bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 infantry moved from Shan State to French Indo China
6 infantry moved from Yunnan to French Indo China
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
Combat - Russians
Battle in French Indo China
Russians attack with 10 infantry
Japanese defend with 1 factory_minor, 5 infantry and 4 mech_infantrys
Russians roll dice for 10 infantry in French Indo China, round 2 : 3/10 hits
Japanese roll dice for 5 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in French Indo China
Russians roll dice for 7 infantry in French Indo China, round 3 : 2/7 hits
Japanese roll dice for 2 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in French Indo China
Russians roll dice for 5 infantry in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 4 mech_infantrys in French Indo China, round 4 : 1/4 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 4 infantry in French Indo China, round 5 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 5 : 1/2 hits
1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 3 infantry in French Indo China, round 6 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 6 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 7 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 9 infantry
Casualties for Japanese: 5 infantry and 4 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from French Indo China: 1 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 infantry
EDIT: Changing ownership of French Indo China from Russians to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Shan State to Yunnan
Turn Complete - Russians
wanted to retreat with russia but pressed wrong by accident
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 3 infantry
EDIT: Turning off Edit Mode
Non Combat Move - Japanese
2 bombers, 6 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Japan to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,4,5,6,6,5,4,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,3,3,3,4,4,4
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hainan to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 battleship and 2 cruisers moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from Iraq to Volgograd
8 fighters moved from Egypt to Persia
4 bombers and 2 fighters moved from Iraq to Persia
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Marshall Islands
Battle in Korea
Battle in Persia
Americans attack with 4 bombers and 10 fighters
Germans defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 bombers and 10 fighters in Persia, round 2 : 9/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Americans and 2 artilleries owned by the Germans lost in Persia
Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 3 bombers and 10 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 2/2 hits
Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Siberia
Americans win, taking Siberia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 carrier and 2 fighters moved from 20 Sea Zone to 41 Sea Zone
4 destroyers moved from 20 Sea Zone to 41 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
10 fighters moved from Gibraltar to Egypt
9 fighters moved from Eastern United States to Gibraltar
3 bombers and 10 fighters moved from Persia to Iraq
1 bomber moved from Volgograd to Iraq
Place Units - Americans
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
6 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 9 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour moved from Yunnan to Sikang
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Libya to Tobruk
Combat - British
Non Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter moved from India to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
2 artilleries and 6 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 2 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 8 infantry
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Turkey, round 2 : 1/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
1 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Turkey, round 3 : 1/6 hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits
1 artillery owned by the Italians, 1 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 2 fighters in Turkey, round 4 : 3/3 hits
Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Neutral_True lost in Turkey
retreated to Turkey
Neutral_True win with 3 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
Casualties for Neutral_True: 5 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to Caucasus
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Sumatra to India
2 fighters moved from 41 Sea Zone to Iraq
2 fighters moved from Queensland to 41 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 5 artilleries, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
5 bombers moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
7 armour, 13 artilleries and 20 mech_infantrys moved from Caucasus to Turkey
1 armour and 8 mech_infantrys moved from Rostov to Turkey
1 artillery moved from Yakut S.S.R. to Buryatia
Combat - Germans
Battle in Northwest Persia
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 8 armour, 13 artilleries and 28 mech_infantrys
Neutral_True defend with 3 infantry
Germans roll dice for 8 armour, 13 artilleries and 28 mech_infantrys in Turkey, round 2 : 9/49 hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 3/3 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 8 armour, 13 artilleries and 25 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Neutral_True: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Turkey
6 mech_infantrys moved from Romania to Greece
3 artilleries moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
3 armour moved from Western Ukraine to Rostov
5 bombers moved from Northwest Persia to Caucasus
1 bomber moved from France to Caucasus
1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus
3 aaGuns, 5 artilleries and 7 infantry moved from France to Southern France
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
2 artilleries and 1 infantry placed in Caucasus
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Southern France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Yunnan to Szechwan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Caucasus to Persia
4 bombers, 6 fighters and 2 tactical_bombers moved from Caucasus to Persia
Combat - Japanese
Battle in Persia
Japanese attack with 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Japanese roll dice for 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 9/13 hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 bombers, 6 fighters and 2 tactical_bombers moved from Persia to Turkey
1 aaGun moved from Yakut S.S.R. to Buryatia
2 bombers moved from Yakut S.S.R. to Turkey
1 armour moved from Caucasus to Turkey
1 bomber moved from Japan to Evenkiyskiy
Place Units - Japanese
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,5,4,3,5,2,4,3,2,6,4,5,6,4,1
Japanese collect 4 PUs (9 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
10 fighters moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Buryatia
Americans attack with 3 fighters
Germans defend with 1 artillery; Japanese defend with 1 aaGun
AA fire in Buryatia : 3/3 hits
3 fighters owned by the Americans lost in Buryatia
Japanese win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 aaGun and 1 artillery remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
10 fighters moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Buryatia
Americans attack with 3 fighters
Germans defend with 1 artillery; Japanese defend with 1 aaGun
AA fire in Buryatia : 3/3 hits
3 fighters owned by the Americans lost in Buryatia
Japanese win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 aaGun and 1 artillery remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 airfield, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 factory_upgrade; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
4 artilleries and 4 infantry moved from Szechwan to Sikang
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Siam to Shan State
1 armour moved from Kazakhstan to Sikang
Combat - British
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 aaGuns moved from Szechwan to Sikang
Place Units - British
1 airfield, 2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
2 armour and 1 factory_upgrade placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery and 3 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 artillery and 3 infantry in Spain, round 2 : 0/4 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 4 : 1/6 hits
1 artillery owned by the Italians lost in Spain
Neutral_True win with 6 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Turkey
1 armour moved from Northern Italy to Albania
1 aaGun moved from Greece to Turkey
3 mech_infantrys moved from Northern Italy to Albania
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 38 Sea Zone to Iraq
3 fighters moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 fighters moved from Queensland to 38 Sea Zone
2 fighters moved from India to Persia
Combat - ANZAC
Battle in Persia
ANZAC attack with 5 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 4 fighters and 1 infantry in Persia, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Persia
ANZAC win with 4 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
5 fighters moved from Persia to Iraq
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Turkey to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
5 infantry moved from Southern France to Spain
2 bombers moved from Southern France to Spain
3 artilleries moved from Southern France to Spain
1 infantry moved from Southern France to Spain
1 artillery moved from Southern France to Spain
1 mech_infantry moved from Rostov to Northwest Persia
6 bombers moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Spain
Germans attack with 4 artilleries, 2 bombers and 6 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 4 artilleries, 2 bombers and 6 infantry in Spain, round 2 : 5/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 4 artilleries, 2 bombers and 4 infantry in Spain, round 3 : 4/10 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Northwest Persia
Germans attack with 6 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 6 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/10 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win with 6 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Spain to Southern Italy
6 bombers moved from Northwest Persia to Southern Italy
13 artilleries moved from Turkey to Syria
7 armour moved from Turkey to Trans-Jordan
1 aaGun moved from Turkey to Syria
25 mech_infantrys moved from Turkey to Trans-Jordan
6 mech_infantrys moved from Greece to Syria
3 armour and 9 mech_infantrys moved from Caucasus to Syria
5 artilleries moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
5 armour moved from Rostov to Turkey
1 fighter and 2 tactical_bombers moved from Northwest Persia to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
2 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Southern France to Spain
Place Units - Germans
2 bombers placed in Southern France
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 79 PUs (2 lost to blockades); end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Szechwan to Sikang
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 bombers, 6 fighters and 2 tactical_bombers moved from Turkey to Egypt
Combat - Japanese
Battle in Egypt
Japanese attack with 6 bombers, 6 fighters and 2 tactical_bombers
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Americans defend with 9 fighters
Japanese roll dice for 6 bombers, 6 fighters and 2 tactical_bombers in Egypt, round 2 : 7/14 hits
British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Egypt, round 2 : 7/12 hits
4 fighters owned by the Japanese, 1 mech_infantry owned by the British, 3 bombers owned by the Japanese, 4 fighters owned by the Americans and 2 armour owned by the British lost in Egypt
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits
British roll dice for 5 fighters in Egypt, round 3 : 5/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 bombers owned by the Japanese and 4 fighters owned by the Americans lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Egypt
Japanese win with 1 fighter remaining. Battle score for attacker is -38
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Americans: 9 fighters
Casualties for Japanese: 6 bombers, 5 fighters and 2 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 bomber moved from Evenkiyskiy to Syria
Place Units - Japanese
1 mech_infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,6,4,1,6,3,4,5,1,4,5,3,6,3,2
Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 bombers, 6 fighters and 2 tactical_bombers moved from Turkey to Egypt
Combat - Japanese
Battle in Egypt
Japanese attack with 6 bombers, 6 fighters and 2 tactical_bombers
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Americans defend with 9 fighters
Japanese roll dice for 6 bombers, 6 fighters and 2 tactical_bombers in Egypt, round 2 : 7/14 hits
British roll dice for 2 armour, 9 fighters and 1 mech_infantry in Egypt, round 2 : 7/12 hits
4 fighters owned by the Japanese, 1 mech_infantry owned by the British, 3 bombers owned by the Japanese, 4 fighters owned by the Americans and 2 armour owned by the British lost in Egypt
Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits
British roll dice for 5 fighters in Egypt, round 3 : 5/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 bombers owned by the Japanese and 4 fighters owned by the Americans lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Egypt
Japanese win with 1 fighter remaining. Battle score for attacker is -38
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Americans: 9 fighters
Casualties for Japanese: 6 bombers, 5 fighters and 2 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 bomber moved from Evenkiyskiy to Syria
Place Units - Japanese
1 mech_infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,6,4,1,6,3,4,5,1,4,5,3,6,3,2
Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Trans-Jordan: 1 armour
EDIT: Adding units owned by Japanese to Syria: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
4 bombers, 21 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 bomber moved from Gibraltar to Turkey
1 artillery moved from Amur to Sakha
Americans take Sakha from Germans
Combat - Americans
Battle in Okinawa
Battle in Turkey
Americans attack with 5 bombers, 21 fighters and 1 tactical_bomber
Germans defend with 5 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers; Italians defend with 1 aaGun and 1 fighter
AA fire in Turkey : 0/3 hits
Americans roll dice for 5 bombers, 21 fighters and 1 tactical_bomber in Turkey, round 2 : 15/27 hits
Germans roll dice for 1 aaGun, 5 armour, 5 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 8/15 hits
2 tactical_bombers owned by the Germans, 5 bombers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Italians, 1 fighter owned by the Italians, 1 infantry owned by the Germans, 5 armour owned by the Germans, 2 fighters owned by the Americans and 5 artilleries owned by the Germans lost in Turkey
Americans roll dice for 19 fighters in Turkey, round 3 : 10/19 hits
Germans roll dice for 1 fighter in Turkey, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Turkey
Americans win, taking Okinawa from Japanese with 18 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 5 armour, 5 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for Italians: 1 aaGun and 1 fighter
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
18 fighters moved from Turkey to Egypt
8 fighters moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 transport moved from 38 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
3 carriers moved from 39 Sea Zone to 80 Sea Zone
4 destroyers and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 38 Sea Zone to 80 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Central America to Venezuela
Americans take Colombia from Neutral_True
Americans take Venezuela from Neutral_True
1 mech_infantry moved from Central United States to Central America
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Americans undo move 3.
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter and 2 infantry placed in French Indo China
Turn Complete - Americans
Americans collect 73 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Pc crashed, have to finish in a couple of days