@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Jeppe vs Raimo final show down 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novgorod to Finland
2 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
13 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Finland
1 bomber moved from Novgorod to Finland
1 fighter moved from Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 3 armour and 13 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour and 13 infantry in Bessarabia, round 2 : 1/16 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 armour and 13 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 bomber and 1 fighter in Finland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter
Battle in Eastern Poland
Russians attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Poland, round 2 : 4/7 hits
Germans roll dice for 2 armour and 1 artillery in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Finland to Novgorod
1 artillery and 2 infantry moved from Novgorod to Karelia
1 aaGun moved from Vyborg to Finland
1 aaGun moved from Karelia to Finland
4 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
3 fighters moved from Eastern Poland to BelarusPlace Units - Russians
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Chahar to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangsi
1 bomber moved from Anhwe to Central Mongolia
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to KwangtungCombat - Japanese
Japanese creates battle in territory 6 Sea Zone -
Scramble
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nej tak:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Chahar to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangsi
1 bomber moved from Anhwe to Central Mongolia
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to KwangtungCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 carrier and 1 fighter
Americans defend with 1 transport; ANZAC defend with 2 transports
2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for ANZAC: 2 transports
Battle in Central Mongolia
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 1/3 hits
Russians roll dice for 1 bomber in Central Mongolia, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Central Mongolia to Anhwe
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from 54 Sea Zone to New South WalesPlace Units - Japanese
3 fighters placed in New South Wales
1 destroyer placed in 6 Sea Zone
2 infantry placed in Kiangsu
Japanese undo move 3.
2 infantry placed in Kiangsu
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,5,5,4
Japanese collect 36 PUs (12 lost to blockades); end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry moved from Queensland to South Australia
Americans take South Australia from Japanese
1 artillery moved from Queensland to Northern Territory
Americans take Northern Territory from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from 35 Sea Zone to Manchuria
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZoneCombat - Americans
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scramble
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Ingen Scramble med japan
Fuld schramble med tyskland
2xKamikazi pr. carrier. (6xtotal) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry moved from Queensland to South Australia
Americans take South Australia from Japanese
1 artillery moved from Queensland to Northern Territory
Americans take Northern Territory from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from 35 Sea Zone to Manchuria
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Manchuria
Americans attack with 1 artillery and 4 fighters
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery and 4 fighters in Manchuria, round 2 : 4/5 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 6 Sea Zone
Americans attack with 2 cruisers, 1 destroyer and 4 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win with 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 4 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 fighters could not land in Manchuria and were removed
2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
1 artillery moved from New Brunswick Nova Scotia to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Suiyuyan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 : 4/8 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Belarus to West IndiaCombat - British
Battle in Kwangtung
British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits
Japanese roll dice for 5 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/6 hits
4 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 1/7 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 : 3/7 hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 4 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 5 infantry and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to UK_Pacific
EDIT: Removing units owned by British from Borneo: 1 infantry
EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
EDIT: Removing units owned by British from 43 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Removing units owned by British from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by UK_Pacific to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangtung to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Ukraine to EgyptPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 5 mech_infantrys
Some Units in Java change ownership: 1 infantry
Some Units in 42 Sea Zone change ownership: 1 transport
Some Units in 35 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 infantry moved from Northern Italy to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 95 Sea Zone to Southern ItalyCombat - Italians
Battle in Tobruk
Battle in Alexandria
Battle in LibyaNon Combat Move - Italians
1 aaGun moved from Morocco to AlgeriaPlace Units - Italians
2 transports placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 4 fighters and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 4 fighters in New South Wales, round 2 : 4/5 hits
2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in New South Wales
Japanese win with 4 fighters remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Ukraine to BessarabiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Romania
5 bombers moved from Morocco to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 7 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Slovakia HungaryNon Combat Move - Germans
1 aaGun moved from Poland to Slovakia Hungary
1 armour and 5 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
10 infantry placed in Germany
1 infantry placed in Southern France
3 infantry placed in Western Germany
1 infantry placed in United Kingdom
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
1 bomber moved from Novgorod to Romania
3 fighters moved from Belarus to Poland
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Romania, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 3 fighters and 1 infantry
Germans defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries and 3 fighters in Poland, round 3 : 3/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits
2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
3 armour and 11 infantry moved from Bessarabia to Western Ukraine
3 fighters moved from Poland to Novgorod
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Novgorod
3 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
Russians undo move 2.
2 armour and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 fighters moved from New South Wales to Western Australia
2 battleships moved from 62 Sea Zone to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Jehol
1 armour moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Anhwe
3 infantry moved from Kiangsu to Shantung
1 fighter moved from New South Wales to Western AustraliaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 56 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Australia
Japanese attack with 3 fighters
British defend with 1 armour
Japanese roll dice for 3 fighters in Western Australia, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in Western Australia, round 3 : 3/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 3 : 0/1 hits
1 armour owned by the British lost in Western Australia
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 2 cruisers, 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 0/3 hits
2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 2 cruisers and 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
2 fighters moved from Western Australia to New South Wales
1 fighter moved from Western Australia to New South WalesPlace Units - Japanese
2 armour and 1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,6
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs





