@donutgold scramble to sz 97?
Odonis (Axis) vs StuckTojo (Allies +27) No VC G40L
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I’ll full scramble against whatever you bring into sz 91.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 6 mech_infantrys and 2 transports; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Timguska
1 armour moved from Novosibirsk to Timguska
2 armour moved from Novosibirsk to Kazakhstan
11 armour, 1 bomber, 2 fighters and 6 mech_infantrys moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Kazakhstan
1 bomber moved from Western Germany to Northwest Persia
1 bomber moved from Western Germany to 91 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Timguska
Germans attack with 2 armour
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 aaGun and 1 infantry in Timguska, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Timguska
Germans roll dice for 2 armour in Timguska, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Northwest Persia
Germans attack with 13 armour, 2 bombers, 2 fighters and 6 mech_infantrys
British defend with 1 aaGun, 2 armour, 2 artilleries, 5 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber; Americans defend with 1 artillery and 2 infantry; ANZAC defend with 1 fighter
AA fire in Northwest Persia : 0/3 hits
Germans roll dice for 13 armour, 2 bombers, 2 fighters and 6 mech_infantrys in Northwest Persia, round 2 : 7/23 hits
British roll dice for 1 aaGun, 2 armour, 3 artilleries, 6 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 9/22 hits
2 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 2 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans roll dice for 10 armour, 2 bombers and 2 fighters in Northwest Persia, round 3 : 8/14 hits
British roll dice for 2 armour, 3 artilleries, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 9/16 hits
4 mech_infantrys owned by the British, 9 armour owned by the Germans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Northwest Persia, round 4 : 3/5 hits
British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 4/8 hits
1 tactical_bomber owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
retreated to Northwest Persia
British win with 5 fighters remaining. Battle score for attacker is -48
Casualties for Germans: 13 armour, 1 bomber, 2 fighters and 6 mech_infantrys
Casualties for British: 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 artillery
British defend with 1 armour
Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters
British defend with 1 fighter; Americans defend with 1 cruiser, 2 destroyers, 1 fighter and 4 transports
Germans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 4 transports in 91 Sea Zone, round 2 : 1/5 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 4 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Northern Italy
3 fighters moved from Western Germany to Caucasus
2 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 battleships, 1 carrier, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from French Indo China to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 destroyers, 8 fighters and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 destroyers, 8 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 8/18 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 7 fighters and 4 tactical_bombers in 41 Sea Zone, round 3 : 10/15 hits
Americans roll dice for 2 battleships, 3 cruisers, 3 fighters and 2 transports in 41 Sea Zone, round 3 : 8/8 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for British: 1 battleship
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 carrier, 3 destroyers, 6 fighters and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Siam
2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Shensi to Szechwan
1 aaGun and 5 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 fighter placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
Japanese undo move 5.
1 artillery and 2 mech_infantrys placed in Kwangtung
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Johnston Island to Hawaiian Islands
2 fighters moved from Johnston Island to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Turkmenistan to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries, 1 bomber and 2 fighters in Hawaiian Islands, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Hawaiian Islands, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 fighter in Hawaiian Islands, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 bomber remaining. Battle score for attacker is -21
Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 fighter in Kazakhstan, round 3 : 2/2 hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Kazakhstan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Johnston Island to Hawaiian Islands
2 fighters moved from Johnston Island to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from India to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Turkmenistan to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 2 destroyers and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 submarine and 1 tactical_bomber
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 2 artilleries, 1 bomber and 2 fighters in Hawaiian Islands, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hawaiian Islands, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Hawaiian Islands, round 4 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 fighter in Hawaiian Islands, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 bomber remaining. Battle score for attacker is -21
Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 1/6 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 fighter in Kazakhstan, round 3 : 2/2 hits
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 3 : 3/5 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Kazakhstan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Hawaiian Islands to Johnston IslandPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Turkmenistan to Kazakhstan
4 fighters moved from Northwest Persia to KazakhstanCombat - British
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Shan State, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 artillery
British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 4/5 hits
Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 fighter owned by the British, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
3 fighters moved from Kazakhstan to Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Gibraltar
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
3 aaGuns, 2 armour, 1 artillery and 1 mech_infantry moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 2 battleships
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarine
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Northwest Persia to EgyptPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 2 battleships
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships in 41 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarine
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Northwest Persia to EgyptPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Caucasus to Iraq
2 fighters moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Northwest Persia
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Southern Italy
3 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Timguska to Kazakhstan
1 armour moved from Yenisey to Novosibirsk
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 3 submarines placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry and 2 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from Siam to Burma
1 mech_infantry moved from Hunan to Shan State
1 bomber moved from French Indo China to India
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 bomber moved from Russia to Shan StateCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Shan State, round 3 : 2/6 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese winJapanese win, taking Malaya from UK_Pacific, taking 6 Sea Zone from Americans with 1 submarine remaining, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Shan State to French Indo China
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in Kwangtung
1 destroyer and 1 transport placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,3,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2
Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits
Americans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 26 Sea Zone to 50 Sea Zone
1 bomber moved from Western United States to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Johnston Island to Queensland
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits
Americans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 26 Sea Zone to 50 Sea Zone
1 bomber moved from Western United States to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Johnston Island to Queensland
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 2 transports moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 37 PUs;
British buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Iraq to Northwest PersiaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Turkmenistan to Persia
2 fighters moved from Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Iraq
1 armour moved from Iraq to Persia
2 armour moved from Persia to Eastern Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Eastern Persia to Persia
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Bulgaria
1 fighter moved from Southern Italy to FrancePlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 fighter moved from Egypt to 96 Sea ZoneCombat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 fighter moved from Egypt to 96 Sea ZoneCombat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
1 bomber moved from Southern Italy to Iraq
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
6 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to PersiaCombat - Germans
Air Battle in Persia
Germans attacks with 1 units heading to Persia
British launches 1 interceptors out of Persia
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 8 armour and 5 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour and 5 mech_infantrys in Northwest Persia, round 2 : 4/13 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Turkmenistan
Germans attack with 3 fighters and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 2 mech_infantrys in Turkmenistan, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking Turkmenistan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 aaGuns moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
2 fighters moved from Turkmenistan to Caucasus
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Novosibirsk
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to CaucasusPlace Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 1 infantry placed in Russia
1 fighter placed in Russia
2 fighters placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
7 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Yenisey to EvenkiyskiyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour, 1 infantry and 3 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Sumatra
1 tactical_bomber moved from French Indo China to SumatraCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 0/4 hits
1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/5 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sumatra, round 3 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 armour, 2 infantry and 5 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Sumatra to Malaya
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs