Scramble to sz114, thanks
18L Giallo (x+10) vs War Ghost BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 armour, 6 infantry and 4 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 armour, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 6 infantry, 4 mech_infantrys, 2 submarines and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour, 10 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 4 carriers, 4 cruisers, 12 destroyers, 6 fighters, 3 infantry, 1 marine, 10 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Java to IndiaCombat - Americans
Battle in Gibraltar
Americans attack with 6 armour, 10 infantry and 4 mech_infantrys
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 6 armour, 10 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/20 hits, 5.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 6 armour, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 5/5 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from United Kingdom to 101 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter and 2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 2 armour and 7 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
4 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 7 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
2 fighters moved from Burma to Persia
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to Shan State
4 infantry moved from India to BurmaCombat - British
Battle in Morocco
British attack with 3 infantry and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 3 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
2 armour and 1 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Normandy BordeauxTurn Complete - British
British collect 43 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 fighter and 2 infantryCombat Hit Differential Summary :
Italians : 0.00
British : 0.50
Americans : -0.17
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 3 artilleries, 1 bomber, 1 fighter and 7 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Algeria to 92 Sea Zone
1 marine moved from Libya to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 fighter
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 2 : 1/2 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 marine
British defend with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 marine in Trans-Jordan, round 2 : 8/15 hits
British roll dice for 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 6/13 hits
6 infantry owned by the Italians and 8 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 marine in Trans-Jordan, round 3 : 0/9 hits
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 marine in Trans-Jordan, round 4 : 3/7 hits
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Trans-Jordan, round 4 : 2/5 hits
2 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 fighter in Trans-Jordan, round 5 : 3/5 hits
British roll dice for 2 armour in Trans-Jordan, round 5 : 0/2 hits
2 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries, 7 infantry and 1 marine
Casualties for British: 2 armour, 1 artillery, 8 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
3 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Trans-Jordan to Southern Italy
1 bomber moved from Trans-Jordan to Greece
1 fighter moved from Trans-Jordan to GreecePlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
5 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from India to Iraq
2 fighters moved from Northwest Persia to 98 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 98 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 cruiser
ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - ANZAC
2 fighters moved from 98 Sea Zone to SyriaPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.50
ANZAC : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
5 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from India to Iraq
2 fighters moved from Northwest Persia to 98 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 98 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 cruiser
ANZAC roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - ANZAC
2 fighters moved from 98 Sea Zone to SyriaPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to GibraltarTurn Complete - French
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
4 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Tambov
1 bomber moved from Germany to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Normandy Bordeaux : 2/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/11 hits
British roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans, 1 aaGun owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits
British roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 armour owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
4 bombers, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Western Germany
10 infantry moved from Germany to Western Germany
5 artilleries and 11 infantry moved from Western Germany to France
1 bomber moved from Rostov to Bryansk
1 bomber moved from Tambov to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 artilleries and 4 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Yunnan
1 armour and 1 artillery moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 armour moved from Hopei to Yunnan
9 artilleries moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Kweichow
2 armour moved from Hunan to Yunnan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Borneo
1 bomber moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan StateCombat - Japanese
Battle in Aleutian Islands
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Aleutian Islands from Americans, taking Borneo from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 4 armour and 12 artilleries
British defend with 1 artillery
Japanese roll dice for 4 armour and 12 artilleries in Yunnan, round 2 : 6/16 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour and 12 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/9 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 bomber, 3 fighters and 3 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Borneo to French Indo China
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 aaGun moved from French Indo China to YunnanPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 armour, 9 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
6 armour, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 9 infantry, 4 mech_infantrys, 6 submarines and 10 transports moved from 91 Sea Zone to 92 Sea Zone
6 armour, 9 infantry and 4 mech_infantrys moved from 92 Sea Zone to Algeria
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 6 submarines and 10 transports
Germans defend with 3 submarines; Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 10 transports in 92 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 3 submarines owned by the Germans lost in 92 Sea Zone
Americans win, taking Philippines from Japanese with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 10 transports remaining. Battle score for attacker is 20
Casualties for Germans: 3 submarines
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in AlgeriaNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 carrier and 4 submarines moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 0.17
Americans : -1.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 armour, 9 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
6 armour, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 9 infantry, 4 mech_infantrys, 6 submarines and 10 transports moved from 91 Sea Zone to 92 Sea Zone
6 armour, 9 infantry and 4 mech_infantrys moved from 92 Sea Zone to Algeria
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 6 submarines and 10 transports
Germans defend with 3 submarines; Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 10 transports in 92 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 3 submarines owned by the Germans lost in 92 Sea Zone
Americans win, taking Philippines from Japanese with 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 5 submarines and 10 transports remaining. Battle score for attacker is 20
Casualties for Germans: 3 submarines
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Battle in AlgeriaNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 carrier and 4 submarines moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
4 armour, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to India
2 fighters moved from Persia to India
3 infantry moved from Persia to Northwest Persia
1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Burma to Shan StateCombat - British
Battle in Egypt
British attack with 4 armour, 3 infantry and 3 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 factory_minor and 1 harbour
British roll dice for 4 armour, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 4 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Trans-Jordan
British attack with 2 armour and 2 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 armour and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
1 armour owned by the British retreated to Iraq
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 1 armour and 2 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Shan State, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns and 19 infantry moved from Burma to India
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
2 armour and 1 infantry placed in Persia
3 infantry placed in Iraq
2 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Germans : 0.17
British : -3.00
Italians : 0.83
Americans : -1.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Greece to Syria
1 bomber moved from Southern Italy to Syria
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour moved from Trans-Jordan to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 armour, 2 bombers and 2 infantry
ANZAC defend with 2 fighters
Italians roll dice for 1 armour, 2 bombers and 2 infantry in Syria, round 2 : 4/5 hits
British roll dice for 2 fighters in Syria, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 fighters owned by the ANZAC lost in Syria
Italians win, taking Syria from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
2 bombers moved from Syria to Southern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to Southern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs -
stupid to forget about my german subs, you can’t hardly see them there…
-
I was wondering about that. I thought maybe you wanted to keep them in an attack position. I probably wouldn’t have entered the med otherwise. I’ve been a bit too cavalier about my air units this game. Good game though.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from Iraq to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 18 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Iraq
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from Iraq to 99 Sea ZoneCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 18 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 99 Sea Zone to Iraq
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Gibraltar to 92 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to SmolenskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
22 armour and 44 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Novgorod to Belarus
1 bomber moved from Smolensk to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Tambov to Germany
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
4 aaGuns, 13 artilleries and 13 infantry moved from Bryansk to UkrainePlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Northern Italy: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
7 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 6 infantry in Smolensk, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 8 infantry
Germans defend with 1 infantry
Russians roll dice for 8 infantry in Vologda, round 2 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
4 aaGuns, 8 armour, 10 artilleries, 3 fighters, 68 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
3 infantry moved from French Indo China to Shan State
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 armour moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
4 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 18 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 cruiser and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 cruiser and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 6/9 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from French Indo China to KiangsuPlace Units - Japanese
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 submarines moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
6 armour, 9 infantry and 4 mech_infantrys moved from Algeria to 92 Sea Zone
6 armour, 1 carrier, 2 cruisers, 6 destroyers, 9 infantry, 4 mech_infantrys, 1 submarine and 10 transports moved from 92 Sea Zone to 98 Sea Zone
6 armour, 9 infantry and 4 mech_infantrys moved from 98 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 4 submarines moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Italians : 0.00
Americans : 0.00
Japanese : -0.83





