Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
100 with max defense, so more than that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
6 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Manchuria
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Jehol to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter and 3 tactical_bombers moved from French Indo China to Kwangtung
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Philippines
Japanese attack with 2 bombers, 10 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 bombers, 10 fighters and 4 tactical_bombers in Philippines, round 2 : 10/16 hits
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry in Philippines, round 2 : 4/9 hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 tactical_bombers
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
10 fighters moved from Philippines to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
2 fighters moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 marine moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 fighter and 3 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Shantung to Anhwe
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 fighters moved from Manchuria to Anhwe
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
2 fighters moved from Japan to French Indo China
1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,2,5,6,2,3
Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Korea to 36 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 : 12/22 hits
shoudl I assume max defense? OOL?
Yeah, just keep a DD if you’re keeping subs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Korea to 36 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 11 submarines in 36 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 2 : 12/22 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 17/29 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 7 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 7 submarines in 36 Sea Zone, round 3 : 0/7 hits
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 5 destroyers and 14 fighters in 36 Sea Zone, round 3 : 13/22 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 19/28 hits
1 destroyer owned by the Japanese, 7 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese, 7 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 7 fighters in 36 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 2 battleships, 13 fighters and 1 transport in 36 Sea Zone, round 4 : 11/15 hits
1 bomber owned by the Americans, 1 battleship owned by the Americans, 6 fighters owned by the Japanese, 1 cruiser owned by the Americans and 7 fighters owned by the Americans lost in 36 Sea Zone
Japanese win with 2 battleships, 7 fighters and 1 transport remaining. Battle score for attacker is -135
Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters and 11 submarines
Casualties for Japanese: 7 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 tactical_bomber
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
4 fighters owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
Wow, that was a total dicing like no other. Should have been around -20 with you having about 8 or so left.
Oh well, good way to end it I guess. Russia is not long from falling. Allies can’t get back from that.
GG
I’ll post.
Good game! See there’s always hope even if you get diced G1!