@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Jeppe vs Raimo final show down
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Norway to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from United Kingdom to Denmark
1 bomber, 4 fighters and 1 tactical_bomber moved from Korea to 7 Sea Zone
1 tactical_bomber moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Western United States to 2 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 1/8 hits
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 2/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Denmark, round 4 : 3/5 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 4 : 0/3 hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from 7 Sea Zone to Korea
1 fighter moved from Denmark to Norway
1 tactical_bomber moved from Denmark to NorwayPlace Units - Americans
1 carrier and 1 destroyer placed in 2 Sea Zone
1 destroyer placed in 10 Sea Zone
3 armour placed in Korea
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 55 PUs (5 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 112 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 tactical_bomber moved from Scotland to Germany
1 bomber moved from Norway to Germany
1 destroyer moved from 109 Sea Zone to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 113 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
1 infantry moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Persia to 76 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 transport; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 113 Sea Zone
British win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Germany
British attack with 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber, 1 factory_major, 1 fighter and 6 infantry
British roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 5/8 hits
Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Germany, round 2 : 0/8 hits
1 bomber owned by the Germans and 4 infantry owned by the Germans lost in Germany
British roll dice for 1 armour, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Germany, round 3 : 5/8 hits
Germans roll dice for 1 fighter and 2 infantry in Germany, round 3 : 1/3 hits
2 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 57PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber, 1 fighter and 6 infantry
Casualties for British: 1 infantry
Battle in 76 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 76 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - British
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from 76 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Tanganyika Territory
2 artilleries and 3 infantry moved from Ethiopia to Kenya
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Germany to 113 Sea Zone
1 bomber moved from Germany to Norway
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
1 fighter moved from Germany to NorwayPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 90 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Trans-Jordan to 76 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to Bryansk
1 infantry moved from Western Ukraine to BryanskCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Germany
Italians attack with 2 armour and 1 fighter
British defend with 1 armour and 1 factory_minor
Italians roll dice for 2 armour and 1 fighter in Germany, round 2 : 1/3 hits
British roll dice for 1 armour in Germany, round 2 : 0/1 hits
1 armour owned by the British lost in Germany
Italians win, taking Germany from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Libya to Egypt
1 fighter moved from 76 Sea Zone to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Bryansk to Ukraine
1 fighter moved from Germany to Western Germany
1 battleship moved from 98 Sea Zone to 77 Sea Zone
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to IraqPlace Units - Italians
3 infantry placed in Egypt
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 infantry moved from French West Africa to French Central Africa
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 66 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 2 destroyers
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
ANZAC undo move 3.
ANZAC undo move 2.
1 armour and 1 infantry placed in New South Wales
1 mech_infantry placed in Queensland
ANZAC undo move 1.
ANZAC undo move 2.
ANZAC undo move 1.
1 armour and 1 infantry placed in Queensland
1 mech_infantry placed in Queensland
ANZAC undo move 1.
1 infantry placed in Queensland
1 armour placed in New South Wales
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,5,2,2,2,6
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Ethiopia to KenyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
2 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Romania to Smolensk
3 bombers moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Romania to Smolensk
1 tactical_bomber moved from Romania to Belarus
3 submarines moved from 98 Sea Zone to 72 Sea Zone
2 armour moved from Novgorod to Smolensk
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to BelarusCombat - Germans
Battle in 72 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 72 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 72 Sea Zone
Germans roll dice for 2 submarines in 72 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 72 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 72 Sea Zone
Germans roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British lost in 72 Sea Zone
British roll dice for 1 battleship, 1 carrier and 3 transports in 72 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 submarines
Casualties for British: 1 cruiser
Battle in Denmark
Germans attack with 1 fighter and 4 infantry
Americans defend with 2 artilleries and 1 mech_infantry
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Denmark, round 2 : 0/3 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 infantry in Denmark, round 3 : 2/5 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 5 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour, 3 artilleries and 2 mech_infantrys
Germans roll dice for 2 armour, 5 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 6/10 hits
Russians roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Belarus, round 2 : 2/7 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 5 bombers and 1 tactical_bomber in Belarus, round 3 : 6/8 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 armour, 3 artilleries and 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour and 3 fighters
Russians defend with 1 fighter and 1 infantry
Germans roll dice for 2 armour and 3 fighters in Smolensk, round 2 : 4/5 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 fighter and 1 infantry
2 fighters owned by the British forced to land in KenyaNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Bryansk
3 fighters moved from Smolensk to Bryansk
5 bombers moved from Belarus to Eastern Poland
3 aaGuns, 3 artilleries and 17 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Western Germany to Germany
1 fighter moved from Denmark to Germany
2 aaGuns moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
1 armour moved from Novgorod to BryanskTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Belarus
8 infantry moved from Kansu to Tsinghai
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomber
Battle in Tsinghai
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
11 infantry moved from Tambov to Russia
5 infantry moved from Vologda to RussiaPlace Units - Russians
2 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Hopei to Shensi
2 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
3 mech_infantrys moved from Jehol to Suiyuyan
1 bomber moved from Shantung to Suiyuyan
1 bomber moved from Shantung to ShensiCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Shensi, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Suiyuyan to Kiangsu
3 infantry moved from Yunnan to Szechwan
1 aaGun moved from Hopei to Suiyuyan
3 armour moved from India to Yunnan
1 mech_infantry moved from West India to Persia
2 fighters and 1 tactical_bomber moved from India to Kiangsu
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Shantung to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 48 Sea ZonePlace Units - Japanese
2 carriers and 4 transports placed in 6 Sea Zone
2 artilleries and 2 fighters placed in Japan
Japanese undo move 2.
1 artillery and 2 fighters placed in Japan
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Iceland to 125 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 tactical_bomber moved from Manchuria to Korea
4 fighters moved from Manchuria to Korea
2 fighters moved from 2 Sea Zone to Korea
1 carrier, 1 destroyer and 3 transports moved from 2 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to NorwayPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Norway
3 fighters placed in Korea
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,6,1,2,6,1,6,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 bombers, 1 fighter, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Kenya to 77 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 77 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 artilleries and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 carrier and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from Norway to Eastern Poland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from 113 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to DenmarkCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 77 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship
British roll dice for 2 fighters and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship in 77 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 77 Sea Zone
British roll dice for 1 tactical_bomber in 77 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship in 77 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the British lost in 77 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is -31
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Denmark
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 0/4 hits
4 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Eastern Poland
British attack with 1 bomber
Germans defend with 5 bombers
British roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Germans roll dice for 5 bombers in Eastern Poland, round 2 : 1/5 hits
1 bomber owned by the Germans and 1 bomber owned by the British lost in Eastern Poland
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from 92 Sea Zone to Malta
1 fighter moved from Denmark to 112 Sea Zone
3 fighters moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to 113 Sea ZonePlace Units - British
3 transports placed in 109 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in United Kingdom
3 submarines placed in 71 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 3 infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Germany to Baltic States
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 battleship moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Western Germany to Eastern PolandPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Philippines to Queensland
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 destroyer moved from 66 Sea Zone to 85 Sea Zone
2 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - ANZAC
1 transport moved from 85 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French GuianaPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Scotland to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Denmark
1 armour moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia -
intercept?
-
Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 infantry moved from Rostov to Volgograd
3 artilleries moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Denmark
1 armour moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,6,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Denmark
Germans attack with 3 artilleries, 1 bomber and 1 fighter
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries, 1 bomber and 1 fighter in Denmark, round 2 : 1/5 hits
British roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 2 artilleries, 1 bomber and 1 fighter in Denmark, round 3 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Denmark, round 4 : 2/3 hits
British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for British: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
4 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Eastern PolandPlace Units - Germans
10 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Germany
Germans undo move 1.
8 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 4.
Germans undo move 4.
2 infantry placed in Germany
8 infantry placed in Western Germany
Germans undo move 1.
1 armour placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber and 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 4.
1 armour placed in Germany
1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Russians take 93 Sea Zone from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 6 infantry
Japanese defend with 2 armour and 1 infantry
Russians roll dice for 6 infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 2 armour and 1 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 5 infantry in Kazakhstan, round 3 : 0/5 hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 1/3 hits
Japanese roll dice for 2 armour in Kazakhstan, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 infantry in Kazakhstan, round 5 : 1/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armour and 1 infantryNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Amur to Korea
1 infantry moved from Tambov to RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs





