Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Bulgaria
1 fighter moved from Southern Italy to France
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 fighter moved from Egypt to 96 Sea Zone
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 fighter moved from Egypt to 96 Sea Zone
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 96 Sea Zone to Trans-Jordan
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
1 bomber moved from Southern Italy to Iraq
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
6 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Persia
Combat - Germans
Air Battle in Persia
Germans attacks with 1 units heading to Persia
British launches 1 interceptors out of Persia
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 8 armour and 5 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour and 5 mech_infantrys in Northwest Persia, round 2 : 4/13 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Turkmenistan
Germans attack with 3 fighters and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 2 mech_infantrys in Turkmenistan, round 2 : 2/2 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking Turkmenistan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 aaGuns moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
2 fighters moved from Turkmenistan to Caucasus
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Novosibirsk
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour and 1 infantry placed in Russia
1 fighter placed in Russia
2 fighters placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
7 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Yenisey to Evenkiyskiy
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour, 1 infantry and 3 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to Sumatra
1 tactical_bomber moved from French Indo China to Sumatra
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Sumatra, round 2 : 0/4 hits
1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/5 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sumatra, round 3 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 armour, 2 infantry and 5 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Sumatra to Malaya
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea Zone
scramble from hawaii?
no thanks. Go occupying Imperial Air Force with no supporting troops! Go!
:lol: :lol: :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 battleship
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 94 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 94 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
2 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 50 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 battleship
Battle in 94 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 2 fighters in 94 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 fighter and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 103 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 fighter moved from 94 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 94 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
2 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Persia to Turkmenistan
2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from India to Burma
1 armour moved from West India to Burma
1 mech_infantry moved from West India to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 transport moved from 81 Sea Zone to 71 Sea Zone
Combat - British
Battle in Burma
British attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 5 mech_infantrys
British roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Burma, round 2 : 5/10 hits
Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Burma, round 2 : 4/7 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 3 armour, 1 artillery and 2 fighters in Burma, round 3 : 5/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 armour owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 infantry and 5 mech_infantrys
Battle in Turkmenistan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Turkmenistan to West India
2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 armour moved from Eastern Persia to West India
1 armour moved from Eastern Persia to India
2 fighters moved from Burma to India
1 artillery, 1 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 30 PUs (5 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
No scramble, sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 110 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 110 Sea Zone to France
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Rostov to Northwest Persia
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
2 fighters moved from Caucasus to Turkmenistan
1 armour and 3 mech_infantrys moved from Novosibirsk to Timguska
1 fighter moved from Russia to Turkmenistan
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Scotland
Battle in Timguska
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking 93 Sea Zone from Americans, taking Scotland from British, taking Timguska from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Turkmenistan
Germans attack with 1 armour and 3 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 3 fighters in Turkmenistan, round 2 : 0/4 hits
British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 3 fighters in Turkmenistan, round 3 : 3/4 hits
British roll dice for 1 mech_infantry in Turkmenistan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Turkmenistan to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
3 armour moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
7 infantry moved from Evenkiyskiy to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 7 infantry
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 7 infantry in Timguska, round 2 : 2/7 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Timguska, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Timguska
Russians roll dice for 6 infantry in Timguska, round 3 : 0/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 4 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Timguska
Russians roll dice for 4 infantry in Timguska, round 5 : 0/4 hits
Germans roll dice for 1 armour in Timguska, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Timguska, round 6 : 1/4 hits
Germans roll dice for 1 armour in Timguska, round 6 : 0/1 hits
1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Evenkiyskiy to Timguska
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 bombers moved from Malaya to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
Combat - Japanese
Battle in Western Australia
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 2 armour
Japanese roll dice for 2 bombers and 2 mech_infantrys in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 armour in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
3 mech_infantrys moved from Kwangtung to Yunnan
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 armour and 1 infantry placed in Kwangtung
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 tactical_bomber moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from 103 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 103 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs