
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 4 :  1/5 hits
                        Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 4 :  0/2 hits
                    1 Mech.Inf owned by the Germans lost in Novgorod
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 5 :  2/5 hits
                        Germans roll dice for 1 Tank in Novgorod, round 5 :  0/1 hits
                        1 Tank owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 Mech.Inf and 1 Tank

    Non Combat Move - Russians
                1 Adv.Fighter and 1 Fighter moved from Novgorod to Leningrad
                1 Adv.Fighter and 1 Fighter moved from Estonia to Leningrad
                1 Adv.Fighter moved from Latvia to Leningrad
                1 Adv.Fighter moved from Minsk to Leningrad
                3 ArmoredCars, 6 Artillerys, 1 Elite, 10 Infantrys and 1 Tank moved from Yaroslavl to Kursk
                3 Infantrys moved from Tula to Kursk
                3 Artillerys and 19 Infantrys moved from Rostov to Kursk
                1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
                3 Infantrys moved from Georgia to Rostov
                2 Infantrys moved from Astrakhan to Georgia
                2 Infantrys moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Astrakhan
                2 Infantrys moved from Tashkent to Uzbekistan
                5 Infantrys moved from Vologda to S.Karelia
                2 Infantrys moved from Arkhangelsk to S.Karelia
                1 ArmoredCar and 1 HeavyTank moved from Arkhangelsk to Leningrad
                5 Infantrys moved from Kirov to Vologda
                5 Infantrys moved from Perm to Kirov
                3 Infantrys moved from Sverdlovsk to Perm
                1 Elite moved from Olyokminsk to Irkutsk
                3 Infantrys moved from Evenkia to Olyokminsk
                2 Infantrys moved from Sibirsky to Evenkia
                1 Artillery moved from Sibirsky to Evenkia
                1 ArmoredCar moved from Sibirsky to Olyokminsk
                1 Tank moved from Sibirsky to Olyokminsk
                3 Infantrys moved from Moscow to Tula
                1 Artillery moved from Moscow to Tula
                3 Infantrys moved from Moscow to Yaroslavl
                1 Artillery moved from Moscow to Yaroslavl
                1 Mech.Inf moved from Moscow to Kursk
                1 ArmoredCar moved from Moscow to Kursk

    Place Units - Russians
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Sibirsky
                2 ArmoredCars, 1 HeavyTank and 1 Infantry placed in Arkhangelsk
                1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
                1 Artillery and 4 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                4 Infantrys placed in Leningrad

    Turn Complete - Russians
                Russians collect 92 PUs; end with 92 PUs

    triplea_41765_Rus6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Italians
                4 Infantrys moved from N.Tunisia to S.Algeria
                1 S.Submarine moved from 43 Sea Zone to 44 Sea Zone
                1 Infantry moved from Lombardy to 44 Sea Zone
                1 Infantry and 1 S.Submarine moved from 44 Sea Zone to 42 Sea Zone
                1 Infantry moved from 42 Sea Zone to N.Algeria
                1 Cruiser and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
                2 Artillerys and 3 Infantrys moved from Catalonia to Valencia
                2 Infantrys moved from Provence to 43 Sea Zone
                1 Infantry moved from Languedoc to 43 Sea Zone
                1 Cruiser and 1 Infantry moved from 43 Sea Zone to 42 Sea Zone
                1 Infantry moved from 42 Sea Zone to Valencia
                2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
                2 Infantrys moved from 42 Sea Zone to N.Algeria
                1 Submarine moved from 43 Sea Zone to 42 Sea Zone
                2 Infantrys moved from Lombardy to Provence
                1 Artillery and 1 Elite moved from Croatia to 50 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 50 Sea Zone to 48 Sea Zone
                1 Artillery and 1 Elite moved from 48 Sea Zone to Tobruk
                1 Artillery, 1 Elite and 1 Infantry moved from Hun to Kufra
                2 Tanks moved from Nubia to New Valley
                1 Artillery and 4 Infantrys moved from Lower Egypt to New Valley
                6 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys moved from Crete to 51 Sea Zone
                1 Cruiser and 1 Infantry moved from 51 Sea Zone to 55 Sea Zone
                1 Infantry moved from 55 Sea Zone to Cyprus
                      Italians take Cyprus from British
                1 Cruiser and 1 Infantry moved from 51 Sea Zone to 47 Sea Zone
                1 Infantry moved from 47 Sea Zone to N.Tunisia
                1 Artillery and 3 Infantrys moved from Tunis to N.Tunisia
                1 Artillery moved from Croatia to Venetia
                2 Infantrys moved from Languedoc to Catalonia

    Purchase Units - Italians
                Italians buy 2 Artillerys, 1 Cruiser, 1 Elite, 1 Factory, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Valencia
                    Italians attack with 2 Artillerys and 4 Infantrys
                    Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
                        Italians roll dice for 1 Cruiser in Valencia, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 Artillerys and 4 Infantrys in Valencia, round 2 : 2/6 hits, 1.67 expected hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 2/3 hits, 1.17 expected hits
                        1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Valencia
                        Italians roll dice for 2 Artillerys and 2 Infantrys in Valencia, round 3 : 3/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 Artillery and 1 Bunker in Valencia, round 3 : 1/2 hits, 0.83 expected hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Valencia
                    Italians loses 0 PUs for violating Valencias neutrality.
                    Italians win, taking Valencia from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
                    Casualties for Italians: 3 Infantrys

    Non Combat Move - Italians
                1 AAGun moved from Languedoc to Catalonia
                1 AAGun moved from Lower Egypt to New Valley

    Place Units - Italians
                6 Infantrys placed in Cairo
                2 Artillerys and 1 Elite placed in Hun
                1 Factory placed in Kufra
                1 Cruiser and 1 Submarine placed in 43 Sea Zone
                2 Infantrys placed in Provence
                4 Infantrys placed in Tunis
                1 Infantry placed in Lombardy

    Turn Complete - Italians
                Italians collect 72 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Neutral : 1.00
        Italians : 1.50

    triplea_41765_Ita6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - French
                1 Infantry moved from Kordofan to Nubia
                      British take Nubia from Italians
                3 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
                2 Fighters moved from Italian East Africa to French Equatorial Africa
                2 Infantrys moved from Baffin to 2 Sea Zone
                2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
                1 Infantry moved from 9 Sea Zone to Iceland
                1 Infantry moved from 9 Sea Zone to Iceland

    Purchase Units - French
                French buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - French

    Non Combat Move - French

    Place Units - French
                3 Infantrys and 1 Tank placed in E.Morocco
                2 Elites and 1 Infantry placed in French Equatorial Africa

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs

    triplea_41765_Fre6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Yamamoto
                1 Submarine moved from 73 Sea Zone to 74 Sea Zone
                1 Destroyer moved from 73 Sea Zone to 79 Sea Zone
                1 Submarine moved from 74 Sea Zone to 80 Sea Zone
                1 Infantry moved from Kwajalein to Jaluit
                      Yamamoto take Jaluit from Americans
                1 Artillery moved from Kwajalein to Jaluit
                1 Tank moved from Jilolo to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Celebes to 107 Sea Zone
                2 Infantrys moved from Davao to 107 Sea Zone
                1 Artillery, 2 Destroyers, 3 Infantrys, 1 S.Submarine, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
                1 Artillery, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
                1 S.Bomber moved from Tokyo to Sumatra
                1 L.Fighter moved from Tokyo to Sumatra
                1 Destroyer moved from 79 Sea Zone to 82 Sea Zone
                1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
                1 Adv.Fighter moved from Kirin to Ayan
                2 Infantrys moved from N.Sakhalin to 75 Sea Zone
                1 Battleship, 4 Destroyers, 2 Infantrys and 1 Transport moved from 75 Sea Zone to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Kiska
                2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 5 Fighters and 2 Transports moved from 73 Sea Zone to 72 Sea Zone
                2 Transports moved from 75 Sea Zone to 85 Sea Zone
                2 Infantrys moved from Tokyo to 85 Sea Zone
                1 Infantry moved from Iwo Jima to 85 Sea Zone
                1 Infantry moved from Tohoku to 85 Sea Zone
                4 Infantrys and 2 Transports moved from 85 Sea Zone to 93 Sea Zone
                4 Infantrys moved from 93 Sea Zone to Mindanao

    Purchase Units - Yamamoto
                Yamamoto buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 3 Fighters, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Ayan
                    Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                    Russians defend with 1 Bunker
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 :  0/3 hits
                        Russians roll dice for 1 Bunker in Ayan, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Ayan
                        Yamamoto roll dice for 1 Adv.Fighter and 1 Artillery in Ayan, round 3 :  1/2 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker in Ayan, round 3 :  1/1 hits
                        1 Artillery owned by the Yamamoto lost in Ayan
                        Yamamoto roll dice for 1 Adv.Fighter in Ayan, round 4 :  1/1 hits
                        Russians roll dice for 1 Bunker in Ayan, round 4 :  1/1 hits
                    1 Adv.Fighter owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
                    Russians win with no units remaining. Battle score for attacker is -10
                    Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Bunker
                Battle in Sumatra
                    Yamamoto attack with 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
                    British defend with 2 Artillerys; Anzac defend with 1 Artillery and 3 Infantrys
                        Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 2 :  3/7 hits
                        Dutch roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 :  2/6 hits
                        3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 3 :  2/5 hits
                        Dutch roll dice for 3 Artillerys in Sumatra, round 3 :  1/3 hits
                        1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in Sumatra
                        Yamamoto roll dice for 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 4 :  2/4 hits
                        Dutch roll dice for 1 Artillery in Sumatra, round 4 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 12
                    Casualties for British: 2 Artillerys
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Anzac: 1 Artillery and 3 Infantrys

    Non Combat Move - Yamamoto
                1 L.Fighter moved from Sumatra to Java
                1 S.Bomber moved from Sumatra to Mindanao

    Place Units - Yamamoto
                1 Battleship placed in 72 Sea Zone
                1 Cruiser, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
                1 Elite placed in Davao
                1 Tank placed in Amchitka
                3 Fighters placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 81 PUs; end with 81 PUs

    triplea_41765_Yam6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Chinese
                1 Elite and 1 Marine moved from Lanchow to Szechwan
                1 Elite and 1 Tank moved from Shensi to Hupeh
                2 Tanks moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Hupeh
                1 Adv.Fighter moved from Shensi to Szechwan

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Tank
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Tank in Hupeh, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Tank in Hupeh, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Elite and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Szechwan
                    Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Marine
                    Thai defend with 1 ArmoredCar
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Marine in Szechwan, round 2 :  1/3 hits
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Thai lost in Szechwan
                    Chinese win, taking Szechwan from Thai with 1 Adv.Fighter, 1 Elite and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Thai: 1 ArmoredCar
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter and 2 Tanks
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shansi, round 2 :  3/3 hits
                        Hisaichi roll dice for 1 Tank in Shansi, round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Chinese: 1 Tank

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Shensi
                1 Adv.Fighter moved from Hupeh to Shensi
                1 Adv.Fighter moved from Szechwan to Shensi
                4 Infantrys moved from Ningsia to Suiyuan
                4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                1 Elite moved from Hsining to E.Qinghai
                2 Tanks moved from Hsining to Ningsia
                1 Tank moved from Hsining to Lanchow
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs

    triplea_41765_Chi6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Hisaichi
                1 unit repaired.
                2 Fighters moved from S.Thailand to Szechwan
                2 ArmoredCars moved from Yunnan to Szechwan
                1 Infantry moved from Kweichow to Hupeh
                2 ArmoredCars moved from Shantung to Hupeh
                1 ArmoredCar moved from Shantung to Hupeh
                1 Artillery and 1 Marine moved from Chahar to Suiyuan
                2 ArmoredCars moved from Peking to Shansi
                1 ArmoredCar moved from Peking to Shansi
                1 Elite moved from Chahar to Suiyuan
                4 Infantrys moved from N.French Indochina to Yunnan
                1 Artillery, 1 Elite and 2 Infantrys moved from Kwangtung to Hunan
                1 Battleship moved from 67 Sea Zone to 107 Sea Zone
                2 Infantrys moved from Hong Kong to 92 Sea Zone
                3 Transports moved from 110 Sea Zone to 92 Sea Zone
                3 Infantrys moved from Hong Kong to Kwangtung
                2 Infantrys and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Kolyma
                2 Mech.Infs moved from Chita to Kolyma
                      Hisaichi take Ayan from Russians
                      Hisaichi take Okhotsk from Russians
                4 Infantrys moved from Khabarovsk to Ayan
                6 Infantrys moved from Kirin to Heilungchiang
                4 ArmoredCars moved from Changchun to Heilungchiang
                1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Shantung
                3 Infantrys moved from Changchun to Kirin
                1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
                1 Submarine moved from 73 Sea Zone to 72 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 14 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Shansi
                    Hisaichi attack with 3 ArmoredCars
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 :  0/3 hits
                        Chinese roll dice for 1 Tank in Shansi, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 :  0/2 hits
                        Chinese roll dice for 1 Tank in Shansi, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 :  1/1 hits
                        Chinese roll dice for 1 Tank in Shansi, round 4 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Chinese: 1 Tank
                Battle in Szechwan
                    Hisaichi attack with 2 ArmoredCars and 2 Fighters
                    Chinese defend with 1 Elite and 1 Marine
                        Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi lost in Szechwan
                        Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 3 :  1/3 hits
                        Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 3 :  0/2 hits
                        1 Elite owned by the Chinese lost in Szechwan
                        Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 4 :  1/3 hits
                        Chinese roll dice for 1 Marine in Szechwan, round 4 :  0/1 hits
                        1 Marine owned by the Chinese lost in Szechwan
                    Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Elite and 1 Marine
                Battle in Hupeh
                    Hisaichi attack with 3 ArmoredCars and 1 Infantry
                    Chinese defend with 1 Elite and 1 Tank
                        Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 :  1/4 hits
                        Chinese roll dice for 1 Elite and 1 Tank in Hupeh, round 2 :  1/2 hits
                        1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 3 :  2/3 hits
                        Chinese roll dice for 1 Tank in Hupeh, round 3 :  0/1 hits
                        1 Tank owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Elite and 1 Tank
                Battle in Kolyma
                    Hisaichi attack with 2 Infantrys and 2 Mech.Infs
                    Russians defend with 1 HeavyTank and 1 Tank
                        Hisaichi roll dice for 2 Infantrys and 2 Mech.Infs in Kolyma, round 2 :  1/4 hits
                        Russians roll dice for 1 HeavyTank and 1 Tank in Kolyma, round 2 :  2/2 hits
                        1 Tank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kolyma
                        Hisaichi roll dice for 2 Mech.Infs in Kolyma, round 3 :  1/2 hits
                        Russians roll dice for 1 HeavyTank in Kolyma, round 3 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Kolyma
                    Hisaichi win, taking Kolyma from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
                    Casualties for Russians: 1 HeavyTank and 1 Tank
                Battle in Suiyuan
                    Hisaichi attack with 1 Artillery, 1 Elite and 1 Marine
                    Chinese defend with 4 Infantrys
                        Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Marine in Suiyuan, round 2 :  2/3 hits
                        Chinese roll dice for 4 Infantrys in Suiyuan, round 2 :  1/4 hits
                        1 Elite owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 :  1/2 hits
                        Chinese roll dice for 2 Infantrys in Suiyuan, round 3 :  0/2 hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 4 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 4 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Elite
                    Casualties for Chinese: 4 Infantrys

    Non Combat Move - Hisaichi
                2 Fighters moved from Szechwan to Yunnan

    Place Units - Hisaichi
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from Kwangtung: 1 AAGun and 3 Infantrys
                EDIT: Adding units owned by Hisaichi to N.French Indochina: 1 AAGun and 3 Infantrys
                EDIT: Turning off Edit Mode
                1 Infantry placed in Hong Kong
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                8 ArmoredCars placed in Changchun
                2 Artillerys, 2 Elites and 1 Mech.Inf placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 77 PUs; end with 77 PUs

    triplea_41765_His6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - British
                1 Infantry moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Belgium
                      British take Belgium from Germans
                1 Infantry moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Brittany
                      French take Brittany from Germans
                1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
                1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands
                2 Fighters moved from 20 Sea Zone to Netherlands
                1 Artillery moved from Wales to 20 Sea Zone
                3 Infantrys moved from Wales to 20 Sea Zone
                1 Artillery moved from 20 Sea Zone to Picardy
                3 Infantrys moved from 20 Sea Zone to Picardy
                1 Fighter moved from Wales to Picardy
                1 Fighter moved from Wales to Picardy
                1 Submarine moved from 22 Sea Zone to 20 Sea Zone
                5 Infantrys moved from London to Dover
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                3 Infantrys moved from Calcutta to Assam
                2 ArmoredCars and 3 Infantrys moved from Bihar to Assam
                1 Tank moved from Hyderabad to Assam
                2 ArmoredCars moved from Delhi to Assam
                1 Infantry moved from Canadian Prairies to British Columbia

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs;

    Combat - British
                Battle in Assam
                    British attack with 4 ArmoredCars, 6 Infantrys and 1 Tank
                    Thai defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                        British roll dice for 4 ArmoredCars, 6 Infantrys and 1 Tank in Assam, round 2 :  1/11 hits
                        Thai roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Assam, round 2 :  2/3 hits
                        1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
                        British roll dice for 4 ArmoredCars, 4 Infantrys and 1 Tank in Assam, round 3 :  2/9 hits
                        Thai roll dice for 1 Artillery and 1 Infantry in Assam, round 3 :  1/2 hits
                        1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam
                    British win, taking Assam from Thai with 4 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for British: 3 Infantrys
                    Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Battle in Netherlands
                    British attack with 1 Artillery, 2 Fighters and 1 Infantry
                    Germans defend with 1 Infantry
                        British roll dice for 1 Cruiser in Netherlands, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 2 :  0/4 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 3 :  1/4 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 3 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British win, taking Netherlands from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Picardy
                    British attack with 1 Artillery, 2 Fighters and 3 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Battleship in Picardy, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Picardy, round 2 :  2/6 hits
                        Germans roll dice for 2 Infantrys in Picardy, round 2 :  1/2 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
                    British win, taking Picardy from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 Infantry

    Non Combat Move - British
                2 Fighters moved from Picardy to Wales
                2 Fighters moved from Netherlands to 20 Sea Zone
                3 Infantrys moved from Delhi to Bihar
                14 Infantrys moved from Hyderabad to Bihar
                3 Infantrys moved from Rajputana to Hyderabad
                2 Infantrys moved from Bombay to Rajputana
                5 Infantrys moved from Madras to Hyderabad
                1 Infantry moved from Northern Ireland to Scotland

    Place Units - British
                1 Submarine placed in 20 Sea Zone
                2 Adv.Fighters placed in Cape Town
                1 ArmoredCar and 2 Artillerys placed in Wales
                1 ArmoredCar and 2 Artillerys placed in Italian East Africa
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                British undo move 4.
                1 Artillery and 4 Infantrys placed in Delhi
                1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
                4 Infantrys placed in Manchester

    Turn Complete - British
                British collect 86 PUs; end with 86 PUs

    triplea_41765_Bri6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Anzac
                Anzac buy 2 ArmoredCars, 1 Cruiser, 1 Tank and 2 Transports; Remaining resources: 0 PUs;

    Non Combat Move - Anzac
                1 Infantry moved from Northern Territory to Western Australia
                2 Infantrys moved from Townsville to Northern Territory

    Place Units - Anzac
                2 ArmoredCars and 1 Tank placed in Townsville
                1 Cruiser and 2 Transports placed in 67 Sea Zone
                Anzac undo move 2.
                1 Cruiser and 2 Transports placed in 67 Sea Zone

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Dutch
                Dutch buy 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Place Units - Dutch
                3 Infantrys and 1 Tank placed in Banjarmasin
                2 Infantrys and 1 Marine placed in Suriname

    Turn Complete - Dutch
                Dutch collect 17 PUs; end with 17 PUs

    triplea_41765_Dut6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                3 Infantrys moved from Tampere to Oulu
                2 Infantrys moved from Kotka to Oulu
                1 Elite moved from Helsinki to Tampere
                2 ArmoredCars moved from Helsinki to Oulu
                1 ArmoredCar moved from Kotka to Oulu

    Purchase Units - Finns
                Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars and 1 Infantry placed in Helsinki

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    triplea_41765_Fin6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Romanians
                1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
                1 Infantry moved from Crimea to Donetsk
                1 Mech.Inf moved from Bucharest to Donetsk
                2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Bulgaria to Greece
                1 Tank moved from Bucharest to Vinnytsia
                1 Mech.Inf moved from Bucharest to Greece

    Purchase Units - Romanians
                Romanians buy 4 Infantrys; Remaining resources: 9 PUs;

    Combat - Romanians
                Battle in Greece
                    Romanians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks
                    Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                        Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Greece, round 2 :  5/11 hits
                        Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 :  2/7 hits
                        5 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
                        Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks in Greece, round 3 :  2/9 hits
                        Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 :  2/2 hits
                        1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Romanians and 1 Tank owned by the Neutral lost in Greece
                    Romanians loses 0 PUs for violating Greeces neutrality.
                    Romanians win, taking Greece from Neutral with 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 11
                    Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
                    Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                Battle in Donetsk
                    Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
                    Russians defend with 1 ArmoredCar and 2 Infantrys
                        Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 :  1/4 hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Russians lost in Donetsk
                        Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 3 :  0/4 hits
                        Russians roll dice for 2 Infantrys in Donetsk, round 3 :  0/2 hits
                        Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 4 :  2/4 hits
                        Russians roll dice for 2 Infantrys in Donetsk, round 4 :  1/2 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians win, taking Donetsk from Russians with 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Romanians: 1 Infantry
                    Casualties for Russians: 1 ArmoredCar and 2 Infantrys

    Non Combat Move - Romanians

    Place Units - Romanians
                4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 21 PUs; end with 30 PUs

    triplea_41765_Rom6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Thai
                4 ArmoredCars, 1 Artillery and 6 Infantrys moved from Burma to Assam
                2 ArmoredCars moved from Bangkok to Burma
                1 Elite and 1 Infantry moved from S.Thailand to Burma

    Purchase Units - Thai
                Thai buy 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Assam
                    Thai attack with 4 ArmoredCars, 1 Artillery and 6 Infantrys
                    British defend with 4 ArmoredCars, 3 Infantrys and 1 Tank
                        Thai roll dice for 4 ArmoredCars, 1 Artillery and 6 Infantrys in Assam, round 2 :  2/11 hits
                        British roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 2 :  2/8 hits
                        2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in Assam
                        Thai roll dice for 4 ArmoredCars, 1 Artillery and 4 Infantrys in Assam, round 3 :  1/9 hits
                        British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 3 :  1/6 hits
                        1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Assam
                        Thai roll dice for 4 ArmoredCars, 1 Artillery and 3 Infantrys in Assam, round 4 :  2/8 hits
                        British roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Assam, round 4 :  3/5 hits
                        1 ArmoredCar owned by the British, 3 ArmoredCars owned by the Thai and 1 Infantry owned by the British lost in Assam
                        Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Assam, round 5 :  2/5 hits
                        British roll dice for 2 Infantrys and 1 Tank in Assam, round 5 :  2/3 hits
                        1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
                        Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 6 :  0/3 hits
                        British roll dice for 1 Tank in Assam, round 6 :  0/1 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 7 :  1/3 hits
                        British roll dice for 1 Tank in Assam, round 7 :  0/1 hits
                        1 Tank owned by the British lost in Assam
                    Thai win, taking Assam from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 4 ArmoredCars, 3 Infantrys and 1 Tank
                    Casualties for Thai: 4 ArmoredCars and 4 Infantrys

    Non Combat Move - Thai
                1 AAGun moved from S.Thailand to Burma

    Place Units - Thai
                1 Elite and 5 Infantrys placed in Bangkok
                1 Elite and 5 Infantrys placed in Malaya

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs

    triplea_41765_Tha6.tsvg

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