@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
1 infantry moved from Eastern Poland to Western Ukraine
2 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 bomber moved from Poland to Ukraine
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Poland to Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Morocco
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 2/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 3 : 3/4 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 6/8 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 bombers and 1 fighter moved from Ukraine to Novgorod
1 infantry moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Rostov to Ukraine
1 artillery, 1 fighter and 1 infantry moved from Bryansk to Western Ukraine
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/7 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 2/2 hits
2 armour owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns and 10 infantry moved from Korea to Manchuria
2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 2 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 bomber moved from Anhwe to Kansu
1 bomber moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Shensi
1 fighter moved from Yunnan to Kansu
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in 43 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 destroyers, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Korea from Russians, taking 43 Sea Zone from Americans with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
Japanese win, taking 44 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Chahar
1 bomber moved from Kansu to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 2 tactical_bombers moved from Shensi to Chahar
1 bomber moved from Shensi to Anhwe
1 armour moved from India to West India
2 fighters moved from 41 Sea Zone to India
1 tactical_bomber moved from Java to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 destroyers placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Sorry for the delay Odonis, I will take this turn tonight when I get home.
no worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/9 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/9 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 0/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in French Madagascar
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking French Madagascar from Neutral_Axis with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Trans-Jordan
British attack with 2 armour and 3 infantry
Italians defend with 1 marine
British roll dice for 2 armour and 3 infantry in Trans-Jordan, round 2 : 2/5 hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits
1 marine owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 bomber moved from Morocco to Gibraltar
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Bessarabia to Belarus
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Tobruk to Alexandria
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour in Belarus, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Alexandria
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/6 hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 bomber moved from Alexandria to Southern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
Place Units - Italians
1 infantry placed in France
2 artilleries and 1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to South Australia
1 fighter moved from Northern Territory to Queensland
4 infantry moved from Northern Territory to South Australia
1 aaGun moved from Northern Territory to South Australia
1 aaGun moved from Northern Territory to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,4,2
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Novgorod to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Novgorod to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 1 infantry
Non Combat Move - Germans
2 aaGuns, 6 armour and 10 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
2 bombers moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
8 artilleries and 13 infantry moved from Novgorod to Belarus
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 infantry placed in Western Germany
3 artilleries placed in Novgorod
4 armour and 2 mech_infantrys placed in Germany
Germans undo move 4.
2 mech_infantrys placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
11 infantry moved from Manchuria to Korea
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Bryansk
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Out of town on business for the next 5 days - will pick this up after I return, sorry!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Chahar to Korea
2 bombers moved from Anhwe to Korea
1 tactical_bomber moved from Chahar to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 2 : 3/3 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Korea
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry
AA fire in Korea : 0/6 hits
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 2 : 4/12 hits
Russians roll dice for 2 aaGuns and 10 infantry in Korea, round 2 : 3/10 hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Korea, round 3 : 7/9 hits
Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits
7 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Korea, round 4 : 4/7 hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry
Battle in Manchuria
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 armour moved from Java to 42 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Shan State to Yunnan
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from India to West India
1 armour moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 fighters moved from 91 Sea Zone to 119 Sea Zone
1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 carriers moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
6 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from 119 Sea Zone to United Kingdom
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 armour and 1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 6 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 fighters moved from 91 Sea Zone to 119 Sea Zone
1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 carriers moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
6 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from 119 Sea Zone to United Kingdom
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 armour and 1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Alexandria
1 artillery and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
2 armour moved from Trans-Jordan to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
3 fighters and 2 tactical_bombers moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Morocco to Algeria
British take Algeria from Germans
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Alexandria, round 2 : 2/16 hits
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Alexandria, round 3 : 4/14 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Alexandria, round 3 : 1/3 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Egypt
2 fighters moved from Alexandria to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Alexandria to Egypt
6 infantry moved from Persia to Eastern Persia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
3 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Belgian Congo to French Central Africa
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 battleship and 1 marine moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 armour moved from Belarus to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 marine
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/8 hits
British roll dice for 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits
3 infantry owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 marine in Gibraltar, round 3 : 3/6 hits
British roll dice for 1 artillery and 1 marine in Gibraltar, round 3 : 1/2 hits
1 marine owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 artillery and 1 infantry moved from France to Northern Italy
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 3 destroyers in 44 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 destroyers in 44 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
3 fighters moved from 55 Sea Zone to Queensland
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel