Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Yamamoto
                1 Submarine moved from 73 Sea Zone to 74 Sea Zone
                1 Destroyer moved from 73 Sea Zone to 79 Sea Zone
                1 Submarine moved from 74 Sea Zone to 80 Sea Zone
                1 Infantry moved from Kwajalein to Jaluit
                      Yamamoto take Jaluit from Americans
                1 Artillery moved from Kwajalein to Jaluit
                1 Tank moved from Jilolo to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Celebes to 107 Sea Zone
                2 Infantrys moved from Davao to 107 Sea Zone
                1 Artillery, 2 Destroyers, 3 Infantrys, 1 S.Submarine, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
                1 Artillery, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
                1 S.Bomber moved from Tokyo to Sumatra
                1 L.Fighter moved from Tokyo to Sumatra
                1 Destroyer moved from 79 Sea Zone to 82 Sea Zone
                1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
                1 Adv.Fighter moved from Kirin to Ayan
                2 Infantrys moved from N.Sakhalin to 75 Sea Zone
                1 Battleship, 4 Destroyers, 2 Infantrys and 1 Transport moved from 75 Sea Zone to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Kiska
                2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 5 Fighters and 2 Transports moved from 73 Sea Zone to 72 Sea Zone
                2 Transports moved from 75 Sea Zone to 85 Sea Zone
                2 Infantrys moved from Tokyo to 85 Sea Zone
                1 Infantry moved from Iwo Jima to 85 Sea Zone
                1 Infantry moved from Tohoku to 85 Sea Zone
                4 Infantrys and 2 Transports moved from 85 Sea Zone to 93 Sea Zone
                4 Infantrys moved from 93 Sea Zone to Mindanao

    Purchase Units - Yamamoto
                Yamamoto buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 3 Fighters, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Ayan
                    Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                    Russians defend with 1 Bunker
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 :  0/3 hits
                        Russians roll dice for 1 Bunker in Ayan, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Ayan
                        Yamamoto roll dice for 1 Adv.Fighter and 1 Artillery in Ayan, round 3 :  1/2 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker in Ayan, round 3 :  1/1 hits
                        1 Artillery owned by the Yamamoto lost in Ayan
                        Yamamoto roll dice for 1 Adv.Fighter in Ayan, round 4 :  1/1 hits
                        Russians roll dice for 1 Bunker in Ayan, round 4 :  1/1 hits
                    1 Adv.Fighter owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
                    Russians win with no units remaining. Battle score for attacker is -10
                    Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Bunker
                Battle in Sumatra
                    Yamamoto attack with 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
                    British defend with 2 Artillerys; Anzac defend with 1 Artillery and 3 Infantrys
                        Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 2 :  3/7 hits
                        Dutch roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 :  2/6 hits
                        3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 3 :  2/5 hits
                        Dutch roll dice for 3 Artillerys in Sumatra, round 3 :  1/3 hits
                        1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in Sumatra
                        Yamamoto roll dice for 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 4 :  2/4 hits
                        Dutch roll dice for 1 Artillery in Sumatra, round 4 :  0/1 hits
                        1 Artillery owned by the Anzac lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 12
                    Casualties for British: 2 Artillerys
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Anzac: 1 Artillery and 3 Infantrys

    Non Combat Move - Yamamoto
                1 L.Fighter moved from Sumatra to Java
                1 S.Bomber moved from Sumatra to Mindanao

    Place Units - Yamamoto
                1 Battleship placed in 72 Sea Zone
                1 Cruiser, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
                1 Elite placed in Davao
                1 Tank placed in Amchitka
                3 Fighters placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 81 PUs; end with 81 PUs

    triplea_41765_Yam6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Chinese
                1 Elite and 1 Marine moved from Lanchow to Szechwan
                1 Elite and 1 Tank moved from Shensi to Hupeh
                2 Tanks moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Hupeh
                1 Adv.Fighter moved from Shensi to Szechwan

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Tank
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Tank in Hupeh, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Tank in Hupeh, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Elite and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Szechwan
                    Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Marine
                    Thai defend with 1 ArmoredCar
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Marine in Szechwan, round 2 :  1/3 hits
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Thai lost in Szechwan
                    Chinese win, taking Szechwan from Thai with 1 Adv.Fighter, 1 Elite and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Thai: 1 ArmoredCar
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter and 2 Tanks
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shansi, round 2 :  3/3 hits
                        Hisaichi roll dice for 1 Tank in Shansi, round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Chinese: 1 Tank

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Shensi
                1 Adv.Fighter moved from Hupeh to Shensi
                1 Adv.Fighter moved from Szechwan to Shensi
                4 Infantrys moved from Ningsia to Suiyuan
                4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                1 Elite moved from Hsining to E.Qinghai
                2 Tanks moved from Hsining to Ningsia
                1 Tank moved from Hsining to Lanchow
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs

    triplea_41765_Chi6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Hisaichi
                1 unit repaired.
                2 Fighters moved from S.Thailand to Szechwan
                2 ArmoredCars moved from Yunnan to Szechwan
                1 Infantry moved from Kweichow to Hupeh
                2 ArmoredCars moved from Shantung to Hupeh
                1 ArmoredCar moved from Shantung to Hupeh
                1 Artillery and 1 Marine moved from Chahar to Suiyuan
                2 ArmoredCars moved from Peking to Shansi
                1 ArmoredCar moved from Peking to Shansi
                1 Elite moved from Chahar to Suiyuan
                4 Infantrys moved from N.French Indochina to Yunnan
                1 Artillery, 1 Elite and 2 Infantrys moved from Kwangtung to Hunan
                1 Battleship moved from 67 Sea Zone to 107 Sea Zone
                2 Infantrys moved from Hong Kong to 92 Sea Zone
                3 Transports moved from 110 Sea Zone to 92 Sea Zone
                3 Infantrys moved from Hong Kong to Kwangtung
                2 Infantrys and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Kolyma
                2 Mech.Infs moved from Chita to Kolyma
                      Hisaichi take Ayan from Russians
                      Hisaichi take Okhotsk from Russians
                4 Infantrys moved from Khabarovsk to Ayan
                6 Infantrys moved from Kirin to Heilungchiang
                4 ArmoredCars moved from Changchun to Heilungchiang
                1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Shantung
                3 Infantrys moved from Changchun to Kirin
                1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
                1 Submarine moved from 73 Sea Zone to 72 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 14 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Shansi
                    Hisaichi attack with 3 ArmoredCars
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 :  0/3 hits
                        Chinese roll dice for 1 Tank in Shansi, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 :  0/2 hits
                        Chinese roll dice for 1 Tank in Shansi, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 :  1/1 hits
                        Chinese roll dice for 1 Tank in Shansi, round 4 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Chinese: 1 Tank
                Battle in Szechwan
                    Hisaichi attack with 2 ArmoredCars and 2 Fighters
                    Chinese defend with 1 Elite and 1 Marine
                        Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Szechwan, round 2 :  0/4 hits
                        Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi lost in Szechwan
                        Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 3 :  1/3 hits
                        Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 3 :  0/2 hits
                        1 Elite owned by the Chinese lost in Szechwan
                        Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 4 :  1/3 hits
                        Chinese roll dice for 1 Marine in Szechwan, round 4 :  0/1 hits
                        1 Marine owned by the Chinese lost in Szechwan
                    Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Elite and 1 Marine
                Battle in Hupeh
                    Hisaichi attack with 3 ArmoredCars and 1 Infantry
                    Chinese defend with 1 Elite and 1 Tank
                        Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 :  1/4 hits
                        Chinese roll dice for 1 Elite and 1 Tank in Hupeh, round 2 :  1/2 hits
                        1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 3 :  2/3 hits
                        Chinese roll dice for 1 Tank in Hupeh, round 3 :  0/1 hits
                        1 Tank owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Elite and 1 Tank
                Battle in Kolyma
                    Hisaichi attack with 2 Infantrys and 2 Mech.Infs
                    Russians defend with 1 HeavyTank and 1 Tank
                        Hisaichi roll dice for 2 Infantrys and 2 Mech.Infs in Kolyma, round 2 :  1/4 hits
                        Russians roll dice for 1 HeavyTank and 1 Tank in Kolyma, round 2 :  2/2 hits
                        1 Tank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kolyma
                        Hisaichi roll dice for 2 Mech.Infs in Kolyma, round 3 :  1/2 hits
                        Russians roll dice for 1 HeavyTank in Kolyma, round 3 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Kolyma
                    Hisaichi win, taking Kolyma from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
                    Casualties for Russians: 1 HeavyTank and 1 Tank
                Battle in Suiyuan
                    Hisaichi attack with 1 Artillery, 1 Elite and 1 Marine
                    Chinese defend with 4 Infantrys
                        Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Marine in Suiyuan, round 2 :  2/3 hits
                        Chinese roll dice for 4 Infantrys in Suiyuan, round 2 :  1/4 hits
                        1 Elite owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 :  1/2 hits
                        Chinese roll dice for 2 Infantrys in Suiyuan, round 3 :  0/2 hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 4 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 4 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Elite
                    Casualties for Chinese: 4 Infantrys

    Non Combat Move - Hisaichi
                2 Fighters moved from Szechwan to Yunnan

    Place Units - Hisaichi
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from Kwangtung: 1 AAGun and 3 Infantrys
                EDIT: Adding units owned by Hisaichi to N.French Indochina: 1 AAGun and 3 Infantrys
                EDIT: Turning off Edit Mode
                1 Infantry placed in Hong Kong
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                8 ArmoredCars placed in Changchun
                2 Artillerys, 2 Elites and 1 Mech.Inf placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 77 PUs; end with 77 PUs

    triplea_41765_His6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - British
                1 Infantry moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Belgium
                      British take Belgium from Germans
                1 Infantry moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Brittany
                      French take Brittany from Germans
                1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
                1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands
                2 Fighters moved from 20 Sea Zone to Netherlands
                1 Artillery moved from Wales to 20 Sea Zone
                3 Infantrys moved from Wales to 20 Sea Zone
                1 Artillery moved from 20 Sea Zone to Picardy
                3 Infantrys moved from 20 Sea Zone to Picardy
                1 Fighter moved from Wales to Picardy
                1 Fighter moved from Wales to Picardy
                1 Submarine moved from 22 Sea Zone to 20 Sea Zone
                5 Infantrys moved from London to Dover
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                3 Infantrys moved from Calcutta to Assam
                2 ArmoredCars and 3 Infantrys moved from Bihar to Assam
                1 Tank moved from Hyderabad to Assam
                2 ArmoredCars moved from Delhi to Assam
                1 Infantry moved from Canadian Prairies to British Columbia

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs;

    Combat - British
                Battle in Assam
                    British attack with 4 ArmoredCars, 6 Infantrys and 1 Tank
                    Thai defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
                        British roll dice for 4 ArmoredCars, 6 Infantrys and 1 Tank in Assam, round 2 :  1/11 hits
                        Thai roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Assam, round 2 :  2/3 hits
                        1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
                        British roll dice for 4 ArmoredCars, 4 Infantrys and 1 Tank in Assam, round 3 :  2/9 hits
                        Thai roll dice for 1 Artillery and 1 Infantry in Assam, round 3 :  1/2 hits
                        1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam
                    British win, taking Assam from Thai with 4 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for British: 3 Infantrys
                    Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Infantry
                Battle in Netherlands
                    British attack with 1 Artillery, 2 Fighters and 1 Infantry
                    Germans defend with 1 Infantry
                        British roll dice for 1 Cruiser in Netherlands, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 2 :  0/4 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 3 :  1/4 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 3 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British win, taking Netherlands from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Picardy
                    British attack with 1 Artillery, 2 Fighters and 3 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Battleship in Picardy, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Picardy, round 2 :  2/6 hits
                        Germans roll dice for 2 Infantrys in Picardy, round 2 :  1/2 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
                    British win, taking Picardy from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 Infantry

    Non Combat Move - British
                2 Fighters moved from Picardy to Wales
                2 Fighters moved from Netherlands to 20 Sea Zone
                3 Infantrys moved from Delhi to Bihar
                14 Infantrys moved from Hyderabad to Bihar
                3 Infantrys moved from Rajputana to Hyderabad
                2 Infantrys moved from Bombay to Rajputana
                5 Infantrys moved from Madras to Hyderabad
                1 Infantry moved from Northern Ireland to Scotland

    Place Units - British
                1 Submarine placed in 20 Sea Zone
                2 Adv.Fighters placed in Cape Town
                1 ArmoredCar and 2 Artillerys placed in Wales
                1 ArmoredCar and 2 Artillerys placed in Italian East Africa
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                British undo move 4.
                1 Artillery and 4 Infantrys placed in Delhi
                1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
                4 Infantrys placed in Manchester

    Turn Complete - British
                British collect 86 PUs; end with 86 PUs

    triplea_41765_Bri6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Anzac
                Anzac buy 2 ArmoredCars, 1 Cruiser, 1 Tank and 2 Transports; Remaining resources: 0 PUs;

    Non Combat Move - Anzac
                1 Infantry moved from Northern Territory to Western Australia
                2 Infantrys moved from Townsville to Northern Territory

    Place Units - Anzac
                2 ArmoredCars and 1 Tank placed in Townsville
                1 Cruiser and 2 Transports placed in 67 Sea Zone
                Anzac undo move 2.
                1 Cruiser and 2 Transports placed in 67 Sea Zone

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Dutch
                Dutch buy 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Place Units - Dutch
                3 Infantrys and 1 Tank placed in Banjarmasin
                2 Infantrys and 1 Marine placed in Suriname

    Turn Complete - Dutch
                Dutch collect 17 PUs; end with 17 PUs

    triplea_41765_Dut6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                3 Infantrys moved from Tampere to Oulu
                2 Infantrys moved from Kotka to Oulu
                1 Elite moved from Helsinki to Tampere
                2 ArmoredCars moved from Helsinki to Oulu
                1 ArmoredCar moved from Kotka to Oulu

    Purchase Units - Finns
                Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars and 1 Infantry placed in Helsinki

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    triplea_41765_Fin6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Romanians
                1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
                1 Infantry moved from Crimea to Donetsk
                1 Mech.Inf moved from Bucharest to Donetsk
                2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Bulgaria to Greece
                1 Tank moved from Bucharest to Vinnytsia
                1 Mech.Inf moved from Bucharest to Greece

    Purchase Units - Romanians
                Romanians buy 4 Infantrys; Remaining resources: 9 PUs;

    Combat - Romanians
                Battle in Greece
                    Romanians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks
                    Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                        Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Greece, round 2 :  5/11 hits
                        Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 :  2/7 hits
                        5 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
                        Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks in Greece, round 3 :  2/9 hits
                        Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 :  2/2 hits
                        1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Romanians and 1 Tank owned by the Neutral lost in Greece
                    Romanians loses 0 PUs for violating Greeces neutrality.
                    Romanians win, taking Greece from Neutral with 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 11
                    Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
                    Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                Battle in Donetsk
                    Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
                    Russians defend with 1 ArmoredCar and 2 Infantrys
                        Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 :  1/4 hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Russians lost in Donetsk
                        Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 3 :  0/4 hits
                        Russians roll dice for 2 Infantrys in Donetsk, round 3 :  0/2 hits
                        Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 4 :  2/4 hits
                        Russians roll dice for 2 Infantrys in Donetsk, round 4 :  1/2 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians win, taking Donetsk from Russians with 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
                    Casualties for Romanians: 1 Infantry
                    Casualties for Russians: 1 ArmoredCar and 2 Infantrys

    Non Combat Move - Romanians

    Place Units - Romanians
                4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 21 PUs; end with 30 PUs

    triplea_41765_Rom6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Thai
                4 ArmoredCars, 1 Artillery and 6 Infantrys moved from Burma to Assam
                2 ArmoredCars moved from Bangkok to Burma
                1 Elite and 1 Infantry moved from S.Thailand to Burma

    Purchase Units - Thai
                Thai buy 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Assam
                    Thai attack with 4 ArmoredCars, 1 Artillery and 6 Infantrys
                    British defend with 4 ArmoredCars, 3 Infantrys and 1 Tank
                        Thai roll dice for 4 ArmoredCars, 1 Artillery and 6 Infantrys in Assam, round 2 :  2/11 hits
                        British roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 2 :  2/8 hits
                        2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in Assam
                        Thai roll dice for 4 ArmoredCars, 1 Artillery and 4 Infantrys in Assam, round 3 :  1/9 hits
                        British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 3 :  1/6 hits
                        1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Assam
                        Thai roll dice for 4 ArmoredCars, 1 Artillery and 3 Infantrys in Assam, round 4 :  2/8 hits
                        British roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Assam, round 4 :  3/5 hits
                        1 ArmoredCar owned by the British, 3 ArmoredCars owned by the Thai and 1 Infantry owned by the British lost in Assam
                        Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Assam, round 5 :  2/5 hits
                        British roll dice for 2 Infantrys and 1 Tank in Assam, round 5 :  2/3 hits
                        1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
                        Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 6 :  0/3 hits
                        British roll dice for 1 Tank in Assam, round 6 :  0/1 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 7 :  1/3 hits
                        British roll dice for 1 Tank in Assam, round 7 :  0/1 hits
                        1 Tank owned by the British lost in Assam
                    Thai win, taking Assam from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 4 ArmoredCars, 3 Infantrys and 1 Tank
                    Casualties for Thai: 4 ArmoredCars and 4 Infantrys

    Non Combat Move - Thai
                1 AAGun moved from S.Thailand to Burma

    Place Units - Thai
                1 Elite and 5 Infantrys placed in Bangkok
                1 Elite and 5 Infantrys placed in Malaya

    Turn Complete - Thai
                Thai collect 24 PUs; end with 24 PUs

    triplea_41765_Tha6.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Americans
                1 Submarine moved from 83 Sea Zone to 82 Sea Zone
                1 Adv.Fighter moved from 83 Sea Zone to 82 Sea Zone
                1 Destroyer moved from 83 Sea Zone to 82 Sea Zone
                1 Adv.Fighter moved from 83 Sea Zone to 80 Sea Zone
                3 Adv.Fighters moved from 83 Sea Zone to 80 Sea Zone
                5 Bombers moved from Alaska to 82 Sea Zone
                2 Adv.Fighters and 5 Fighters moved from Alaska to 80 Sea Zone
                1 Destroyer moved from 83 Sea Zone to 80 Sea Zone
                2 Adv.Fighters, 1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java
                2 Adv.Fighters moved from 67 Sea Zone to Java
                1 ArmoredCar and 1 Infantry moved from Peru to 100 Sea Zone
                1 ArmoredCar and 1 Infantry moved from 100 Sea Zone to Galapagos

    Purchase Units - Americans
                Americans buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 2 S.Submarines and 5 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 82 Sea Zone
                    Americans attack with 1 Adv.Fighter, 5 Bombers, 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in 82 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 82 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 82 Sea Zone
                    Americans win with 1 Adv.Fighter, 5 Bombers and 1 Destroyer remaining. Battle score for attacker is 1
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Americans: 1 Submarine
                Battle in Java
                    Americans attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 L.Fighter; Thai defend with 3 Infantrys
                        Americans roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 :  2/5 hits
                        Thai roll dice for 3 Infantrys and 1 L.Fighter in Java, round 2 :  4/4 hits
                        2 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Java
                    Thai win with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Casualties for Thai: 2 Infantrys
                    1 Adv.Fighter owned by the Americans retreated
                Battle in 80 Sea Zone
                    Americans attack with 6 Adv.Fighters, 1 Destroyer and 5 Fighters
                    Yamamoto defend with 1 Submarine
                        Yamamoto roll dice for 1 Submarine in 80 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 6 Adv.Fighters, 1 Destroyer and 5 Fighters in 80 Sea Zone, round 2 :  3/12 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 80 Sea Zone
                    Americans win with 6 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is -1
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Americans: 1 Destroyer
                Battle in Galapagos
                    Americans attack with 1 ArmoredCar and 1 Infantry
                    Neutral defend with 1 Infantry
                        Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 2 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Galapagos, round 2 :  0/1 hits
                        Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 3 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Galapagos, round 3 :  0/1 hits
                        Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 4 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Galapagos, round 4 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Galapagos
                    Americans loses 0 PUs for violating Galapagoss neutrality.
                    Americans win, taking Galapagos from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Americans
                1 Artillery moved from Oahu to Pearl Harbor
                1 Artillery and 2 Tanks moved from Northwest USA to 83 Sea Zone
                1 Transport moved from 83 Sea Zone to 80 Sea Zone
                1 Infantry moved from San Francisco to 83 Sea Zone
                3 Infantrys moved from Northwest USA to 83 Sea Zone
                1 Artillery, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 4 Infantrys, 1 S.Submarine, 2 Tanks and 3 Transports moved from 83 Sea Zone to 80 Sea Zone
                1 Artillery moved from British Columbia to 80 Sea Zone
                1 Infantry moved from British Columbia to 80 Sea Zone
                5 Bombers moved from 82 Sea Zone to Alaska
                1 Adv.Fighter moved from 82 Sea Zone to 74 Sea Zone
                6 Adv.Fighters, 2 Artillerys, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 5 Fighters, 5 Infantrys, 1 S.Submarine, 2 Tanks and 4 Transports moved from 80 Sea Zone to 74 Sea Zone
                2 Artillerys, 5 Infantrys and 2 Tanks moved from 74 Sea Zone to Alaska
                1 Fighter moved from 74 Sea Zone to Alaska
                1 Adv.Fighter moved from Java to 67 Sea Zone

    Place Units - Americans
                2 ArmoredCars placed in Colombia
                2 Submarines placed in 35 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 32 Sea Zone: 1 B.Transport
                EDIT: Removing units owned by Americans from Salvador: 1 Infantry and 2 Tanks
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 B.Transport
                EDIT: Adding units owned by Americans to Mauritania: 1 Infantry and 2 Tanks
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 B.Transport
                EDIT: Removing units owned by Americans from South Atlantic USA: 1 Artillery and 2 Infantrys
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 B.Transport
                EDIT: Adding units owned by Americans to Salvador: 1 Artillery and 2 Infantrys
                EDIT: Turning off Edit Mode
                3 Submarines placed in 26 Sea Zone
                1 B.Transport placed in 98 Sea Zone
                2 Destroyers placed in 98 Sea Zone
                1 S.Submarine placed in 83 Sea Zone
                Americans undo move 6.
                2 S.Submarines placed in 25 Sea Zone
                1 Destroyer placed in 83 Sea Zone

    Turn Complete - Americans
                Americans collect 94 PUs; end with 94 PUs

    triplea_41765_Ame6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Germans
                    Germans loses 0 PUs for violating Oslos neutrality.
                    Germans loses 0 PUs for violating Nordlands neutrality.
                1 Infantry moved from Stockholm to Oslo
                      Germans take Oslo from Neutral
                1 Artillery moved from Finnmark to Nordland
                      Germans take Nordland from Neutral
                1 Elite moved from Lapland to Murmansk
                      Germans take Murmansk from Russians
                1 Infantry moved from Vyborg to N.Karelia
                      Germans take N.Karelia from Russians
                2 Artillerys, 2 Infantrys, 2 Stukas and 1 Tank moved from Iraq to W.Iran
                2 Tanks moved from Syria to W.Iran
                2 Infantrys moved from Normandy to Brittany
                2 Infantrys moved from Normandy to Picardy
                2 Infantrys moved from Normandy to Picardy
                2 Transports moved from 24 Sea Zone to 23 Sea Zone
                1 Artillery and 5 Infantrys moved from Hamburg to 23 Sea Zone
                1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Artillery and 3 Infantrys moved from 24 Sea Zone to Latvia
                2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                2 Infantrys moved from 24 Sea Zone to Estonia
                1 Adv.Fighter and 1 Bomber moved from Middle Norrland to Estonia
                1 Bomber moved from Helsinki to Estonia
                2 Stukas moved from Paris to Brittany
                1 Stuka moved from Paris to Picardy
                2 Stukas moved from Normandy to Picardy
                2 Infantrys moved from Rhine to Netherlands
                2 Infantrys moved from Rhine to Belgium
                1 Stuka moved from Normandy to Belgium
                1 Stuka moved from Normandy to Netherlands
                1 Tank moved from Lorraine to Bohemia
                2 Artillerys and 2 Infantrys moved from Brest to Minsk
                1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
                5 Tanks moved from Kiev to Brest
                4 ArmoredCars, 4 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf moved from Kiev to Vinnytsia
                2 Artillerys and 3 Infantrys moved from Krakow to Brest
                1 Artillery and 4 Infantrys moved from Bohemia to Krakow
                2 Mech.Infs moved from Hamburg to Brest

    Purchase Units - Germans
                Germans buy 2 Artillerys, 2 Bunkers, 3 Destroyers, 2 Elites, 4 HeavyTanks, 15 Infantrys, 2 Mech.Infs and 1 Stuka; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Minsk
                    Germans attack with 2 Artillerys and 2 Infantrys
                    Russians defend with 1 ArmoredCar and 1 Infantry
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 :  3/4 hits
                        Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 :  0/2 hits
                        1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Battle in Belgium
                    Germans attack with 2 Infantrys and 1 Stuka
                    British defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 :  1/3 hits
                        British roll dice for 1 Infantry in Belgium, round 2 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Brittany
                    Germans attack with 2 Infantrys and 2 Stukas
                    British defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 2 Stukas in Brittany, round 2 :  2/4 hits
                        French roll dice for 1 Infantry in Brittany, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Brittany
                    Germans win, taking Brittany from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Netherlands
                    Germans attack with 2 Infantrys and 1 Stuka
                    British defend with 1 Artillery
                        Germans roll dice for 2 Infantrys and 1 Stuka in Netherlands, round 2 :  2/3 hits
                        British roll dice for 1 Artillery in Netherlands, round 2 :  0/1 hits
                        1 Artillery owned by the British lost in Netherlands
                    Germans win, taking Netherlands from British with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                    Casualties for British: 1 Artillery
                Battle in Latvia
                    Germans attack with 1 Artillery and 3 Infantrys
                    Russians defend with 1 Artillery and 1 Infantry
                        Germans roll dice for 1 Battleship in Latvia, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in Latvia
                        Germans roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 :  1/4 hits
                        Russians roll dice for 1 Artillery in Latvia, round 2 :  0/1 hits
                        1 Artillery owned by the Russians lost in Latvia
                    Germans win, taking Latvia from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in W.Iran
                    Germans attack with 2 Artillerys, 2 Infantrys, 2 Stukas and 3 Tanks
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        AA fire in W.Iran :  1/2 hits
                        1 Stuka owned by the Germans lost in W.Iran
                        Germans roll dice for 2 Artillerys, 2 Infantrys, 1 Stuka and 3 Tanks in W.Iran, round 2 :  6/8 hits
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  1/5 hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Germans and 4 Infantrys owned by the Neutral lost in W.Iran
                    Germans loses 0 PUs for violating W.Irans neutrality.
                    Germans win, taking W.Iran from Neutral with 2 Artillerys, 1 Infantry, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry and 1 Stuka
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                Battle in Estonia
                    Germans attack with 1 Adv.Fighter, 2 Bombers and 2 Infantrys
                    Russians defend with 1 Artillery and 1 Infantry
                        Germans roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Estonia, round 2 :  2/5 hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 :  0/2 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Estonia
                    Germans win, taking Estonia from Russians with 1 Adv.Fighter, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in Picardy
                    Germans attack with 4 Infantrys and 3 Stukas
                    British defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 4 Infantrys and 3 Stukas in Picardy, round 2 :  1/7 hits
                        French roll dice for 1 Artillery and 2 Infantrys in Picardy, round 2 :  2/3 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
                        Germans roll dice for 2 Infantrys and 3 Stukas in Picardy, round 3 :  4/5 hits
                        French roll dice for 1 Artillery and 1 Infantry in Picardy, round 3 :  1/2 hits
                        1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Picardy
                    Germans win, taking Picardy from French with 1 Infantry and 3 Stukas remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 Infantrys
                    Casualties for British: 1 Artillery and 2 Infantrys

    Non Combat Move - Germans
                2 Stukas moved from Brittany to Normandy
                3 Stukas moved from Picardy to Normandy
                1 Stuka moved from Belgium to Normandy
                1 Stuka moved from Netherlands to Normandy
                1 AAGun moved from Kiev to Vinnytsia
                1 Adv.Fighter and 2 Bombers moved from Estonia to Helsinki
                1 Stuka moved from W.Iran to Syria

    Place Units - Germans
                1 Bunker and 3 Infantrys placed in Normandy
                2 Infantrys and 1 Stuka placed in Paris
                1 Bunker and 6 Infantrys placed in Hamburg
                2 Artillerys and 2 Elites placed in Vinnytsia
                2 Destroyers placed in 23 Sea Zone
                1 Destroyer placed in 24 Sea Zone
                4 HeavyTanks placed in Warsaw
                2 Mech.Infs placed in Bohemia
                2 Infantrys placed in Syria
                2 Infantrys placed in Rhine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rhine: 2 Artillerys and 2 Elites
                EDIT: Adding units owned by Germans to Hamburg: 2 Artillerys and 2 Elites
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 134 PUs; end with 135 PUs

    triplea_41765_Ger7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Russians
                1 Artillery and 6 Infantrys moved from Rostov to Donetsk
                1 Infantry moved from Kursk to Kiev
                      Russians take Kiev from Germans
                1 ArmoredCar moved from Arkhangelsk to N.Karelia
                1 ArmoredCar moved from Arkhangelsk to Vyborg
                2 Infantrys moved from S.Karelia to N.Karelia
                2 Infantrys moved from S.Karelia to Vyborg
                1 Infantry moved from S.Karelia to N.Karelia
                1 Infantry moved from S.Karelia to Vyborg
                4 Infantrys moved from Leningrad to Latvia
                2 Fighters moved from Leningrad to Latvia
                3 Adv.Fighters moved from Leningrad to Latvia
                1 Adv.Fighter moved from Leningrad to Latvia
                3 Infantrys moved from Novgorod to Minsk
                1 Infantry moved from Kursk to Kiev
                1 Infantry moved from Kursk to Kiev
                4 ArmoredCars, 9 Artillerys, 1 Elite, 31 Infantrys, 1 Mech.Inf and 1 Tank moved from Kursk to Minsk
                1 Artillery moved from N.Buryat Mongolia to Chita
                1 ArmoredCar and 1 Tank moved from Olyokminsk to Chita
                1 Elite moved from Irkutsk to Olyokminsk
                1 ArmoredCar moved from Sibirsky to Bulun
                1 Infantry moved from Olyokminsk to Zhigansk
                1 Infantry moved from Olyokminsk to Yakutsk
                1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
                1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
                1 Artillery and 2 Infantrys moved from Sibirsky to Khatanga

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 1 HeavyTank, 34 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 ArmoredCar and 3 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Vyborg, round 2 :  1/4 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Finns with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Donetsk
                    Russians attack with 1 Artillery and 6 Infantrys
                    Romanians defend with 1 Elite, 1 Infantry and 1 Mech.Inf
                        Russians roll dice for 1 Artillery and 6 Infantrys in Donetsk, round 2 :  2/7 hits
                        Romanians roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 :  1/3 hits
                        1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                        Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 3 :  1/6 hits
                        Romanians roll dice for 1 Mech.Inf in Donetsk, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Donetsk
                    Russians win, taking Donetsk from Romanians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Romanians: 1 Elite, 1 Infantry and 1 Mech.Inf
                    Casualties for Russians: 2 Infantrys
                Battle in Minsk
                    Russians attack with 4 ArmoredCars, 9 Artillerys, 1 Elite, 34 Infantrys, 1 Mech.Inf and 1 Tank
                    Germans defend with 2 Artillerys and 2 Infantrys
                        Russians roll dice for 4 ArmoredCars, 9 Artillerys, 1 Elite, 34 Infantrys, 1 Mech.Inf and 1 Tank in Minsk, round 2 :  10/50 hits
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 :  1/4 hits
                        1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 4 ArmoredCars, 9 Artillerys, 1 Elite, 33 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 Artillerys and 2 Infantrys
                    Casualties for Russians: 1 Infantry
                Battle in N.Karelia
                    Russians attack with 1 ArmoredCar and 3 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in N.Karelia, round 2 :  0/4 hits
                        Germans roll dice for 1 Infantry in N.Karelia, round 2 :  0/1 hits
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in N.Karelia, round 3 :  1/4 hits
                        Germans roll dice for 1 Infantry in N.Karelia, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia
                    Russians win, taking N.Karelia from Germans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Latvia
                    Russians attack with 4 Adv.Fighters, 2 Fighters and 4 Infantrys
                    Germans defend with 1 Artillery and 3 Infantrys
                        Russians roll dice for 4 Adv.Fighters, 2 Fighters and 4 Infantrys in Latvia, round 2 :  3/10 hits
                        Germans roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 :  2/4 hits
                        2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia
                        Russians roll dice for 4 Adv.Fighters, 2 Fighters and 2 Infantrys in Latvia, round 3 :  4/8 hits
                        Germans roll dice for 1 Artillery in Latvia, round 3 :  0/1 hits
                        1 Artillery owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 4 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Artillery and 3 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Chita
                    Russians attack with 1 ArmoredCar, 1 Artillery and 1 Tank
                    Hisaichi defend with 2 Artillerys
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 :  2/3 hits
                        Hisaichi roll dice for 2 Artillerys in Chita, round 2 :  0/2 hits
                        2 Artillerys owned by the Hisaichi lost in Chita
                    Russians win, taking Chita from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Artillerys

    Non Combat Move - Russians
                1 AAGun, 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
                1 Artillery and 3 Infantrys moved from Tula to Kursk
                1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
                1 ArmoredCar moved from Moscow to Kursk
                1 Tank moved from Moscow to Kursk
                4 Infantrys moved from Moscow to Tula
                4 Infantrys moved from Moscow to Yaroslavl
                4 Adv.Fighters and 2 Fighters moved from Latvia to Leningrad
                1 HeavyTank moved from Arkhangelsk to Leningrad
                1 Infantry moved from Arkhangelsk to S.Karelia
                2 HeavyTanks moved from Leningrad to Minsk
                2 Tanks moved from Leningrad to Minsk
                1 Infantry moved from S.Karelia to Leningrad
                5 Infantrys moved from Vologda to S.Karelia
                5 Infantrys moved from Kirov to Vologda
                3 Infantrys moved from Perm to Kirov
                5 Infantrys moved from Sverdlovsk to Perm
                1 Infantry moved from Astrakhan to Azerbaijan
                2 Infantrys moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Astrakhan
                5 Infantrys moved from Georgia to Astrakhan
                2 Infantrys moved from Tashkent to Uzbekistan

    Place Units - Russians
                1 ArmoredCar, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
                4 Infantrys placed in Leningrad
                1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
                4 Infantrys placed in Arkhangelsk
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 94 PUs; end with 94 PUs

    triplea_41765_Rus7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                6 Infantrys moved from Lower Egypt to Nubia
                1 Artillery, 2 Elites, 3 Infantrys and 4 Tanks moved from Kufra to Darfur
                2 Artillerys, 4 Infantrys and 2 Tanks moved from New Valley to Darfur
                2 Artillerys and 1 Elite moved from Hun to Kufra
                1 Infantry moved from Cyprus to 55 Sea Zone
                1 Cruiser and 1 Infantry moved from 55 Sea Zone to 51 Sea Zone
                1 Infantry moved from 51 Sea Zone to Mersa Matruh
                1 Artillery and 1 Elite moved from Tobruk to Kufra
                2 Elites moved from Campania to 48 Sea Zone
                2 Elites moved from 48 Sea Zone to Tobruk
                2 Infantrys moved from Rome to Campania
                4 Infantrys moved from Tunis to N.Tunisia
                2 Infantrys moved from N.Tunisia to S.Algeria
                1 Cruiser and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
                1 S.Submarine moved from 42 Sea Zone to 43 Sea Zone
                4 Infantrys moved from Provence to 43 Sea Zone
                1 Infantry moved from Catalonia to 43 Sea Zone
                2 Cruisers, 5 Infantrys, 1 S.Submarine, 1 Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
                5 Infantrys moved from 42 Sea Zone to N.Algeria
                1 Artillery and 2 Infantrys moved from N.Tunisia to S.Algeria
                1 Infantry moved from Catalonia to Valencia
                1 Infantry moved from Lombardy to Provence
                1 Artillery moved from Venetia to Lombardy
                1 Cruiser moved from 47 Sea Zone to 44 Sea Zone
                6 Infantrys moved from Cairo to Lower Egypt

    Purchase Units - Italians
                Italians buy 2 HeavyTanks, 13 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Nubia
                    Italians attack with 6 Infantrys
                    French defend with 1 Infantry
                        Italians roll dice for 6 Infantrys in Nubia, round 2 :  2/6 hits
                        British roll dice for 1 Infantry in Nubia, round 2 :  1/1 hits
                        1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Nubia
                    Italians win, taking Nubia from British with 5 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for French: 1 Infantry
                Battle in Darfur
                    Italians attack with 3 Artillerys, 2 Elites, 7 Infantrys and 6 Tanks
                    British defend with 1 Infantry
                        Italians roll dice for 3 Artillerys, 2 Elites, 7 Infantrys and 6 Tanks in Darfur, round 2 :  7/18 hits
                        British roll dice for 1 Infantry in Darfur, round 2 :  1/1 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                    Italians win, taking Darfur from British with 3 Artillerys, 2 Elites, 6 Infantrys and 6 Tanks remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Infantry

    Non Combat Move - Italians
                1 AAGun moved from Kufra to Darfur

    Place Units - Italians
                2 HeavyTanks placed in Kufra
                3 Mech.Infs placed in Hun
                6 Infantrys placed in Cairo
                4 Infantrys placed in Tunis
                3 Infantrys placed in Provence
                1 Submarine placed in 43 Sea Zone
                1 Submarine placed in 44 Sea Zone

    Turn Complete - Italians
                Italians collect 74 PUs; end with 74 PUs

    triplea_41765_Ita7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 Infantry moved from French Equatorial Africa to Equatoria
                2 Infantrys moved from Iceland to 9 Sea Zone
                2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
                2 Infantrys moved from 18 Sea Zone to Wales

    Purchase Units - French
                French buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Non Combat Move - French
                1 Adv.Fighter moved from French Equatorial Africa to E.Morocco

    Place Units - French
                2 Elites and 1 Tank placed in French Equatorial Africa
                4 Infantrys placed in E.Morocco

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs

    triplea_41765_Fre7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                2 Transports moved from 110 Sea Zone to 111 Sea Zone
                1 Elite moved from Davao to 107 Sea Zone
                1 Cruiser and 1 Elite moved from 107 Sea Zone to 112 Sea Zone
                1 Elite moved from 112 Sea Zone to Timor
                1 Artillery moved from Palawan to 111 Sea Zone
                3 Infantrys moved from Mindanao to 111 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
                1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
                2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                2 Infantrys moved from 110 Sea Zone to Sumatra
                1 L.Fighter moved from Java to Sumatra
                1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
                1 Submarine moved from 107 Sea Zone to 112 Sea Zone
                2 Destroyers and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
                3 Infantrys moved from Kyushu to 93 Sea Zone
                1 Infantry moved from Mindanao to 93 Sea Zone
                4 Infantrys and 2 Transports moved from 93 Sea Zone to 112 Sea Zone
                4 Infantrys moved from 112 Sea Zone to Flores
                4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 5 Fighters and 3 Transports moved from 72 Sea Zone to 76 Sea Zone
                1 Fighter moved from Tokyo to 76 Sea Zone
                2 Fighters moved from Tokyo to Mindanao
                1 S.Bomber moved from Mindanao to Banjarmasin

    Purchase Units - Yamamoto
                Yamamoto buy 1 Factory, 4 Infantrys and 8 Submarines; Remaining resources: 2 PUs;

    Combat - Yamamoto
                Strategic bombing raid in Banjarmasin
                        AA fire in Banjarmasin :  0/1 hits
                    Bombing raid in Banjarmasin rolls: 4 and costs: 4 PUs.
                    Bombing raid costs 4 PUs
                Battle in Timor
                    Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Cruiser in Timor, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Timor, round 2 :  2/3 hits
                        Dutch roll dice for 1 Infantry in Timor, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Timor
                    Yamamoto win, taking Timor from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Yamamoto
                1 S.Bomber moved from Banjarmasin to Sumatra

    Place Units - Yamamoto
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 76 Sea Zone: 1 Fighter
                EDIT: Adding units owned by Yamamoto to Hulunbuir: 1 Fighter
                EDIT: Turning off Edit Mode
                8 Submarines placed in 85 Sea Zone
                4 Infantrys placed in Davao
                1 Factory placed in Mindanao

    Turn Complete - Yamamoto
                Yamamoto collect 82 PUs; end with 84 PUs

    triplea_41765_Yam7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                4 Infantrys, 1 Marine and 1 Tank moved from Lanchow to Szechwan
                4 Infantrys and 2 Tanks moved from Ningsia to Suiyuan
                1 ArmoredCar moved from Lanchow to Hupeh
                1 ArmoredCar moved from Ningsia to Hupeh
                3 Adv.Fighters moved from Shensi to Hupeh
                1 Adv.Fighter moved from Hsining to Suiyuan
                1 Elite moved from E.Qinghai to Lanchow
                1 Infantry moved from Gobi Altai to Ningsia
                3 Infantrys moved from Gobi Altai to Ningsia
                2 Tanks moved from Hsining to Lanchow
                3 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 1 Adv.Fighter, 4 Infantrys and 2 Tanks
                    Hisaichi defend with 1 Artillery and 1 Marine
                        Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 2 :  1/7 hits
                        Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 2 :  0/2 hits
                        1 Artillery owned by the Hisaichi lost in Suiyuan
                        Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 3 :  3/7 hits
                        Hisaichi roll dice for 1 Marine in Suiyuan, round 3 :  0/1 hits
                        1 Marine owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 Artillery and 1 Marine
                Battle in Szechwan
                    Chinese attack with 4 Infantrys, 1 Marine and 1 Tank
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 4 Infantrys, 1 Marine and 1 Tank in Szechwan, round 2 :  1/6 hits
                        Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Szechwan
                    Chinese win, taking Szechwan from Hisaichi with 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Hupeh
                    Chinese attack with 3 Adv.Fighters and 2 ArmoredCars
                    Hisaichi defend with 3 ArmoredCars
                        Chinese roll dice for 3 Adv.Fighters and 2 ArmoredCars in Hupeh, round 2 :  4/5 hits
                        Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 2 :  0/3 hits
                        3 ArmoredCars owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 3 Adv.Fighters and 2 ArmoredCars remaining. Battle score for attacker is 12
                    Casualties for Hisaichi: 3 ArmoredCars

    Non Combat Move - Chinese
                3 Adv.Fighters moved from Hupeh to Lanchow
                1 Adv.Fighter moved from Suiyuan to Ningsia

    Place Units - Chinese
                2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs

    triplea_41765_Chi7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Submarine moved from 72 Sea Zone to 76 Sea Zone
                1 Infantry moved from Ayan to N.Buryat Mongolia
                      Hisaichi take N.Buryat Mongolia from Russians
                4 ArmoredCars moved from Heilungchiang to Chita
                6 Infantrys moved from Heilungchiang to Chita
                2 Infantrys moved from Ayan to Chita
                1 Infantry moved from Ayan to Chita
                1 Mech.Inf moved from Kolyma to Chita
                3 ArmoredCars moved from Peking to Suiyuan
                1 Artillery, 1 Elite and 2 Infantrys moved from Hunan to Hupeh
                1 Infantry moved from N.French Indochina to Kweichow
                1 ArmoredCar moved from Shantung to Shansi
                      Hisaichi take Shansi from Chinese
                1 ArmoredCar moved from Shansi to Shensi
                      Hisaichi take Shensi from Chinese
                1 ArmoredCar moved from Shantung to Suiyuan
                1 ArmoredCar moved from Shantung to Suiyuan
                2 Fighters moved from Yunnan to Suiyuan
                1 Mech.Inf moved from Hong Kong to Hupeh
                2 Infantrys moved from N.French Indochina to Kweichow
                1 Transport moved from 75 Sea Zone to 84 Sea Zone
                3 Infantrys moved from Kirin to Heilungchiang
                8 ArmoredCars moved from Changchun to Heilungchiang
                1 Infantry moved from Shantung to Chahar
                2 Artillerys, 2 Elites and 1 Infantry moved from Hong Kong to 92 Sea Zone
                2 Artillerys, 2 Elites and 1 Infantry moved from 92 Sea Zone to N.French Indochina
                1 Battleship and 1 Destroyer moved from 107 Sea Zone to 92 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 16 ArmoredCars, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Chita
                    Hisaichi attack with 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf
                    Russians defend with 1 ArmoredCar, 1 Artillery and 1 Tank
                        Hisaichi roll dice for 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf in Chita, round 2 : 2/14 hits, 3.33 expected hits
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 : 3/3 hits, 1.00 expected hits
                        3 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Chita
                        Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 3 : 0/11 hits, 2.33 expected hits
                        Russians roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 4 : 2/11 hits, 2.33 expected hits
                        Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Russians lost in Chita
                    Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Russians: 1 ArmoredCar, 1 Artillery and 1 Tank
                Battle in Hupeh
                    Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
                    Chinese defend with 2 ArmoredCars
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                        Chinese roll dice for 2 ArmoredCars in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
                        2 ArmoredCars owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 ArmoredCars
                Battle in Suiyuan
                    Hisaichi attack with 5 ArmoredCars and 2 Fighters
                    Chinese defend with 4 Infantrys and 2 Tanks
                        Hisaichi roll dice for 5 ArmoredCars and 2 Fighters in Suiyuan, round 2 : 4/7 hits, 2.33 expected hits
                        Chinese roll dice for 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 2/6 hits, 2.33 expected hits
                        2 ArmoredCars owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 3 ArmoredCars and 2 Fighters in Suiyuan, round 3 : 2/5 hits, 1.67 expected hits
                        Chinese roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits
                        2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 4 ArmoredCars
                    Casualties for Chinese: 4 Infantrys and 2 Tanks

    Non Combat Move - Hisaichi
                2 Fighters moved from Suiyuan to Chahar
                1 AAGun moved from Kirin to Heilungchiang
                3 Infantrys moved from Yunnan to Kweichow

    Place Units - Hisaichi
                6 ArmoredCars and 2 Infantrys placed in Changchun
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                4 ArmoredCars and 2 Fighters placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 80 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.67
        Chinese : 0.33
        Russians : 1.00

    triplea_41765_His7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - British
                2 Artillerys moved from Wales to 20 Sea Zone
                1 Tank moved from Wales to 20 Sea Zone
                1 ArmoredCar moved from Wales to 20 Sea Zone
                6 Infantrys moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Netherlands
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Picardy
                1 Artillery moved from 20 Sea Zone to Brittany
                1 Artillery moved from 20 Sea Zone to Netherlands
                1 ArmoredCar moved from 20 Sea Zone to Brittany
                1 Tank moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Netherlands
                1 Infantry moved from 20 Sea Zone to Netherlands
                2 Fighters moved from 20 Sea Zone to Brittany
                2 Fighters moved from Wales to Picardy
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                17 Infantrys moved from Bihar to Assam
                2 Infantrys moved from British Columbia to Yukon
                10 Infantrys moved from Vancouver to British Columbia

    Purchase Units - British
                British buy 5 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Brittany
                    British attack with 1 ArmoredCar, 1 Artillery and 2 Fighters
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Battleship and 1 Cruiser in Brittany, round 2 :  1/2 hits
                        1 Infantry owned by the Germans lost in Brittany
                        British roll dice for 1 ArmoredCar, 1 Artillery and 2 Fighters in Brittany, round 2 :  0/4 hits
                        Germans roll dice for 1 Infantry in Brittany, round 2 :  1/1 hits
                        1 ArmoredCar owned by the British lost in Brittany
                        British roll dice for 1 Artillery and 2 Fighters in Brittany, round 3 :  1/3 hits
                        Germans roll dice for 1 Infantry in Brittany, round 3 :  0/1 hits
                        1 Infantry owned by the Germans lost in Brittany
                    British win, taking Brittany from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 ArmoredCar
                Battle in Picardy
                    British attack with 2 Fighters and 1 Infantry
                    Germans defend with 1 Infantry
                        British roll dice for 2 Fighters and 1 Infantry in Picardy, round 2 :  0/3 hits
                        Germans roll dice for 1 Infantry in Picardy, round 2 :  0/1 hits
                        British roll dice for 2 Fighters and 1 Infantry in Picardy, round 3 :  1/3 hits
                        Germans roll dice for 1 Infantry in Picardy, round 3 :  0/1 hits
                        1 Infantry owned by the Germans lost in Picardy
                    British win, taking Picardy from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Belgium
                    British attack with 2 Infantrys and 1 Tank
                    Germans defend with 1 Infantry
                        British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 Infantry in Belgium, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Netherlands
                    British attack with 1 Artillery and 3 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 :  0/4 hits
                        Germans roll dice for 2 Infantrys in Netherlands, round 2 :  0/2 hits
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 3 :  1/4 hits
                        Germans roll dice for 2 Infantrys in Netherlands, round 3 :  0/2 hits
                        1 Infantry owned by the Germans lost in Netherlands
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 4 :  1/4 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 4 :  0/1 hits
                        1 Infantry owned by the Germans lost in Netherlands
                    British win, taking Netherlands from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                Battle in Assam
                    British attack with 17 Infantrys
                    Thai defend with 1 Artillery and 2 Infantrys
                        British roll dice for 17 Infantrys in Assam, round 2 :  2/17 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 2 :  1/3 hits
                        2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Assam
                        British roll dice for 16 Infantrys in Assam, round 3 :  2/16 hits
                        Thai roll dice for 1 Artillery in Assam, round 3 :  0/1 hits
                        1 Artillery owned by the Thai lost in Assam
                    British win, taking Assam from Thai with 16 Infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Artillery and 2 Infantrys

    Non Combat Move - British
                1 Artillery and 4 Infantrys moved from Delhi to Bihar
                8 Infantrys moved from Hyderabad to Bihar
                2 Infantrys moved from Rajputana to Hyderabad
                2 Infantrys moved from Bombay to Rajputana
                1 Infantry moved from Madras to Hyderabad
                1 Infantry moved from Madras to Hyderabad
                8 Infantrys moved from Manchester to Dover
                1 Infantry moved from Scotland to Manchester
                2 Fighters moved from Brittany to Wales
                2 Fighters moved from Picardy to 20 Sea Zone

    Place Units - British
                3 Adv.Fighters placed in Italian East Africa
                2 Adv.Fighters placed in Cape Town
                2 ArmoredCars and 2 Artillerys placed in Wales
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                1 Infantry placed in Bombay

    Turn Complete - British
                British collect 83 PUs; end with 83 PUs

    triplea_41765_Bri7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Anzac
                2 Tanks moved from Broome to 67 Sea Zone
                3 Infantrys moved from Broome to 67 Sea Zone
                1 Submarine moved from 67 Sea Zone to 113 Sea Zone
                1 Battleship, 1 Cruiser, 3 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
                3 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
                2 Infantrys moved from Northern Territory to Townsville
                2 Infantrys moved from Western Australia to Northern Territory
                5 Infantrys moved from Western Australia to Broome

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 1 Carrier and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Malaya
                    Anzac attack with 3 Infantrys and 2 Tanks
                    Thai defend with 1 Elite, 1 Factory and 5 Infantrys
                        Anzac roll dice for 1 Battleship and 1 Cruiser in Malaya, round 2 :  2/2 hits
                        2 Infantrys owned by the Thai lost in Malaya
                        Anzac roll dice for 3 Infantrys and 2 Tanks in Malaya, round 2 :  1/5 hits
                        Thai roll dice for 1 Elite and 3 Infantrys in Malaya, round 2 :  1/4 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
                        Anzac roll dice for 2 Infantrys and 2 Tanks in Malaya, round 3 :  2/4 hits
                        Thai roll dice for 1 Elite and 2 Infantrys in Malaya, round 3 :  2/3 hits
                        2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
                        Anzac roll dice for 2 Tanks in Malaya, round 4 :  1/2 hits
                        Thai roll dice for 1 Elite in Malaya, round 4 :  0/1 hits
                        1 Elite owned by the Thai lost in Malaya
                    Anzac win, taking Malaya from Thai with 2 Tanks remaining. Battle score for attacker is 7
                    Casualties for Anzac: 3 Infantrys
                    Casualties for Thai: 1 Elite and 5 Infantrys

    Non Combat Move - Anzac
                1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port Moresby

    Place Units - Anzac
                3 Infantrys placed in Townsville
                1 Adv.Fighter and 1 Carrier placed in 67 Sea Zone
                1 Infantry placed in Broome
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Purchase Units - Dutch
                Dutch buy 1 Elite and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Dutch
                2 Infantrys, 1 Marine and 3 Mech.Infs moved from Suriname to Amazon
                1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby

    Place Units - Dutch
                1 Elite and 2 Tanks placed in Suriname

    Turn Complete - Dutch
                Dutch collect 16 PUs; end with 16 PUs

    triplea_41765_Dut7.tsvg

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