@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
3 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
10 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 2 mech_infantrys moved from Poland to Novgorod
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters and 2 tactical_bombers moved from Egypt to 72 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the British, 1 cruiser owned by the British and 2 tactical_bombers owned by the Germans lost in 72 Sea Zone
1 transport owned by the British lost in 72 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Novgorod
Germans attack with 11 armour, 1 fighter, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Germans roll dice for 11 armour, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 9/26 hits
Russians roll dice for 2 artilleries and 10 infantry in Novgorod, round 2 : 3/12 hits
9 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 11 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 10/23 hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 11 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 10 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malta
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits
Germans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 3/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Western Germany
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Finland to Karelia
2 fighters moved from 72 Sea Zone to Ethiopia
1 artillery moved from Southern France to Northern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
Place Units - Russians
2 armour, 1 fighter and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.83
Test summary from TripleA, engine version: 1.9, time: 8:35:41 AM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 factory_minor, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Korea to Manchuria
1 artillery and 3 infantry moved from Jehol to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 fighter moved from Philippines to Celebes
1 fighter moved from Philippines to Manchuria
1 tactical_bomber moved from French Indo China to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 marine and 2 tactical_bombers
Russians defend with 1 aaGun and 6 infantry; Chinese defend with 1 fighter and 4 infantry
AA fire in Manchuria : 2/3 hits
2 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Manchuria, round 2 : 7/17 hits
Chinese roll dice for 1 aaGun, 1 fighter and 10 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Russians and 6 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Manchuria, round 3 : 6/14 hits
Chinese roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 1/5 hits
1 fighter owned by the Chinese, 1 marine owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 2 fighters, 3 infantry and 1 marine
Non Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Kweichow to Anhwe
2 bombers moved from Manchuria to Japan
1 artillery and 1 infantry moved from Siam to French Indo China
1 battleship, 3 carriers and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 submarine placed in 36 Sea Zone
1 factory_minor placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Midway
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
1 bomber moved from 42 Sea Zone to India
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Midway
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to Central United States
1 bomber moved from 42 Sea Zone to India
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 116 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 102 Sea Zone to 106 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Syria
1 artillery and 2 infantry moved from Persia to Iraq
1 armour and 2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from India to Malaya
1 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Syria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
British roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Syria to Iraq
1 bomber moved from Malaya to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from India to Burma
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 armour and 1 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 25 PUs (5 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.33
Italians : 0.00
Americans : -0.67
AA fire in Malaya : : -0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Archangel
Italians take Archangel from Russians
1 armour moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Slovakia Hungary to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/14 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Syria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Syria to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 4 infantry moved from Yugoslavia to Albania
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
2 aaGuns, 1 armour, 4 artilleries, 16 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
10 armour and 8 mech_infantrys moved from Novgorod to Belarus
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 bombers moved from Ukraine to Southern Italy
1 artillery moved from Northern Italy to Southern France
10 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Ethiopia to Trans-Jordan
Place Units - Germans
1 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
10 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Russia to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters and 3 infantry in Ukraine, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 fighters moved from Ukraine to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
4 aaGuns, 6 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 1 factory_minor, 1 fighter and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 battleship and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Jehol to 21 Sea Zone
1 tactical_bomber moved from Jehol to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Shan State to Yunnan
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 2 transports
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 3 : 2/6 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 infantry and 4 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/5 hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 fighter moved from Yunnan to Szechwan
2 bombers and 1 tactical_bomber moved from Yunnan to French Indo China
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 carriers, 3 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 fighter and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,5,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,6,2,6,6,1
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Was there a prompt for kamikazes when you took Iwo Jima? If you’re making attacks in kamikaze zones, could you be sure to ask me if I want to use them? Of course, the last US turn is too far gone to go back and change anything. This is just for future reference.
There was no prompt because Iwo Jima was taken with transports and troops only. The fleet moved in on the subsequent non combat move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
4 mech_infantrys moved from Eastern United States to Western United States
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
3 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 harbour placed in Iwo Jima
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
4 mech_infantrys moved from Eastern United States to Western United States
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 destroyers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
3 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 harbour placed in Iwo Jima
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 infantry moved from Persia to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to Malaya
1 infantry moved from Burma to India
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Non Combat Move - British
1 bomber moved from Malaya to India
2 fighters and 1 tactical_bomber moved from India to Iraq
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Malaya : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Albania to Greece
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
Place Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Ah, I forgot to move the sub to 80. Would it be alright to edit?