Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - French
                1 Transport moved from 18 Sea Zone to 20 Sea Zone
                1 Infantry moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Picardy
                      French take Picardy from Germans
                2 Tanks moved from E.Morocco to W.Morocco
                1 Adv.Fighter moved from E.Morocco to W.Morocco
                1 Tank moved from E.Morocco to N.Algeria
                      French take N.Algeria from Italians
                1 Tank moved from N.Algeria to S.Algeria
                      French take S.Algeria from Italians

    Purchase Units - French
                French buy 2 ArmoredCars, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - French
                Battle in W.Morocco
                    French attack with 1 Adv.Fighter and 2 Tanks
                    Italians defend with 1 Mech.Inf
                        French roll dice for 1 Adv.Fighter and 2 Tanks in W.Morocco, round 2 :  2/3 hits
                        Italians roll dice for 1 Mech.Inf in W.Morocco, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Italians lost in W.Morocco
                    French win, taking W.Morocco from Italians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Mech.Inf

    Non Combat Move - French
                1 Adv.Fighter moved from W.Morocco to E.Morocco

    Place Units - French
                2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in E.Morocco

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs

    triplea_41765_Fre9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Yamamoto
                7 Submarines moved from 85 Sea Zone to 72 Sea Zone
                1 S.Bomber moved from Mindanao to 72 Sea Zone
                4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 6 Fighters, 7 Submarines and 3 Transports moved from 76 Sea Zone to 72 Sea Zone
                1 Marine moved from Mindanao to 107 Sea Zone
                1 Transport moved from 108 Sea Zone to 107 Sea Zone
                1 Infantry and 1 Marine moved from Davao to 107 Sea Zone
                1 Transport moved from 108 Sea Zone to 107 Sea Zone
                1 Infantry moved from Davao to 107 Sea Zone
                2 Infantrys, 2 Marines, 1 S.Submarine and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
                6 Infantrys moved from Hollandia to Merauke
                      Yamamoto take Merauke from Dutch
                2 Infantrys and 2 Marines moved from 108 Sea Zone to Hollandia

    Purchase Units - Yamamoto
                Yamamoto buy 1 B.Carrier, 1 Bunker, 2 Destroyers, 2 Elites, 5 Infantrys, 1 L.Fighter and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 72 Sea Zone
                    Yamamoto attack with 4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 6 Fighters, 1 S.Bomber, 14 Submarines and 3 Transports
                    Americans defend with 7 Adv.Fighters, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 4 Fighters, 1 S.Submarine and 4 Transports
                        Yamamoto roll dice for 14 Submarines in 72 Sea Zone, round 2 : 6/14 hits, 4.67 expected hits
                    Units damaged: 3 B.Carriers owned by the Americans and 2 Battleships owned by the Americans
                        Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 6 Fighters, 1 S.Bomber and 3 Transports in 72 Sea Zone, round 2 : 9/22 hits, 8.83 expected hits
                        Americans roll dice for 7 Adv.Fighters, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 4 Fighters and 4 Transports in 72 Sea Zone, round 2 : 12/26 hits, 12.33 expected hits
                    Units damaged: 4 Battleships owned by the Yamamoto
                        1 Fighter owned by the Americans, 5 Destroyers owned by the Americans, 5 Submarines owned by the Yamamoto, 4 Transports owned by the Americans and 3 Transports owned by the Yamamoto lost in 72 Sea Zone
                        Yamamoto roll dice for 9 Submarines in 72 Sea Zone, round 3 : 3/9 hits, 3.00 expected hits
                    2 B.Carriers owned by the Americans and 1 Carrier owned by the Americans lost in 72 Sea Zone
                        Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 6 Fighters and 1 S.Bomber in 72 Sea Zone, round 3 : 8/22 hits, 8.83 expected hits
                        Americans roll dice for 7 Adv.Fighters, 1 B.Carrier, 2 Battleships and 3 Fighters in 72 Sea Zone, round 3 : 9/13 hits, 8.00 expected hits
                        3 Fighters owned by the Americans, 1 B.Carrier owned by the Americans, 9 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Adv.Fighters owned by the Americans and 1 S.Submarine owned by the Americans lost in 72 Sea Zone
                        Yamamoto roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 7 Destroyers, 6 Fighters and 1 S.Bomber in 72 Sea Zone, round 4 : 8/21 hits, 8.67 expected hits
                        Americans roll dice for 4 Adv.Fighters and 2 Battleships in 72 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
                        2 Battleships owned by the Americans, 5 Destroyers owned by the Yamamoto and 4 Adv.Fighters owned by the Americans lost in 72 Sea Zone
                    Yamamoto win with 4 Battleships, 2 Carriers, 1 Cruiser, 2 Destroyers, 6 Fighters and 1 S.Bomber remaining. Battle score for attacker is 120
                    Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 14 Submarines and 3 Transports
                    Casualties for Americans: 7 Adv.Fighters, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 4 Fighters, 1 S.Submarine and 4 Transports

    Non Combat Move - Yamamoto
                2 Fighters moved from 72 Sea Zone to Saipan
                1 S.Bomber moved from 72 Sea Zone to Saipan

    Place Units - Yamamoto
                1 Bunker placed in Sumatra
                1 S.Submarine placed in 85 Sea Zone
                1 Elite placed in Tokyo
                1 B.Carrier and 2 Destroyers placed in 107 Sea Zone
                Yamamoto undo move 4.
                1 B.Carrier and 1 Destroyer placed in 107 Sea Zone
                1 Destroyer placed in 107 Sea Zone
                1 Elite and 1 Infantry placed in Davao
                1 L.Fighter placed in 107 Sea Zone
                4 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 77 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.00
        Americans : 1.67

    triplea_41765_Yam9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Chinese
                1 Infantry moved from Shensi to Shansi
                      Chinese take Shansi from Hisaichi
                1 Adv.Fighter, 1 ArmoredCar and 4 Infantrys moved from Ningsia to Suiyuan
                3 Adv.Fighters, 1 ArmoredCar, 3 Infantrys and 1 Tank moved from Lanchow to Szechwan

    Purchase Units - Chinese
                Chinese buy 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 4 Infantrys
                    Hisaichi defend with 2 ArmoredCars and 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 4 Infantrys in Suiyuan, round 2 :  1/6 hits
                        Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Suiyuan, round 2 :  1/3 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys in Suiyuan, round 3 :  2/5 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Suiyuan, round 3 :  0/2 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Szechwan
                    Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 3 Infantrys and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 3 Infantrys and 1 Tank in Szechwan, round 2 :  3/8 hits
                        Hisaichi roll dice for 1 Infantry in Szechwan, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese win, taking Szechwan from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                3 Adv.Fighters moved from Szechwan to Shensi
                1 Adv.Fighter moved from Suiyuan to Shensi
                1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
                1 Infantry moved from Gobi Altai to Ulan Bator
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang
                1 Tank moved from Hsining to Gobi Altai
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                2 Infantrys moved from Gobi Altai to Ningsia
                2 Infantrys moved from Hsining to E.Qinghai
                1 Adv.Fighter moved from Shensi to Gobi Altai
                1 Adv.Fighter moved from Shensi to Gobi Altai

    Place Units - Chinese
                1 Fighter and 5 Infantrys placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 29 PUs; end with 29 PUs

    triplea_41765_Chi9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Hisaichi
                2 Artillerys, 2 Elites and 1 Infantry moved from N.French Indochina to Yunnan
                1 Adv.Fighter moved from Hong Kong to Yunnan
                3 ArmoredCars moved from Peking to Suiyuan
                2 ArmoredCars moved from Shantung to Suiyuan
                1 ArmoredCar moved from Shantung to Shansi
                1 ArmoredCar moved from Hunan to Hupeh
                      Hisaichi take Hupeh from Chinese
                1 ArmoredCar moved from Hupeh to Shansi
                1 S.Bomber moved from Hong Kong to Yunnan
                4 Fighters moved from Hunan to Yunnan
                1 ArmoredCar moved from Hunan to Yunnan
                1 ArmoredCar moved from Hunan to Kweichow
                1 ArmoredCar moved from Hunan to Hupeh
                6 ArmoredCars moved from Heilungchiang to N.Buryat Mongolia
                1 ArmoredCar and 8 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
                1 ArmoredCar moved from Yakutsk to Okhotsk
                      Hisaichi take Okhotsk from Russians
                1 ArmoredCar moved from Okhotsk to Yakutsk
                1 Submarine moved from 76 Sea Zone to 84 Sea Zone
                1 Battleship moved from 92 Sea Zone to 107 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 11 Infantrys and 2 S.Bombers; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Shansi
                    Hisaichi attack with 2 ArmoredCars
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 2 ArmoredCars
                Battle in N.Buryat Mongolia
                    Hisaichi attack with 7 ArmoredCars and 8 Infantrys
                    Russians defend with 2 Artillerys, 2 HeavyTanks, 3 Infantrys, 1 Mech.Inf and 1 Tank
                        Hisaichi roll dice for 7 ArmoredCars and 8 Infantrys in N.Buryat Mongolia, round 2 : 5/15 hits, 3.67 expected hits
                        Russians roll dice for 2 Artillerys, 2 HeavyTanks, 3 Infantrys, 1 Mech.Inf and 1 Tank in N.Buryat Mongolia, round 2 : 3/9 hits, 3.83 expected hits
                        3 ArmoredCars owned by the Hisaichi, 3 Infantrys owned by the Russians and 2 Artillerys owned by the Russians lost in N.Buryat Mongolia
                        Hisaichi roll dice for 4 ArmoredCars and 8 Infantrys in N.Buryat Mongolia, round 3 : 3/12 hits, 2.67 expected hits
                        Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 1 Tank in N.Buryat Mongolia, round 3 : 2/4 hits, 2.17 expected hits
                        2 ArmoredCars owned by the Hisaichi, 1 Mech.Inf owned by the Russians, 1 HeavyTank owned by the Russians and 1 Tank owned by the Russians lost in N.Buryat Mongolia
                        Hisaichi roll dice for 2 ArmoredCars and 8 Infantrys in N.Buryat Mongolia, round 4 : 1/10 hits, 2.00 expected hits
                        Russians roll dice for 1 HeavyTank in N.Buryat Mongolia, round 4 : 1/1 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in N.Buryat Mongolia
                    Hisaichi win, taking N.Buryat Mongolia from Russians with 1 ArmoredCar and 8 Infantrys remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 6 ArmoredCars
                    Casualties for Russians: 2 Artillerys, 2 HeavyTanks, 3 Infantrys, 1 Mech.Inf and 1 Tank
                Battle in Suiyuan
                    Hisaichi attack with 5 ArmoredCars
                    Chinese defend with 1 ArmoredCar and 3 Infantrys
                        Hisaichi roll dice for 5 ArmoredCars in Suiyuan, round 2 : 3/5 hits, 1.67 expected hits
                        Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Suiyuan, round 2 : 3/4 hits, 1.17 expected hits
                        3 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 2 ArmoredCars in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Chinese: 1 ArmoredCar and 3 Infantrys
                Battle in Yunnan
                    Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Elites, 4 Fighters, 1 Infantry and 1 S.Bomber
                    British defend with 8 Infantrys
                        Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Elites, 4 Fighters, 1 Infantry and 1 S.Bomber in Yunnan, round 2 : 3/12 hits, 5.00 expected hits
                        Chinese roll dice for 8 Infantrys in Yunnan, round 2 : 2/8 hits, 2.67 expected hits
                        1 ArmoredCar owned by the Hisaichi, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 4 Fighters and 1 S.Bomber in Yunnan, round 3 : 3/10 hits, 4.33 expected hits
                        Chinese roll dice for 5 Infantrys in Yunnan, round 3 : 3/5 hits, 1.67 expected hits
                        1 Fighter owned by the Hisaichi, 3 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 1 Adv.Fighter, 2 Elites, 3 Fighters and 1 S.Bomber in Yunnan, round 4 : 2/7 hits, 3.17 expected hits
                        Chinese roll dice for 2 Infantrys in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                        1 Elite owned by the Hisaichi and 2 Infantrys owned by the British lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 1 Adv.Fighter, 1 Elite, 3 Fighters and 1 S.Bomber remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
                    Casualties for British: 8 Infantrys

    Non Combat Move - Hisaichi
                2 Infantrys moved from Kirin to Heilungchiang
                1 Infantry moved from Heilungchiang to Chita
                1 Infantry moved from Heilungchiang to Ayan
                1 Infantry moved from Heilungchiang to Ayan
                3 Infantrys moved from Hong Kong to 92 Sea Zone
                3 Infantrys moved from 92 Sea Zone to N.French Indochina
                6 ArmoredCars moved from Changchun to Heilungchiang
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Shantung
                1 S.Bomber moved from Yunnan to Shantung
                1 Adv.Fighter moved from Yunnan to N.French Indochina
                3 Fighters moved from Yunnan to N.French Indochina

    Place Units - Hisaichi
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                7 Infantrys and 1 S.Bomber placed in Changchun
                Hisaichi undo move 3.
                5 Infantrys and 1 S.Bomber placed in Hong Kong
                6 Infantrys and 1 S.Bomber placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 78 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Hisaichi : -4.17
        Chinese : 2.83
        Russians : -0.67

    triplea_41765_His9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - British
                1 Artillery moved from Netherlands to Belgium
                1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Artillery moved from Netherlands to 20 Sea Zone
                1 Infantry moved from Dover to 20 Sea Zone
                1 Artillery and 1 Infantry moved from 20 Sea Zone to Brittany
                1 Infantry moved from Dover to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Brittany
                2 Fighters moved from Wales to Brittany
                2 Fighters moved from 20 Sea Zone to Brittany
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                2 Infantrys moved from Italian East Africa to Equatoria
                11 Adv.Fighters moved from Italian East Africa to Equatoria
                1 Infantry moved from Burma to N.Thailand
                      British take N.Thailand from Thai
                5 Infantrys moved from Assam to Yunnan
                1 Artillery and 7 Infantrys moved from Assam to Yunnan
                1 Artillery and 1 Infantry moved from British Borneo to East And South Borneo
                1 Mech.Inf moved from Alaska to Vancouver

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 10 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Equatoria
                    British attack with 11 Adv.Fighters and 2 Infantrys
                    Italians defend with 1 Artillery and 1 Elite
                        British roll dice for 11 Adv.Fighters and 2 Infantrys in Equatoria, round 2 :  3/13 hits
                        Italians roll dice for 1 Artillery and 1 Elite in Equatoria, round 2 :  0/2 hits
                        1 Elite owned by the Italians and 1 Artillery owned by the Italians lost in Equatoria
                    British win, taking Equatoria from Italians with 11 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 Artillery and 1 Elite
                Battle in Yunnan
                    British attack with 1 Artillery and 12 Infantrys
                    Hisaichi defend with 1 Elite
                        British roll dice for 1 Artillery and 12 Infantrys in Yunnan, round 2 :  4/13 hits
                        Hisaichi roll dice for 1 Elite in Yunnan, round 2 :  1/1 hits
                        1 Elite owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Hisaichi with 1 Artillery and 11 Infantrys remaining. Battle score for attacker is 1
                    Casualties for British: 1 Infantry
                    Casualties for Hisaichi: 1 Elite
                Battle in Brittany
                    British attack with 1 Artillery, 4 Fighters and 2 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Battleship and 1 Cruiser in Brittany, round 2 :  1/2 hits
                        1 Infantry owned by the Germans lost in Brittany
                        British roll dice for 1 Artillery, 4 Fighters and 2 Infantrys in Brittany, round 2 :  1/7 hits
                        Germans roll dice for 1 Infantry in Brittany, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Brittany
                    British win, taking Brittany from Germans with 1 Artillery, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                Battle in Belgium
                    British attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 Infantry
                        British roll dice for 1 Cruiser in Belgium, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry

    Non Combat Move - British
                2 Fighters moved from Brittany to Wales
                1 Fighter moved from Brittany to 20 Sea Zone
                1 Fighter moved from Brittany to 20 Sea Zone
                11 Adv.Fighters moved from Equatoria to Italian East Africa

    Place Units - British
                3 Tanks placed in Italian East Africa
                2 Adv.Fighters placed in Cape Town
                1 Destroyer and 2 Submarines placed in 20 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Bihar: 9 Infantrys
                EDIT: Adding units owned by British to Assam: 9 Infantrys
                EDIT: Removing units owned by British from Hyderabad: 10 Infantrys
                EDIT: Adding units owned by British to Bihar: 10 Infantrys
                EDIT: Removing units owned by British from Delhi: 1 ArmoredCar, 1 Artillery and 3 Infantrys
                EDIT: Adding units owned by British to Bihar: 1 ArmoredCar, 1 Artillery and 3 Infantrys
                EDIT: Removing units owned by British from Bombay: 3 Infantrys
                EDIT: Adding units owned by British to Rajputana: 3 Infantrys
                EDIT: Removing units owned by British from Madras: 1 ArmoredCar and 4 Infantrys
                EDIT: Adding units owned by British to Bihar: 1 ArmoredCar
                EDIT: Adding units owned by British to Hyderabad: 4 Infantrys
                EDIT: Turning off Edit Mode
                2 Artillerys and 3 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay

    Turn Complete - British
                British collect 83 PUs; end with 83 PUs

    triplea_41765_Bri9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Anzac
                5 Infantrys moved from Northern Territory to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Soembawa
                      Dutch take Soembawa from Thai
                2 Infantrys moved from 67 Sea Zone to Lombok
                      Dutch take Lombok from Thai
                2 Infantrys moved from 67 Sea Zone to Java
                1 Adv.Fighter moved from 67 Sea Zone to Java
                1 Destroyer moved from 113 Sea Zone to 67 Sea Zone

    Purchase Units - Anzac
                Anzac buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Java
                    Anzac attack with 1 Adv.Fighter and 2 Infantrys
                    Thai defend with 1 Infantry
                        Anzac roll dice for 1 Cruiser in Java, round 2 :  1/1 hits
                        1 Infantry owned by the Thai lost in Java
                    Anzac win, taking Java from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Java to 67 Sea Zone

    Place Units - Anzac
                2 Artillerys and 1 Infantry placed in Port Moresby
                1 Destroyer and 1 Transport placed in 67 Sea Zone
                1 ArmoredCar placed in Broome
                1 ArmoredCar and 2 Infantrys placed in Townsville
                1 Infantry placed in Canberra

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Dutch
                1 Marine and 1 Tank moved from Rio De Janeiro to Argentina
                1 Mech.Inf and 1 Tank moved from Bolivia to Argentina
                1 Elite moved from Amazon to Bolivia
                1 Mech.Inf moved from Suriname to Argentina
                2 Tanks moved from Suriname to Bolivia

    Purchase Units - Dutch
                Dutch buy 3 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Argentina
                    Dutch attack with 1 Marine, 2 Mech.Infs and 2 Tanks
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 Marine, 2 Mech.Infs and 2 Tanks in Argentina, round 2 :  4/5 hits
                        Neutral roll dice for 3 Infantrys in Argentina, round 2 :  0/3 hits
                        3 Infantrys owned by the Neutral lost in Argentina
                    Dutch loses 0 PUs for violating Argentinas neutrality.
                    Dutch win, taking Argentina from Neutral with 1 Marine, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 Infantrys

    Non Combat Move - Dutch

    Place Units - Dutch
                3 Mech.Infs placed in Suriname

    Turn Complete - Dutch
                Dutch collect 23 PUs; end with 23 PUs

    triplea_41765_Dut9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Romanians
                2 Mech.Infs moved from Brest to Latvia
                1 Tank moved from E.Romania to Donetsk
                4 Infantrys moved from Odessa to Donetsk
                2 Artillerys and 2 Elites moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 1 Bomber and 3 Tanks; Remaining resources: 4 PUs;

    Combat - Romanians
                Battle in Latvia
                    Romanians attack with 2 Mech.Infs
                    Russians defend with 1 Infantry
                        Romanians roll dice for 2 Mech.Infs in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                        Romanians roll dice for 2 Mech.Infs in Latvia, round 3 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Latvia
                    Romanians win, taking Latvia from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Donetsk
                    Romanians attack with 4 Infantrys and 1 Tank
                    Russians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                        Romanians roll dice for 4 Infantrys and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.17 expected hits
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
                        1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                        Romanians roll dice for 2 Infantrys and 1 Tank in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians lost in Donetsk
                        Romanians roll dice for 2 Infantrys and 1 Tank in Donetsk, round 4 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Donetsk
                    Romanians win, taking Donetsk from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Romanians: 2 Infantrys
                    Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Bomber and 3 Tanks placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 24 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Romanians : 0.83
        Russians : -0.83

    triplea_41765_Rom9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Thai
                1 ArmoredCar and 2 Infantrys moved from S.Thailand to N.Thailand
                1 ArmoredCar, 2 Elites and 9 Infantrys moved from S.Thailand to Burma
                5 Infantrys moved from Bangkok to S.Thailand
                6 Infantrys moved from Malaya to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in N.Thailand
                    Thai attack with 1 ArmoredCar and 2 Infantrys
                    British defend with 1 Infantry
                        Thai roll dice for 1 ArmoredCar and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.67 expected hits
                        British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in N.Thailand
                    Thai win, taking N.Thailand from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Burma
                    Thai attack with 1 ArmoredCar, 2 Elites and 9 Infantrys
                    British defend with 7 Infantrys
                        Thai roll dice for 1 ArmoredCar, 2 Elites and 9 Infantrys in Burma, round 2 : 2/12 hits, 2.50 expected hits
                        British roll dice for 7 Infantrys in Burma, round 2 : 3/7 hits, 2.33 expected hits
                        3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
                        Thai roll dice for 1 ArmoredCar, 2 Elites and 6 Infantrys in Burma, round 3 : 4/9 hits, 2.00 expected hits
                        British roll dice for 5 Infantrys in Burma, round 3 : 1/5 hits, 1.67 expected hits
                        1 ArmoredCar owned by the Thai and 4 Infantrys owned by the British lost in Burma
                        Thai roll dice for 2 Elites and 6 Infantrys in Burma, round 4 : 2/8 hits, 1.67 expected hits
                        British roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Burma
                    Thai win, taking Burma from British with 2 Elites and 6 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Thai: 1 ArmoredCar and 3 Infantrys
                    Casualties for British: 7 Infantrys

    Non Combat Move - Thai
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 AAGun moved from Brest to Warsaw

    Place Units - Thai
                1 Elite and 5 Infantrys placed in Bangkok
                Thai undo move 1.
                6 Infantrys placed in Malaya
                1 Elite and 3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    British : -0.67
        Thai : 2.17

    triplea_41765_Tha9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Americans
                3 ArmoredCars moved from Bahia to 35 Sea Zone
                5 Infantrys moved from Bahia to 35 Sea Zone
                2 Destroyers moved from 35 Sea Zone to 34 Sea Zone
                3 ArmoredCars, 2 B.Transports and 5 Infantrys moved from 35 Sea Zone to 36 Sea Zone
                3 ArmoredCars and 5 Infantrys moved from 36 Sea Zone to Mauritania
                      French take Mauritania from Italians
                1 ArmoredCar moved from Rio de Oro to French Sudan
                      French take French Sudan from Italians
                1 ArmoredCar moved from Rio de Oro to W.Morocco
                1 ArmoredCar moved from Rio de Oro to W.Morocco
                1 Tank moved from E.Morocco to S.Algeria
                1 Artillery moved from Amazon to Bahia
                2 ArmoredCars moved from Colombia to Bahia
                2 B.Transports moved from 32 Sea Zone to 26 Sea Zone
                1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
                2 ArmoredCars and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
                2 ArmoredCars, 1 B.Transport and 1 Infantry moved from 26 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 1 Infantry moved from 32 Sea Zone to Bahia
                1 ArmoredCar and 2 Infantrys moved from Pearl Harbor to 98 Sea Zone
                1 Infantry moved from Johnston to 98 Sea Zone
                1 ArmoredCar, 1 B.Transport, 1 Destroyer, 3 Infantrys, 1 S.Submarine and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
                1 ArmoredCar and 3 Infantrys moved from 104 Sea Zone to Nauru
                6 ArmoredCars moved from San Francisco to Northwest USA

    Purchase Units - Americans
                Americans buy 4 Adv.Fighters, 1 Bomber, 2 Destroyers, 1 Elite and 3 S.Submarines; Remaining resources: 0 PUs;

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                2 Destroyers placed in 35 Sea Zone
                3 S.Submarines placed in 26 Sea Zone
                3 Adv.Fighters placed in Alaska
                1 Adv.Fighter, 1 Bomber and 1 Elite placed in San Francisco

    Turn Complete - Americans
                Americans collect 103 PUs; end with 103 PUs

    triplea_41765_Ame9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Germans
                1 Stuka moved from East Prussia to Leningrad
                2 Bombers moved from Hamburg to Leningrad
                3 Transports moved from 24 Sea Zone to 23 Sea Zone
                1 Elite moved from Oulu to 24 Sea Zone
                5 Infantrys moved from Hamburg to 23 Sea Zone
                5 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Artillery moved from Upper Norrland to 24 Sea Zone
                1 Adv.Fighter moved from Helsinki to Leningrad
                1 Artillery, 1 Elite and 5 Infantrys moved from 24 Sea Zone to Leningrad
                1 Infantry moved from Hamburg to Netherlands
                      Germans take Netherlands from British
                4 Infantrys moved from Rhine to Belgium
                1 ArmoredCar moved from Bavaria to Belgium
                1 Stuka moved from Bavaria to Picardy
                2 Infantrys moved from Paris to Picardy
                1 Stuka moved from Normandy to Picardy
                1 Artillery and 4 Infantrys moved from Normandy to Brittany
                3 Stukas moved from Normandy to Brittany
                1 Tank moved from Brest to Lithuania
                4 Tanks moved from Brest to Vinnytsia
                1 Infantry moved from Warsaw to Brest
                5 Infantrys moved from Bohemia to Krakow
                1 Elite and 2 Infantrys moved from Warsaw to Danzig
                1 ArmoredCar moved from Bavaria to Krakow
                1 Mech.Inf moved from Lithuania to Novgorod
                      Germans take Novgorod from Russians
                1 Mech.Inf moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                1 Mech.Inf moved from Lithuania to Estonia
                      Germans take Estonia from Russians
                4 HeavyTanks and 15 Tanks moved from Lithuania to Leningrad
                2 ArmoredCars moved from Syria to Izmir
                2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Ankara to Izmir
                1 Infantry and 1 Stuka moved from W.Iran to Azerbaijan
                1 Infantry moved from W.Iran to Azerbaijan
                1 Infantry moved from W.Iran to Azerbaijan

    Purchase Units - Germans
                Germans buy 2 Bunkers, 1 Destroyer, 1 Factory, 8 HeavyTanks, 10 Infantrys, 1 Stuka, 1 Submarine and 1 Transport; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Picardy
                    Germans attack with 2 Infantrys and 2 Stukas
                    French defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 2 Stukas in Picardy, round 2 : 1/4 hits, 1.67 expected hits
                        French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the French lost in Picardy
                    Germans win, taking Picardy from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in Azerbaijan
                    Germans attack with 3 Infantrys and 1 Stuka
                    Russians defend with 1 Infantry
                        Germans roll dice for 3 Infantrys and 1 Stuka in Azerbaijan, round 2 : 2/4 hits, 1.17 expected hits
                        Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Azerbaijan
                    Germans win, taking Azerbaijan from Russians with 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Belgium
                    Germans attack with 1 ArmoredCar and 4 Infantrys
                    British defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 1 ArmoredCar and 4 Infantrys in Belgium, round 2 : 1/5 hits, 1.00 expected hits
                        British roll dice for 1 Artillery and 2 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium
                        Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 3 : 1/3 hits, 0.67 expected hits
                        British roll dice for 1 Artillery and 1 Infantry in Belgium, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the British lost in Belgium
                        Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 4 : 1/3 hits, 0.67 expected hits
                        British roll dice for 1 Artillery in Belgium, round 4 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Germans and 1 Artillery owned by the British lost in Belgium
                    Germans win, taking Belgium from British with 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 ArmoredCar and 2 Infantrys
                    Casualties for British: 1 Artillery and 2 Infantrys
                Battle in Brittany
                    Germans attack with 1 Artillery, 4 Infantrys and 3 Stukas
                    British defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 1 Artillery, 4 Infantrys and 3 Stukas in Brittany, round 2 : 3/8 hits, 3.17 expected hits
                        French roll dice for 1 Artillery and 2 Infantrys in Brittany, round 2 : 0/3 hits, 1.00 expected hits
                        1 Artillery owned by the British and 2 Infantrys owned by the British lost in Brittany
                    Germans win, taking Brittany from French with 1 Artillery, 4 Infantrys and 3 Stukas remaining. Battle score for attacker is 8
                    Casualties for British: 1 Artillery and 2 Infantrys
                Battle in Izmir
                    Germans attack with 4 ArmoredCars, 2 Artillerys and 1 Infantry
                    Neutral defend with 2 Infantrys and 1 Tank
                        Germans roll dice for 4 ArmoredCars, 2 Artillerys and 1 Infantry in Izmir, round 2 : 2/7 hits, 2.33 expected hits
                        Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 1/3 hits, 1.17 expected hits
                        1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Izmir
                        Germans roll dice for 4 ArmoredCars and 2 Artillerys in Izmir, round 3 : 1/6 hits, 2.00 expected hits
                        Neutral roll dice for 1 Tank in Izmir, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Neutral lost in Izmir
                    Germans loses 0 PUs for violating Izmirs neutrality.
                    Germans win, taking Izmir from Neutral with 4 ArmoredCars and 2 Artillerys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 2 Infantrys and 1 Tank
                Battle in Leningrad
                    Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Bombers, 1 Elite, 4 HeavyTanks, 5 Infantrys, 1 Stuka and 15 Tanks
                    Russians defend with 1 AAGun, 5 Adv.Fighters, 2 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank and 4 Infantrys
                        AA fire in Leningrad : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 Bunker owned by the Russians
                        Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Bombers, 1 Elite, 4 HeavyTanks, 5 Infantrys, 1 Stuka and 15 Tanks in Leningrad, round 2 : 13/30 hits, 14.33 expected hits
                        Russians roll dice for 5 Adv.Fighters, 2 Bunkers, 2 Fighters, 1 HeavyTank and 4 Infantrys in Leningrad, round 2 : 9/14 hits, 7.33 expected hits
                        4 Infantrys owned by the Russians, 2 Fighters owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans, 3 Adv.Fighters owned by the Russians, 5 Infantrys owned by the Germans, 2 Bunkers owned by the Russians, 1 HeavyTank owned by the Russians and 2 Tanks owned by the Germans lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 2 Bombers, 4 HeavyTanks, 1 Stuka and 13 Tanks in Leningrad, round 3 : 9/21 hits, 11.50 expected hits
                        Russians roll dice for 2 Adv.Fighters in Leningrad, round 3 : 1/2 hits, 1.33 expected hits
                    2 Adv.Fighters owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
                    Germans win, taking Leningrad from Russians with 1 Adv.Fighter, 2 Bombers, 4 HeavyTanks, 1 Stuka and 12 Tanks remaining. Battle score for attacker is 61
                    Casualties for Germans: 1 Artillery, 1 Elite, 5 Infantrys and 3 Tanks
                    Casualties for Russians: 5 Adv.Fighters, 2 Bunkers, 2 Fighters, 1 HeavyTank and 4 Infantrys

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Estonia: 1 Mech.Inf
                EDIT: Changing ownership of Estonia from Germans to Russians
                EDIT: Adding units owned by Germans to Novgorod: 1 Mech.Inf
                EDIT: Turning off Edit Mode
                1 Adv.Fighter and 1 Stuka moved from Leningrad to Helsinki
                2 Bombers moved from Leningrad to Helsinki
                2 Stukas moved from Picardy to Normandy
                3 Stukas moved from Brittany to Normandy
                1 Stuka moved from Azerbaijan to W.Iran

    Place Units - Germans
                1 Bunker and 3 Infantrys placed in W.Iran
                2 Infantrys placed in Syria
                1 Bunker and 4 HeavyTanks placed in Vinnytsia
                1 Destroyer, 1 Submarine and 1 Transport placed in 24 Sea Zone
                5 Infantrys and 1 Stuka placed in Hamburg
                4 HeavyTanks placed in Warsaw
                1 Factory placed in Middle Norrland

    Turn Complete - Germans
                Germans collect 138 PUs; end with 139 PUs

    Combat Hit Differential Summary :

    Germans : -4.17
        Neutral : -0.67
        British : 1.00
        French : -1.33
        Russians : 1.00
        AA fire in Leningrad : : -0.67

    triplea_41765_Ger10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Russians
                5 Infantrys moved from Rostov to Donetsk
                2 Infantrys moved from Kiev to Brest
                1 Artillery moved from Kiev to Brest
                1 ArmoredCar moved from Kiev to Donetsk
                1 Infantry moved from Kursk to Kiev
                1 HeavyTank, 15 Infantrys and 5 Tanks moved from Vyborg to S.Karelia
                4 Infantrys moved from Arkhangelsk to S.Karelia
                5 Infantrys moved from Vologda to S.Karelia
                1 ArmoredCar and 2 Infantrys moved from Minsk to Lithuania
                1 ArmoredCar and 2 Infantrys moved from Minsk to Smolensk
                1 Artillery moved from Minsk to Lithuania
                1 Artillery and 4 Infantrys moved from Minsk to Latvia
                1 Artillery and 2 Infantrys moved from Minsk to Novgorod
                2 ArmoredCars, 4 Artillerys, 1 Elite, 3 HeavyTanks, 26 Infantrys, 1 Mech.Inf and 7 Tanks moved from Minsk to Novgorod
                1 Infantry moved from Uzbekistan to 126 Sea Zone
                1 Infantry moved from 126 Sea Zone to Astrakhan
                3 Infantrys moved from Tashkent to Uzbekistan
                2 Infantrys moved from Georgia to Astrakhan
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                      Russians take S.Buryat Mongolia from Hisaichi
                1 Infantry moved from Olyokminsk to Irkutsk
                1 ArmoredCar and 2 Infantrys moved from Olyokminsk to Yakutsk
                2 ArmoredCars, 1 Mot.Inf and 1 Tank moved from Sibirsky to Olyokminsk
                2 Infantrys moved from Sibirsky to Evenkia
                3 Infantrys moved from Khatanga to Olyokminsk
                2 Infantrys moved from Rostov to Donetsk

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 HeavyTanks, 24 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Germans defend with 1 Mech.Inf
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 Mech.Inf in Smolensk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 ArmoredCar and 1 Infantry in Smolensk, round 3 :  2/2 hits
                        Germans roll dice for 1 Mech.Inf in Smolensk, round 3 :  0/1 hits
                    1 Mech.Inf owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Mech.Inf
                    Casualties for Russians: 1 Infantry
                Battle in Lithuania
                    Russians attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Germans defend with 1 Tank
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Lithuania, round 2 :  1/4 hits
                        Germans roll dice for 1 Tank in Lithuania, round 2 :  0/1 hits
                        1 Tank owned by the Germans lost in Lithuania
                    Russians win, taking Lithuania from Germans with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 Tank
                Battle in Donetsk
                    Russians attack with 1 ArmoredCar and 7 Infantrys
                    Romanians defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 1 ArmoredCar and 7 Infantrys in Donetsk, round 2 :  0/8 hits
                        Romanians roll dice for 2 Infantrys and 1 Tank in Donetsk, round 2 :  1/3 hits
                        1 Infantry owned by the Russians lost in Donetsk
                        Russians roll dice for 1 ArmoredCar and 6 Infantrys in Donetsk, round 3 :  1/7 hits
                        Romanians roll dice for 2 Infantrys and 1 Tank in Donetsk, round 3 :  1/3 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                        Russians roll dice for 1 ArmoredCar and 5 Infantrys in Donetsk, round 4 :  2/6 hits
                        Romanians roll dice for 1 Infantry and 1 Tank in Donetsk, round 4 :  2/2 hits
                        2 Infantrys owned by the Russians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians win, taking Donetsk from Romanians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 1
                    Casualties for Romanians: 2 Infantrys and 1 Tank
                    Casualties for Russians: 4 Infantrys
                Battle in Latvia
                    Russians attack with 1 Artillery and 4 Infantrys
                    Romanians defend with 2 Mech.Infs
                        Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 :  1/5 hits
                        Romanians roll dice for 2 Mech.Infs in Latvia, round 2 :  0/2 hits
                    1 Mech.Inf owned by the Romanians lost in Latvia
                        Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 3 :  0/5 hits
                        Romanians roll dice for 1 Mech.Inf in Latvia, round 3 :  0/1 hits
                        Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 4 :  0/5 hits
                        Romanians roll dice for 1 Mech.Inf in Latvia, round 4 :  0/1 hits
                        Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 5 :  3/5 hits
                        Romanians roll dice for 1 Mech.Inf in Latvia, round 5 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Latvia
                    Russians win, taking Latvia from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Romanians: 2 Mech.Infs
                    Casualties for Russians: 1 Infantry
                Battle in Yakutsk
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Yakutsk
                    Russians win, taking Yakutsk from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Brest
                    Russians attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 :  2/3 hits
                        Romanians roll dice for 1 Infantry in Brest, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Brest
                    Russians win, taking Brest from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Novgorod
                    Russians attack with 2 ArmoredCars, 5 Artillerys, 1 Elite, 3 HeavyTanks, 28 Infantrys, 1 Mech.Inf and 7 Tanks
                    Germans defend with 1 Mech.Inf
                        Russians roll dice for 2 ArmoredCars, 5 Artillerys, 1 Elite, 3 HeavyTanks, 28 Infantrys, 1 Mech.Inf and 7 Tanks in Novgorod, round 2 :  11/47 hits
                        Germans roll dice for 1 Mech.Inf in Novgorod, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 ArmoredCars, 5 Artillerys, 1 Elite, 3 HeavyTanks, 28 Infantrys, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Mech.Inf

    Non Combat Move - Russians
                4 Infantrys moved from Rostov to Kursk
                8 Infantrys moved from Georgia to Astrakhan
                5 Infantrys moved from Stalingrad to Rostov
                1 Elite and 7 Infantrys moved from Tula to Kursk
                1 ArmoredCar and 1 Tank moved from Kursk to Novgorod
                10 Infantrys moved from Moscow to Yaroslavl
                5 Infantrys moved from Kirov to Vologda
                5 Infantrys moved from Perm to Kirov
                5 Infantrys moved from Sverdlovsk to Perm
                1 AAGun moved from Sverdlovsk to Perm

    Place Units - Russians
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Sibirsky
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                3 Infantrys placed in Georgia
                1 ArmoredCar, 1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Arkhangelsk
                2 Elites and 8 Infantrys placed in Moscow
                1 Artillery and 4 Infantrys placed in Stalingrad

    Turn Complete - Russians
                Russians collect 94 PUs; end with 94 PUs

    triplea_41765_Rus10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Italians
                6 Infantrys moved from Lower Egypt to Nubia
                2 Elites moved from Darfur to Kordofan
                2 Infantrys moved from Kordofan to Equatoria
                1 Infantry moved from Kordofan to Equatoria
                1 Fighter moved from French Equatorial Africa to Equatoria
                1 HeavyTank moved from French Equatorial Africa to Equatoria
                6 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys moved from Tunis to S.Tunisia
                2 Infantrys moved from Tunis to N.Tunisia
                1 Cruiser moved from 42 Sea Zone to 41 Sea Zone
                4 Submarines moved from 43 Sea Zone to 41 Sea Zone
                1 Artillery and 3 Infantrys moved from Languedoc to Catalonia
                1 Destroyer moved from 44 Sea Zone to 42 Sea Zone

    Purchase Units - Italians
                Italians buy 1 Bunker, 4 Infantrys, 9 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Equatoria
                    Italians attack with 1 Fighter, 1 HeavyTank and 3 Infantrys
                    British defend with 2 Infantrys
                        Italians roll dice for 1 Fighter, 1 HeavyTank and 3 Infantrys in Equatoria, round 2 : 1/5 hits, 1.50 expected hits
                        British roll dice for 2 Infantrys in Equatoria, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the British lost in Equatoria
                        Italians roll dice for 1 Fighter, 1 HeavyTank and 3 Infantrys in Equatoria, round 3 : 3/5 hits, 1.50 expected hits
                        British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Equatoria
                    Italians win, taking Equatoria from British with 1 Fighter, 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 Infantrys

    Non Combat Move - Italians
                1 Fighter moved from Equatoria to French Equatorial Africa

    Place Units - Italians
                1 Bunker and 3 Infantrys placed in French Equatorial Africa
                1 Infantry and 2 Tanks placed in Tunis
                6 Mech.Infs placed in Cairo
                2 Mech.Infs placed in Kufra
                1 Mech.Inf placed in Hun
                1 Submarine placed in 43 Sea Zone

    Turn Complete - Italians
                Italians collect 79 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -1.00

    triplea_41765_Ita10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - French
                1 Adv.Fighter moved from E.Morocco to 31 Sea Zone
                1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
                1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands

    Purchase Units - French
                French buy 2 ArmoredCars and 2 Tanks; Remaining resources: 1 PUs;

    Combat - French
                Battle in 31 Sea Zone
                    French attack with 1 Adv.Fighter
                    Italians defend with 1 Destroyer
                        French roll dice for 1 Adv.Fighter in 31 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 Destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Italians lost in 31 Sea Zone
                    French win with 1 Adv.Fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 Destroyer
                Battle in Netherlands
                    French attack with 1 Artillery and 1 Infantry
                    Germans defend with 1 Infantry
                        French roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 :  2/2 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Netherlands
                    French win, taking Netherlands from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry

    Non Combat Move - French
                2 Tanks moved from W.Morocco to E.Morocco
                1 Adv.Fighter moved from 31 Sea Zone to E.Morocco
                1 Tank moved from S.Algeria to E.Morocco

    Place Units - French
                2 ArmoredCars and 2 Tanks placed in E.Morocco

    Turn Complete - French
                French collect 21 PUs; end with 22 PUs

    triplea_41765_Fre10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Yamamoto
                4 units repaired.
                1 Infantry moved from Tokyo to 85 Sea Zone
                1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 72 Sea Zone
                1 Infantry moved from 72 Sea Zone to Kiska
                      Yamamoto take Kiska from Americans
                1 Artillery, 2 Infantrys and 1 Tank moved from Sumatra to Java
                4 Infantrys moved from Flores to Soembawa
                1 S.Submarine moved from 108 Sea Zone to 107 Sea Zone
                1 S.Submarine moved from 107 Sea Zone to 112 Sea Zone
                1 Elite moved from Timor to 112 Sea Zone
                1 Elite and 1 S.Submarine moved from 112 Sea Zone to 111 Sea Zone
                1 Elite moved from 111 Sea Zone to Lombok
                1 Transport moved from 108 Sea Zone to 107 Sea Zone
                1 Elite and 1 Infantry moved from Davao to 107 Sea Zone
                1 Elite, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
                1 Elite and 1 Infantry moved from 111 Sea Zone to Lombok
                1 Cruiser moved from 72 Sea Zone to 85 Sea Zone
                1 Elite moved from Tokyo to 85 Sea Zone
                1 Elite moved from 85 Sea Zone to Kyushu
                1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
                1 Destroyer moved from 107 Sea Zone to 113 Sea Zone
                2 Infantrys moved from Merauke to Hollandia
                1 Marine moved from Hollandia to 108 Sea Zone
                1 Cruiser and 1 Marine moved from 108 Sea Zone to 111 Sea Zone
                1 Marine moved from 111 Sea Zone to Lombok
                1 L.Fighter moved from 107 Sea Zone to 113 Sea Zone
                2 Transports moved from 108 Sea Zone to 107 Sea Zone
                1 Destroyer and 1 Submarine moved from 108 Sea Zone to 109 Sea Zone
                1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
                1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
                1 Destroyer moved from 107 Sea Zone to 111 Sea Zone
                2 Fighters moved from Saipan to 107 Sea Zone
                1 S.Bomber moved from Saipan to Mindanao

    Purchase Units - Yamamoto
                Yamamoto buy 1 B.Transport, 1 Bunker, 2 Destroyers, 4 Elites, 1 Factory, 5 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 113 Sea Zone
                    Yamamoto attack with 1 Destroyer and 1 L.Fighter
                    Americans defend with 1 B.Transport
                        Yamamoto roll dice for 1 Destroyer and 1 L.Fighter in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Americans roll dice for 1 B.Transport in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 B.Transport owned by the Americans lost in 113 Sea Zone
                    Yamamoto win with 1 Destroyer and 1 L.Fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 B.Transport
                Battle in Java
                    Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                    Anzac defend with 2 Infantrys
                        Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 2 : 1/4 hits, 1.33 expected hits
                        Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                        Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 3 : 1/3 hits, 1.17 expected hits
                        Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto win, taking Java from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Anzac: 2 Infantrys
                Battle in Soembawa
                    Yamamoto attack with 4 Infantrys
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 4 Infantrys in Soembawa, round 2 : 0/4 hits, 0.67 expected hits
                        Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in Soembawa
                        Yamamoto roll dice for 3 Infantrys in Soembawa, round 3 : 1/3 hits, 0.50 expected hits
                        Dutch roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Soembawa
                    Yamamoto win, taking Soembawa from Dutch with 3 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 1 Infantry
                Battle in 109 Sea Zone
                    Yamamoto attack with 1 Destroyer and 1 Submarine
                    Anzac defend with 1 Submarine
                        Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 Submarine owned by the Yamamoto and 1 Submarine owned by the Anzac lost in 109 Sea Zone
                    Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Anzac: 1 Submarine
                Battle in Lombok
                    Yamamoto attack with 2 Elites, 1 Infantry and 1 Marine
                    Anzac defend with 2 Infantrys
                        Yamamoto roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 2 Elites, 1 Infantry and 1 Marine in Lombok, round 2 : 1/4 hits, 1.33 expected hits
                        Dutch roll dice for 2 Infantrys in Lombok, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Anzac lost in Lombok
                        Yamamoto roll dice for 2 Elites, 1 Infantry and 1 Marine in Lombok, round 3 : 1/4 hits, 1.33 expected hits
                        Dutch roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Lombok
                    Yamamoto win, taking Lombok from Dutch with 2 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Anzac: 2 Infantrys

    Non Combat Move - Yamamoto
                1 L.Fighter moved from 113 Sea Zone to 107 Sea Zone
                1 L.Fighter moved from 107 Sea Zone to Mindanao

    Place Units - Yamamoto
                1 Bunker and 1 Factory placed in Sumatra
                Yamamoto undo move 1.
                1 Bunker placed in Sumatra
                1 Factory placed in Panay
                1 Destroyer placed in 111 Sea Zone
                1 Destroyer placed in 107 Sea Zone
                1 Elite placed in Mindanao
                3 Elites placed in Davao
                1 B.Transport and 1 S.Submarine placed in 85 Sea Zone
                5 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 82 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Yamamoto : -1.67
        Americans : -0.17
        Anzac : 0.33
        Dutch : 0.33

    triplea_41765_Yam10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Chinese
                1 Infantry moved from Shansi to Anhwei
                      Chinese take Anhwei from Hisaichi
                2 Infantrys moved from Szechwan to Kweichow
                1 ArmoredCar moved from Szechwan to Kweichow
                1 Infantry moved from Szechwan to Hupeh
                1 Infantry moved from Shensi to Hupeh
                1 Elite moved from Shensi to Hupeh
                2 Infantrys moved from Ningsia to Suiyuan
                1 ArmoredCar moved from Ningsia to Suiyuan
                1 Tank moved from Gobi Altai to S.Buryat Mongolia
                2 Adv.Fighters moved from Gobi Altai to S.Buryat Mongolia
                1 Fighter moved from Hsining to S.Buryat Mongolia
                1 Adv.Fighter moved from Shensi to Suiyuan
                1 Adv.Fighter moved from Shensi to Suiyuan
                1 Tank moved from Szechwan to Suiyuan
                1 ArmoredCar moved from Lanchow to Hupeh

    Purchase Units - Chinese
                Chinese buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Hisaichi defend with 2 ArmoredCars
                        Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Tank in Suiyuan, round 2 :  3/6 hits
                        Hisaichi roll dice for 2 ArmoredCars in Suiyuan, round 2 :  0/2 hits
                        2 ArmoredCars owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 2 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 ArmoredCars
                Battle in Hupeh
                    Chinese attack with 1 ArmoredCar, 1 Elite and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 ArmoredCar, 1 Elite and 2 Infantrys in Hupeh, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry
                Battle in Kweichow
                    Chinese attack with 1 ArmoredCar and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Elite and 2 Infantrys moved from Lanchow to Shensi
                2 Adv.Fighters moved from Suiyuan to Shensi
                2 Infantrys moved from E.Qinghai to Lanchow
                1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                2 Infantrys moved from Gobi Altai to Ulan Bator
                3 Infantrys moved from Gobi Altai to Ningsia
                4 Infantrys moved from Urumqi to E.Sinkiang
                1 Infantry moved from Ulan Bator to S.Buryat Mongolia

    Place Units - Chinese
                3 Infantrys and 3 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 32 PUs; end with 32 PUs

    triplea_41765_Chi10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Hisaichi
                3 Infantrys moved from N.French Indochina to Kweichow
                3 ArmoredCars moved from Shantung to Shansi
                      Hisaichi take Shansi from Chinese
                3 ArmoredCars moved from Shansi to Hupeh
                2 Fighters moved from N.French Indochina to Hupeh
                1 Adv.Fighter moved from N.French Indochina to Kweichow
                2 Infantrys moved from Shantung to Anhwei
                3 ArmoredCars moved from Peking to Suiyuan
                1 Fighter moved from N.French Indochina to Anhwei
                1 S.Bomber moved from Shantung to Suiyuan
                1 S.Bomber moved from Hong Kong to Suiyuan
                1 Infantry moved from Chita to S.Buryat Mongolia
                2 Infantrys moved from Ayan to Yakutsk
                3 ArmoredCars moved from Heilungchiang to Yakutsk
                3 ArmoredCars moved from Heilungchiang to S.Buryat Mongolia
                1 ArmoredCar and 1 Infantry moved from N.Buryat Mongolia to Irkutsk
                2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
                1 Infantry moved from Heilungchiang to Chita
                6 Infantrys moved from Changchun to Kirin
                1 Infantry moved from Heilungchiang to Ayan
                1 S.Bomber moved from Changchun to S.Buryat Mongolia
                2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
                2 Infantrys moved from N.Buryat Mongolia to Chita
                5 Infantrys moved from Hong Kong to 92 Sea Zone
                5 Infantrys moved from 92 Sea Zone to N.French Indochina

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 1 Factory, 12 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Kweichow
                    Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
                    Chinese defend with 1 ArmoredCar and 1 Infantry
                        Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Battle in Yakutsk
                    Hisaichi attack with 3 ArmoredCars and 2 Infantrys
                    Russians defend with 1 ArmoredCar and 2 Infantrys
                        Hisaichi roll dice for 3 ArmoredCars and 2 Infantrys in Yakutsk, round 2 : 0/5 hits, 1.33 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 2 : 3/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Yakutsk
                        Hisaichi roll dice for 2 ArmoredCars in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 3 : 0/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Russians lost in Yakutsk
                        Hisaichi roll dice for 2 ArmoredCars in Yakutsk, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 Infantrys in Yakutsk, round 4 : 2/2 hits, 0.67 expected hits
                        2 ArmoredCars owned by the Hisaichi lost in Yakutsk
                    Russians win with 2 Infantrys remaining. Battle score for attacker is -12
                    Casualties for Hisaichi: 3 ArmoredCars and 2 Infantrys
                    Casualties for Russians: 1 ArmoredCar
                Battle in Anhwei
                    Hisaichi attack with 1 Fighter and 2 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi win, taking Anhwei from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Irkutsk
                    Hisaichi attack with 1 ArmoredCar and 1 Infantry
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
                        Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Irkutsk
                        Hisaichi roll dice for 1 ArmoredCar in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Irkutsk, round 5 : 1/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Irkutsk
                    Hisaichi win, taking Irkutsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 3 ArmoredCars and 2 Fighters
                    Chinese defend with 1 ArmoredCar, 1 Elite and 1 Infantry
                        Hisaichi roll dice for 3 ArmoredCars and 2 Fighters in Hupeh, round 2 : 1/5 hits, 1.67 expected hits
                        Chinese roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                        Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Hupeh, round 3 : 1/4 hits, 1.33 expected hits
                        Chinese roll dice for 1 Elite and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Chinese lost in Hupeh
                        Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Hupeh, round 4 : 3/4 hits, 1.33 expected hits
                        Chinese roll dice for 1 Elite in Hupeh, round 4 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 2 ArmoredCars
                    Casualties for Chinese: 1 ArmoredCar, 1 Elite and 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 3 ArmoredCars and 2 S.Bombers
                    Chinese defend with 1 ArmoredCar, 2 Infantrys and 1 Tank
                        Hisaichi roll dice for 3 ArmoredCars and 2 S.Bombers in Suiyuan, round 2 : 4/5 hits, 2.67 expected hits
                        Chinese roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Suiyuan, round 2 : 0/4 hits, 1.33 expected hits
                        1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars and 2 S.Bombers remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 ArmoredCar, 2 Infantrys and 1 Tank
                Battle in S.Buryat Mongolia
                    Hisaichi attack with 3 ArmoredCars, 5 Infantrys and 1 S.Bomber
                    Chinese defend with 2 Adv.Fighters, 1 Fighter, 1 Infantry and 1 Tank; Russians defend with 1 Infantry
                        Hisaichi roll dice for 3 ArmoredCars, 5 Infantrys and 1 S.Bomber in S.Buryat Mongolia, round 2 : 2/9 hits, 2.83 expected hits
                        Russians roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank in S.Buryat Mongolia, round 2 : 4/6 hits, 3.00 expected hits
                        1 Infantry owned by the Russians, 4 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                        Hisaichi roll dice for 3 ArmoredCars, 1 Infantry and 1 S.Bomber in S.Buryat Mongolia, round 3 : 2/5 hits, 2.17 expected hits
                        Russians roll dice for 2 Adv.Fighters, 1 Fighter and 1 Tank in S.Buryat Mongolia, round 3 : 2/4 hits, 2.33 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Fighter owned by the Chinese and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                        Hisaichi roll dice for 2 ArmoredCars and 1 S.Bomber in S.Buryat Mongolia, round 4 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 2 Adv.Fighters in S.Buryat Mongolia, round 4 : 2/2 hits, 1.33 expected hits
                        2 ArmoredCars owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in S.Buryat Mongolia
                    retreated to S.Buryat Mongolia
                    Russians win with 1 Adv.Fighter remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 3 ArmoredCars and 5 Infantrys
                    Casualties for Chinese: 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Hisaichi
                1 S.Bomber moved from S.Buryat Mongolia to Peking
                1 AAGun moved from Heilungchiang to Kirin
                2 Fighters moved from Hupeh to N.French Indochina
                1 Adv.Fighter moved from Kweichow to N.French Indochina
                1 Fighter moved from Anhwei to N.French Indochina
                1 S.Bomber moved from Suiyuan to N.French Indochina
                1 S.Bomber moved from Suiyuan to Peking

    Place Units - Hisaichi
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                1 Factory placed in N.French Indochina
                6 Infantrys placed in Hong Kong
                6 Infantrys and 1 S.Bomber placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 76 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.33
        Chinese : -2.00
        Russians : 3.67

    triplea_41765_His10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - British
                2 Artillerys moved from Wales to 20 Sea Zone
                8 Infantrys moved from Dover to 20 Sea Zone
                2 Artillerys and 8 Infantrys moved from 20 Sea Zone to Normandy
                2 Fighters moved from Wales to Normandy
                2 Fighters moved from 20 Sea Zone to Normandy
                2 Infantrys moved from Italian East Africa to Equatoria
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                1 Infantry moved from Italian East Africa to Equatoria
                3 Adv.Fighters moved from Italian East Africa to Equatoria
                1 Adv.Fighter moved from Italian East Africa to Equatoria
                9 Adv.Fighters moved from Italian East Africa to Equatoria
                1 Infantry moved from Yunnan to Szechwan
                1 Artillery and 9 Infantrys moved from Yunnan to Burma
                1 Infantry moved from Yunnan to Burma
                9 Infantrys moved from Assam to Burma
                2 ArmoredCars, 1 Artillery and 13 Infantrys moved from Bihar to Assam
                2 ArmoredCars moved from Assam to Burma
                2 Artillerys and 3 Infantrys moved from Delhi to Bihar
                3 Infantrys moved from Rajputana to Hyderabad
                4 Infantrys moved from Hyderabad to Bihar
                2 Infantrys moved from Bombay to Rajputana
                5 Infantrys moved from Madras to Hyderabad
                5 Infantrys moved from Yukon to Alaska
                1 Mech.Inf moved from Vancouver to Alaska

    Purchase Units - British
                British buy 2 Adv.Fighters, 4 Artillerys, 17 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Normandy
                    British attack with 2 Artillerys, 4 Fighters and 8 Infantrys
                    Germans defend with 1 AAGun, 3 Bunkers, 1 Factory, 10 Infantrys, 5 Stukas and 1 Tank
                        AA fire in Normandy :  0/4 hits
                        British roll dice for 1 Battleship and 2 Cruisers in Normandy, round 2 :  2/3 hits
                    Units damaged: 2 Bunkers owned by the Germans
                        British roll dice for 2 Artillerys, 4 Fighters and 8 Infantrys in Normandy, round 2 :  2/14 hits
                    Units damaged: 1 Bunker owned by the Germans
                        Germans roll dice for 3 Bunkers, 10 Infantrys, 5 Stukas and 1 Tank in Normandy, round 2 :  9/19 hits
                        1 Artillery owned by the British, 8 Infantrys owned by the British and 1 Stuka owned by the Germans lost in Normandy
                    4 Fighters owned by the British retreated
                        British roll dice for 1 Artillery in Normandy, round 3 :  1/1 hits
                        Germans roll dice for 3 Bunkers, 10 Infantrys, 4 Stukas and 1 Tank in Normandy, round 3 :  5/18 hits
                        1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Normandy
                    Germans win with 3 Bunkers, 9 Infantrys, 4 Stukas and 1 Tank remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 Infantry and 1 Stuka
                    Casualties for British: 2 Artillerys and 8 Infantrys
                Battle in Burma
                    British attack with 2 ArmoredCars, 1 Artillery and 19 Infantrys
                    Thai defend with 2 Elites and 6 Infantrys
                        British roll dice for 2 ArmoredCars, 1 Artillery and 19 Infantrys in Burma, round 2 :  7/22 hits
                        Thai roll dice for 2 Elites and 6 Infantrys in Burma, round 2 :  3/8 hits
                        6 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Infantrys owned by the British lost in Burma
                        British roll dice for 2 ArmoredCars, 1 Artillery and 16 Infantrys in Burma, round 3 :  5/19 hits
                        Thai roll dice for 1 Elite in Burma, round 3 :  0/1 hits
                        1 Elite owned by the Thai lost in Burma
                    British win, taking Burma from Thai with 2 ArmoredCars, 1 Artillery and 16 Infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 3 Infantrys
                    Casualties for Thai: 2 Elites and 6 Infantrys
                Battle in Equatoria
                    British attack with 13 Adv.Fighters and 3 Infantrys
                    Italians defend with 1 HeavyTank and 3 Infantrys
                        British roll dice for 13 Adv.Fighters and 3 Infantrys in Equatoria, round 2 :  4/16 hits
                        Italians roll dice for 1 HeavyTank and 3 Infantrys in Equatoria, round 2 :  0/4 hits
                        1 HeavyTank owned by the Italians and 3 Infantrys owned by the Italians lost in Equatoria
                    British win, taking Equatoria from Italians with 13 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 HeavyTank and 3 Infantrys

    Non Combat Move - British
                13 Adv.Fighters moved from Equatoria to Italian East Africa
                2 Fighters moved from Normandy to Wales
                2 Fighters moved from Normandy to 20 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy: 1 Infantry
                EDIT: Adding units owned by Germans to Normandy: 1 Stuka
                EDIT: Turning off Edit Mode
                4 Artillerys placed in Wales
                4 Infantrys placed in Manchester
                8 Infantrys placed in London
                2 Adv.Fighters placed in Cape Town
                3 Tanks placed in Italian East Africa
                5 Infantrys placed in Delhi

    Turn Complete - British
                British collect 75 PUs; end with 75 PUs

    triplea_41765_Bri10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Anzac
                1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
                1 Adv.Fighter moved from 67 Sea Zone to 113 Sea Zone
                2 ArmoredCars and 1 Tank moved from Western Australia to 67 Sea Zone
                1 ArmoredCar moved from Broome to 67 Sea Zone
                2 Infantrys moved from Western Australia to 67 Sea Zone
                1 Infantry moved from Broome to 67 Sea Zone
                3 ArmoredCars, 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Tank and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
                1 Carrier moved from 67 Sea Zone to 66 Sea Zone
                1 Tank moved from 66 Sea Zone to Java
                2 ArmoredCars and 3 Infantrys moved from 66 Sea Zone to Sumatra
                1 ArmoredCar moved from 66 Sea Zone to Java
                1 ArmoredCar, 2 Infantrys and 1 Marine moved from Townsville to Northern Territory
                3 Artillerys, 8 Infantrys and 1 Tank moved from Port Moresby to West Papua
                1 Infantry moved from Canberra to New South Wales

    Purchase Units - Anzac
                Anzac buy 2 ArmoredCars, 2 Artillerys, 1 Battleship and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Sumatra
                    Anzac attack with 2 ArmoredCars and 3 Infantrys
                    Yamamoto defend with 2 Bunkers
                        Anzac roll dice for 2 ArmoredCars and 3 Infantrys in Sumatra, round 2 :  2/5 hits
                    Units damaged: 2 Bunkers owned by the Yamamoto
                        Yamamoto roll dice for 2 Bunkers in Sumatra, round 2 :  1/2 hits
                        1 Infantry owned by the Anzac lost in Sumatra
                        Anzac roll dice for 2 ArmoredCars and 2 Infantrys in Sumatra, round 3 :  1/4 hits
                        Yamamoto roll dice for 2 Bunkers in Sumatra, round 3 :  2/2 hits
                        2 Infantrys owned by the Anzac and 1 Bunker owned by the Yamamoto lost in Sumatra
                        Anzac roll dice for 2 ArmoredCars in Sumatra, round 4 :  0/2 hits
                        Yamamoto roll dice for 1 Bunker in Sumatra, round 4 :  1/1 hits
                        1 ArmoredCar owned by the Anzac lost in Sumatra
                        Anzac roll dice for 1 ArmoredCar in Sumatra, round 5 :  0/1 hits
                        Yamamoto roll dice for 1 Bunker in Sumatra, round 5 :  0/1 hits
                        Anzac roll dice for 1 ArmoredCar in Sumatra, round 6 :  0/1 hits
                        Yamamoto roll dice for 1 Bunker in Sumatra, round 6 :  0/1 hits
                        Anzac roll dice for 1 ArmoredCar in Sumatra, round 7 :  1/1 hits
                        Yamamoto roll dice for 1 Bunker in Sumatra, round 7 :  0/1 hits
                        1 Bunker owned by the Yamamoto lost in Sumatra
                    Anzac win, taking Sumatra from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 2 Bunkers
                    Casualties for Anzac: 1 ArmoredCar and 3 Infantrys
                Battle in 113 Sea Zone
                    Anzac attack with 1 Adv.Fighter and 1 Destroyer
                    Yamamoto defend with 1 Destroyer
                        Anzac roll dice for 1 Adv.Fighter and 1 Destroyer in 113 Sea Zone, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 Destroyer in 113 Sea Zone, round 2 :  1/1 hits
                        1 Destroyer owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 113 Sea Zone
                    Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Anzac: 1 Destroyer
                Battle in Java
                    Anzac attack with 1 ArmoredCar and 1 Tank
                    Yamamoto defend with 1 Artillery and 1 Tank
                        Anzac roll dice for 1 Cruiser in Java, round 2 :  1/1 hits
                        1 Artillery owned by the Yamamoto lost in Java
                        Anzac roll dice for 1 ArmoredCar and 1 Tank in Java, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Tank in Java, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Anzac lost in Java
                        Anzac roll dice for 1 Tank in Java, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Java, round 3 :  0/1 hits
                        Anzac roll dice for 1 Tank in Java, round 4 :  1/1 hits
                        Yamamoto roll dice for 1 Tank in Java, round 4 :  1/1 hits
                        1 Tank owned by the Anzac and 1 Tank owned by the Yamamoto lost in Java
                    Yamamoto win with no units remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Artillery and 1 Tank
                    Casualties for Anzac: 1 ArmoredCar and 1 Tank

    Non Combat Move - Anzac
                1 Adv.Fighter moved from 113 Sea Zone to 67 Sea Zone

    Place Units - Anzac
                1 Battleship placed in 67 Sea Zone
                2 Artillerys placed in Broome
                1 Infantry placed in Townsville
                Anzac undo move 3.
                2 ArmoredCars and 1 Infantry placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Dutch
                3 Mech.Infs moved from Suriname to N.Chile
                1 Elite and 2 Tanks moved from Bolivia to N.Chile
                1 Marine, 2 Mech.Infs and 2 Tanks moved from Argentina to N.Chile
                1 Artillery, 2 Infantrys and 1 Tank moved from Port Moresby to West Papua

    Purchase Units - Dutch
                Dutch buy 2 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in N.Chile
                    Dutch attack with 1 Elite, 1 Marine, 5 Mech.Infs and 4 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Dutch roll dice for 1 Elite, 1 Marine, 5 Mech.Infs and 4 Tanks in N.Chile, round 2 :  4/11 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 :  2/3 hits
                        1 Elite owned by the Dutch, 1 Mech.Inf owned by the Dutch, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                    Dutch loses 0 PUs for violating N.Chiles neutrality.
                    Dutch win, taking N.Chile from Neutral with 1 Marine, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is -1
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                    Casualties for Dutch: 1 Elite and 1 Mech.Inf

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Adv.Fighters and 1 Elite placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 23 PUs; end with 23 PUs

    triplea_41765_Dut10.tsvg

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