@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Jeppe vs Raimo final show down 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 5 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to Iwo Jima
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
5 fighters moved from 19 Sea Zone to 20 Sea ZonePlace Units - Americans
1 airfield placed in Gibraltar
1 carrier placed in 101 Sea Zone
1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Szechwan
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Shan State to French Indo China
1 armour moved from Burma to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Burma to French Indo ChinaCombat - British
British creates battle in territory 35 Sea Zone
Battle in Kwangsi
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Kwangsi
British win, taking 35 Sea Zone from Japanese, taking Kwangsi from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 7
    Purchase Units - Italians
      Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;    Combat Move - Italians
      1 bomber moved from Southern France to Gibraltar
      1 fighter moved from 92 Sea Zone to Gibraltar
      1 tactical_bomber moved from Southern Italy to Gibraltar    Combat - Italians
      Air Battle in Gibraltar
Intercept? -
ja alle 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar
Italians attacks with 3 units heading to Gibraltar
Americans launches 4 interceptors out of Gibraltar
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/4 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 7 damage total. Damaged units is as follows: harbour = 1, airfield = 6
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Southern Italy to Morocco
1 bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 airfield placed in Morocco
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Szechwan to YunnanCombat - ANZAC
Battle in 42 Sea Zone
British loiter and taunt; ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 109 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 armour and 3 infantry moved from 112 Sea Zone to Norway
3 bombers moved from Germany to Norway
2 artilleries moved from Poland to Eastern Poland
7 infantry moved from Poland to Eastern Poland
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 3 bombers and 4 infantry
Russians defend with 1 armour and 4 infantry
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 infantry in Norway, round 2 : 3/9 hits
Russians roll dice for 1 armour and 4 infantry in Norway, round 2 : 0/5 hits
3 infantry owned by the Russians lost in Norway
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 infantry in Norway, round 3 : 2/9 hits
Russians roll dice for 1 armour and 1 infantry in Norway, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 armour, 1 artillery, 3 bombers and 4 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 1 armour and 4 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Poland, round 2 : 2/10 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 3 destroyers, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 3 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 3 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 6/7 hits
Americans roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 3 destroyers, 1 submarine and 1 transportNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to United Kingdom
1 carrier moved from 109 Sea Zone to 91 Sea Zone
3 bombers moved from Norway to Western Germany
2 aaGuns moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 transport moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Synes selv min Axis taktik var sublim her. Smadre din lufthavn med Italien, samt bygger en selv. Hvorefter jeg tager din flåde:-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
2 armour, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
4 fighters moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 bomber moved from Finland to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
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Ja godt spillet!
Scramble
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Ja i 112 mod din bomber og sub (Rusland 2+4 vs. Tyskland 2+4+4)
Hvis du får med bomber vælger jeg en figther, således din sub ikke tager min transportere gratis) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
2 armour, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
4 fighters moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 bomber moved from Finland to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 112 Sea Zone
Russians attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 3 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians and 1 fighter owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 5 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
AA fire in Eastern Poland : 0/4 hits
Russians roll dice for 5 armour, 1 artillery, 4 fighters and 2 infantry in Eastern Poland, round 2 : 6/12 hits
Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits
2 infantry owned by the Russians, 2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 1 artillery and 4 fighters in Eastern Poland, round 3 : 5/10 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/5 hits
2 artilleries owned by the Germans, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour and 4 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
10 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to Vyborg
1 armour moved from Russia to Belarus
4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 bomber moved from 112 Sea Zone to Novgorod
2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
1 battleship and 2 carriers moved from 55 Sea Zone to 62 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 bomber and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Buryatia to Yenisey
2 infantry moved from Manchuria to Jehol
2 artilleries moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
3 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
1 armour moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 infantry moved from Manchuria to Jehol
2 artilleries moved from Anhwe to Kiangsi
4 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to ChaharCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 4 transports
ANZAC defend with 2 destroyers and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 62 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 2 destroyers and 1 transport in 62 Sea Zone, round 2 : 0/2 hits
1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 4 transports remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA fire in New South Wales : 2/6 hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 2 : 5/8 hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 2 fighters and 3 infantry in New South Wales, round 2 : 4/6 hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in New South Wales, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery and 2 fighters in New South Wales, round 3 : 1/3 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in New South Wales, round 4 : 2/3 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -19
Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 3 infantry
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
3 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
2 infantry placed in Kiangsu
2 infantry placed in Shantung
1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
1 destroyer placed in 19 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,1,2,2,2,2,4,3,3,6,6,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,6
Japanese collect 30 PUs (26 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x airfield; Remaining resources: 65 PUs;
Americans buy 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Iwo Jima to Manchuria
2 fighters moved from 20 Sea Zone to 19 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Philippines
Battle in Queensland
Battle in 19 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 19 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking Philippines from Japanese, taking Queensland from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
5 fighters moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Manchuria to Central Mongolia
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from 101 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Szechwan
4 infantry moved from Szechwan to Yunnan
2 artilleries moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to KwangsiCombat - British
Battle in Borneo
Battle in Kwangsi
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Borneo from Japanese, taking Kwangsi from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to Ukraine
1 bomber moved from Ukraine to BelarusPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Morocco to Algeria
1 bomber and 3 fighters moved from Morocco to Algeria
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 carrier and 4 transports moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
French defend with 2 infantry
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 1/7 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Algeria, round 3 : 4/7 hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Algeria to Southern Italy
1 fighter and 1 tactical_bomber moved from Algeria to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs





