Oysteilo (Axis) vs. JuanSpain (Allies) BM3

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 fighters moved from 34 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Marianas
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 fighters in Marianas, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Marianas, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Marianas
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 fighter moved from Marianas to 34 Sea Zone
                1 infantry and 2 transports moved from 62 Sea Zone to 34 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 42 Sea Zone to 34 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41706_Fre10.tsvg

  • '19 '18 '17 '16 '15

    @oysteilo:

    i guess G11 will kind of decide this game……

    147 vs 135 units, should be yours. I should have placed a couple more AA


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 factory_minor, 16 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                18 armour, 23 artilleries, 2 bombers, 4 fighters, 37 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
                1 artillery moved from Tambov to Russia
                5 armour and 10 mech_infantrys moved from Rostov to Russia
                3 armour moved from Ukraine to Russia
                3 bombers moved from Western Germany to Russia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 26 armour, 24 artilleries, 5 bombers, 7 fighters, 39 infantry, 40 mech_infantrys and 6 tactical_bombers
                    British defend with 9 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 86 infantry, 14 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia : 2/12 hits, 2,00 expected hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 26 armour, 24 artilleries, 5 bombers, 5 fighters, 39 infantry, 40 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 48/145 hits, 48,00 expected hits
                        Russians roll dice for 4 aaGuns, 2 armour, 15 artilleries, 12 fighters, 86 infantry, 14 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 47/131 hits, 48,33 expected hits
                        44 infantry owned by the Russians, 39 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 26 armour, 24 artilleries, 5 bombers, 5 fighters, 32 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 37/98 hits, 40,17 expected hits
                        Russians roll dice for 2 armour, 15 artilleries, 12 fighters, 42 infantry, 14 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 29/87 hits, 33,67 expected hits
                        37 infantry owned by the Russians and 29 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 26 armour, 24 artilleries, 5 bombers, 5 fighters, 3 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 32/69 hits, 31,83 expected hits
                        Russians roll dice for 2 armour, 15 artilleries, 12 fighters, 5 infantry, 14 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 19/50 hits, 21,33 expected hits
                        14 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 13 artilleries owned by the Russians and 19 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 26 armour, 5 artilleries, 5 bombers, 5 fighters, 3 mech_infantrys and 6 tactical_bombers in Russia, round 5 : 23/50 hits, 25,50 expected hits
                        Russians roll dice for 2 armour, 2 artilleries, 12 fighters and 2 tactical_bombers in Russia, round 5 : 10/18 hits, 10,67 expected hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the ANZAC, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 9 fighters owned by the British lost in Russia
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 24 armour, 5 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 143
                    Casualties for Germans: 2 armour, 24 artilleries, 2 fighters, 39 infantry and 40 mech_infantrys
                    Casualties for British: 9 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Russians: 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 86 infantry, 14 mech_infantrys and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 infantry moved from Norway to Finland
                1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 marine moved from 115 Sea Zone to Finland
                5 fighters and 5 tactical_bombers moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 bombers moved from Russia to Novgorod
                3 bombers moved from Russia to Smolensk
                1 aaGun moved from Vologda to Russia
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Western Germany to France
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                1 factory_minor placed in Rostov
                2 artilleries and 1 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod
                3 infantry placed in France
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod
                1 factory_minor placed in Rostov
                1 artillery and 2 infantry placed in France
                10 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 60 PUs (3 lost to blockades); end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : -6,17
        AA fire in Russia : : 0,00
        Americans : 0,33
        Russians : -9,00

    triplea_41706_Ger11.tsvg

  • '19 '18 '17 '16 '15

    Good game! You were better since the beginning.

    My Allies keep weak and were very slow, never recovered from that scramble mistake in 110 in G1 that facilitated med to the Axis. You could have even controlled completelly the game before, just by joining your fleets outside Gib instead of splitting them in round 6 or 7 (don´t remember exactly which round it was).

    My only chance was Marti help in this Moscow combat because the Allies were just creating a 20 IPC gap globally, but you did what you had to do (attack) and the result was fair. Around TUV 0 I would have continued some more, not with this +150.


  • @JuanSpain:

    Good game! You were better since the beginning.

    My Allies keep weak and were very slow, never recovered from that scramble mistake in 110 in G1 that facilitated med to the Axis. You could have even controlled completelly the game before, just by joining your fleets outside Gib instead of splitting them in round 6 or 7 (don�t remember exactly which round it was).

    My only chance was Marti help in this Moscow combat because the Allies were just creating a 20 IPC gap globally, but you did what you had to do (attack) and the result was fair. Around TUV 0 I would have continued some more, not with this +150.

    Good game from your side too I think. I have definately learned a few things in our two games. I was considering to merge the fleets of Gib, but was somewhat worried about a double punch, you had a number of british fighters in london. I didn’t calculate it in detail though. I guess this is where I did the stupid misstake of exposing my BB. But you are probably right that a combined fleet of Gibraltar would be better

    This last round I feel I didn’t really have any other choice than to attack and see what happened. I kind of considered delaying it one more round as you didn’t have many reinforcements coming to Moscow, but instead guys would start to pop up in caucasus i assume, so yeah I went for it and had better luck than you in the battle. I think I was supposed to be +70 or 80 and ended up with 10 armour more than expected. In the opposite outcome of loosing 10 armour more than expected (TUV 0) it would be a lot of work left to do

    You really think that scramble order in round 1 is the key to what happened in this game? Hmmm. You could also have invested more on the european side earlier. You really need 5 carriers in europe?

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