I would add that you can consider the sub rules as an exploitable loophole, but I would say they refect the very real problems subs caused in naval battles. One unaccounted sub could cause massive disruption to a naval force (hello HMS Ark Royal)
Sub battles pt 2
-
So if 2 subs and 1 Destroyer attack a solo sub in a sea zone and the attacking subs hit with their first surprise hit, do the defending subs even get to attack back? or is there surprise attack capability lost since they are not accompanied by destroyers?
Also Industrial complex question….If you upgrade a minor IC to a major on an original territory…does it get to immediately place the extra units that turn also or does it need to wait until the next turn to produce those extra 7 units?
-
Afternoon Travelman.
The defending Sub does not get to shoot back.You cannot place the extra 7 units the turn you upgrade.
It is the following Turn , when it starts. -
… or is there surprise attack capability lost since they are not accompanied by destroyers?
Actually it is the attacker’s destroyer that cancels the defending sub’s surprise strike ability.
A defending destroyer would cancel the attacking sub’s surprise strike ability.





