Jeppe vs Raimo final show down 2
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nej tak:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Chahar to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangsi
1 bomber moved from Anhwe to Central Mongolia
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to KwangtungCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 carrier and 1 fighter
Americans defend with 1 transport; ANZAC defend with 2 transports
2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 transport
Casualties for ANZAC: 2 transports
Battle in Central Mongolia
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 1/3 hits
Russians roll dice for 1 bomber in Central Mongolia, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Central Mongolia to Anhwe
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from 54 Sea Zone to New South WalesPlace Units - Japanese
3 fighters placed in New South Wales
1 destroyer placed in 6 Sea Zone
2 infantry placed in Kiangsu
Japanese undo move 3.
2 infantry placed in Kiangsu
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,5,5,4
Japanese collect 36 PUs (12 lost to blockades); end with 36 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry moved from Queensland to South Australia
Americans take South Australia from Japanese
1 artillery moved from Queensland to Northern Territory
Americans take Northern Territory from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from 35 Sea Zone to Manchuria
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZoneCombat - Americans
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scramble
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Ingen Scramble med japan
Fuld schramble med tyskland
2xKamikazi pr. carrier. (6xtotal) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry moved from Queensland to South Australia
Americans take South Australia from Japanese
1 artillery moved from Queensland to Northern Territory
Americans take Northern Territory from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from 35 Sea Zone to Manchuria
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Manchuria
Americans attack with 1 artillery and 4 fighters
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery and 4 fighters in Manchuria, round 2 : 4/5 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 6 Sea Zone
Americans attack with 2 cruisers, 1 destroyer and 4 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win with 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 4 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 fighters could not land in Manchuria and were removed
2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
1 artillery moved from New Brunswick Nova Scotia to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kansu to Suiyuyan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 : 4/8 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Belarus to West IndiaCombat - British
Battle in Kwangtung
British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits
Japanese roll dice for 5 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/6 hits
4 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 1/7 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 : 3/7 hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 4 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 5 infantry and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to UK_Pacific
EDIT: Removing units owned by British from Borneo: 1 infantry
EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
EDIT: Removing units owned by British from 43 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Removing units owned by British from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by UK_Pacific to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kwangtung to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Ukraine to EgyptPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 5 mech_infantrys
Some Units in Java change ownership: 1 infantry
Some Units in 42 Sea Zone change ownership: 1 transport
Some Units in 35 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 infantry moved from Northern Italy to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 95 Sea Zone to Southern ItalyCombat - Italians
Battle in Tobruk
Battle in Alexandria
Battle in LibyaNon Combat Move - Italians
1 aaGun moved from Morocco to AlgeriaPlace Units - Italians
2 transports placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 4 fighters and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 4 fighters in New South Wales, round 2 : 4/5 hits
2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in New South Wales
Japanese win with 4 fighters remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Ukraine to BessarabiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Romania
5 bombers moved from Morocco to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 7 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Slovakia HungaryNon Combat Move - Germans
1 aaGun moved from Poland to Slovakia Hungary
1 armour and 5 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
10 infantry placed in Germany
1 infantry placed in Southern France
3 infantry placed in Western Germany
1 infantry placed in United Kingdom
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
1 bomber moved from Novgorod to Romania
3 fighters moved from Belarus to Poland
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Romania, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 3 fighters and 1 infantry
Germans defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries and 3 fighters in Poland, round 3 : 3/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits
2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
3 armour and 11 infantry moved from Bessarabia to Western Ukraine
3 fighters moved from Poland to Novgorod
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Novgorod
3 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
Russians undo move 2.
2 armour and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 fighters moved from New South Wales to Western Australia
2 battleships moved from 62 Sea Zone to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Jehol
1 armour moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Anhwe
3 infantry moved from Kiangsu to Shantung
1 fighter moved from New South Wales to Western AustraliaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 56 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Australia
Japanese attack with 3 fighters
British defend with 1 armour
Japanese roll dice for 3 fighters in Western Australia, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in Western Australia, round 3 : 3/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 3 : 0/1 hits
1 armour owned by the British lost in Western Australia
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 2 cruisers, 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 0/3 hits
2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 2 cruisers and 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
2 fighters moved from Western Australia to New South Wales
1 fighter moved from Western Australia to New South WalesPlace Units - Japanese
2 armour and 1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,6
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
2 infantry placed in Kweichow
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
fik en error da jeg ville poste usa hvilket resulterede i at jeg spillede kina , som så også lavede error. derfor den manuelle save game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
3 fighters moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 bomber moved from West India to Anhwe
1 submarine moved from 35 Sea Zone to 54 Sea ZoneCombat - British
Battle in 54 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship
British roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 1/4 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 3 : 2/3 hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Anhwe
British attack with 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Anhwe, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Anhwe, round 3 : 0/4 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantryNon Combat Move - British
1 aaGun, 2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Hunan
1 bomber, 3 fighters and 1 tactical_bomber moved from Anhwe to Hunan
5 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaPlace Units - UK_Pacific
1 armour and 1 infantry placed in Kwangtung
1 artillery placed in India
1 submarine placed in 20 Sea Zone
UK_Pacific undo move 1.
1 armour and 1 infantry placed in India
1 submarine and 1 transport placed in 39 Sea Zone
UK_Pacific undo move 4.
1 submarine placed in 39 Sea Zone
UK_Pacific undo move 3.
1 armour and 1 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Some Units in 20 Sea Zone change ownership: 1 submarine





