No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from Sumatra to India
3 fighters moved from Egypt to Iraq
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from Sumatra to India
3 fighters moved from Egypt to Iraq
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Novgorod to Finland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Finland
2 armour moved from Novgorod to Finland
1 fighter moved from Novgorod to 112 Sea Zone
1 bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 armour and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 3 armour and 1 tactical_bomber in Finland, round 2 : 2/4 hits
Americans roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Denmark
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 0/3 hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 0/2 hits
Americans roll dice for 1 armour in Denmark, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
retreated to Denmark
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Denmark to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Finland to Germany
9 mech_infantrys moved from Baltic States to Karelia
6 mech_infantrys moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Germany
3 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
18 armour and 26 mech_infantrys moved from West India to Eastern Persia
18 armour and 29 mech_infantrys moved from Eastern Persia to Turkmenistan
6 artilleries moved from Germany to Poland
5 infantry moved from Germany to Poland
15 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Tambov to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Kansu to Suiyuyan
1 armour and 3 infantry moved from Kansu to Shensi
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 fighters moved from Tambov to Kazakhstan
1 infantry moved from Rostov to Tambov
4 infantry moved from Russia to Bryansk
2 armour moved from Russia to Tambov
Combat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in Shensi, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns, 12 artilleries and 67 infantry moved from Tambov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Russia to Bryansk
3 fighters moved from Kazakhstan to Russia
Place Units - Russians
2 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 bomber moved from French Indo China to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 armour moved from Hunan to Anhwe
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 4/6 hits
Chinese roll dice for 1 armour and 3 infantry in Shensi, round 2 : 2/4 hits
2 artilleries owned by the Japanese, 1 armour owned by the Russians and 3 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 3 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Shensi to Kiangsu
1 bomber moved from Suiyuyan to Kiangsu
1 tactical_bomber moved from Suiyuyan to Anhwe
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Borneo
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
2 armour moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Guam
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Americans
3 mech_infantrys placed in Iraq
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
6 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
2 armour moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Guam
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Americans
3 mech_infantrys placed in Iraq
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
6 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 122 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
8 armour, 16 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
4 fighters moved from India to Shan State
1 infantry moved from India to West India
UK_Pacific take West India from Germans
39 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 122 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 122 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 4 fighters
Japanese defend with 1 infantry
British roll dice for 4 fighters in Shan State, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Caucasus to Northwest Persia
4 fighters moved from Shan State to India
3 aaGuns moved from India to Burma
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to Scotland
Place Units - British
2 destroyers placed in 110 Sea Zone
3 armour placed in Egypt
British undo move 2.
3 armour placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.00
Italians : -0.33
British : 0.67
Americans : 1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Denmark
1 bomber moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 bomber moved from Yunnan to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Denmark
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 armour in Denmark, round 2 : 0/1 hits
1 armour owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Bulgaria
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from Southern France to 93 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 aaGuns and 1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Denmark
1 bomber moved from Denmark to Southern Italy
1 aaGun, 2 artilleries and 9 infantry moved from Southern France to Northern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 submarines moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Changing PUs for Italians from 24 to 22
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 fighters moved from India to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Turkmenistan to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
4 armour and 4 mech_infantrys moved from Turkmenistan to Volgograd
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
2 armour moved from Finland to Novgorod
9 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Archangel
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Germany to Belarus
6 artilleries and 5 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Turkmenistan to Novosibirsk
1 mech_infantry moved from Turkmenistan to Tsinghai
11 armour and 21 mech_infantrys moved from Turkmenistan to Volgograd
2 bombers moved from Ukraine to Eastern Poland
25 mech_infantrys moved from Germany to Poland
1 artillery and 1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 113 Sea Zone
Germans undo move 1.
10 mech_infantrys placed in Western Germany
Germans undo move 3.
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 11 artilleries and 68 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Western Ukraine to Russia
2 armour moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Rostov
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 tactical_bomber moved from Anhwe to Kansu
1 bomber moved from Kiangsu to Kansu
1 bomber moved from Kiangsu to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
8 fighters moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 8 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 8 fighters in 16 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 8 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 battleship moved from 6 Sea Zone to 21 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 armour moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kweichow to Hopei
2 artilleries moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Kansu to Hopei
1 tactical_bomber moved from Kansu to Suiyuyan
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 bomber moved from Guam to Kiangsu
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
3 infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 6 infantry, 3 submarines and 10 transports moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
6 armour, 8 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from 92 Sea Zone to 110 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 mech_infantry placed in Iraq
2 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns and 4 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 aaGuns and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -2.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 4 artilleries, 2 carriers, 2 cruisers, 10 destroyers, 6 infantry, 3 submarines and 10 transports moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
6 armour, 8 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from 92 Sea Zone to 110 Sea Zone
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters and 1 mech_infantry placed in Iraq
2 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns and 4 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 4 aaGuns and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 cruiser and 1 destroyer moved from 122 Sea Zone to 108 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 mech_infantrys moved from Iraq to Egypt
8 armour, 4 fighters, 16 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
6 infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
39 infantry moved from Burma to Yunnan
4 fighters moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from West India to India
Combat - British
Battle in Yunnan
British attack with 4 fighters and 39 infantry
Japanese defend with 1 infantry
British roll dice for 4 fighters and 39 infantry in Yunnan, round 2 : 13/43 hits, 8.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 fighters and 39 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Yunnan
4 fighters moved from Yunnan to Burma
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 fighter and 2 infantry placed in Egypt
2 armour placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 0.67
British : 4.50
Americans : -2.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Bulgaria to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 carrier moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Tunisia
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Denmark to Western Germany
Place Units - Italians
3 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Bulgaria to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 carrier moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Tunisia
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Denmark to Western Germany
Place Units - Italians
3 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Northwest Persia to Egypt
3 fighters moved from Northwest Persia to Caucasus
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Northwest Persia to Egypt
3 fighters moved from Northwest Persia to Caucasus
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
2 artilleries moved from Novgorod to Belarus
1 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 bomber moved from Eastern Poland to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
24 artilleries, 41 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
25 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 25 artilleries, 45 infantry and 29 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 25 artilleries, 45 infantry and 29 mech_infantrys in Western Ukraine, round 2 : 23/99 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 25 artilleries, 44 infantry and 29 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
15 armour and 25 mech_infantrys moved from Volgograd to Novosibirsk
1 bomber moved from Kazakhstan to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bessarabia to Western Germany
1 bomber moved from Archangel to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
1 armour moved from Finland to Karelia
2 armour and 16 mech_infantrys moved from Novgorod to Belarus
3 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries moved from Western Germany to France
1 tactical_bomber moved from Novgorod to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 fighter placed in Western Germany
2 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Turning off Edit Mode
Germans undo move 1.
3 artilleries placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 8 infantry
EDIT: Removing units owned by Germans from Germany: 8 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 8 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs