Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
2 Artillerys moved from Wales to 18 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
French take Picardy from Germans
2 Infantrys moved from Manchester to 18 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
2 Artillerys and 5 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from Wales to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
8 Infantrys moved from London to Wales
7 Infantrys moved from Manchester to Wales
1 Tank moved from Manchester to Wales
1 Infantry moved from Dublin to Northern Ireland
3 Adv.Fighters moved from Sumatra to 67 Sea Zone
2 Adv.Fighters moved from Mysore to 110 Sea Zone
3 Infantrys moved from Bihar to Assam
3 Infantrys moved from Hyderabad to Calcutta
10 Infantrys moved from Madras to Hyderabad
6 Artillerys, 6 Infantrys and 2 Tanks moved from Italian East Africa to Nubia
1 Infantry moved from Kenya to Italian East Africa
2 Adv.Fighters moved from Cape Town to Italian East Africa
2 ArmoredCars and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Tank moved from Bombay to Hyderabad
3 Infantrys moved from Bombay to Rajputana
2 Infantrys moved from Mysore to HyderabadPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 23 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - British
Battle in 110 Sea Zone
British attack with 2 Adv.Fighters
Hisaichi defend with 4 Transports
British roll dice for 2 Adv.Fighters in 110 Sea Zone, round 2 : 1/2 hits
Hisaichi roll dice for 4 Transports in 110 Sea Zone, round 2 : 1/4 hits
1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 0/1 hits
Hisaichi roll dice for 3 Transports in 110 Sea Zone, round 3 : 1/3 hits
1 Adv.Fighter owned by the British lost in 110 Sea Zone
Hisaichi win with 3 Transports remaining. Battle score for attacker is -14
Casualties for British: 2 Adv.Fighters
Casualties for Hisaichi: 1 Transport
Battle in Belgium
British attack with 2 Artillerys, 4 Fighters and 5 Infantrys
Germans defend with 6 Tanks
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits
1 Tank owned by the Germans lost in Belgium
British roll dice for 2 Artillerys, 4 Fighters and 5 Infantrys in Belgium, round 2 : 2/11 hits
Germans roll dice for 5 Tanks in Belgium, round 2 : 3/5 hits
3 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Belgium
British roll dice for 2 Artillerys, 4 Fighters and 2 Infantrys in Belgium, round 3 : 2/8 hits
Germans roll dice for 3 Tanks in Belgium, round 3 : 3/3 hits
1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Belgium
British roll dice for 1 Artillery and 4 Fighters in Belgium, round 4 : 2/5 hits
Germans roll dice for 1 Tank in Belgium, round 4 : 1/1 hits
1 Artillery owned by the British and 1 Tank owned by the Germans lost in Belgium
British win with 4 Fighters remaining. Battle score for attacker is 12
Casualties for Germans: 6 Tanks
Casualties for British: 2 Artillerys and 5 Infantrys
Battle in Nubia
British attack with 6 Artillerys, 6 Infantrys and 2 Tanks
Italians defend with 2 Artillerys, 7 Infantrys and 3 Tanks
British roll dice for 6 Artillerys, 6 Infantrys and 2 Tanks in Nubia, round 2 : 5/14 hits
Italians roll dice for 2 Artillerys, 7 Infantrys and 3 Tanks in Nubia, round 2 : 7/12 hits
5 Infantrys owned by the Italians, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Nubia
British roll dice for 5 Artillerys and 2 Tanks in Nubia, round 3 : 3/7 hits
Italians roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Nubia, round 3 : 5/7 hits
1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 5 Artillerys owned by the British lost in Nubia
British roll dice for 2 Tanks in Nubia, round 4 : 2/2 hits
Italians roll dice for 1 Artillery and 3 Tanks in Nubia, round 4 : 2/4 hits
1 Tank owned by the Italians, 2 Tanks owned by the British and 1 Artillery owned by the Italians lost in Nubia
Italians win with 2 Tanks remaining. Battle score for attacker is -19
Casualties for British: 6 Artillerys, 6 Infantrys and 2 Tanks
Casualties for Italians: 2 Artillerys, 7 Infantrys and 1 Tank
Battle in 67 Sea Zone
British attack with 3 Adv.Fighters
Hisaichi defend with 1 Battleship
British roll dice for 3 Adv.Fighters in 67 Sea Zone, round 2 : 0/3 hits
Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 2 : 1/1 hits
1 Adv.Fighter owned by the British lost in 67 Sea Zone
British roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 3 : 1/1 hits
1 Adv.Fighter owned by the British lost in 67 Sea Zone
British roll dice for 1 Adv.Fighter in 67 Sea Zone, round 4 : 0/1 hits
Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 4 : 1/1 hits
1 Adv.Fighter owned by the British lost in 67 Sea Zone
Hisaichi win with 1 Battleship remaining. Battle score for attacker is -30
Casualties for British: 3 Adv.FightersNon Combat Move - British
2 Fighters moved from Belgium to 20 Sea Zone
2 Fighters moved from Belgium to WalesPlace Units - British
2 Adv.Fighters placed in Cape Town
2 Artillerys placed in Wales
2 ArmoredCars and 3 Infantrys placed in Delhi
3 Infantrys placed in Italian East Africa
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Transport placed in 20 Sea Zone
4 Infantrys placed in Manchester
1 Infantry placed in Wales
5 Infantrys placed in LondonTurn Complete - British
British collect 80 PUs; end with 80 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Anzac
Anzac buy 1 Battleship, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs;Place Units - Anzac
1 Battleship and 2 Submarines placed in 67 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Dutch
Dutch buy 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;Place Units - Dutch
3 Mech.Infs placed in Suriname
2 Infantrys placed in BanjarmasinTurn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 ArmoredCar moved from Helsinki to Kotka
1 ArmoredCar moved from Helsinki to Kotka
2 Infantrys moved from Tampere to Kotka
2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 2 ArmoredCars and 2 Infantrys
Russians defend with 2 Mech.Infs
Finns roll dice for 2 ArmoredCars and 2 Infantrys in Kotka, round 2 : 0/4 hits
Russians roll dice for 2 Mech.Infs in Kotka, round 2 : 0/2 hits
Finns roll dice for 2 ArmoredCars and 2 Infantrys in Kotka, round 3 : 2/4 hits
Russians roll dice for 2 Mech.Infs in Kotka, round 3 : 1/2 hits
1 ArmoredCar owned by the Finns and 2 Mech.Infs owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 2 Mech.InfsNon Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 1 Elite placed in HelsinkiTurn Complete - Finns
Finns collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Infantry moved from Donetsk to Crimea
Romanians take Crimea from Russians
2 ArmoredCars moved from Odessa to Kursk
1 Fighter moved from Vinnytsia to KurskPurchase Units - Romanians
Romanians buy 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;Combat - Romanians
Battle in Kursk
Romanians attack with 2 ArmoredCars and 1 Fighter
Russians defend with 3 Infantrys
Romanians roll dice for 2 ArmoredCars and 1 Fighter in Kursk, round 2 : 0/3 hits
Russians roll dice for 3 Infantrys in Kursk, round 2 : 2/3 hits
2 ArmoredCars owned by the Romanians lost in Kursk
Romanians roll dice for 1 Fighter in Kursk, round 3 : 1/1 hits
Russians roll dice for 3 Infantrys in Kursk, round 3 : 1/3 hits
1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Kursk
Russians win with 2 Infantrys remaining. Battle score for attacker is -14
Casualties for Romanians: 2 ArmoredCars and 1 Fighter
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
3 Artillerys, 1 Elite and 2 Infantrys moved from E.Romania to Bulgaria
2 ArmoredCars and 2 Tanks moved from Bucharest to Bulgaria
1 Elite and 1 Infantry moved from Odessa to VinnytsiaPlace Units - Romanians
2 Mech.Infs and 1 Tank placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 ArmoredCar moved from Burma to Szechwan
Thai take Szechwan from Chinese
3 ArmoredCars moved from Burma to Assam
1 Artillery and 1 Infantry moved from Burma to Assam
1 Infantry moved from N.Thailand to Burma
1 Artillery and 4 Infantrys moved from S.Thailand to Burma
4 ArmoredCars moved from Bangkok to Burma
1 Elite and 1 Infantry moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 2 ArmoredCars and 1 Factory; Remaining resources: 0 PUs;Combat - Thai
Battle in Assam
Thai attack with 3 ArmoredCars, 1 Artillery and 1 Infantry
British defend with 3 Infantrys
Thai roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Assam, round 2 : 2/5 hits
British roll dice for 3 Infantrys in Assam, round 2 : 1/3 hits
1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
Thai roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Assam, round 3 : 1/4 hits
British roll dice for 1 Infantry in Assam, round 3 : 1/1 hits
1 ArmoredCar owned by the Thai and 1 Infantry owned by the British lost in Assam
Thai win, taking Assam from British with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 3 Infantrys
Casualties for Thai: 2 ArmoredCarsNon Combat Move - Thai
1 AAGun moved from Malaya to S.ThailandPlace Units - Thai
2 ArmoredCars placed in Bangkok
1 Factory placed in MalayaTurn Complete - Thai
Thai collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
1 Destroyer moved from 33 Sea Zone to 34 Sea Zone
1 ArmoredCar and 3 Infantrys moved from Jamaica to 25 Sea Zone
1 ArmoredCar, 2 Infantrys and 3 Tanks moved from Bahia to Salvador
1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 25 Sea Zone to 100 Sea Zone
1 ArmoredCar and 3 Infantrys moved from 100 Sea Zone to Peru
1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
2 Adv.Fighters, 1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 104 Sea Zone to 114 Sea ZonePurchase Units - Americans
Americans buy 2 B.Carriers, 1 B.Transport, 1 Battleship, 2 Destroyers and 3 Infantrys; Remaining resources: 0 PUs;Combat - Americans
Battle in Peru
Americans attack with 1 ArmoredCar and 3 Infantrys
Neutral defend with 1 Artillery
Americans roll dice for 1 ArmoredCar and 3 Infantrys in Peru, round 2 : 0/4 hits
Neutral roll dice for 1 Artillery in Peru, round 2 : 0/1 hits
Americans roll dice for 1 ArmoredCar and 3 Infantrys in Peru, round 3 : 1/4 hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Salvador
Americans attack with 1 ArmoredCar, 2 Infantrys and 3 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 ArmoredCar, 2 Infantrys and 3 Tanks in Salvador, round 2 : 4/6 hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits
2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 ArmoredCar, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Neutral: 2 Infantrys and 2 TanksNon Combat Move - Americans
1 Adv.Fighter moved from Northwest USA to Alaska
3 Tanks moved from British Columbia to Alaska
2 Tanks moved from San Francisco to Northwest USAPlace Units - Americans
2 B.Carriers, 1 Battleship and 2 Destroyers placed in 83 Sea Zone
1 B.Transport placed in 26 Sea Zone
2 Infantrys placed in South Atlantic USA
1 Infantry placed in San FranciscoTurn Complete - Americans
Americans collect 94 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
Germans loses 0 PUs for violating Stockholms neutrality.
2 Artillerys, 2 Infantrys and 1 Tank moved from Syria to Iraq
2 Stukas moved from Syria to Iraq
1 Mech.Inf and 1 Tank moved from Latvia to Estonia
1 Bomber moved from Helsinki to Estonia
1 Infantry moved from East Prussia to Latvia
1 Infantry moved from East Prussia to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Oulu
1 Bomber moved from Helsinki to Oulu
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery and 1 Infantry moved from 23 Sea Zone to Oslo
1 Elite moved from Upper Norrland to Lapland
Finns take Lapland from Russians
1 Artillery moved from Upper Norrland to Finnmark
1 Artillery moved from Middle Norrland to Nordland
1 Infantry moved from Middle Norrland to Stockholm
Germans take Stockholm from Neutral
1 Bomber moved from Oulu to Finnmark
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Vyborg
Finns take Vyborg from Russians
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
2 Destroyers moved from 24 Sea Zone to 23 Sea Zone
1 Submarine moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Paris to Picardy
1 Infantry moved from Normandy to Picardy
4 Stukas moved from Paris to Picardy
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Kiev
1 Artillery moved from Vinnytsia to Kiev
1 Mech.Inf and 5 Tanks moved from Vinnytsia to Kiev
1 Mech.Inf and 1 Tank moved from Minsk to Novgorod
1 Mech.Inf and 1 Tank moved from Minsk to Kursk
1 Infantry moved from Kiev to Minsk
5 Tanks moved from Minsk to Brest
1 Adv.Fighter moved from Hamburg to Nordland
1 Infantry moved from Bavaria to RhinePurchase Units - Germans
Germans buy 4 Artillerys, 1 Bunker, 3 Destroyers, 1 Elite, 20 Infantrys, 3 Stukas and 3 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 1 Mech.Inf and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Picardy
Germans attack with 2 Infantrys and 4 Stukas
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 4 Stukas in Picardy, round 2 : 3/6 hits
French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits
1 Infantry owned by the British lost in Picardy
Germans win, taking Picardy from French with 2 Infantrys and 4 Stukas remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Oslo
Germans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Oslo, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Oslo
Germans roll dice for 1 Artillery in Oslo, round 3 : 1/1 hits
Neutral roll dice for 1 Infantry in Oslo, round 3 : 1/1 hits
1 Artillery owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Nordland
Germans attack with 1 Adv.Fighter and 1 Artillery
Neutral defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter and 1 Artillery in Nordland, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits
Germans roll dice for 1 Adv.Fighter and 1 Artillery in Nordland, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Nordland, round 3 : 0/1 hits
Germans roll dice for 1 Adv.Fighter and 1 Artillery in Nordland, round 4 : 0/2 hits
Neutral roll dice for 1 Infantry in Nordland, round 4 : 1/1 hits
1 Artillery owned by the Germans lost in Nordland
Germans roll dice for 1 Adv.Fighter in Nordland, round 5 : 1/1 hits
Neutral roll dice for 1 Infantry in Nordland, round 5 : 0/1 hits
1 Infantry owned by the Neutral lost in Nordland
Germans win with 1 Adv.Fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery
Casualties for Neutral: 1 Infantry
Battle in Finnmark
Germans attack with 1 Artillery and 1 Bomber
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Bomber in Finnmark, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Finnmark
Germans loses 0 PUs for violating Finnmarks neutrality.
Germans win, taking Finnmark from Neutral with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Kursk
Germans attack with 1 Mech.Inf and 1 Tank
Russians defend with 2 Infantrys
Germans roll dice for 1 Mech.Inf and 1 Tank in Kursk, round 2 : 0/2 hits
Russians roll dice for 2 Infantrys in Kursk, round 2 : 2/2 hits
1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Kursk
Russians win with 2 Infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 1 Mech.Inf and 1 Tank
Battle in Oulu
Germans attack with 3 Infantrys
Russians defend with 1 ArmoredCar
Germans roll dice for 1 Battleship in Oulu, round 2 : 0/1 hits
Germans roll dice for 3 Infantrys in Oulu, round 2 : 0/3 hits
Russians roll dice for 1 ArmoredCar in Oulu, round 2 : 0/1 hits
Germans roll dice for 3 Infantrys in Oulu, round 3 : 0/3 hits
Russians roll dice for 1 ArmoredCar in Oulu, round 3 : 0/1 hits
Germans roll dice for 3 Infantrys in Oulu, round 4 : 0/3 hits
Russians roll dice for 1 ArmoredCar in Oulu, round 4 : 0/1 hits
Germans roll dice for 3 Infantrys in Oulu, round 5 : 1/3 hits
Russians roll dice for 1 ArmoredCar in Oulu, round 5 : 0/1 hits
1 ArmoredCar owned by the Russians lost in Oulu
Germans win, taking Oulu from Russians with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Estonia
Germans attack with 1 Bomber, 1 Mech.Inf and 1 Tank
Russians defend with 1 Tank
Germans roll dice for 1 Bomber, 1 Mech.Inf and 1 Tank in Estonia, round 2 : 1/3 hits
Russians roll dice for 1 Tank in Estonia, round 2 : 1/1 hits
1 Mech.Inf owned by the Germans and 1 Tank owned by the Russians lost in Estonia
Germans win, taking Estonia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
Casualties for Germans: 1 Mech.Inf
Casualties for Russians: 1 TankNon Combat Move - Germans
1 Bomber moved from Estonia to Helsinki
1 AAGun moved from Vinnytsia to Kiev
2 Mech.Infs moved from Netherlands to Hamburg
1 Artillery moved from Netherlands to Hamburg
4 Stukas moved from Picardy to Normandy
1 Tank moved from Paris to Lorraine
1 Adv.Fighter moved from Nordland to Middle Norrland
1 Bomber moved from Finnmark to Middle NorrlandPlace Units - Germans
3 Destroyers placed in 23 Sea Zone
1 Bunker and 6 Infantrys placed in Hamburg
4 Infantrys placed in Rhine
2 Artillerys and 2 Infantrys placed in Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
1 Artillery and 4 Infantrys placed in Bohemia
2 Tanks placed in Syria
2 Infantrys and 1 Tank placed in Normandy
3 Stukas placed in ParisTurn Complete - Germans
Germans collect 128 PUs; end with 128 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
2 Infantrys moved from Rostov to Donetsk
1 ArmoredCar moved from Stalingrad to Donetsk
2 Infantrys moved from Smolensk to Minsk
3 Infantrys moved from S.Karelia to Novgorod
1 Adv.Fighter and 1 Fighter moved from Yaroslavl to Novgorod
1 Adv.Fighter moved from Yaroslavl to Minsk
1 ArmoredCar moved from Yaroslavl to Minsk
1 Infantry moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Estonia
1 Artillery moved from Leningrad to Estonia
1 Adv.Fighter moved from Leningrad to Latvia
1 Adv.Fighter and 1 Fighter moved from Leningrad to Estonia
1 ArmoredCar moved from Olyokminsk to Kolyma
1 HeavyTank moved from Bulun to Kolyma
1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Ayan to Kolyma
1 Mech.Inf moved from Sibirsky to Kolyma
2 Artillerys and 8 Infantrys moved from Ayan to Chita
1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to ChitaPurchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Kolyma
Russians attack with 2 ArmoredCars, 1 HeavyTank, 2 Mech.Infs and 1 Tank
Yamamoto defend with 2 Artillerys, 1 Elite and 1 Infantry
Russians roll dice for 2 ArmoredCars, 1 HeavyTank, 2 Mech.Infs and 1 Tank in Kolyma, round 2 : 1/6 hits
Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Kolyma, round 2 : 3/4 hits
2 ArmoredCars owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kolyma, round 3 : 2/3 hits
Yamamoto roll dice for 2 Artillerys and 1 Elite in Kolyma, round 3 : 0/3 hits
1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Kolyma
Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kolyma, round 4 : 1/3 hits
Yamamoto roll dice for 1 Artillery in Kolyma, round 4 : 1/1 hits
1 Mech.Inf owned by the Russians and 1 Artillery owned by the Yamamoto lost in Kolyma
Russians win, taking Kolyma from Yamamoto with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -7
Casualties for Yamamoto: 2 Artillerys, 1 Elite and 1 Infantry
Casualties for Russians: 2 ArmoredCars and 2 Mech.Infs
Battle in Estonia
Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Germans defend with 1 Tank
Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Estonia, round 2 : 3/4 hits
Germans roll dice for 1 Tank in Estonia, round 2 : 0/1 hits
1 Tank owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Battle in Donetsk
Russians attack with 1 ArmoredCar and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits
Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 : 1/3 hits
Romanians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits
1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Minsk
Russians attack with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Minsk, round 3 : 2/4 hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Latvia
Russians attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Latvia, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Chita
Russians attack with 3 Artillerys and 10 Infantrys
Hisaichi defend with 5 ArmoredCars, 3 Artillerys and 2 Mech.Infs
Russians roll dice for 3 Artillerys and 10 Infantrys in Chita, round 2 : 3/13 hits
Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 2 : 2/10 hits
3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Chita
Russians roll dice for 3 Artillerys and 8 Infantrys in Chita, round 3 : 0/11 hits
Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 3 : 4/7 hits
4 Infantrys owned by the Russians lost in Chita
Russians roll dice for 3 Artillerys and 4 Infantrys in Chita, round 4 : 1/7 hits
Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 4 : 2/7 hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Chita
Russians roll dice for 3 Artillerys and 2 Infantrys in Chita, round 5 : 1/5 hits
Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Mech.Infs in Chita, round 5 : 2/6 hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Russians lost in Chita
Russians roll dice for 3 Artillerys in Chita, round 6 : 1/3 hits
Hisaichi roll dice for 3 Artillerys and 2 Mech.Infs in Chita, round 6 : 2/5 hits
2 Artillerys owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita
1 Artillery retreated to N.Buryat Mongolia
Hisaichi win with 2 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is -4
Casualties for Hisaichi: 5 ArmoredCars and 1 Artillery
Casualties for Russians: 2 Artillerys and 10 Infantrys
Battle in Novgorod
Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Germans defend with 1 Mech.Inf and 1 Tank
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 2 : 0/5 hits
Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 2 : 0/2 hits
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 3 : 0/5 hits
Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 4 : 1/5 hits
Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 4 : 0/2 hits
1 Mech.Inf owned by the Germans lost in Novgorod
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Novgorod, round 5 : 2/5 hits
Germans roll dice for 1 Tank in Novgorod, round 5 : 0/1 hits
1 Tank owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 Mech.Inf and 1 TankNon Combat Move - Russians
1 Adv.Fighter and 1 Fighter moved from Novgorod to Leningrad
1 Adv.Fighter and 1 Fighter moved from Estonia to Leningrad
1 Adv.Fighter moved from Latvia to Leningrad
1 Adv.Fighter moved from Minsk to Leningrad
3 ArmoredCars, 6 Artillerys, 1 Elite, 10 Infantrys and 1 Tank moved from Yaroslavl to Kursk
3 Infantrys moved from Tula to Kursk
3 Artillerys and 19 Infantrys moved from Rostov to Kursk
1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Uzbekistan
5 Infantrys moved from Vologda to S.Karelia
2 Infantrys moved from Arkhangelsk to S.Karelia
1 ArmoredCar and 1 HeavyTank moved from Arkhangelsk to Leningrad
5 Infantrys moved from Kirov to Vologda
5 Infantrys moved from Perm to Kirov
3 Infantrys moved from Sverdlovsk to Perm
1 Elite moved from Olyokminsk to Irkutsk
3 Infantrys moved from Evenkia to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
1 Artillery moved from Sibirsky to Evenkia
1 ArmoredCar moved from Sibirsky to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
3 Infantrys moved from Moscow to Tula
1 Artillery moved from Moscow to Tula
3 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Moscow to Yaroslavl
1 Mech.Inf moved from Moscow to Kursk
1 ArmoredCar moved from Moscow to KurskPlace Units - Russians
1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Sibirsky
2 ArmoredCars, 1 HeavyTank and 1 Infantry placed in Arkhangelsk
1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
1 Artillery and 4 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
4 Infantrys placed in LeningradTurn Complete - Russians
Russians collect 92 PUs; end with 92 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
4 Infantrys moved from N.Tunisia to S.Algeria
1 S.Submarine moved from 43 Sea Zone to 44 Sea Zone
1 Infantry moved from Lombardy to 44 Sea Zone
1 Infantry and 1 S.Submarine moved from 44 Sea Zone to 42 Sea Zone
1 Infantry moved from 42 Sea Zone to N.Algeria
1 Cruiser and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
2 Artillerys and 3 Infantrys moved from Catalonia to Valencia
2 Infantrys moved from Provence to 43 Sea Zone
1 Infantry moved from Languedoc to 43 Sea Zone
1 Cruiser and 1 Infantry moved from 43 Sea Zone to 42 Sea Zone
1 Infantry moved from 42 Sea Zone to Valencia
2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
2 Infantrys moved from 42 Sea Zone to N.Algeria
1 Submarine moved from 43 Sea Zone to 42 Sea Zone
2 Infantrys moved from Lombardy to Provence
1 Artillery and 1 Elite moved from Croatia to 50 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 50 Sea Zone to 48 Sea Zone
1 Artillery and 1 Elite moved from 48 Sea Zone to Tobruk
1 Artillery, 1 Elite and 1 Infantry moved from Hun to Kufra
2 Tanks moved from Nubia to New Valley
1 Artillery and 4 Infantrys moved from Lower Egypt to New Valley
6 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from Crete to 51 Sea Zone
1 Cruiser and 1 Infantry moved from 51 Sea Zone to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
1 Cruiser and 1 Infantry moved from 51 Sea Zone to 47 Sea Zone
1 Infantry moved from 47 Sea Zone to N.Tunisia
1 Artillery and 3 Infantrys moved from Tunis to N.Tunisia
1 Artillery moved from Croatia to Venetia
2 Infantrys moved from Languedoc to CataloniaPurchase Units - Italians
Italians buy 2 Artillerys, 1 Cruiser, 1 Elite, 1 Factory, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Valencia
Italians attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
Italians roll dice for 1 Cruiser in Valencia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 Artillerys and 4 Infantrys in Valencia, round 2 : 2/6 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 2/3 hits, 1.17 expected hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Valencia
Italians roll dice for 2 Artillerys and 2 Infantrys in Valencia, round 3 : 3/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Bunker in Valencia, round 3 : 1/2 hits, 0.83 expected hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Valencia
Italians loses 0 PUs for violating Valencias neutrality.
Italians win, taking Valencia from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
Casualties for Italians: 3 InfantrysNon Combat Move - Italians
1 AAGun moved from Languedoc to Catalonia
1 AAGun moved from Lower Egypt to New ValleyPlace Units - Italians
6 Infantrys placed in Cairo
2 Artillerys and 1 Elite placed in Hun
1 Factory placed in Kufra
1 Cruiser and 1 Submarine placed in 43 Sea Zone
2 Infantrys placed in Provence
4 Infantrys placed in Tunis
1 Infantry placed in LombardyTurn Complete - Italians
Italians collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Neutral : 1.00
Italians : 1.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from Kordofan to Nubia
British take Nubia from Italians
3 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
2 Fighters moved from Italian East Africa to French Equatorial Africa
2 Infantrys moved from Baffin to 2 Sea Zone
2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Infantry moved from 9 Sea Zone to Iceland
1 Infantry moved from 9 Sea Zone to IcelandPurchase Units - French
French buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Non Combat Move - French
Place Units - French
3 Infantrys and 1 Tank placed in E.Morocco
2 Elites and 1 Infantry placed in French Equatorial AfricaTurn Complete - French
French collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 73 Sea Zone to 74 Sea Zone
1 Destroyer moved from 73 Sea Zone to 79 Sea Zone
1 Submarine moved from 74 Sea Zone to 80 Sea Zone
1 Infantry moved from Kwajalein to Jaluit
Yamamoto take Jaluit from Americans
1 Artillery moved from Kwajalein to Jaluit
1 Tank moved from Jilolo to 107 Sea Zone
1 Artillery and 1 Infantry moved from Celebes to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery, 2 Destroyers, 3 Infantrys, 1 S.Submarine, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 S.Bomber moved from Tokyo to Sumatra
1 L.Fighter moved from Tokyo to Sumatra
1 Destroyer moved from 79 Sea Zone to 82 Sea Zone
1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
1 Adv.Fighter moved from Kirin to Ayan
2 Infantrys moved from N.Sakhalin to 75 Sea Zone
1 Battleship, 4 Destroyers, 2 Infantrys and 1 Transport moved from 75 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Kiska
2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 5 Fighters and 2 Transports moved from 73 Sea Zone to 72 Sea Zone
2 Transports moved from 75 Sea Zone to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from Tohoku to 85 Sea Zone
4 Infantrys and 2 Transports moved from 85 Sea Zone to 93 Sea Zone
4 Infantrys moved from 93 Sea Zone to MindanaoPurchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 3 Fighters, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 1 Adv.Fighter and 1 Artillery in Ayan, round 3 : 1/2 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 1 Adv.Fighter in Ayan, round 4 : 1/1 hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 1/1 hits
1 Adv.Fighter owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery and 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Sumatra
Yamamoto attack with 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
British defend with 2 Artillerys; Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 2 : 3/7 hits
Dutch roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 3 : 2/5 hits
Dutch roll dice for 3 Artillerys in Sumatra, round 3 : 1/3 hits
1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in Sumatra
Yamamoto roll dice for 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 4 : 2/4 hits
Dutch roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits
1 Artillery owned by the Anzac lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 12
Casualties for British: 2 Artillerys
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 1 Artillery and 3 InfantrysNon Combat Move - Yamamoto
1 L.Fighter moved from Sumatra to Java
1 S.Bomber moved from Sumatra to MindanaoPlace Units - Yamamoto
1 Battleship placed in 72 Sea Zone
1 Cruiser, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
1 Elite placed in Davao
1 Tank placed in Amchitka
3 Fighters placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Elite and 1 Marine moved from Lanchow to Szechwan
1 Elite and 1 Tank moved from Shensi to Hupeh
2 Tanks moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Hupeh
1 Adv.Fighter moved from Shensi to SzechwanPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Tank in Hupeh, round 2 : 2/3 hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Elite and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Szechwan
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Marine
Thai defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Marine in Szechwan, round 2 : 1/3 hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits
1 ArmoredCar owned by the Thai lost in Szechwan
Chinese win, taking Szechwan from Thai with 1 Adv.Fighter, 1 Elite and 1 Marine remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 2 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shansi, round 2 : 3/3 hits
Hisaichi roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 TankNon Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
1 Adv.Fighter moved from Hupeh to Shensi
1 Adv.Fighter moved from Szechwan to Shensi
4 Infantrys moved from Ningsia to Suiyuan
4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 ArmoredCar moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Lanchow
1 Elite moved from Hsining to E.Qinghai
2 Tanks moved from Hsining to Ningsia
1 Tank moved from Hsining to Lanchow
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 unit repaired.
2 Fighters moved from S.Thailand to Szechwan
2 ArmoredCars moved from Yunnan to Szechwan
1 Infantry moved from Kweichow to Hupeh
2 ArmoredCars moved from Shantung to Hupeh
1 ArmoredCar moved from Shantung to Hupeh
1 Artillery and 1 Marine moved from Chahar to Suiyuan
2 ArmoredCars moved from Peking to Shansi
1 ArmoredCar moved from Peking to Shansi
1 Elite moved from Chahar to Suiyuan
4 Infantrys moved from N.French Indochina to Yunnan
1 Artillery, 1 Elite and 2 Infantrys moved from Kwangtung to Hunan
1 Battleship moved from 67 Sea Zone to 107 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
3 Transports moved from 110 Sea Zone to 92 Sea Zone
3 Infantrys moved from Hong Kong to Kwangtung
2 Infantrys and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Kolyma
2 Mech.Infs moved from Chita to Kolyma
Hisaichi take Ayan from Russians
Hisaichi take Okhotsk from Russians
4 Infantrys moved from Khabarovsk to Ayan
6 Infantrys moved from Kirin to Heilungchiang
4 ArmoredCars moved from Changchun to Heilungchiang
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
3 Infantrys moved from Changchun to Kirin
1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
1 Submarine moved from 73 Sea Zone to 72 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 14 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Tank
Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits
Chinese roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 1/1 hits
Chinese roll dice for 1 Tank in Shansi, round 4 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Hisaichi: 3 ArmoredCars
Casualties for Chinese: 1 Tank
Battle in Szechwan
Hisaichi attack with 2 ArmoredCars and 2 Fighters
Chinese defend with 1 Elite and 1 Marine
Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 3 : 0/2 hits
1 Elite owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 4 : 1/3 hits
Chinese roll dice for 1 Marine in Szechwan, round 4 : 0/1 hits
1 Marine owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Elite and 1 Marine
Battle in Hupeh
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Chinese defend with 1 Elite and 1 Tank
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 1/4 hits
Chinese roll dice for 1 Elite and 1 Tank in Hupeh, round 2 : 1/2 hits
1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 3 : 2/3 hits
Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Elite and 1 Tank
Battle in Kolyma
Hisaichi attack with 2 Infantrys and 2 Mech.Infs
Russians defend with 1 HeavyTank and 1 Tank
Hisaichi roll dice for 2 Infantrys and 2 Mech.Infs in Kolyma, round 2 : 1/4 hits
Russians roll dice for 1 HeavyTank and 1 Tank in Kolyma, round 2 : 2/2 hits
1 Tank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kolyma
Hisaichi roll dice for 2 Mech.Infs in Kolyma, round 3 : 1/2 hits
Russians roll dice for 1 HeavyTank in Kolyma, round 3 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Kolyma
Hisaichi win, taking Kolyma from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
Casualties for Russians: 1 HeavyTank and 1 Tank
Battle in Suiyuan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Marine
Chinese defend with 4 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Marine in Suiyuan, round 2 : 2/3 hits
Chinese roll dice for 4 Infantrys in Suiyuan, round 2 : 1/4 hits
1 Elite owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 : 1/2 hits
Chinese roll dice for 2 Infantrys in Suiyuan, round 3 : 0/2 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 4 : 1/2 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Elite
Casualties for Chinese: 4 InfantrysNon Combat Move - Hisaichi
2 Fighters moved from Szechwan to YunnanPlace Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Kwangtung: 1 AAGun and 3 Infantrys
EDIT: Adding units owned by Hisaichi to N.French Indochina: 1 AAGun and 3 Infantrys
EDIT: Turning off Edit Mode
1 Infantry placed in Hong Kong
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
8 ArmoredCars placed in Changchun
2 Artillerys, 2 Elites and 1 Mech.Inf placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Brittany
French take Brittany from Germans
1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands
2 Fighters moved from 20 Sea Zone to Netherlands
1 Artillery moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
1 Artillery moved from 20 Sea Zone to Picardy
3 Infantrys moved from 20 Sea Zone to Picardy
1 Fighter moved from Wales to Picardy
1 Fighter moved from Wales to Picardy
1 Submarine moved from 22 Sea Zone to 20 Sea Zone
5 Infantrys moved from London to Dover
2 Adv.Fighters moved from Cape Town to Italian East Africa
3 Infantrys moved from Calcutta to Assam
2 ArmoredCars and 3 Infantrys moved from Bihar to Assam
1 Tank moved from Hyderabad to Assam
2 ArmoredCars moved from Delhi to Assam
1 Infantry moved from Canadian Prairies to British ColumbiaPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - British
Battle in Assam
British attack with 4 ArmoredCars, 6 Infantrys and 1 Tank
Thai defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
British roll dice for 4 ArmoredCars, 6 Infantrys and 1 Tank in Assam, round 2 : 1/11 hits
Thai roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Assam, round 2 : 2/3 hits
1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
British roll dice for 4 ArmoredCars, 4 Infantrys and 1 Tank in Assam, round 3 : 2/9 hits
Thai roll dice for 1 Artillery and 1 Infantry in Assam, round 3 : 1/2 hits
1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam
British win, taking Assam from Thai with 4 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Infantry
Battle in Netherlands
British attack with 1 Artillery, 2 Fighters and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 1 Cruiser in Netherlands, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Picardy
British attack with 1 Artillery, 2 Fighters and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Battleship in Picardy, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Picardy, round 2 : 2/6 hits
Germans roll dice for 2 Infantrys in Picardy, round 2 : 1/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
British win, taking Picardy from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 InfantryNon Combat Move - British
2 Fighters moved from Picardy to Wales
2 Fighters moved from Netherlands to 20 Sea Zone
3 Infantrys moved from Delhi to Bihar
14 Infantrys moved from Hyderabad to Bihar
3 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
1 Infantry moved from Northern Ireland to ScotlandPlace Units - British
1 Submarine placed in 20 Sea Zone
2 Adv.Fighters placed in Cape Town
1 ArmoredCar and 2 Artillerys placed in Wales
1 ArmoredCar and 2 Artillerys placed in Italian East Africa
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
British undo move 4.
1 Artillery and 4 Infantrys placed in Delhi
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
4 Infantrys placed in ManchesterTurn Complete - British
British collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Anzac
Anzac buy 2 ArmoredCars, 1 Cruiser, 1 Tank and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Infantry moved from Northern Territory to Western Australia
2 Infantrys moved from Townsville to Northern TerritoryPlace Units - Anzac
2 ArmoredCars and 1 Tank placed in Townsville
1 Cruiser and 2 Transports placed in 67 Sea Zone
Anzac undo move 2.
1 Cruiser and 2 Transports placed in 67 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Place Units - Dutch
3 Infantrys and 1 Tank placed in Banjarmasin
2 Infantrys and 1 Marine placed in SurinameTurn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
2 Infantrys moved from Kotka to Oulu
1 Elite moved from Helsinki to Tampere
2 ArmoredCars moved from Helsinki to Oulu
1 ArmoredCar moved from Kotka to OuluPurchase Units - Finns
Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 1 Infantry placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
1 Infantry moved from Crimea to Donetsk
1 Mech.Inf moved from Bucharest to Donetsk
2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Bulgaria to Greece
1 Tank moved from Bucharest to Vinnytsia
1 Mech.Inf moved from Bucharest to GreecePurchase Units - Romanians
Romanians buy 4 Infantrys; Remaining resources: 9 PUs;Combat - Romanians
Battle in Greece
Romanians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Greece, round 2 : 5/11 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits
5 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks in Greece, round 3 : 2/9 hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 : 2/2 hits
1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Romanians and 1 Tank owned by the Neutral lost in Greece
Romanians loses 0 PUs for violating Greeces neutrality.
Romanians win, taking Greece from Neutral with 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 11
Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Battle in Donetsk
Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
Russians defend with 1 ArmoredCar and 2 Infantrys
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 1/4 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits
1 ArmoredCar owned by the Russians lost in Donetsk
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 3 : 0/4 hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 4 : 2/4 hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 ArmoredCar and 2 InfantrysNon Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 21 PUs; end with 30 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
4 ArmoredCars, 1 Artillery and 6 Infantrys moved from Burma to Assam
2 ArmoredCars moved from Bangkok to Burma
1 Elite and 1 Infantry moved from S.Thailand to BurmaPurchase Units - Thai
Thai buy 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Assam
Thai attack with 4 ArmoredCars, 1 Artillery and 6 Infantrys
British defend with 4 ArmoredCars, 3 Infantrys and 1 Tank
Thai roll dice for 4 ArmoredCars, 1 Artillery and 6 Infantrys in Assam, round 2 : 2/11 hits
British roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 2 : 2/8 hits
2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in Assam
Thai roll dice for 4 ArmoredCars, 1 Artillery and 4 Infantrys in Assam, round 3 : 1/9 hits
British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 3 : 1/6 hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Assam
Thai roll dice for 4 ArmoredCars, 1 Artillery and 3 Infantrys in Assam, round 4 : 2/8 hits
British roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Assam, round 4 : 3/5 hits
1 ArmoredCar owned by the British, 3 ArmoredCars owned by the Thai and 1 Infantry owned by the British lost in Assam
Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Assam, round 5 : 2/5 hits
British roll dice for 2 Infantrys and 1 Tank in Assam, round 5 : 2/3 hits
1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 6 : 0/3 hits
British roll dice for 1 Tank in Assam, round 6 : 0/1 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 7 : 1/3 hits
British roll dice for 1 Tank in Assam, round 7 : 0/1 hits
1 Tank owned by the British lost in Assam
Thai win, taking Assam from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for British: 4 ArmoredCars, 3 Infantrys and 1 Tank
Casualties for Thai: 4 ArmoredCars and 4 InfantrysNon Combat Move - Thai
1 AAGun moved from S.Thailand to BurmaPlace Units - Thai
1 Elite and 5 Infantrys placed in Bangkok
1 Elite and 5 Infantrys placed in MalayaTurn Complete - Thai
Thai collect 24 PUs; end with 24 PUs





