@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
G18L - variance (axis) vs Giallo (allies) - BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Battle in New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 armour in New Guinea, round 2 : 0/1 hits
1 armour owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 6 submarines
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 6 submarines in 36 Sea Zone, round 2 : 1/6 hits
3 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
retreated to 36 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 3 submarinesNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
3 infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Archangel to Samara
6 bombers moved from Smolensk to SamaraCombat - Germans
Battle in Samara
Germans attack with 6 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 1 mech_infantry in Samara, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 6 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 bombers moved from Samara to Finland
3 fighters and 4 tactical_bombers moved from Smolensk to Norway
2 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
5 armour moved from Russia to Volgograd
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Northern Italy to Western Germany
2 artilleries and 3 infantry moved from France to Western GermanyPlace Units - Germans
1 airfield placed in Norway
1 armour, 3 artilleries and 1 fighter placed in Western Germany
9 transports placed in 113 Sea Zone
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Sikang to Szechwan
13 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kweichow to YunnanCombat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to SikangTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to 38 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
3 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Anhwe
2 armour moved from Kwangtung to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Anhwe
1 fighter moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Anhwe
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Anhwe
Japanese attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Iraq
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 4 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Iraq, round 2 : 3/3 hits
Japanese roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits
British roll dice for 4 infantry in Iraq, round 2 : 0/4 hits
4 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in 41 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits
Japanese win, taking 42 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Japanese
2 tactical_bombers moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode
3 fighters and 7 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,6,4,4,2,5,6,4,1,2,3,6,2,3,4,4,5,5,3,4
Japanese collect 55 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Midway to Buryatia
4 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Buryatia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 submarines
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern Persia to PersiaPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 tactical_bombers in Hunan, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 5 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Libya to Tunisia
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 116 Sea Zone to 108 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Midway to Buryatia
4 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Buryatia, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buryatia
Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 submarines
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 submarines
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 42 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern Persia to PersiaPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 tactical_bombers in Hunan, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 5 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Hunan
Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shensi
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUsPurchase Units - British
British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 fighters moved from West India to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to 80 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 3 cruisers and 1 marine moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to IraqCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship, 1 bomber, 3 cruisers, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports
British roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports in 80 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
British roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 80 Sea Zone, round 3 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 3 transports in 80 Sea Zone, round 3 : 4/9 hits
1 fighter owned by the British, 3 cruisers owned by the British and 2 carriers owned by the Japanese lost in 80 Sea Zone
1 battleship owned by the British retreated to 76 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 4 fighters and 3 transports remaining. Battle score for attacker is -42
Casualties for British: 3 cruisers, 1 destroyer and 3 fighters
Casualties for Japanese: 2 carriers
Battle in Iraq
British attack with 2 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British roll dice for 2 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Iraq, round 2 : 2/15 hits
Japanese roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq
British roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 3 : 5/12 hits
Japanese roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Japanese with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
4 fighters owned by the Japanese could not land and were killedNon Combat Move - British
1 bomber moved from 80 Sea Zone to India
2 aaGuns and 3 infantry moved from West India to India
4 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to GibraltarPlace Units - British
3 armour and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
if you would have wanted to play sz 80 differently let me know
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its fine as is thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Crete
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,1
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
3 infantry moved from Tobruk to Alexandria
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 8 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 armour and 5 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to United Kingdom
6 bombers moved from Finland to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 armour, 6 artilleries, 11 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Germany to Southern Italy -
scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 8 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to 110 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 armour and 5 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Norway to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to United Kingdom
6 bombers moved from Finland to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 armour, 6 artilleries, 11 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
6 armour and 3 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Germany to Southern ItalyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports
British defend with 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser, 2 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 1 armour, 6 artilleries, 9 bombers, 2 fighters, 11 infantry, 1 marine and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 5 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 4/12 hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 6 artilleries, 9 bombers, 11 infantry and 1 marine in United Kingdom, round 2 : 10/28 hits
British roll dice for 4 aaGuns, 3 armour, 5 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/23 hits
4 aaGuns owned by the British, 2 artilleries owned by the Germans, 11 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 4 artilleries, 9 bombers and 1 marine in United Kingdom, round 3 : 6/15 hits
British roll dice for 3 armour, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/17 hits
4 artilleries owned by the Germans, 4 bombers owned by the Germans, 1 armour owned by the Germans, 6 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
British win with 3 armour, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -102
Casualties for Germans: 1 armour, 6 artilleries, 4 bombers, 2 fighters, 11 infantry, 1 marine and 2 tactical_bombers
Casualties for British: 4 aaGuns and 10 infantry
Casualties for French: 2 infantry
5 bombers owned by the Germans retreatedNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
5 bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Norway to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 airfield placed in Holland Belgium
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries and 7 infantry placed in Western Germany
Germans undo move 4.
1 armour, 4 artilleries and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
DICED AGAIN.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
12 infantry moved from Sikang to Szechwan
3 infantry moved from Hopei to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Russians attack with 12 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 12 infantry in Szechwan, round 2 : 3/12 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Sikang to SzechwanTurn Complete - Russians
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DICED AGAIN.
OMG, I was doomed… That’s bad, you will also loose your transports Im back in the game!!
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yep.