@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Bjergmose vs raimo round 3/2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 30 Sea Zone
ANZAC take 62 Sea Zone from JapaneseCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier and 1 tactical_bomber
ANZAC roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 30 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 30 Sea Zone
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 6 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 30 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 carrier in 30 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 8 : 1/1 hits
1 carrier owned by the Japanese lost in 30 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 5,2,3 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 7 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
Rocket attack in Gibraltar does 4 damage to harbour owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 2 damage to factory_major owned by British
Rockets in Western Germany roll: 2
Rocket attack in Russia does 6 damage to factory_major owned by Russians
Rockets in Novgorod roll: 6
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 bombers and 2 fighters moved from Western Germany to Norway
1 fighter moved from Novgorod to Norway
2 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 bombers, 3 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Norway, round 2 : 4/7 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 2 fighters in Norway, round 3 : 2/4 hits
Americans roll dice for 1 armour and 1 artillery in Norway, round 3 : 2/2 hits
2 fighters owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win with 2 bombers remaining. Battle score for attacker is -13
Casualties for Germans: 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Novgorod to Karelia
3 artilleries and 12 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Germans collect 1 PU from War Bonds; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Jehol to Shantung
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 armour moved from Bryansk to Novgorod
2 armour moved from Vologda to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Smolensk to Novgorod
1 artillery and 1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Novgorod
Russians attack with 4 armour and 2 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 4 armour and 2 fighters in Novgorod, round 2 : 1/6 hits
Germans roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 armour and 2 fighters in Novgorod, round 3 : 3/4 hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
5 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
2 fighters moved from Novgorod to Bryansk
2 infantry moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 carrier moved from 42 Sea Zone to 45 Sea Zone
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter moved from Anhwe to Kweichow
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Marshall Islands to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits
Chinese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 9/14 hits
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
3 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kweichow to Kiangsu
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from Korea to Kiangsu
1 tactical_bomber moved from Korea to Kiangsu
1 bomber moved from Korea to KiangsuCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Kiangsu, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 2 : 3/6 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Kiangsu
Americans roll dice for 1 bomber and 1 fighter in Kiangsu, round 3 : 2/2 hits
Japanese roll dice for 2 fighters in Kiangsu, round 3 : 2/2 hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Kiangsu
Japanese win with no units remaining. Battle score for attacker is -17
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 125 Sea Zone to Norway
3 transports moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,4,6,4,1,2,4,2,2,3,2,1,4,5,3,3,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Americans collect 49 PUs (7 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 39 PUs;
British buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 tactical_bombers moved from Szechwan to Kweichow
1 bomber moved from Szechwan to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from French Indo China to Kwangsi
1 armour moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from India to KweichowCombat - British
Battle in Sumatra
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kweichow
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Persia to West India
1 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 fighter moved from India to Malaya
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Trans-Jordan to Persia
1 fighter moved from Kweichow to Hopei
2 tactical_bombers moved from Kweichow to Hopei
1 bomber moved from Kweichow to Hopei
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - British
1 fighter and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
British collect 39 PUs (1 lost to blockades); end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in Burma change ownership: 2 artilleries and 1 infantry
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Yenisey to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/11 hits
British roll dice for 1 aaGun, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits
1 aaGun owned by the British, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/7 hits
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/9 hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Normandy Bordeaux, round 4 : 1/3 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/6 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
1 armour owned by the Italians retreated to Southern France
British win with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery, 7 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 7 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
2 aaGuns, 1 artillery and 8 infantry moved from Northern Italy to France
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 16 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Kansu to NovosibirskCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 1 fighter
Italians defend with 1 armour
ANZAC roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits
Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Novosibirsk, round 3 : 1/1 hits
Italians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Italians lost in Novosibirsk
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from Novosibirsk to Hopei
1 fighter moved from New South Wales to Queensland
2 bombers moved from New South Wales to Malaya
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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Tror ikke jeg faar den her paa ret kurs igen.
tillykke med sejren 👍 -
endelig blev det min tur til at vinde :-D
Er du frisk på at vi starter et nyt op? -
kan maerke jeg lige holder en lille pause :-)





