Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
5 bombers moved from Gibraltar to 99 Sea Zone
2 fighters moved from Iraq to 99 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Kwangtung
Battle in Hainan
Battle in 99 Sea Zone
Americans attack with 5 bombers and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 5 bombers and 2 fighters in 99 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Kwangtung from Japanese, taking Hainan from Japanese with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
5 bombers moved from 99 Sea Zone to Iraq
2 fighters moved from 99 Sea Zone to Iraq
1 bomber moved from Western Germany to United Kingdom
7 fighters moved from Eastern United States to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 35 Sea Zone to 20 Sea Zone
2 cruisers moved from 35 Sea Zone to 20 Sea Zone
4 destroyers moved from 35 Sea Zone to 20 Sea Zone
3 carriers and 1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 carriers and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 41 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 27 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Gibraltar to Egypt
Place Units - Americans
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
3 artilleries and 1 infantry moved from Hunan to Kweichow
Place Units - Chinese
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 13 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
1 armour moved from India to Yunnan
3 infantry moved from Persia to Iraq
1 infantry moved from Tunisia to Libya
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Non Combat Move - British
1 aaGun moved from Shan State to Yunnan
Place Units - British
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Turning off Edit Mode
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 6 infantry moved from Bulgaria to Greece
1 artillery and 3 infantry moved from France to Southern France
2 aaGuns moved from France to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 10 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from India to Iraq
2 fighters moved from Queensland to Sumatra
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 6 artilleries, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 artillery moved from Yenisey to Yakut S.S.R.
2 artilleries moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 2 artilleries and 3 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 3 mech_infantrys in Persia, round 2 : 2/5 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 2 artilleries and 2 mech_infantrys in Persia, round 3 : 0/4 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 2 artilleries and 1 mech_infantry in Persia, round 4 : 1/3 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
6 armour and 8 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
6 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
1 fighter and 2 tactical_bombers moved from Southern France to Southern Italy
5 bombers moved from Southern France to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Southern France to France
Place Units - Germans
3 artilleries placed in Caucasus
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
1 bomber placed in France
Germans undo move 6.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Germans collect 75 PUs (3 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
I will do Japan and hen you can edit your Russian sub if you want to move it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 bombers moved from Caucasus to Trans-Jordan
2 bombers moved from Northwest Persia to Trans-Jordan
Combat - Japanese
Battle in Trans-Jordan
Japanese attack with 5 bombers
British defend with 3 infantry
Japanese roll dice for 5 bombers in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
1 bomber owned by the Japanese and 2 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 4 bombers in Trans-Jordan, round 3 : 4/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win with 4 bombers remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
4 bombers moved from Trans-Jordan to Caucasus
6 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
1 aaGun moved from Buryatia to Yakut S.S.R.
2 bombers moved from Japan to Yakut S.S.R.
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,2,4,1,5,6,5,4,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,3,6,3,4,2,1,5
Japanese collect 3 PUs (13 lost to blockades); end with 4 PUs
Just remembered you have a bunch of Russian troops in China. You can go back and do Russia from Germany’s post and we will just edit Japan’s moves. Not much going on for Japan anyway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 infantry moved from Shan State to French Indo China
6 infantry moved from Yunnan to French Indo China
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
Combat - Russians
Battle in French Indo China
Russians attack with 10 infantry
Japanese defend with 1 factory_minor, 5 infantry and 4 mech_infantrys
Russians roll dice for 10 infantry in French Indo China, round 2 : 3/10 hits
Japanese roll dice for 5 infantry and 4 mech_infantrys in French Indo China, round 2 : 3/9 hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in French Indo China
Russians roll dice for 7 infantry in French Indo China, round 3 : 2/7 hits
Japanese roll dice for 2 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in French Indo China
Russians roll dice for 5 infantry in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 4 mech_infantrys in French Indo China, round 4 : 1/4 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 4 infantry in French Indo China, round 5 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 5 : 1/2 hits
1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 3 infantry in French Indo China, round 6 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 6 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 7 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in French Indo China
Russians win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 9 infantry
Casualties for Japanese: 5 infantry and 4 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from French Indo China: 1 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 infantry
EDIT: Changing ownership of French Indo China from Russians to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Shan State to Yunnan
Turn Complete - Russians
wanted to retreat with russia but pressed wrong by accident
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caucasus: 1 bomber
EDIT: Removing units owned by British from Trans-Jordan: 3 infantry
EDIT: Turning off Edit Mode
Non Combat Move - Japanese
2 bombers, 6 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
2 bombers moved from Japan to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,4,5,6,6,5,4,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,3,3,3,3,4,4,4
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hainan to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 battleship and 2 cruisers moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from Iraq to Volgograd
8 fighters moved from Egypt to Persia
4 bombers and 2 fighters moved from Iraq to Persia
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Marshall Islands
Battle in Korea
Battle in Persia
Americans attack with 4 bombers and 10 fighters
Germans defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Americans roll dice for 4 bombers and 10 fighters in Persia, round 2 : 9/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Americans and 2 artilleries owned by the Germans lost in Persia
Americans win, taking Marshall Islands from Japanese, taking Korea from Japanese with 3 bombers and 10 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 battleship and 1 cruiser in Siberia, round 2 : 2/2 hits
Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Siberia
Americans win, taking Siberia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Korea: 1 infantry
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 41 Sea Zone
3 carriers moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 carrier and 2 fighters moved from 20 Sea Zone to 41 Sea Zone
4 destroyers moved from 20 Sea Zone to 41 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 5 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
10 fighters moved from Gibraltar to Egypt
9 fighters moved from Eastern United States to Gibraltar
3 bombers and 10 fighters moved from Persia to Iraq
1 bomber moved from Volgograd to Iraq
Place Units - Americans
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
6 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 9 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour moved from Yunnan to Sikang
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Libya to Tobruk
Combat - British
Non Combat Move - British
3 aaGuns moved from Yunnan to Szechwan
1 fighter moved from India to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Eastern Persia to Persia
Place Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
2 artilleries and 6 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 2 artilleries, 2 fighters and 6 infantry
Neutral_True defend with 8 infantry
Italians roll dice for 2 artilleries, 2 fighters and 6 infantry in Turkey, round 2 : 1/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
1 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Turkey, round 3 : 1/6 hits
Neutral_True roll dice for 7 infantry in Turkey, round 3 : 3/7 hits
1 artillery owned by the Italians, 1 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 2 fighters in Turkey, round 4 : 3/3 hits
Neutral_True roll dice for 6 infantry in Turkey, round 4 : 2/6 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Neutral_True lost in Turkey
retreated to Turkey
Neutral_True win with 3 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry
Casualties for Neutral_True: 5 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to Caucasus
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Sumatra to India
2 fighters moved from 41 Sea Zone to Iraq
2 fighters moved from Queensland to 41 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 5 artilleries, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
5 bombers moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
7 armour, 13 artilleries and 20 mech_infantrys moved from Caucasus to Turkey
1 armour and 8 mech_infantrys moved from Rostov to Turkey
1 artillery moved from Yakut S.S.R. to Buryatia
Combat - Germans
Battle in Northwest Persia
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 8 armour, 13 artilleries and 28 mech_infantrys
Neutral_True defend with 3 infantry
Germans roll dice for 8 armour, 13 artilleries and 28 mech_infantrys in Turkey, round 2 : 9/49 hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 3/3 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 8 armour, 13 artilleries and 25 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Neutral_True: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Turkey
6 mech_infantrys moved from Romania to Greece
3 artilleries moved from Volgograd to Caucasus
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
3 armour moved from Western Ukraine to Rostov
5 bombers moved from Northwest Persia to Caucasus
1 bomber moved from France to Caucasus
1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus
3 aaGuns, 5 artilleries and 7 infantry moved from France to Southern France
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
2 artilleries and 1 infantry placed in Caucasus
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in Southern France
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
2 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Yunnan to Szechwan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Caucasus to Persia
4 bombers, 6 fighters and 2 tactical_bombers moved from Caucasus to Persia
Combat - Japanese
Battle in Persia
Japanese attack with 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Japanese roll dice for 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 9/13 hits
British roll dice for 2 infantry in Persia, round 2 : 0/2 hits
2 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 bombers, 6 fighters and 2 tactical_bombers moved from Persia to Turkey
1 aaGun moved from Yakut S.S.R. to Buryatia
2 bombers moved from Yakut S.S.R. to Turkey
1 armour moved from Caucasus to Turkey
1 bomber moved from Japan to Evenkiyskiy
Place Units - Japanese
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,5,4,3,5,2,4,3,2,6,4,5,6,4,1
Japanese collect 4 PUs (9 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
10 fighters moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Buryatia
Americans attack with 3 fighters
Germans defend with 1 artillery; Japanese defend with 1 aaGun
AA fire in Buryatia : 3/3 hits
3 fighters owned by the Americans lost in Buryatia
Japanese win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 aaGun and 1 artillery remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 8 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters moved from 6 Sea Zone to Buryatia
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
3 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
3 carriers, 4 destroyers and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
10 fighters moved from Egypt to Iraq
9 fighters moved from Gibraltar to Egypt
10 fighters moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in Buryatia
Americans attack with 3 fighters
Germans defend with 1 artillery; Japanese defend with 1 aaGun
AA fire in Buryatia : 3/3 hits
3 fighters owned by the Americans lost in Buryatia
Japanese win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 aaGun and 1 artillery remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 airfield, 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 factory_upgrade; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
4 artilleries and 4 infantry moved from Szechwan to Sikang
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Siam to Shan State
1 armour moved from Kazakhstan to Sikang
Combat - British
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 aaGuns moved from Szechwan to Sikang
Place Units - British
1 airfield, 2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
2 armour and 1 factory_upgrade placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery and 3 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 artillery and 3 infantry in Spain, round 2 : 0/4 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits
Neutral_True roll dice for 6 infantry in Spain, round 4 : 1/6 hits
1 artillery owned by the Italians lost in Spain
Neutral_True win with 6 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Turkey
1 armour moved from Northern Italy to Albania
1 aaGun moved from Greece to Turkey
3 mech_infantrys moved from Northern Italy to Albania
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs