@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Jeppe vs Raimo final show down
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to India
2 bombers moved from Kwangsi to India
2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
3 carriers moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Yunnan to Burma
5 fighters moved from Kwangsi to Burma
2 tactical_bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Burma
1 armour and 1 mech_infantry moved from Hunan to Burma
1 artillery moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
5 infantry, 2 mech_infantrys and 4 transports moved from 19 Sea Zone to 20 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
5 infantry and 1 mech_infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 5 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 5 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 5 infantry and 1 mech_infantry in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 7 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 10 infantry
Japanese roll dice for 1 armour, 1 artillery, 7 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 9/14 hits
UK_Pacific roll dice for 10 infantry in Burma, round 2 : 4/10 hits
2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the British lost in Burma
1 armour owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 9 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in French Indo China
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 aaGuns and 11 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/8 hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in India, round 2 : 9/14 hits
UK_Pacific roll dice for 3 aaGuns, 1 fighter and 11 infantry in India, round 2 : 7/12 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 3 : 4/7 hits
UK_Pacific roll dice for 1 fighter and 4 infantry in India, round 3 : 3/5 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in India, round 4 : 2/4 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in India
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking French Indo China from French, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -21
Casualties for British: 3 aaGuns and 11 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
2 tactical_bombers moved from Burma to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from India to YunnanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
1 artillery and 3 infantry placed in Japan
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 carrier and 1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Editing Political Relationship for Americans and Russians from Neutrality to Allied
EDIT: Turning off Edit Mode
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 19 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 19 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 tactical_bomber in 19 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 19 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier
Battle in 6 Sea Zone
Americans attack with 4 fighters and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 3 transports in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Gibraltar
Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 2 infantry; Italians defend with 1 fighter
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/8 hits
Germans roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/8 hits
Germans roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Americans win, taking Korea from Japanese, taking Gibraltar from Germans with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Italians: 1 fighter
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Amur
3 fighters moved from 6 Sea Zone to Amur
1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from 109 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 119 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Burma to IndiaCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 infantry owned by the British lost in India
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Algeria to United Kingdom
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 carrier placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour moved from Slovakia Hungary to Baltic States
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 armour owned by the Italians lost in Baltic States
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Sumatra to Northern Territory
1 cruiser moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_AlliesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
du mangler frankrig:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 5 infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
6 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
1 armour and 1 mech_infantry moved from Poland to Novgorod
5 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
1 bomber moved from Western Germany to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to Novgorod
3 tactical_bombers moved from Western Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 7 armour, 2 bombers, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
AA fire in Novgorod : 3/5 hits
3 tactical_bombers owned by the Germans lost in Novgorod
Germans roll dice for 7 armour, 2 bombers, 7 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/20 hits
Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 8 infantry in Novgorod, round 2 : 3/15 hits
3 infantry owned by the Russians, 1 bomber owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 7 armour, 2 bombers, 4 infantry and 4 mech_infantrys in Novgorod, round 3 : 6/17 hits
Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 5 infantry in Novgorod, round 3 : 7/11 hits
5 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 7 armour, 2 bombers and 1 mech_infantry in Novgorod, round 4 : 5/10 hits
Russians roll dice for 1 armour, 2 artilleries and 2 fighters in Novgorod, round 4 : 2/5 hits
2 fighters owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 8 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 20 infantry in Western Ukraine, round 2 : 10/28 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 119 Sea Zone to Western Germany
3 artilleries and 1 infantry moved from Western Germany to France
2 artilleries and 6 infantry moved from Germany to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Germany
2 infantry moved from Germany to Poland
7 artilleries moved from Poland to Eastern Poland
3 artilleries moved from Poland to Baltic States
4 infantry moved from Bulgaria to Romania
2 fighters moved from Egypt to RomaniaPlace Units - Germans
2 bombers placed in Western Germany
2 infantry placed in Western Germany
2 armour and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Dine aa guns i novogorod ramte 3 ud af 5 terninger :-o
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passende:-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Archangel
2 aaGuns, 1 armour, 10 artilleries and 13 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Smolensk
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
6 infantry moved from Timguska to Novosibirsk
2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Buryatia to Amur
2 infantry moved from Sikang to TsinghaiPlace Units - Russians
1 fighter placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Szechwan
1 artillery moved from India to 39 Sea Zone
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to Malaya
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
3 carriers and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Kwangtung to KiangsuCombat - Japanese
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 4 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/6 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
4 destroyers owned by the Japanese and 1 submarine owned by the Japanese retreated to 19 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Shensi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 0/6 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 4 infantry in Shensi, round 4 : 0/5 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 5 : 2/4 hits
Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 6 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Java from ANZAC, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 fighter
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
1 aaGun moved from Kweichow to ShensiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 destroyers and 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 armour placed in India
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
fik trukket mig fra kampen i sz 6 da der kun var dine transportere og fly tilbage. det var en fejl men jeg landede dine fly i korea som kompensation og fjernede dine transportere. hvis du ikke ville have dine fly men hellere kæmpet videre vil jeg gerne give dig 2 hits med dem og fjerne dem.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 factory_minors, 3 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour and 1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 bomber moved from Amur to Kiangsu
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in NorwayNon Combat Move - Americans
1 bomber moved from Kiangsu to Korea
3 fighters moved from Amur to Korea
3 infantry moved from 2 Sea Zone to Alaska
3 artilleries moved from 2 Sea Zone to Alaska
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 factory_minor and 1 harbour placed in Alaska
1 factory_minor placed in Korea
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,5,5,1,4,3,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Americans collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to JeholPlace Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Denmark
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Denmark from Germans, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to Persia
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from United Kingdom to Scotland
1 bomber moved from Western Germany to NorwayPlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 fighter moved from Southern Italy to Iraq
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Syria
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 2/4 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the British lost in Iraq
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 3 : 0/4 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 4 : 2/3 hits
British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Syria from French, taking Iraq from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to Libya
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 factory_minor placed in Egypt
2 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,2,1,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 2 tactical_bombers and 2 transports
3 submarines owned by the ANZAC SubmergedNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EthiopiaCombat - French
Battle in 76 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 76 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French





