Hi Markus
Enjoy your game with crockett :)
scramble
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Midway to Korea
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Korea, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Korea to Manchuria
1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Central United States to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to Western United States
1 tactical_bomber moved from 6 Sea Zone to Manchuria
Place Units - Americans
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Chinese roll dice for 4 infantry in Kansu, round 4 : 0/4 hits
Japanese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits
Japanese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits
Chinese roll dice for 4 infantry in Kansu, round 6 : 2/4 hits
Japanese roll dice for 2 infantry in Kansu, round 6 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from India to 38 Sea Zone
3 mech_infantrys moved from India to Burma
2 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Burma
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Battle in Normandy Bordeaux
British attack with 2 fighters and 8 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 2 fighters and 8 infantry in Normandy Bordeaux, round 2 : 2/10 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Iraq from Neutral_Axis, taking Normandy Bordeaux from Germans with 2 fighters and 7 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from India to Burma
1 bomber and 1 fighter moved from Egypt to Eastern Persia
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 destroyer, 1 fighter and 2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
British collect 36 PUs (1 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Suiyuyan
Combat - ANZAC
Battle in Suiyuyan
ANZAC attack with 3 fighters
Japanese defend with 1 fighter and 1 mech_infantry
ANZAC roll dice for 3 fighters in Suiyuyan, round 2 : 3/3 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Suiyuyan
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 fighter and 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Suiyuyan to Kansu
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,1,3,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 5 PUs (9 lost to blockades); end with 5 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Alexandria
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
Combat - French
Battle in Alexandria
French attack with 3 infantry
Italians defend with 1 artillery
French roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Alexandria
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Activate Technology - Germans
Germans activating War Bonds
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 0 techTokens; 41 PUs;
Germans buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
Rocket attack in Normandy Bordeaux does 4 damage to factory_minor owned by British
Rockets in France roll: 4
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
3 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Belarus to Smolensk
1 armour moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/8 hits
British roll dice for 7 infantry in Normandy Bordeaux, round 2 : 1/7 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/7 hits
British roll dice for 5 infantry in Normandy Bordeaux, round 3 : 1/5 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 2/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Normandy Bordeaux, round 5 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 5 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Normandy Bordeaux, round 6 : 3/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 7 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 fighter
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 fighter in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
5 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 armour moved from Novgorod to Vologda
1 fighter moved from Bryansk to Novgorod
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Germans collect 6 PUs from War Bonds; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 armour moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 armour and 2 infantry moved from Yunnan to Kweichow
7 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 8 infantry in Bryansk, round 2 : 3/10 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 2 infantry in Vologda, round 2 : 1/4 hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 armour moved from Rostov to Bryansk
6 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 aaGuns moved from Western Ukraine to Bryansk
2 infantry moved from Manchuria to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,3 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 armour moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery
British defend with 1 aaGun
1 aaGun owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Kweichow
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Americans, 1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Japan to Anhwe
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,5,1,5,3,2,3,5,4,1,4,3,2,1,4,6,5,5,2
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Manchuria to Japan
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
intercept/kamikaze?
kamikaze: 2 på hver ac 1 på hver cru
og scramble til sz6
og gerne scramble for at redde norway
Haha nej scramlbe til norge får du ikke:) Glemte at rykke resten af flåden med op :-o
så tag du bare norge…. :cry:
Har fucket helt op i slaget i sz6. Trykkede forkert s� du ikke fik din scramble. Har fjernet 3 ub�de for at simulere at du fik 3 hits som kompensation. Kan ikke finde rundt i mine marty mails s� ved ikke hvor mange hits jeg fik. Fjern hvad du syntes der er fair af fly.
ellers redo sz6 og så edit døde bomber.
du kan jo edit kamikaze hits ind og tage kampen derefter.
gav du op i dette spil :roll: