Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsBSD (Axis+4) Vs Shin Ji (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hitsCombat Hit Differential Summary :
Americans : 0.33
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Unfortunately, this is gonna throw a monkey wrench into our nice rhythm we had going. I’ll need OOL. Got two hits with the subs so far. If you could tell me generally how you want the hits for the rest of the fight tho, that would be cool.
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Injure a carrier and injure the BB. Ask again after you roll your fighters please.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Americans : 0.33
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3 more hits. FYI, if you want to know the next step after picking casualties, you can just roll it yourself.
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I don’t know if you want to retreat or continue though.
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Oh yea. Well, can’t retreat between the subs and the planes at any rate! Good point tho. So, how do you want those 3?
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kill a dd, injure and sink a carrier.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Americans : -1.67
Japanese : -1.50 -
Missed with the subs :sob: 2 hits with the planes.
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lose the tactical and the injured carrier
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Americans : -1.17
Japanese : -2.33 -
one more hit!
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lose a fighter
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 9 fighters in 35 Sea Zone, round 4 : 10/14 hits, 8.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 8 fighters remaining. Battle score for attacker is -77
Casualties for Americans: 3 carriers, 6 fighters and 5 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from Holland Belgium to Spain
3 fighters moved from Northern Italy to Southern France
2 artilleries and 20 infantry moved from Spain to 91 Sea Zone
2 artilleries, 20 infantry and 16 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 20 infantry moved from 64 Sea Zone to Southeast Mexico
10 infantry moved from Central United States to Southeast Mexico
9 carriers and 7 destroyers moved from 91 Sea Zone to 64 Sea Zone
8 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
14 fighters moved from Spain to Eastern United StatesPlace Units - Americans
3 submarines placed in 36 Sea Zone
1 harbour placed in Southeast Mexico
3 bombers placed in Eastern United States
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Americans : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 9 fighters in 35 Sea Zone, round 4 : 10/14 hits, 8.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 8 fighters remaining. Battle score for attacker is -77
Casualties for Americans: 3 carriers, 6 fighters and 5 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from Holland Belgium to Spain
3 fighters moved from Northern Italy to Southern France
2 artilleries and 20 infantry moved from Spain to 91 Sea Zone
2 artilleries, 20 infantry and 16 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 20 infantry moved from 64 Sea Zone to Southeast Mexico
10 infantry moved from Central United States to Southeast Mexico
9 carriers and 7 destroyers moved from 91 Sea Zone to 64 Sea Zone
8 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
14 fighters moved from Spain to Eastern United StatesPlace Units - Americans
3 submarines placed in 36 Sea Zone
1 harbour placed in Southeast Mexico
3 bombers placed in Eastern United States
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from 91 Sea Zone to Spain
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Americans : -0.17
Japanese : -0.33 -
Since you’re around, maybe you want to do something with Italy?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,4,2,5,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from French Indo China to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 10 submarines moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Kiangsi to French Indo ChinaCombat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 10 submarines
Japanese defend with 1 battleship, 3 carriers, 1 destroyer and 8 fighters
ANZAC roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hitsCombat Hit Differential Summary :
ANZAC : -3.50
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hit only once with the subs, disabled a carrier.
hit only once with the planes. Disable another carrier?