Made an edit to leave 1 additional fighter back in Japan.
Please use the 2nd save file.
Yes, scramble as much air from every air base that you can. Scramble fighters over tactical bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 4 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 11 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Malaya to Shan State
12 fighters moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 6 carriers, 5 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 7 carriers, 5 destroyers, 2 fighters, 4 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 7 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Shan State
Americans attack with 12 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 12 fighters and 1 mech_infantry in Shan State, round 2 : 7/13 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Philippines from Japanese, taking Shan State from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Caucasus, round 2 : 4/14 hits, 3.00 expected hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Caucasus
Americans win, taking Caucasus from Italians with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Americans
1 artillery moved from Iraq to Northwest Persia
12 fighters moved from Shan State to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 5 fighters, 6 submarines and 1 tactical_bomber
Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 destroyer and 2 fighters
British roll dice for 6 submarines in 97 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Italians roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
1 destroyer owned by the Italians, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 6 submarines owned by the British lost in 97 Sea Zone
British roll dice for 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
Italians roll dice for 4 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Germans and 3 fighters owned by the British lost in 97 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for British: 4 fighters, 6 submarines and 1 tactical_bomber
Casualties for Italians: 1 destroyer and 2 fighters
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 cruisers and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
3 fighters moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to United Kingdom
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Northwest Persia to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1.50
British : -1.00
Americans : 1.50
Chinese : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Yugoslavia to Albania
3 infantry moved from Romania to Bessarabia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Malaya to Philippines
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Rostov to Tambov
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 0/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 0/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 3/5 hits
Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking 105 Sea Zone from British, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Samara
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Samara, round 2 : 0/1 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Tambov
1 aaGun, 4 armour, 1 infantry and 5 mech_infantrys moved from Bryansk to Tambov
20 armour, 7 artilleries, 2 infantry and 54 mech_infantrys moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Western Ukraine to Tambov
1 infantry moved from Rostov to Tambov
1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Belarus
3 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to 97 Sea Zone
1 artillery and 4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Bryansk to Greece
1 fighter moved from Western Germany to Greece
1 submarine moved from 105 Sea Zone to 87 Sea Zone
5 artilleries and 5 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 carrier and 2 transports placed in 97 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
What happened to the first set of rolls? I got three of your guys.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 2 infantry
EDIT: Removing units owned by Germans from Tambov: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Iraq to Rostov
2 artilleries and 3 infantry moved from Volgograd to Rostov
4 infantry moved from Yenisey to Evenkiyskiy
14 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Volgograd to Samara
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Evenkiyskiy, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 14 infantry
Germans defend with 1 infantry
Russians roll dice for 14 infantry in Timguska, round 2 : 3/14 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Rostov : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 4/8 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
2 aaGuns, 1 artillery, 41 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Rostov : : -0.50
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to 44 Sea Zone
3 bombers moved from French Indo China to Sikang
2 infantry and 2 marines moved from French Indo China to 36 Sea Zone
2 infantry, 2 marines and 2 transports moved from 36 Sea Zone to 21 Sea Zone
2 infantry and 2 marines moved from 21 Sea Zone to Guam
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 2 infantry and 2 marines
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 2 infantry and 2 marines in Guam, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
Japanese roll dice for 1 infantry and 2 marines in Guam, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 2 marines in Guam, round 4 : 2/2 hits
Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 2 marines remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
Americans roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
Americans roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 3 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 2/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 bombers and 2 mech_infantrys in Sikang, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Yunnan to India
1 aaGun and 5 infantry moved from Anhwe to Jehol
3 bombers moved from Sikang to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Yunnan
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Manchuria
3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
7 fighters moved from 35 Sea Zone to 20 Sea Zone
7 fighters moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 21 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
7 fighters moved from 21 Sea Zone to 17 Sea Zone
7 fighters moved from 20 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Queensland to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 7 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
1 factory_minor placed in Caucasus
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
7 fighters moved from 35 Sea Zone to 20 Sea Zone
7 fighters moved from 35 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - Americans
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 21 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
7 fighters moved from 21 Sea Zone to 17 Sea Zone
7 fighters moved from 20 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Queensland to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 7 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Iraq
1 factory_minor placed in Caucasus
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Scotland to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 124 Sea Zone to 109 Sea Zone
3 armour and 3 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Malta to Gibraltar
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Kazakhstan to Urals
British take Urals from Germans
Combat - British
Battle in West India
British attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour and 3 mech_infantrys in West India, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 cruisers and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Americans : 2.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Rostov, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Rostov to Ukraine
1 aaGun and 3 infantry moved from Albania to Greece
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Battle in Borneo
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Borneo from Japanese, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 fighters moved from Philippines to Iwo Jima
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
Combat - Germans
Battle in Crete
Battle in Cyprus
Battle in Malta
Germans attack with 2 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Samara
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 3 : 0/5 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 4 : 0/5 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
Germans roll dice for 2 artilleries and 3 infantry in Samara, round 5 : 3/5 hits
Russians roll dice for 1 artillery in Samara, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Rostov
3 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Belarus to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Tambov to Ukraine
2 mech_infantrys moved from Tambov to Ukraine
2 mech_infantrys moved from Tambov to Ukraine
4 mech_infantrys moved from Tambov to Ukraine
1 aaGun, 25 armour, 7 artilleries, 5 infantry and 50 mech_infantrys moved from Tambov to Volgograd
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Greece
1 submarine moved from 87 Sea Zone to 82 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier placed in 99 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 99 Sea Zone
3 fighters placed in Yugoslavia
1 marine placed in Greece
3 infantry placed in Russia
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Caucasus to Rostov
2 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry; Italians defend with 2 mech_infantrys
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 3 fighters and 4 infantry in Rostov, round 2 : 1/8 hits, 2.67 expected hits
Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 4/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Rostov
1 artillery owned by the Russians retreated to Caucasus
Italians win with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun
Casualties for Russians: 4 infantry and 1 tactical_bomber
Non Combat Move - Russians
3 fighters moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
AA fire in Rostov : : 0.50
Italians : 2.33
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 17 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
3 bombers moved from Yunnan to West India
1 fighter moved from Yunnan to West India
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 2 transports
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 carrier and 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/8 hits
British roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 8/8 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in West India
Japanese attack with 3 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 armour and 3 mech_infantrys
Japanese roll dice for 3 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in West India, round 2 : 6/12 hits
UK_Pacific roll dice for 3 armour and 3 mech_infantrys in West India, round 2 : 2/6 hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 3 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 3 armour and 3 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from India to French Indo China
3 bombers moved from West India to India
2 infantry moved from Shan State to Burma
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 aaGun, 5 infantry and 3 mech_infantrys moved from Jehol to Manchuria
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 9 submarines moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Japanese collect 43 PUs (9 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
1 MInf left; 4 Inf, 2 Art retreat.
Can’t post for some reason, but here’s the China game saved