@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dawgoneit (allies) -vs- War Ghost (axis) BM #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in SiamNon Combat Move - ANZAC
1 armour, 2 artilleries and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 3 : 3/4 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in SiamNon Combat Move - ANZAC
1 armour, 2 artilleries and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
5 infantry moved from Romania to Eastern Poland
10 armour, 10 artilleries, 23 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to IraqCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 14 armour, 10 artilleries, 31 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 10 artilleries, 31 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 19/63 hits, 18.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 14 armour, 10 artilleries, 31 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Iraq to Egypt
1 bomber moved from Baltic States to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.17
AA fire in Iraq : : -0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
2 fighters moved from Belarus to Baltic States
2 fighters moved from Western Ukraine to Baltic States
1 tactical_bomber moved from Western Ukraine to Baltic States
1 mech_infantry moved from Western Ukraine to Romania
Russians take Romania from GermansCombat - Russians
Battle in Baltic States
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 armour moved from Novgorod to Bryansk
2 aaGuns, 2 armour, 4 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 aaGuns, 2 armour, 4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour and 1 artillery placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Kiangsu
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Siam to Kiangsu
1 artillery and 1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Yunnan to India
6 fighters and 3 tactical_bombers moved from Yunnan to KiangsuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to AnhwePlace Units - Japanese
1 factory_minor placed in French Indo China
1 airfield and 3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : -0.33
AA fire in India : : -0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Kiangsu
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Siam to Kiangsu
1 artillery and 1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Yunnan to India
6 fighters and 3 tactical_bombers moved from Yunnan to KiangsuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield and 3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : -0.33
AA fire in India : : -0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Americans
5 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 4 fighters moved from 6 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to AmurPlace Units - Americans
1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Americans
5 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 4 fighters moved from 6 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to AmurPlace Units - Americans
1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from Malta to Iraq
3 infantry moved from Burma to Yunnan
2 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
3 artilleries and 7 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries, 2 infantry and 4 mech_infantrys
British roll dice for 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/8 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/7 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 : 0/4 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 5 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 6 : 1/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 7 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Yunnan, round 8 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 4 mech_infantrysNon Combat Move - British
1 fighter moved from Yunnan to BurmaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 86 Sea Zone
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 artillery and 2 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 armour, 1 artillery and 2 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0.50
British : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to SurinameTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 artilleries moved from Southern France to France
1 bomber moved from Egypt to Persia
4 fighters and 4 tactical_bombers moved from Egypt to Iraq
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
10 mech_infantrys moved from Germany to Romania
1 bomber moved from Western Germany to Romania
14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic StatesCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 1 bomber and 10 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 10 mech_infantrys in Romania, round 2 : 3/11 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Germans roll dice for 4 fighters and 4 tactical_bombers in Iraq, round 2 : 2/8 hits, 4.67 expected hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 2/4 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Iraq
retreated to Iraq
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 bomber and 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys in Baltic States, round 2 : 17/61 hits, 18.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 14 armour, 10 artilleries, 28 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Baltic States
1 bomber moved from Bessarabia to Bulgaria
1 bomber moved from Romania to Bulgaria
2 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
3 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Persia to EgyptPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -3.67
AA fire in Persia : : -0.17
British : 0.83
Russians : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
4 aaGuns, 5 armour, 12 artilleries, 3 fighters, 29 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
1 artillery and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Novgorod
2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 44 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to 7 Sea Zone
8 fighters and 3 tactical_bombers moved from Kiangsu to 7 Sea Zone
2 bombers moved from Anhwe to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Malaya
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 9 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 9 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits
Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 3 transports in 7 Sea Zone, round 2 : 4/11 hits, 4.83 expected hits
3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 3 : 9/12 hits, 7.00 expected hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 3 transports in 7 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 armour owned by the Americans, 2 carriers owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 7 Sea Zone
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 7 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 105
Casualties for Americans: 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports
Casualties for Japanese: 7 fighters, 1 submarine and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 4 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from 7 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 57 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.67
Chinese : -0.17
Russians : -0.33
Japanese : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to 20 Sea Zone
7 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 86 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 86 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 7 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
AA fire in Manchuria : 1/3 hits
1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 3 tactical_bombers in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Manchuria
retreated to Manchuria
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -55
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 7 infantryNon Combat Move - Americans
2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Eastern United States to Western United States
1 bomber moved from 20 Sea Zone to Shan StatePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to 20 Sea Zone
7 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 86 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 86 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 7 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
AA fire in Manchuria : 1/3 hits
1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 3 tactical_bombers in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Manchuria
retreated to Manchuria
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -55
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 7 infantryNon Combat Move - Americans
2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Eastern United States to Western United States
1 bomber moved from 20 Sea Zone to Shan StatePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 32 PUs;
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to 105 Sea Zone
1 armour and 5 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from Burma to Malaya
2 infantry moved from Burma to Shan State
5 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 5 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
British roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries and 4 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries and 3 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in 105 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Egypt
British attack with 2 armour, 5 artilleries, 9 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 3 fighters and 3 tactical_bombers; Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 2 armour, 5 artilleries, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/26 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 9/18 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 9 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 5 artilleries, 9 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/17 hits
Italians roll dice for 2 armour, 1 artillery, 4 fighters and 3 tactical_bombers in Egypt, round 3 : 6/10 hits
5 mech_infantrys owned by the British, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 2 armour, 4 artilleries, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 4 : 4/11 hits
Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 : 5/5 hits
4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 artillery owned by the British lost in Egypt
British roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Egypt, round 5 : 5/6 hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for British: 3 artilleries, 9 infantry and 9 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns and 2 infantry moved from India to Burma
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from Malaya to Shan StatePlace Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Greece
1 armour and 2 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 4 infantry
British defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 4/6 hits, 1.83 expected hits
British roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 3/4 hits, 1.67 expected hits
2 artilleries owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 2 armour and 2 artilleriesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 armour and 2 infantry
EDIT: Adding units owned by Italians to Greece: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Egypt to Tobruk
1 artillery and 2 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 cruiser and 2 transports placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 1.67
British : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs





