here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Dawg v wheat WaW game 2
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber and 2 Fighters moved from Wales to Belgium
1 ArmoredCar moved from Rhodesia to Italian East Africa
1 ArmoredCar moved from Belgian Congo to Italian East Africa
1 Tank moved from Rhodesia to Angola
1 Artillery and 1 Infantry moved from Bihar to Assam
1 Adv.Fighter and 1 Fighter moved from Bihar to Assam
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys moved from Rajputana to 59 Sea Zone
6 Infantrys moved from Mysore to 59 Sea Zone
2 Cruisers, 3 Destroyers, 10 Infantrys, 2 Submarines and 4 Transports moved from 59 Sea Zone to 58 Sea Zone
10 Infantrys moved from 58 Sea Zone to E.Iran
1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank moved from W.Iran to E.Iran
1 Destroyer moved from 80 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 Tank moved from Alaska to 71 Sea Zone
1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
1 Destroyer moved from 80 Sea Zone to 71 Sea Zone
1 Destroyer moved from 72 Sea Zone to 71 Sea Zone
3 Infantrys moved from Yukon to Alaska
3 Infantrys moved from British Columbia to Yukon
1 Infantry moved from Vancouver to British Columbia
2 Infantrys moved from Canadian Prairies to British Columbia
4 Adv.Fighters and 4 Fighters moved from French Equatorial Africa to E.Morocco
1 Infantry moved from Mauritania to W.Morocco
1 ArmoredCar moved from Belgian Congo to Darfur
British take Darfur from Italians
1 Artillery and 1 Infantry moved from Belgian Congo to Angola
2 Tanks moved from Cape Town to RhodesiaPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 9 Infantrys, 1 Mech.Inf, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Italian East Africa
British attack with 2 ArmoredCars
Italians defend with 1 Infantry
British roll dice for 2 ArmoredCars in Italian East Africa, round 2 : 0/2 hits
Italians roll dice for 1 Infantry in Italian East Africa, round 2 : 1/1 hits
1 ArmoredCar owned by the British lost in Italian East Africa
British roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits
Italians roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits
British roll dice for 1 ArmoredCar in Italian East Africa, round 4 : 1/1 hits
Italians roll dice for 1 Infantry in Italian East Africa, round 4 : 0/1 hits
1 Infantry owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar
Casualties for Italians: 1 Infantry
Battle in E.Iran
British attack with 1 Adv.Fighter, 1 Artillery, 13 Infantrys and 1 Tank
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 2 Cruisers in E.Iran, round 2 : 0/2 hits
British roll dice for 1 Adv.Fighter, 1 Artillery, 13 Infantrys and 1 Tank in E.Iran, round 2 : 3/16 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in E.Iran
British roll dice for 1 Adv.Fighter, 1 Artillery, 12 Infantrys and 1 Tank in E.Iran, round 3 : 2/15 hits
Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 1 Adv.Fighter, 1 Artillery, 12 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Bunker and 3 Infantrys
Casualties for British: 1 Infantry
Battle in Assam
British attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Thai defend with 1 ArmoredCar and 1 Infantry
British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Assam, round 2 : 3/4 hits
Thai roll dice for 1 ArmoredCar and 1 Infantry in Assam, round 2 : 0/2 hits
1 Infantry owned by the Thai and 1 ArmoredCar owned by the Thai lost in Assam
British win, taking Assam from Thai with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Thai: 1 ArmoredCar and 1 Infantry
Battle in Belgium
British attack with 1 Bomber, 4 Fighters and 2 Infantrys
Germans defend with 1 ArmoredCar and 1 Tank
British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits
British roll dice for 1 Bomber, 4 Fighters and 2 Infantrys in Belgium, round 2 : 2/7 hits
Germans roll dice for 1 ArmoredCar and 1 Tank in Belgium, round 2 : 0/2 hits
1 ArmoredCar owned by the Germans and 1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 ArmoredCar and 1 Tank
Battle in Angola
British attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Angola, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - British
1 Infantry moved from Scotland to Manchester
1 Tank moved from Manchester to Dover
1 Artillery and 1 Infantry moved from Dublin to Northern Ireland
2 Tanks moved from Northern Ireland to Manchester
1 Adv.Fighter moved from E.Iran to W.Iran
1 Adv.Fighter and 1 Fighter moved from Assam to Bihar
1 Artillery and 3 Infantrys moved from Hyderabad to Madras
1 Adv.Fighter and 1 Fighter moved from Bihar to Madras
1 Tank moved from Delhi to Madras
1 Tank moved from Bihar to Madras
2 ArmoredCars and 2 Infantrys moved from Delhi to Bihar
1 Artillery and 6 Infantrys moved from Calcutta to Bihar
1 Bomber and 2 Fighters moved from Belgium to Wales
2 Fighters moved from Belgium to 20 Sea ZonePlace Units - British
1 Destroyer placed in 20 Sea Zone
3 Submarines placed in 80 Sea Zone
1 Mech.Inf and 1 Tank placed in Cape Town
2 Infantrys placed in Bombay
5 Infantrys placed in Madras
1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Delhi
1 ArmoredCar, 1 Artillery and 1 Infantry placed in W.IranTurn Complete - British
British collect 91 PUs; end with 91 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Submarine moved from 67 Sea Zone to 66 Sea Zone
2 Fighters moved from Broome to 66 Sea Zone
1 Transport moved from 67 Sea Zone to 70 Sea Zone
2 Infantrys moved from South Australia to 70 Sea Zone
2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
2 Infantrys moved from South Australia to Western Australia
1 Artillery and 6 Infantrys moved from Port Moresby to West Papua
2 Infantrys moved from 67 Sea Zone to Java
2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to 112 Sea Zone
3 Adv.Fighters moved from 67 Sea Zone to Java
1 Fighter moved from Port Moresby to 112 Sea ZonePurchase Units - Anzac
Anzac buy 2 Adv.Fighters and 2 Fighters; Remaining resources: 0 PUs;Combat - Anzac
Battle in 112 Sea Zone
Anzac attack with 2 Adv.Fighters and 2 Fighters
Yamamoto defend with 1 B.Transport
Anzac roll dice for 2 Adv.Fighters and 2 Fighters in 112 Sea Zone, round 2 : 2/4 hits
Yamamoto roll dice for 1 B.Transport in 112 Sea Zone, round 2 : 0/1 hits
1 B.Transport owned by the Yamamoto lost in 112 Sea Zone
Anzac win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 B.Transport
Battle in 66 Sea Zone
Anzac attack with 2 Fighters and 1 Submarine
Hisaichi defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 66 Sea Zone, round 2 : 1/1 hits
1 T.Boat owned by the Hisaichi lost in 66 Sea Zone
Anzac win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Battle in Java
Anzac attack with 3 Adv.Fighters and 2 Infantrys
Yamamoto defend with 1 Marine
Anzac roll dice for 3 Adv.Fighters and 2 Infantrys in Java, round 2 : 3/5 hits
Yamamoto roll dice for 1 Marine in Java, round 2 : 0/1 hits
1 Marine owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 MarineNon Combat Move - Anzac
1 Fighter moved from 112 Sea Zone to 67 Sea Zone
2 Adv.Fighters moved from 112 Sea Zone to 67 Sea Zone
3 Adv.Fighters moved from Java to 67 Sea Zone
2 Fighters moved from 66 Sea Zone to Broome
1 Fighter moved from 112 Sea Zone to BroomePlace Units - Anzac
2 Adv.Fighters and 1 Fighter placed in Broome
1 Fighter placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
2 ArmoredCars moved from Suriname to 32 Sea Zone
2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
2 ArmoredCars moved from 36 Sea Zone to Liberia
1 Tank moved from Port Moresby to Hollandia
Dutch take Hollandia from YamamotoPurchase Units - Dutch
Dutch buy 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;Combat - Dutch
Battle in Liberia
Dutch attack with 2 ArmoredCars
Neutral defend with 1 Infantry
Dutch roll dice for 2 ArmoredCars in Liberia, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits
Dutch roll dice for 2 ArmoredCars in Liberia, round 3 : 1/2 hits
Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Liberia
Dutch loses 0 PUs for violating Liberias neutrality.
Dutch win, taking Liberia from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 32 Sea Zone
1 Elite and 1 Infantry placed in SurinameTurn Complete - Dutch
Dutch collect 9 PUs; end with 9 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
2 ArmoredCars, 1 Artillery, 1 Elite and 2 Tanks moved from Kotka to Vyborg
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to VyborgPurchase Units - Finns
Finns buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;Combat - Finns
Battle in Vyborg
Finns attack with 2 ArmoredCars, 1 Artillery, 3 Elites and 2 Tanks
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars, 1 Artillery, 3 Elites and 2 Tanks in Vyborg, round 2 : 2/8 hits
Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
Finns win, taking Vyborg from Russians with 1 ArmoredCar, 1 Artillery, 3 Elites and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 AAGun moved from Kotka to Vyborg
2 ArmoredCars moved from Helsinki to KotkaPlace Units - Finns
1 Elite, 1 Infantry and 2 Tanks placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 104 / 109
Russians : 92 / 96
Italians : 66 / 74
French : 22 / 24
Yamamoto : 89 / 96
Chinese : 19 / 21
Hisaichi : 64 / 64
British : 91 / 91
Anzac : 36 / 36
Dutch : 9 / 9
Finns : 14 / 14
Romanians : 16 / 21
Thai : 18 / 20
Americans : 106 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk
1 Artillery and 1 Infantry moved from E.Romania to Bulgaria
2 ArmoredCars and 2 Tanks moved from Bucharest to Bulgaria
1 ArmoredCar and 1 Tank moved from Lithuania to Minsk
2 ArmoredCars and 2 Tanks moved from Vinnytsia to Minsk
1 Fighter moved from Kiev to DonetskPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Infantry and 1 JetFighter; Remaining resources: 0 PUs;Combat - Romanians
Battle in Minsk
Romanians attack with 3 ArmoredCars and 3 Tanks
Russians defend with 2 Infantrys
Romanians roll dice for 3 ArmoredCars and 3 Tanks in Minsk, round 2 : 3/6 hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits
2 Infantrys owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 3 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 2 : 1/3 hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Donetsk
Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 3 : 2/3 hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Bulgaria
Romanians attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Bulgaria, round 2 : 1/6 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Romanians: 1 ArmoredCar
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Donetsk to VinnytsiaPlace Units - Romanians
2 ArmoredCars, 1 Infantry and 1 JetFighter placed in BucharestTurn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 104 / 109
Russians : 87 / 96
Italians : 66 / 74
French : 22 / 24
Yamamoto : 89 / 96
Chinese : 19 / 21
Hisaichi : 64 / 64
British : 91 / 91
Anzac : 36 / 36
Dutch : 9 / 9
Finns : 14 / 14
Romanians : 21 / 21
Thai : 18 / 20
Americans : 106 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from Yunnan to Assam
1 Fighter moved from Yunnan to Assam
1 ArmoredCar and 1 Tank moved from Kweichow to AssamPurchase Units - Thai
Thai buy 2 ArmoredCars and 2 Tanks; Remaining resources: 3 PUs;Combat - Thai
Battle in Assam
Thai attack with 1 ArmoredCar, 1 Fighter, 1 Infantry and 1 Tank
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 ArmoredCar, 1 Fighter, 1 Infantry and 1 Tank in Assam, round 2 : 1/4 hits
British roll dice for 1 Artillery and 1 Infantry in Assam, round 2 : 1/2 hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Assam
Thai roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Assam, round 3 : 0/3 hits
British roll dice for 1 Artillery in Assam, round 3 : 1/1 hits
1 ArmoredCar owned by the Thai lost in Assam
Thai roll dice for 1 Fighter and 1 Tank in Assam, round 4 : 1/2 hits
British roll dice for 1 Artillery in Assam, round 4 : 0/1 hits
1 Artillery owned by the British lost in Assam
Thai win, taking Assam from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Thai: 1 ArmoredCar and 1 InfantryNon Combat Move - Thai
1 AAGun, 2 Artillerys, 3 Elites and 1 Infantry moved from Bangkok to S.Thailand
2 ArmoredCars and 2 Tanks moved from N.Thailand to S.Thailand
1 Fighter moved from Assam to S.Thailand
1 AAGun and 1 Infantry moved from Yunnan to SzechwanPlace Units - Thai
2 ArmoredCars and 2 Tanks placed in BangkokTurn Complete - Thai
Thai collect 20 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 104 / 109
Russians : 87 / 96
Italians : 66 / 74
French : 22 / 24
Yamamoto : 89 / 96
Chinese : 19 / 21
Hisaichi : 64 / 64
British : 89 / 91
Anzac : 36 / 36
Dutch : 9 / 9
Finns : 14 / 14
Romanians : 21 / 21
Thai : 20 / 23
Americans : 106 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
1 Artillery, 6 Infantrys and 1 Tank moved from Bahia to Salvador
2 ArmoredCars, 3 Infantrys and 4 Tanks moved from N.Chile to Santiago
2 Tanks moved from Colombia to 25 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 25 Sea Zone to 119 Sea Zone
1 Infantry and 2 Tanks moved from 119 Sea Zone to Santiago
1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
3 Artillerys moved from South Central USA to South Atlantic USA
1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 B.Transports and 1 Transport moved from 32 Sea Zone to 13 Sea Zone
1 Adv.Fighter, 3 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 5 Fighters, 1 Submarine and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
4 Bombers moved from Port Moresby to Broome
1 Bomber moved from Nauru to Broome
1 Adv.Fighter moved from Nauru to Northern Territory
1 Destroyer and 1 Submarine moved from 109 Sea Zone to 113 Sea Zone
1 Infantry moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
1 T.Boat moved from 104 Sea Zone to 103 Sea Zone
1 Destroyer and 1 Submarine moved from 104 Sea Zone to 114 Sea Zone
1 Infantry moved from Midway to 97 Sea Zone
1 Infantry and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
1 Infantry moved from 103 Sea Zone to Rongelap
Americans take Rongelap from Yamamoto
1 L.Fighter moved from Pearl Harbor to Port Moresby
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
1 S.Bomber moved from San Francisco to Western Australia
2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Destroyers and 3 Transports moved from 72 Sea Zone to 71 Sea ZonePurchase Units - Americans
Americans buy 2 Artillerys, 1 Elite, 12 Infantrys, 1 L.Fighter, 3 S.Submarines, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in Salvador
Americans attack with 1 Artillery, 6 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Salvador, round 2 : 2/8 hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
Americans roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Salvador, round 3 : 2/7 hits
Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits
1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Neutral: 2 Infantrys and 2 Tanks
Casualties for Americans: 2 Infantrys
Battle in Santiago
Americans attack with 2 ArmoredCars, 4 Infantrys and 6 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 ArmoredCars, 4 Infantrys and 6 Tanks in Santiago, round 2 : 6/12 hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits
3 Infantrys owned by the Americans, 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 2 ArmoredCars, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 16
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Casualties for Americans: 3 InfantrysNon Combat Move - Americans
Place Units - Americans
3 Submarines placed in 71 Sea Zone
3 S.Submarines placed in 83 Sea Zone
1 L.Fighter placed in Pearl Harbor
Americans undo move 2.
2 S.Submarines placed in 98 Sea Zone
Americans undo move 2.
1 S.Submarine placed in 98 Sea Zone
Americans undo move 3.
Americans undo move 1.
Americans undo move 1.
3 Submarines placed in 71 Sea Zone
3 S.Submarines placed in 26 Sea Zone
Americans undo move 2.
3 Infantrys placed in South Atlantic USA
3 S.Submarines placed in 13 Sea Zone
2 Tanks placed in Colombia
2 Artillerys, 1 Elite and 9 Infantrys placed in Washington
1 L.Fighter placed in San FranciscoTurn Complete - Americans
Americans collect 113 PUs; end with 113 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
1 ArmoredCar moved from Latvia to Estonia
Germans take Estonia from Russians
1 ArmoredCar moved from Estonia to Leningrad
1 ArmoredCar moved from Latvia to Novgorod
Germans take Novgorod from Russians
1 ArmoredCar moved from Novgorod to Leningrad
7 ArmoredCars, 1 Artillery, 2 Elites, 2 Infantrys and 6 Tanks moved from Latvia to Leningrad
2 ArmoredCars and 4 HeavyTanks moved from East Prussia to Leningrad
3 Mech.Infs moved from Danzig to Leningrad
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Leningrad
2 Artillerys and 2 Elites moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 2 Elites moved from 24 Sea Zone to Leningrad
1 Artillery and 1 Elite moved from Rhine to Belgium
2 ArmoredCars moved from Hamburg to BelgiumPurchase Units - Germans
Germans buy 4 ArmoredCars, 2 Artillerys, 10 Elites, 4 HeavyTanks, 4 Infantrys, 2 Stukas and 1 Tank; Remaining resources: 1 PUs;Combat - Germans
Battle in Leningrad
Germans attack with 11 ArmoredCars, 3 Artillerys, 4 Elites, 4 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 6 Tanks
Russians defend with 1 AAGun, 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 1 Factory, 5 HeavyTanks, 9 Infantrys and 2 Tanks
Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits
Germans roll dice for 11 ArmoredCars, 3 Artillerys, 4 Elites, 4 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 6 Tanks in Leningrad, round 2 : 14/34 hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 5 HeavyTanks, 9 Infantrys and 2 Tanks in Leningrad, round 2 : 5/22 hits
2 ArmoredCars owned by the Germans, 1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 9 ArmoredCars, 3 Artillerys, 4 Elites, 4 HeavyTanks, 3 Mech.Infs and 6 Tanks in Leningrad, round 3 : 16/29 hits
Russians roll dice for 1 Adv.Fighter, 2 Bunkers, 5 HeavyTanks and 2 Tanks in Leningrad, round 3 : 4/10 hits
4 ArmoredCars owned by the Germans, 1 Adv.Fighter owned by the Russians, 2 Bunkers owned by the Russians, 2 Tanks owned by the Russians and 5 HeavyTanks owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 5 ArmoredCars, 3 Artillerys, 4 Elites, 4 HeavyTanks, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 67
Casualties for Germans: 6 ArmoredCars and 3 Infantrys
Casualties for Russians: 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 5 HeavyTanks, 9 Infantrys and 2 Tanks
Battle in Belgium
Germans attack with 2 ArmoredCars, 1 Artillery and 1 Elite
British defend with 2 Infantrys
Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Belgium, round 2 : 2/4 hits
British roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for British: 2 InfantrysNon Combat Move - Germans
1 AAGun, 7 Artillerys, 4 Elites and 20 Infantrys moved from Kiev to Minsk
1 Infantry moved from Vinnytsia to Kiev
5 HeavyTanks moved from Vinnytsia to Minsk
4 ArmoredCars moved from Warsaw to Minsk
2 Elites moved from Vinnytsia to Brest
1 Infantry moved from Vinnytsia to Brest
15 Tanks moved from Croatia to E.Romania
2 ArmoredCars moved from Bohemia to Vinnytsia
1 ArmoredCar moved from Hamburg to Danzig
1 Infantry moved from Hamburg to Pomerania
2 Artillerys and 3 Infantrys moved from Paris to Normandy
1 Tank moved from Normandy to Paris
4 Submarines moved from 46 Sea Zone to 43 Sea Zone
2 Tanks moved from Syria to Lower Egypt
1 Bomber moved from Kotka to VinnytsiaPlace Units - Germans
4 Elites placed in Vinnytsia
4 HeavyTanks placed in Warsaw
4 ArmoredCars and 1 Tank placed in Bohemia
2 Artillerys, 2 Elites and 2 Infantrys placed in Hamburg
1 Elite and 1 Infantry placed in Rhine
1 Elite and 1 Infantry placed in Rhine
2 Elites placed in Syria
2 Stukas placed in BerlinTurn Complete - Germans
Germans collect 114 PUs; end with 115 PUsProduction/PUs Summary :
Germans : 114 / 115
Russians : 80 / 96
Italians : 66 / 74
French : 22 / 24
Yamamoto : 87 / 96
Chinese : 19 / 21
Hisaichi : 64 / 64
British : 86 / 91
Anzac : 36 / 36
Dutch : 9 / 9
Finns : 14 / 14
Romanians : 21 / 21
Thai : 20 / 23
Americans : 113 / 113 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
5 ArmoredCars, 5 Artillerys, 1 HeavyTank, 23 Infantrys and 10 Tanks moved from Kursk to Minsk
1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Kursk to Minsk
7 Infantrys moved from Rostov to Donetsk
1 Artillery moved from S.Karelia to Novgorod
Russians take Novgorod from Germans
1 Infantry moved from Ayan to Khabarovsk
2 Infantrys moved from Chita to Heilungchiang
2 Infantrys moved from Chita to Hulunbuir
1 Artillery moved from Chita to Hulunbuir
1 Fighter moved from Chita to Heilungchiang
1 Infantry moved from Chita to Heilungchiang
1 Bomber moved from Chita to Khabarovsk
1 Infantry moved from Ayan to Khabarovsk
1 Infantry moved from Okhotsk to Kolyma
Russians take Kolyma from YamamotoPurchase Units - Russians
Russians buy 3 Infantrys and 18 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Hulunbuir
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Hulunbuir, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Heilungchiang
Russians attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Fighter and 3 Infantrys in Heilungchiang, round 2 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Khabarovsk
Russians attack with 1 Bomber and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Khabarovsk, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Khabarovsk
Russians roll dice for 1 Bomber and 1 Infantry in Khabarovsk, round 3 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Donetsk
Russians attack with 7 Infantrys
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 7 Infantrys in Donetsk, round 2 : 3/7 hits
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Minsk
Russians attack with 1 Adv.Fighter, 5 ArmoredCars, 5 Artillerys, 1 Fighter, 1 HeavyTank, 25 Infantrys and 10 Tanks
Romanians defend with 3 ArmoredCars and 3 Tanks; Germans defend with 1 AAGun, 4 ArmoredCars, 7 Artillerys, 4 Elites, 5 HeavyTanks and 20 Infantrys
AA fire in Minsk : 0/2 hits
Russians roll dice for 1 Adv.Fighter, 5 ArmoredCars, 5 Artillerys, 1 Fighter, 1 HeavyTank, 25 Infantrys and 10 Tanks in Minsk, round 2 : 18/48 hits
Romanians roll dice for 7 ArmoredCars, 7 Artillerys, 4 Elites, 5 HeavyTanks, 20 Infantrys and 3 Tanks in Minsk, round 2 : 14/46 hits
4 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Romanians, 14 Infantrys owned by the Russians and 11 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 1 Adv.Fighter, 5 ArmoredCars, 5 Artillerys, 1 Fighter, 1 HeavyTank, 11 Infantrys and 10 Tanks in Minsk, round 3 : 16/34 hits
Romanians roll dice for 7 Artillerys, 4 Elites, 5 HeavyTanks, 9 Infantrys and 3 Tanks in Minsk, round 3 : 14/28 hits
3 ArmoredCars owned by the Russians, 11 Infantrys owned by the Russians, 4 Elites owned by the Germans, 3 Artillerys owned by the Germans and 9 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 5 Artillerys, 1 Fighter, 1 HeavyTank and 10 Tanks in Minsk, round 4 : 8/20 hits
Romanians roll dice for 4 Artillerys, 5 HeavyTanks and 3 Tanks in Minsk, round 4 : 5/12 hits
1 HeavyTank owned by the Germans, 2 ArmoredCars owned by the Russians, 3 Artillerys owned by the Russians, 4 Artillerys owned by the Germans and 3 Tanks owned by the Romanians lost in Minsk
Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 HeavyTank and 10 Tanks in Minsk, round 5 : 9/15 hits
Romanians roll dice for 4 HeavyTanks in Minsk, round 5 : 2/4 hits
4 HeavyTanks owned by the Germans and 2 Artillerys owned by the Russians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Adv.Fighter, 1 Fighter, 1 HeavyTank and 10 Tanks remaining. Battle score for attacker is 68
Casualties for Germans: 4 ArmoredCars, 7 Artillerys, 4 Elites, 5 HeavyTanks and 20 Infantrys
Casualties for Romanians: 3 ArmoredCars and 3 Tanks
Casualties for Russians: 5 ArmoredCars, 5 Artillerys and 25 InfantrysNon Combat Move - Russians
7 Infantrys moved from Yaroslavl to S.Karelia
2 Tanks moved from Moscow to Kursk
1 Adv.Fighter and 1 Fighter moved from Minsk to Smolensk
8 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Yaroslavl to Kursk
5 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Gorky to Vologda
5 Infantrys moved from Kirov to Arkhangelsk
3 ArmoredCars moved from Arkhangelsk to Yaroslavl
1 ArmoredCar moved from Arkhangelsk to Yaroslavl
1 Infantry moved from Perm to Kirov
4 Infantrys and 1 Mech.Inf moved from N.Buryat Mongolia to Chita
1 Bomber moved from Khabarovsk to Chita
1 Fighter moved from Heilungchiang to Chita
1 ArmoredCar moved from Olyokminsk to Chita
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Evenkia to Olyokminsk
3 Infantrys moved from Evenkia to Olyokminsk
3 Infantrys moved from Sibirsky to Evenkia
2 Mech.Infs moved from Sibirsky to N.Buryat Mongolia
1 Adv.Fighter moved from Sibirsky to Chita
1 Submarine moved from 21 Sea Zone to 23 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Smolensk to KurskPlace Units - Russians
10 Tanks placed in Moscow
3 Infantrys and 1 Tank placed in Arkhangelsk
6 Tanks placed in Sibirsky
1 Tank placed in StalingradTurn Complete - Russians
Russians collect 94 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
1 Artillery and 1 Elite moved from Mersa Matruh to 51 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 51 Sea Zone to 46 Sea Zone
1 Artillery and 1 Elite moved from 46 Sea Zone to Corsica
1 Battleship and 2 Cruisers moved from 48 Sea Zone to 46 Sea Zone
1 ArmoredCar moved from New Valley to Italian East Africa
1 ArmoredCar moved from New Valley to Kordofan
Italians take Kordofan from British
1 Artillery and 2 Elites moved from New Valley to Darfur
3 Fighters moved from New Valley to Italian East Africa
2 ArmoredCars, 2 Artillerys and 3 Infantrys moved from Languedoc to Catalonia
2 ArmoredCars and 2 HeavyTanks moved from Provence to Catalonia
1 Fighter moved from 42 Sea Zone to CataloniaPurchase Units - Italians
Italians buy 4 ArmoredCars, 6 Elites, 2 HeavyTanks, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;Combat - Italians
Battle in Corsica
Italians attack with 1 Artillery and 1 Elite
French defend with 1 Infantry
Italians roll dice for 1 Battleship and 2 Cruisers in Corsica, round 2 : 2/3 hits
1 Infantry owned by the French lost in Corsica
Italians win, taking Corsica from French with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 ArmoredCar and 3 Fighters
British defend with 1 ArmoredCar
Italians roll dice for 1 ArmoredCar and 3 Fighters in Italian East Africa, round 2 : 2/4 hits
British roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits
1 ArmoredCar owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 ArmoredCar and 3 Fighters remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Darfur
Italians attack with 1 Artillery and 2 Elites
British defend with 1 ArmoredCar
Italians roll dice for 1 Artillery and 2 Elites in Darfur, round 2 : 1/3 hits
British roll dice for 1 ArmoredCar in Darfur, round 2 : 0/1 hits
1 ArmoredCar owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Artillery and 2 Elites remaining. Battle score for attacker is 4
Casualties for British: 1 ArmoredCar
Battle in Catalonia
Italians attack with 4 ArmoredCars, 2 Artillerys, 1 Fighter, 2 HeavyTanks and 3 Infantrys
Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
Italians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Fighter, 2 HeavyTanks and 3 Infantrys in Catalonia, round 2 : 5/12 hits
Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 0/3 hits
1 Fighter owned by the Neutral, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
Italians loses 0 PUs for violating Catalonias neutrality.
Italians win, taking Catalonia from Neutral with 4 ArmoredCars, 2 Artillerys, 1 Fighter, 2 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 16
Casualties for Neutral: 1 Bunker, 1 Fighter and 1 InfantryNon Combat Move - Italians
1 Carrier, 3 Destroyers, 1 Submarine and 5 Transports moved from 42 Sea Zone to 43 Sea Zone
1 Fighter moved from Catalonia to 43 Sea Zone
4 ArmoredCars moved from Lombardy to Languedoc
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 AAGun moved from New Valley to Darfur
1 Transport moved from 56 Sea Zone to 48 Sea Zone
3 Fighters moved from Italian East Africa to Palestine
3 Artillerys and 12 Infantrys moved from Lower Egypt to Palestine
1 AAGun moved from Lower Egypt to Palestine
1 Tank moved from Lower Egypt to Palestine
4 ArmoredCars and 2 HeavyTanks moved from Cairo to Lower Egypt
3 Tanks moved from New Valley to Lower Egypt
7 ArmoredCars, 2 HeavyTanks and 5 Tanks moved from Lower Egypt to PalestinePlace Units - Italians
4 Mech.Infs placed in Tunis
4 Elites placed in Provence
4 ArmoredCars and 2 HeavyTanks placed in Cairo
2 Elites and 2 Infantrys placed in RomeTurn Complete - Italians
Italians collect 75 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 112 / 115
Russians : 94 / 94
Italians : 75 / 75
French : 21 / 24
Yamamoto : 86 / 96
Chinese : 19 / 21
Hisaichi : 56 / 64
British : 80 / 91
Anzac : 36 / 36
Dutch : 9 / 9
Finns : 14 / 14
Romanians : 18 / 21
Thai : 20 / 23
Americans : 113 / 113 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from E.Morocco to S.Algeria
6 Adv.Fighters moved from E.Morocco to S.Algeria
1 Destroyer and 1 Transport moved from 34 Sea Zone to 31 Sea ZonePurchase Units - French
French buy 1 Adv.Fighter, 1 Infantry and 2 Tanks; Remaining resources: 2 PUs;Combat - French
Battle in S.Algeria
French attack with 6 Adv.Fighters and 1 Infantry
Italians defend with 1 Infantry
French roll dice for 6 Adv.Fighters and 1 Infantry in S.Algeria, round 2 : 3/7 hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
French win with 6 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - French
6 Adv.Fighters moved from S.Algeria to E.MoroccoPlace Units - French
1 Adv.Fighter, 1 Infantry and 2 Tanks placed in E.MoroccoTurn Complete - French
French collect 21 PUs; end with 23 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 ArmoredCar moved from Hupeh to Suiyuan
Yamamoto take Suiyuan from Chinese
1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 Tank moved from Hupeh to Ningsia
1 Artillery and 1 Marine moved from Sumatra to Java
2 Bombers moved from Banjarmasin to Java
4 Fighters moved from 110 Sea Zone to 66 Sea Zone
1 Marine moved from Banjarmasin to 110 Sea Zone
1 Marine and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 Marine moved from 107 Sea Zone to Hollandia
4 Adv.Fighters moved from Davao to Hollandia
1 Artillery and 3 Elites moved from Koryakia to Kolyma
1 Cruiser moved from 76 Sea Zone to 75 Sea Zone
1 Infantry moved from Kamchatka to 75 Sea Zone
1 Transport moved from 76 Sea Zone to 85 Sea Zone
1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery and 1 Elite moved from 75 Sea Zone to N.Sakhalin
1 T.Boat moved from 76 Sea Zone to 75 Sea Zone
1 Infantry moved from Kamchatka to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Okhotsk
Yamamoto take Okhotsk from Russians
1 Elite moved from Tokyo to 84 Sea Zone
1 Elite and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Elite moved from 75 Sea Zone to Ayan
2 Battleships moved from 76 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Khabarovsk
1 Adv.Fighter moved from 76 Sea Zone to Khabarovsk
1 Fighter moved from 76 Sea Zone to Khabarovsk
1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to Ayan
1 Fighter moved from 76 Sea Zone to Khabarovsk
1 Fighter moved from 76 Sea Zone to Ayan
1 B.Transport moved from 76 Sea Zone to 75 Sea Zone
4 Infantrys moved from Kamchatka to 75 Sea Zone
4 Infantrys moved from 75 Sea Zone to KolymaPurchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Bunker, 3 Elites, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in N.Sakhalin
Yamamoto attack with 1 Artillery and 1 Elite
Russians defend with 1 Bunker
Yamamoto roll dice for 2 Battleships in N.Sakhalin, round 2 : 1/2 hits
Units damaged: 1 Bunker owned by the Russians
Yamamoto roll dice for 1 Artillery and 1 Elite in N.Sakhalin, round 2 : 1/2 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 0/1 hits
1 Bunker owned by the Russians lost in N.Sakhalin
Yamamoto win, taking N.Sakhalin from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Ayan
Yamamoto attack with 1 Adv.Fighter, 1 Elite and 2 Fighters
Russians defend with 1 Bunker
Yamamoto roll dice for 1 Cruiser in Ayan, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Russians
Yamamoto roll dice for 1 Adv.Fighter, 1 Elite and 2 Fighters in Ayan, round 2 : 1/4 hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits
1 Elite owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Elite
Casualties for Russians: 1 Bunker
Battle in Hollandia
Yamamoto attack with 4 Adv.Fighters, 1 Infantry and 1 Marine
Dutch defend with 1 Tank
Yamamoto roll dice for 4 Adv.Fighters, 1 Infantry and 1 Marine in Hollandia, round 2 : 3/6 hits
Dutch roll dice for 1 Tank in Hollandia, round 2 : 0/1 hits
1 Tank owned by the Dutch lost in Hollandia
Yamamoto win, taking Hollandia from Dutch with 4 Adv.Fighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
Casualties for Dutch: 1 Tank
Battle in Khabarovsk
Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Khabarovsk, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Khabarovsk, round 3 : 1/4 hits
Russians roll dice for 1 Infantry in Khabarovsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Khabarovsk
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Kolyma
Yamamoto attack with 1 Artillery, 3 Elites and 4 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 3 Elites and 4 Infantrys in Kolyma, round 2 : 3/8 hits
Russians roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kolyma
Yamamoto win, taking Kolyma from Russians with 1 Artillery, 3 Elites and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in 66 Sea Zone
Yamamoto attack with 4 Fighters
Anzac defend with 1 Submarine
Yamamoto roll dice for 4 Fighters in 66 Sea Zone, round 2 : 2/4 hits
1 Submarine owned by the Anzac lost in 66 Sea Zone
Yamamoto win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Submarine
Battle in Java
Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
Anzac defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Java, round 2 : 2/4 hits
Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits
2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Dutch with 2 Bombers and 1 Marine remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Artillery
Casualties for Anzac: 2 Infantrys
Battle in Ningsia
Yamamoto attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 Tank
Chinese defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 Tank in Ningsia, round 2 : 4/7 hits
Chinese roll dice for 1 Artillery and 3 Infantrys in Ningsia, round 2 : 2/4 hits
3 Infantrys owned by the Chinese, 1 Artillery owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in Ningsia
Yamamoto win, taking Ningsia from Chinese with 1 Adv.Fighter, 3 Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 ArmoredCars
Casualties for Chinese: 1 Artillery and 3 InfantrysNon Combat Move - Yamamoto
1 Adv.Fighter and 3 Fighters moved from Ningsia to Szechwan
1 Marine moved from Hupeh to Szechwan
2 ArmoredCars and 1 Tank moved from Kwangsi to Hupeh
1 Battleship, 2 Carriers, 3 Destroyers, 3 Submarines and 4 Transports moved from 110 Sea Zone to 107 Sea Zone
4 Fighters moved from 66 Sea Zone to Banjarmasin
4 Adv.Fighters moved from Hollandia to 107 Sea Zone
3 Carriers, 2 Destroyers and 2 Submarines moved from 76 Sea Zone to 75 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Ayan to 75 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Khabarovsk to 75 Sea Zone
1 Artillery moved from Woleai to Ulithi
2 Bombers moved from Java to Hong KongPlace Units - Yamamoto
1 Bunker and 4 Infantrys placed in Chubu
1 Battleship placed in 107 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Davao
2 ArmoredCars and 1 Tank placed in Kwangsi
3 Adv.Fighters, 1 Artillery, 2 Elites and 1 Infantry placed in Tokyo
Yamamoto undo move 3.
1 Artillery, 1 Elite and 1 Infantry placed in DavaoTurn Complete - Yamamoto
Yamamoto collect 97 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 112 / 115
Russians : 91 / 94
Italians : 75 / 75
French : 21 / 23
Yamamoto : 97 / 97
Chinese : 15 / 21
Hisaichi : 56 / 64
British : 80 / 91
Anzac : 36 / 36
Dutch : 5 / 9
Finns : 14 / 14
Romanians : 18 / 21
Thai : 20 / 23
Americans : 113 / 113 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from E.Qinghai to Ningsia
1 Adv.Fighter moved from Lanchow to Ningsia
1 Fighter moved from Lanchow to Ningsia
1 Adv.Fighter moved from Lanchow to Suiyuan
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Lanchow
5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Gobi Altai to E.Qinghai
4 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 10 Infantrys; Remaining resources: 1 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter
Yamamoto defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter in Suiyuan, round 2 : 0/1 hits
Yamamoto roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter in Suiyuan, round 3 : 1/1 hits
Yamamoto roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits
1 ArmoredCar owned by the Yamamoto lost in Suiyuan
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArmoredCar
Battle in Ningsia
Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Ningsia, round 2 : 3/5 hits
Yamamoto roll dice for 1 Tank in Ningsia, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Ningsia
Chinese win, taking Ningsia from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter moved from Suiyuan to Lanchow
1 Adv.Fighter moved from Ningsia to Lanchow
1 Fighter moved from Ningsia to LanchowPlace Units - Chinese
6 Infantrys placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Ayan
Hisaichi take Ayan from Russians
1 Artillery moved from Kirin to Khabarovsk
Hisaichi take Khabarovsk from Russians
1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Heilungchiang
1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Hulunbuir
4 ArmoredCars, 2 Elites, 3 Fighters, 1 Infantry and 13 Tanks moved from Szechwan to Lanchow
2 ArmoredCars and 1 Elite moved from Shensi to Lanchow
1 Adv.Fighter and 1 Fighter moved from Shansi to LanchowPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 3 Elites, 6 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Heilungchiang
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 3 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Heilungchiang, round 2 : 1/4 hits
Russians roll dice for 3 Infantrys in Heilungchiang, round 2 : 1/3 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Heilungchiang, round 3 : 0/3 hits
Russians roll dice for 2 Infantrys in Heilungchiang, round 3 : 1/2 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi roll dice for 1 Artillery and 1 Elite in Heilungchiang, round 4 : 0/2 hits
Russians roll dice for 2 Infantrys in Heilungchiang, round 4 : 1/2 hits
1 Elite owned by the Hisaichi lost in Heilungchiang
1 Artillery retreated to Liaoning
Russians win with 2 Infantrys remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Elite and 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Hulunbuir
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Hulunbuir, round 2 : 1/4 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Hulunbuir, round 2 : 0/3 hits
1 Infantry owned by the Russians lost in Hulunbuir
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Hulunbuir, round 3 : 1/4 hits
Russians roll dice for 1 Artillery and 1 Infantry in Hulunbuir, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hulunbuir, round 4 : 1/3 hits
Russians roll dice for 1 Artillery in Hulunbuir, round 4 : 0/1 hits
1 Artillery owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Lanchow
Hisaichi attack with 1 Adv.Fighter, 6 ArmoredCars, 3 Elites, 4 Fighters, 1 Infantry and 13 Tanks
Chinese defend with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 10 Tanks
Hisaichi roll dice for 1 Adv.Fighter, 6 ArmoredCars, 3 Elites, 4 Fighters, 1 Infantry and 13 Tanks in Lanchow, round 2 : 11/28 hits
Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 10 Tanks in Lanchow, round 2 : 10/21 hits
6 ArmoredCars owned by the Hisaichi, 3 Elites owned by the Hisaichi, 3 Tanks owned by the Chinese, 1 Elite owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Lanchow
Hisaichi roll dice for 1 Adv.Fighter, 4 Fighters and 13 Tanks in Lanchow, round 3 : 12/18 hits
Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 7 Tanks in Lanchow, round 3 : 7/10 hits
2 Adv.Fighters owned by the Chinese, 3 Tanks owned by the Hisaichi, 4 Fighters owned by the Hisaichi, 7 Tanks owned by the Chinese and 1 Fighter owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 1 Adv.Fighter and 10 Tanks remaining. Battle score for attacker is 17
Casualties for Hisaichi: 6 ArmoredCars, 3 Elites, 4 Fighters, 1 Infantry and 3 Tanks
Casualties for Chinese: 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 10 TanksNon Combat Move - Hisaichi
3 Infantrys moved from Hupeh to Shensi
1 Artillery, 2 Elites and 2 Infantrys moved from Shansi to Shensi
4 ArmoredCars and 2 Tanks moved from Hunan to Shensi
1 Tank moved from N.French Indochina to Szechwan
6 ArmoredCars moved from Hong Kong to Hunan
2 Tanks moved from Malaya to N.Thailand
1 Infantry moved from Malaya to S.Thailand
1 Infantry moved from Malaya to Bangkok
1 Bomber moved from Banjarmasin to Hupeh
1 Adv.Fighter moved from Lanchow to Szechwan
2 Infantrys moved from Shantung to Shansi
1 Infantry moved from Changchun to Kirin
1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 5 Transports moved from 110 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from Celebes to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to DavaoPlace Units - Hisaichi
4 Mech.Infs placed in Hong Kong
2 Elites placed in Szechwan
2 ArmoredCars and 1 Tank placed in Hupeh
2 Artillerys, 1 Elite and 1 Infantry placed in Liaoning
4 Infantrys placed in Banjarmasin
1 Infantry placed in Changchun
Hisaichi undo move 4.
Hisaichi undo move 4.
2 Infantrys placed in Banjarmasin
3 Infantrys placed in Changchun
1 Artillery placed in Changchun
Hisaichi undo move 7.
Hisaichi undo move 5.
2 Artillerys, 1 Elite and 1 Infantry placed in Liaoning
1 Infantry placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 112 / 115
Russians : 84 / 94
Italians : 75 / 75
French : 21 / 23
Yamamoto : 95 / 97
Chinese : 16 / 18
Hisaichi : 64 / 64
British : 80 / 91
Anzac : 36 / 36
Dutch : 5 / 9
Finns : 14 / 14
Romanians : 18 / 21
Thai : 20 / 23
Americans : 113 / 113 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
2 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Northern Ireland to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
4 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Artillery moved from Northern Ireland to Scotland
4 Infantrys moved from Manchester to Dover
1 Infantry moved from London to Dover
1 Artillery moved from Manchester to Dover
2 Tanks moved from Manchester to Dover
1 Artillery and 1 Infantry moved from Wales to Dover
2 Fighters moved from Wales to Belgium
1 Bomber moved from Wales to Belgium
5 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Infantry moved from W.Morocco to E.Morocco
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to W.Iran
1 Artillery, 12 Infantrys and 1 Tank moved from E.Iran to W.Iran
1 Adv.Fighter and 1 Fighter moved from Madras to W.Iran
1 Artillery and 1 Tank moved from Angola to Belgian Congo
2 Tanks moved from Rhodesia to French Equatorial Africa
1 Tank moved from Belgian Congo to French Equatorial Africa
1 Mech.Inf and 1 Tank moved from Cape Town to Rhodesia
1 Mech.Inf moved from Rhodesia to Belgian Congo
2 ArmoredCars, 1 Artillery and 8 Infantrys moved from Bihar to Assam
1 ArmoredCar and 2 Tanks moved from Delhi to Assam
1 Artillery and 1 Infantry moved from Delhi to Bihar
2 Tanks moved from Madras to Bihar
8 Infantrys moved from Madras to Mysore
3 Artillerys and 3 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Alaska to 71 Sea Zone
3 Destroyers, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
Russians take Koryakia from Yamamoto
3 Submarines moved from 80 Sea Zone to 71 Sea Zone
3 Infantrys moved from Yukon to Alaska
3 Infantrys moved from British Columbia to YukonPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 16 Infantrys, 1 Mech.Inf, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Assam
British attack with 3 ArmoredCars, 1 Artillery, 8 Infantrys and 2 Tanks
Thai defend with 1 Tank
British roll dice for 3 ArmoredCars, 1 Artillery, 8 Infantrys and 2 Tanks in Assam, round 2 : 1/14 hits
Thai roll dice for 1 Tank in Assam, round 2 : 1/1 hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in Assam
British win, taking Assam from Thai with 3 ArmoredCars, 1 Artillery, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Battle in Belgium
British attack with 1 Bomber, 4 Fighters and 5 Infantrys
Germans defend with 1 ArmoredCar, 1 Artillery and 1 Elite
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 4 Fighters and 5 Infantrys in Belgium, round 2 : 3/10 hits
Germans roll dice for 1 Artillery and 1 Elite in Belgium, round 2 : 0/2 hits
1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 4 Fighters and 5 Infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 ArmoredCar, 1 Artillery and 1 EliteNon Combat Move - British
2 Fighters moved from Belgium to Dover
2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to DoverPlace Units - British
3 Submarines placed in 80 Sea Zone
2 Infantrys placed in Bombay
5 Infantrys placed in Madras
1 ArmoredCar, 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Delhi
British undo move 4.
2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank placed in Delhi
2 Infantrys and 1 Tank placed in W.Iran
1 Mech.Inf and 1 Tank placed in Cape Town
4 Infantrys placed in Wales
1 Artillery, 1 Elite and 2 Infantrys placed in ManchesterTurn Complete - British
British collect 85 PUs; end with 85 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
5 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Java
2 Adv.Fighters and 4 Fighters moved from Broome to Java
1 Infantry moved from Western Australia to 67 Sea Zone
1 Fighter moved from Townsville to Java
1 Infantry moved from Western Australia to 67 Sea ZonePurchase Units - Anzac
Anzac buy 2 Artillerys, 1 Carrier, 2 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in Java
Anzac attack with 7 Adv.Fighters, 6 Fighters and 2 Infantrys
Yamamoto defend with 1 Marine
Anzac roll dice for 7 Adv.Fighters, 6 Fighters and 2 Infantrys in Java, round 2 : 6/15 hits
Yamamoto roll dice for 1 Marine in Java, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 7 Adv.Fighters, 6 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Marine
Casualties for Anzac: 1 InfantryNon Combat Move - Anzac
7 Adv.Fighters moved from Java to 67 Sea Zone
5 Fighters moved from Java to Broome
1 Fighter moved from Java to 67 Sea Zone
1 Artillery and 4 Infantrys moved from West Papua to Port MoresbyPlace Units - Anzac
1 Carrier and 1 Transport placed in 67 Sea Zone
2 Artillerys and 1 Tank placed in Port Moresby
1 Infantry placed in Broome
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
Dutch loses 0 PUs for violating Canarianss neutrality.
1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
2 ArmoredCars moved from Liberia to 36 Sea Zone
2 ArmoredCars and 1 Transport moved from 36 Sea Zone to 34 Sea Zone
2 ArmoredCars, 1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de OroPurchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;Combat - Dutch
Battle in Rio de Oro
Dutch attack with 2 ArmoredCars, 1 Elite and 1 Infantry
Neutral defend with 3 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Elite and 1 Infantry in Rio de Oro, round 2 : 0/4 hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits
Dutch roll dice for 2 ArmoredCars, 1 Elite and 1 Infantry in Rio de Oro, round 3 : 1/4 hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 2/3 hits
1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio de Oro
Dutch roll dice for 2 ArmoredCars in Rio de Oro, round 4 : 0/2 hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 4 : 0/2 hits
Dutch roll dice for 2 ArmoredCars in Rio de Oro, round 5 : 0/2 hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 5 : 1/2 hits
1 ArmoredCar owned by the Dutch lost in Rio de Oro
Dutch roll dice for 1 ArmoredCar in Rio de Oro, round 6 : 0/1 hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 6 : 1/2 hits
1 ArmoredCar owned by the Dutch lost in Rio de Oro
Neutral win with 2 Infantrys remaining. Battle score for attacker is -11
Casualties for Neutral: 1 Infantry
Casualties for Dutch: 2 ArmoredCars, 1 Elite and 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Infantry placed in SurinameTurn Complete - Dutch
Dutch collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 ArmoredCar, 1 Artillery, 3 Elites and 2 Tanks moved from Vyborg to S.Karelia
2 ArmoredCars moved from Kotka to S.KareliaPurchase Units - Finns
Finns buy 2 ArmoredCars and 2 Elites; Remaining resources: 1 PUs;Combat - Finns
Battle in S.Karelia
Finns attack with 3 ArmoredCars, 1 Artillery, 3 Elites and 2 Tanks
Russians defend with 8 Infantrys
Finns roll dice for 3 ArmoredCars, 1 Artillery, 3 Elites and 2 Tanks in S.Karelia, round 2 : 5/9 hits
Russians roll dice for 8 Infantrys in S.Karelia, round 2 : 4/8 hits
5 Infantrys owned by the Russians, 2 Elites owned by the Finns and 2 ArmoredCars owned by the Finns lost in S.Karelia
Finns roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Tanks in S.Karelia, round 3 : 3/5 hits
Russians roll dice for 3 Infantrys in S.Karelia, round 3 : 0/3 hits
3 Infantrys owned by the Russians lost in S.Karelia
Finns win, taking S.Karelia from Russians with 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Finns: 2 ArmoredCars and 2 Elites
Casualties for Russians: 8 InfantrysNon Combat Move - Finns
2 Tanks moved from Helsinki to Kotka
1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite and 1 Infantry moved from 24 Sea Zone to VyborgPlace Units - Finns
2 ArmoredCars and 2 Elites placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 109 / 115
Russians : 83 / 94
Italians : 75 / 75
French : 21 / 23
Yamamoto : 92 / 97
Chinese : 16 / 18
Hisaichi : 64 / 64
British : 85 / 85
Anzac : 36 / 36
Dutch : 7 / 7
Finns : 16 / 17
Romanians : 18 / 21
Thai : 18 / 23
Americans : 113 / 113 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Infantry and 1 JetFighter; Remaining resources: 0 PUs;Non Combat Move - Romanians
2 ArmoredCars moved from Bucharest to Vinnytsia
1 Infantry moved from Bucharest to E.Romania
1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks moved from Bulgaria to E.Romania
1 ArmoredCar and 2 Tanks moved from E.Romania to Vinnytsia
1 JetFighter moved from Bucharest to VinnytsiaPlace Units - Romanians
2 ArmoredCars, 1 Infantry and 1 JetFighter placed in BucharestTurn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 109 / 115
Russians : 83 / 94
Italians : 75 / 75
French : 21 / 23
Yamamoto : 92 / 97
Chinese : 16 / 18
Hisaichi : 64 / 64
British : 85 / 85
Anzac : 36 / 36
Dutch : 7 / 7
Finns : 16 / 17
Romanians : 18 / 18
Thai : 18 / 23
Americans : 113 / 113 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Thai
Thai buy 1 Adv.Fighter, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Thai
1 Infantry moved from Szechwan to Yunnan
1 AAGun moved from Szechwan to Lanchow
1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Elites, 1 Fighter, 1 Infantry and 2 Tanks moved from S.Thailand to Bangkok
1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from Lombok to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to BanjarmasinPlace Units - Thai
1 Adv.Fighter, 2 Artillerys and 3 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 18 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 109 / 115
Russians : 83 / 94
Italians : 75 / 75
French : 21 / 23
Yamamoto : 92 / 97
Chinese : 16 / 18
Hisaichi : 64 / 64
British : 85 / 85
Anzac : 36 / 36
Dutch : 7 / 7
Finns : 16 / 17
Romanians : 18 / 18
Thai : 18 / 18
Americans : 113 / 113





