@Stucifer Wow, this one will be interesting. Never played a game like this :)
Scramble French fighter to Southern France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kwangtung
2 bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kwangtung
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
2 bombers moved from Kweichow to French Indo China
1 bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 8 infantry moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 carrier and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
Combat Hit Differential Summary :
Would you like to scramble off Japan? You don’t seem to have any kamis left.
I’ll need OOL too.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
Combat Hit Differential Summary :
Forgot a small attack there.
Scramble, OOL?
Hello?
@Shin:
Hello?
Hey, sorry man. I’ve been offline for a few days. Back now.
Yes, full scramble. OOL is max defense.
OK. SInce you rolled, can you post the map with those rolls?
If you don’t have the mp with the rolls handy, I can just roll on the site here.
@Shin:
OK. SInce you rolled, can you post the map with those rolls?
Huh? No, that’s not a legal roll. I merely had it loaded up so I could battle calc the fight and it rolled automatically.
@Shin:
If you don’t have the mp with the rolls handy, I can just roll on the site here.
Roll from the USA load that you posted. I am unable to roll combats on your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 10/12 hits, 6.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 6 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 3/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 4/8 hits, 4.50 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 4 : 4/9 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 86
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Non Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 carriers and 2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 3 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Malta
2 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kweichow
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,6,1
British collect 27 PUs (1 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
Italians : -0.67
Americans : 2.17
Chinese : -2.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Rostov to Ukraine
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Oy vay! SZ 6 went kaboom!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from Yunnan to Kweichow
Combat - ANZAC
Battle in Java
Battle in Kweichow
ANZAC attack with 3 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Kweichow
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Kweichow to Yunnan
1 fighter moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
2 armour moved from South Australia to Queensland
2 mech_infantrys moved from South Australia to Queensland
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from Tunisia to Libya
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Western Germany to Novgorod
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 tactical_bomber moved from Romania to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 mech_infantrys
Battle in Baltic States
Germans attack with 1 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
3 aaGuns, 10 artilleries, 17 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 armour moved from Egypt to Iraq
Germans take Iraq from Neutral_Axis
1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 tactical_bomber moved from Southern Italy to Ukraine
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Normandy Bordeaux
3 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Belarus to Russia
9 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
Place Units - Russians
2 infantry and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.33