@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Jeppe vs Raimo final show down 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 118 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Germany to Poland
3 armour and 3 mech_infantrys moved from Germany to Poland
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
4 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 98 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits
1 carrier owned by the Americans lost in 104 Sea Zone
3 submarines owned by the Germans Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Novgorod
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers and 4 infantry in Novgorod, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers and 1 infantry in Novgorod, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Poland, round 2 : 3/7 hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
2 fighters owned by the Americans could not land and were killedNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
4 armour, 2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Germany to United Kingdom
2 tactical_bombers moved from Scotland to United Kingdom
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Germany
2 artilleries moved from Holland Belgium to Western Germany
1 aaGun moved from Romania to Slovakia Hungary
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in United Kingdom
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber, 9 infantry and 1 submarine; Remaining resources: 8 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Central Mongolia to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Suiyuyan to Buyant-Uhaa
1 mech_infantry moved from Hopei to Buyant-Uhaa
1 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Belarus to Eastern Poland
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 armour moved from Bessarabia to Romania
2 fighters moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
1 infantry owned by the Russians retreated to Yakut S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 armour and 1 fighter
Italians defend with 1 infantry
Russians roll dice for 2 armour and 1 fighter in Romania, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 1 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 artillery and 4 infantry
Russians roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Buyant-Uhaa, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Buyant-Uhaa, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Buyant-Uhaa, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Buyant-Uhaa, round 3 : 2/4 hits
2 infantry owned by the Russians lost in Buyant-Uhaa
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Buyant-Uhaa, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Buyant-Uhaa, round 4 : 0/4 hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Buyant-Uhaa, round 5 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 5 : 2/3 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Buyant-Uhaa
Russians roll dice for 1 armour and 1 mech_infantry in Buyant-Uhaa, round 6 : 1/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 6 : 0/3 hits
1 infantry owned by the Japanese lost in Buyant-Uhaa
Russians roll dice for 1 armour and 1 mech_infantry in Buyant-Uhaa, round 7 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Buyant-Uhaa, round 7 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Buyant-Uhaa
1 armour owned by the Russians retreated to Central Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Finland to Karelia
9 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Russia to Smolensk
2 armour moved from Bessarabia to Ukraine
1 infantry moved from Russia to Smolensk
1 armour moved from Finland to Novgorod
3 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Romania to Belarus
2 infantry moved from Suiyuyan to Central Mongolia
2 infantry moved from Sikang to SzechwanPlace Units - Russians
3 infantry placed in Novgorod
1 bomber placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Russia
Russians undo move 1.
1 submarine placed in 127 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Anhwe to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
2 bombers moved from Japan to Chahar
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to India
1 artillery and 2 infantry moved from Shantung to Anhwe
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 artillery moved from Kwangtung to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Anhwe to Suiyuyan
Japanese take Hopei from Chinese
Japanese take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 armour moved from Anhwe to Kweichow
2 armour moved from Anhwe to KwangsiCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 4 transports
British defend with 1 cruiser
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 37 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 4 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 4/9 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 bombers in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 bombers moved from Chahar to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Morocco to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Philippines
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Philippines from Japanese, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 bomber
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Germans defend with 3 submarines
Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 submarines
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 22 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Western United States
Americans undo move 2.
1 bomber and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Egypt to Ethiopia
1 armour and 1 mech_infantry moved from Burma to Malaya
1 infantry moved from Shan State to Malaya
3 fighters and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Egypt to EthiopiaCombat - British
Battle in Ethiopia
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 harbour and 3 infantry
British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Malaya, round 2 : 2/5 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Malaya
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Malaya, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries and 3 infantryNon Combat Move - British
3 fighters moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Burma
3 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,5,5,5,6,2,2,2,6,4
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
2 infantry moved from Slovakia Hungary to Romania
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Albania
1 fighter moved from 95 Sea Zone to AlbaniaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Romania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits
Russians roll dice for 2 armour in Romania, round 2 : 2/2 hits
1 armour owned by the Russians and 2 infantry owned by the Italians lost in Romania
retreated to Romania
Russians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour
Battle in Albania
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Albania, round 2 : 3/4 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 fighter and 1 tactical_bomber moved from Romania to Northern Italy
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from New Guinea to CelebesCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in New Britain, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery and 2 infantry in New Britain, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in New Britain, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in New Britain
ANZAC roll dice for 1 artillery and 2 infantry in New Britain, round 4 : 3/3 hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tunisia
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_AlliesTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 tactical_bombers moved from United Kingdom to 91 Sea Zone
2 bombers moved from Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Germany to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
1 armour and 1 mech_infantry moved from Germany to Romania
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 127 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 3 transports
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 91 Sea Zone, round 2 : 7/11 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports in 91 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 1 cruiser, 2 tactical_bombers and 3 transports in 91 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Americans, 2 tactical_bombers owned by the Americans, 3 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 88
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 3 transports
Battle in Gibraltar
Germans attack with 2 armour, 2 artilleries and 4 infantry
Americans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/6 hits
1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 2 armour and 1 artillery in Gibraltar, round 3 : 0/3 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Gibraltar, round 3 : 2/5 hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Gibraltar, round 4 : 1/5 hits
1 armour owned by the Germans lost in Gibraltar
Americans win with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -29
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/4 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Romania
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 3 armour and 3 mech_infantrys in Romania, round 2 : 1/6 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 armour and 2 mech_infantrys moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
2 aaGuns and 2 artilleries moved from Western Germany to Germany
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 bombers moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Normandy Bordeaux to United KingdomPlace Units - Germans
1 bomber placed in Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in Southern France
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
9 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
3 fighters moved from Novgorod to Romania
5 armour moved from Ukraine to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Belarus to Romania
1 armour moved from Central Mongolia to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 bomber moved from Russia to Suiyuyan
2 infantry moved from Central Mongolia to SuiyuyanCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine and 2 transports
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
2 transports owned by the Germans lost in 125 Sea Zone
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine and 2 transports
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 105 Sea Zone: 2 transports
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in Romania
Russians attack with 5 armour, 4 fighters and 1 infantry
Germans defend with 1 aaGun, 3 armour and 3 mech_infantrys
AA fire in Romania : 1/3 hits
1 fighter owned by the Russians lost in Romania
Russians roll dice for 5 armour, 3 fighters and 1 infantry in Romania, round 2 : 3/9 hits
Germans roll dice for 1 aaGun, 3 armour and 3 mech_infantrys in Romania, round 2 : 4/6 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 2 armour and 3 fighters in Romania, round 3 : 2/5 hits
Germans roll dice for 3 armour and 1 mech_infantry in Romania, round 3 : 2/4 hits
2 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
retreated to Romania
Germans win with 2 armour remaining. Battle score for attacker is -20
Casualties for Germans: 1 aaGun, 1 armour and 3 mech_infantrys
Casualties for Russians: 5 armour, 1 fighter and 1 infantry
Battle in Buryatia
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Finland
Russians attack with 1 armour and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 9 infantry in Finland, round 2 : 3/10 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to Finland
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Belarus
3 fighters moved from Romania to Belarus
4 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Central Mongolia to Suiyuyan
1 bomber moved from Suiyuyan to Samara
2 infantry moved from Szechwan to ShensiPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour and 1 infantry placed in Ukraine
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
2 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Soviet Far East to Siberia
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to AnhweCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Philippines
Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Philippines, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
2 fighters moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Shantung to Manchuria
2 bombers moved from India to Kwangsi
2 bombers moved from Philippines to Kwangsi
1 fighter moved from Shantung to Japan
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to ShantungPlace Units - Japanese
2 destroyers placed in 20 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 transport moved from 35 Sea Zone to 55 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 transport moved from 105 Sea Zone to 103 Sea Zone
1 transport moved from 105 Sea Zone to 108 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;Combat Move - British
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from GermansCombat - British
Non Combat Move - British
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Burma
4 infantry moved from India to Burma
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from British
1 artillery moved from Albania to Greece
Italians take Greece from British
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/6 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Gibraltar, round 2 : 4/5 hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 mech_infantry
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Battle in Yugoslavia
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/6 hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Szechwan to HunanCombat - ANZAC
Battle in Hunan
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 3 fighters in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
ANZAC roll dice for 2 fighters in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
retreated to Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Hunan to Szechwan
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 47 Sea Zone to 30 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 5 mech_infantrys moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 armour and 5 mech_infantrys moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
2 bombers moved from Morocco to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 105 Sea Zone
1 armour moved from Normandy Bordeaux to 105 Sea Zone
1 armour and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Morocco to Gibraltar
1 fighter moved from 91 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to 103 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 91 Sea Zone to Norway
1 fighter moved from Morocco to 108 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 103 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 103 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 108 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 108 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 7 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 5 mech_infantrys in Bessarabia, round 2 : 5/12 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 2 fighters and 1 harbour
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits
Americans roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
Germans roll dice for 2 bombers and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits
Americans roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Gibraltar
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports in 109 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 bombers moved from Gibraltar to Southern Italy
1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
1 fighter moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 2 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern ItalyPlace Units - Germans
4 artilleries, 2 bombers and 4 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia to Ulaanbaatar
1 armour moved from Finland to Norway
9 infantry moved from Finland to Norway
1 bomber moved from Samara to Norway
2 infantry moved from Belarus to Eastern Poland
3 fighters moved from Belarus to Eastern PolandCombat - Russians
Battle in Ulaanbaatar
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Ulaanbaatar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
Russians roll dice for 1 armour in Ulaanbaatar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
Russians roll dice for 1 armour in Ulaanbaatar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 4 : 1/1 hits
1 armour owned by the Russians lost in Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Norway
Russians attack with 1 armour, 1 bomber and 9 infantry
Germans defend with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 bomber and 9 infantry in Norway, round 2 : 5/11 hits
Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits
4 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 bomber and 5 infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Norway, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 bomber and 4 infantry in Norway, round 4 : 3/6 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 4 : 0/2 hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 32
Casualties for Germans: 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Eastern Poland to Novgorod
1 armour moved from Novgorod to Finland
1 bomber moved from Norway to Finland
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 infantry moved from Ukraine to Rostov
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Szechwan to SuiyuyanPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
3 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
3 artilleries and 1 infantry moved from Chahar to Suiyuyan
4 bombers moved from Kwangsi to Suiyuyan
1 tactical_bomber moved from Shantung to Suiyuyan
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 cruisers moved from 35 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
2 carriers moved from 20 Sea Zone to 55 Sea Zone
1 battleship and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Kwangsi to 19 Sea Zone
2 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Kwangsi to HunanCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 fighter and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Battle in Queensland
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 3 artilleries, 4 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 3 infantry and 1 mech_infantry
AA fire in Suiyuyan : 4/5 hits
1 tactical_bomber owned by the Japanese and 3 bombers owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 artilleries, 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/5 hits
Chinese roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Suiyuyan
Japanese roll dice for 3 artilleries and 1 bomber in Suiyuyan, round 3 : 3/4 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/4 hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 artilleries and 1 bomber in Suiyuyan, round 4 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is -31
Casualties for Russians: 2 aaGuns, 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber
Battle in Hopei
Japanese attack with 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
2 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in Manchuria
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,2,2,3,5,1,3,3,1,2,6,4,1,2,5,6,2
Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs





