I see why I normally protect sz92.
L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 48 PUs;
Germans buy 2 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Americans
3 infantry moved from Volgograd to Caucasus
1 armour moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Smolensk to Russia
10 artilleries moved from Bryansk to Tambov
1 infantry moved from Rostov to Tambov
6 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
8 mech_infantrys moved from Bryansk to Tambov
9 armour moved from Bryansk to Russia
10 mech_infantrys moved from Bryansk to Russia
2 armour and 3 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Bessarabia to Yugoslavia
Germans take Yugoslavia from BritishCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 4 : 2/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 3 mech_infantrys
Battle in Russia
Germans attack with 9 armour, 3 infantry and 10 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Germans roll dice for 9 armour, 3 infantry and 10 mech_infantrys in Russia, round 2 : 6/22 hits
Russians roll dice for 1 aaGun, 2 artilleries and 6 infantry in Russia, round 2 : 2/8 hits
5 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 9 armour, 1 infantry and 10 mech_infantrys in Russia, round 3 : 6/20 hits
Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 6 infantry
Battle in Tambov
Germans attack with 2 armour, 10 artilleries, 8 infantry and 11 mech_infantrys
Russians defend with 1 aaGun and 8 infantry
Germans roll dice for 2 armour, 10 artilleries, 8 infantry and 11 mech_infantrys in Tambov, round 2 : 7/31 hits
Russians roll dice for 1 aaGun and 8 infantry in Tambov, round 2 : 1/8 hits
6 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 2 armour, 10 artilleries, 7 infantry and 11 mech_infantrys in Tambov, round 3 : 6/30 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 10 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 8 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
3 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Volgograd to Tambov
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Germany
1 aaGun, 1 bomber, 6 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to Germany
1 infantry and 5 mech_infantrys moved from Poland to Germany
3 artilleries and 6 infantry moved from Eastern Poland to Poland
4 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Novgorod to Belarus
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Bessarabia to Slovakia Hungary
1 aaGun and 7 infantry moved from Normandy Bordeaux to France
1 bomber moved from Caroline Islands to Wake IslandPlace Units - Germans
2 armour, 3 artilleries and 5 infantry placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
Too much defense in Germany :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
3 infantry moved from Samara to Vologda
1 artillery and 1 infantry moved from Samara to Vologda
1 artillery and 2 infantry moved from Samara to Kazakhstan
2 armour and 2 mech_infantrys moved from Samara to Novosibirsk
4 infantry moved from Samara to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Novosibirsk
1 fighter moved from Syria to Persia
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea ZoneTurn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.17
Japanese : 1.33 -
Too much defense in Germany :-)
yep. I figure if I do tremendously well with the US attack, that maybe the UK attack will register as a long shot. But even that is quite unlikely. Will still try though and concede after the UK turn.
When I was planning this I made the mistake of thinking that I could take either Italy or Germany in Europe to block a pacific win. I realized it before the last US/UK turn but by then I was already committed. So I hoped for Germany but I figured Adam would see it and in stacking Germany, I would at least be able to take Italy and grab much of the rest of West Europe.
My thinking once it was clear that he could get a pacific win was to delay him there and try to break Germany and grab one of the European capitals. And because I had to do it fast I put most of the spending in Europe. I wasn’t quite as efficient as I could have been in doing this and I’m wondering now if I should have tried to make sure I had one more turn in the pacific and one more turn with Russia, that maybe I would have had a better chance. Probably not. And I’m not sure I could have been able to keep Russia and Hawaii for another turn and still put pressure on Germany.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 25 Sea Zone
3 artilleries and 7 infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
3 artilleries, 2 battleships, 1 cruiser, 7 infantry, 1 marine and 5 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 7 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West IndiaCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 7 infantry and 1 marine
Americans defend with 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 marine
Japanese roll dice for 2 battleships and 1 cruiser in Hawaiian Islands, round 2 : 2/3 hits
Japanese roll dice for 3 artilleries, 7 infantry and 1 marine in Hawaiian Islands, round 2 : 2/11 hits
Americans roll dice for 1 aaGun, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 0/2 hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for Americans: 1 aaGun, 1 infantry and 1 marine
Battle in Kazakhstan
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
6 carriers, 9 destroyers, 12 fighters and 10 submarines moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from India to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 46 Sea Zone
2 fighters moved from Guam to 37 Sea Zone
1 artillery and 2 infantry moved from West India to India
1 infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Timguska to Shensi
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Timguska to Suiyuyan
2 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from Kazakhstan to Sikang
1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
2 tactical_bombers moved from Midway to 26 Sea Zone
2 fighters moved from Midway to Caroline Islands
2 fighters and 3 tactical_bombers moved from Midway to Wake Island
2 bombers moved from Midway to Wake IslandPlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 carrier and 4 transports placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Japanese undo move 2.
1 carrier and 3 transports placed in 6 Sea Zone
Japanese undo move 2.
2 artilleries and 2 infantry placed in Japan
1 transport placed in 39 Sea Zone
1 destroyer placed in 39 Sea Zone
1 submarine placed in 37 Sea Zone
1 infantry placed in Japan
1 infantry placed in Malaya
1 artillery placed in India
Japanese undo move 9.
1 artillery placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs -
You’d have to hold or keep trading Germany in order to force Japan to have to get 7 VCs, which wouldn’t be too difficult in this situation too. I don’t see Allies being able to trade Germany since US’ air should be gone, and UK’s mostly gone as well even if a miracle happens.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 5 infantry moved from Denmark to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from 113 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
2 fighters and 1 tactical_bomber moved from Scotland to Germany
1 battleship moved from 112 Sea Zone to 113 Sea Zone
3 bombers, 5 fighters and 1 tactical_bomber moved from Norway to Germany
2 fighters moved from 112 Sea Zone to Germany
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Germany
Americans attack with 1 artillery, 3 bombers, 10 fighters, 5 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 7 fighters, 10 infantry, 10 mech_infantrys and 2 tactical_bombers; Italians defend with 1 bomber, 5 fighters and 1 tactical_bomber
AA fire in Germany : 2/3 hits, 0.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 3 bombers, 8 fighters, 5 infantry and 3 tactical_bombers in Germany, round 2 : 6/20 hits, 9.33 expected hits
Germans roll dice for 1 aaGun, 2 armour, 4 artilleries, 2 bombers, 12 fighters, 10 infantry, 10 mech_infantrys and 3 tactical_bombers in Germany, round 2 : 18/43 hits, 18.83 expected hits
1 bomber owned by the Germans, 5 infantry owned by the Germans, 3 tactical_bombers owned by the Americans, 1 bomber owned by the Italians, 8 fighters owned by the Americans, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Germany
Americans roll dice for 2 bombers in Germany, round 3 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 aaGun, 2 armour, 4 artilleries, 12 fighters, 5 infantry, 10 mech_infantrys and 3 tactical_bombers in Germany, round 3 : 21/36 hits, 16.83 expected hits
2 bombers owned by the Americans lost in Germany
Germans win, taking Western Germany from Germans with 1 aaGun, 2 armour, 4 artilleries, 12 fighters, 5 infantry, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -149
Casualties for Americans: 1 artillery, 3 bombers, 10 fighters, 5 infantry and 3 tactical_bombers
Casualties for Germans: 1 bomber and 5 infantry
Casualties for Italians: 1 bomberNon Combat Move - Americans
Combat Hit Differential Summary :
Germans : 3.33
Americans : -4.33
AA fire in Germany : : 1.50 -
well that definitely wasn’t the result I needed. Thanks again for the game Adam. It was great fun. If you had thoughts on earlier errors I made and feel like sharing them, I’d be interested.
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Thanks for the game!
You don’t take enough risks. A 90% battle can be too risky for me, depending on the position. Also, you use blockers way too much. They cost a lot, and you used 2 dds to block me from retaking Iwo on many occasions, and most of those occasions I wouldn’t have taken it back even if it weren’t blocked. That cost US around 1 round of purchases over the course of the match which is significant.
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thanks!
I’ll try to get a few more games under my belt first, but will definitely be interested in losing to you again down the road. :)
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Haha sounds good!





