@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
no, wait , accordin to rules i can not withdraw with those 3 figs since they already spent their 5 movement.
so it means they are dead :cry:
My suggestion was to deem the battle to have only involved the fighters and non-com the transports and carriers to 91. I see no reason why you should be punished for misunderstanding the rules. So, everything gets moved to 91 and the fighters remain. Does this sound acceptable?
no, wait , accordin to rules i can not withdraw with those 3 figs since they already spent their 5 movement.
so it means they are dead :cry:
My suggestion was to deem the battle to have only involved the fighters and non-com the transports and carriers to 91. I see no reason why you should be punished for misunderstanding the rules. So, everything gets moved to 91 and the fighters remain. Does this sound acceptable?
yes. thank U. can U please do all the edits on Ur next turn?
cheers :)
Ok, I’ll play later today.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 88 Sea Zone: 2 carriers and 3 fighters
EDIT: Turning off Edit Mode
EDIT: 2 carriers moved from 91 Sea Zone to 88 Sea Zone
EDIT: 1 fighter moved from 91 Sea Zone to 88 Sea Zone
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
EDIT: 1 fighter moved from 91 Sea Zone to 88 Sea Zone
i ve done the edits and posted it.
please check if everything is ok and thanks
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