No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 fighters moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
2 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour
Germans defend with 1 armour
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 4 to 0
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Suiyuyan to Kansu
2 fighters moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Japan to Iwo Jima
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Japanese attack with 2 bombers, 3 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Iwo Jima, round 2 : 2/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from Iwo Jima to Japan
2 battleships, 10 carriers, 7 cruisers, 4 destroyers and 24 submarines moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 25 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 17 Sea Zone
3 fighters moved from Iwo Jima to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
Place Units - Japanese
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from 98 Sea Zone to 95 Sea Zone
8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Italy has the option to scramble in SZ 95.
I hope you don’t mind. I’m going to go with no scramble. If you’d prefer to we can roll it in the thread.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from 98 Sea Zone to 95 Sea Zone
8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 22 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 5 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 11 armour and 6 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 11 armour and 6 mech_infantrys in Caucasus, round 2 : 4/17 hits, 6.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Iraq to Northwest Persia
2 aaGuns, 6 artilleries and 16 infantry moved from Iraq to Northwest Persia
2 carriers, 2 cruisers, 10 destroyers, 2 submarines and 14 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 armour placed in Iraq
1 fighter placed in Western United States
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Anhwe to Hopei
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 4 armour and 3 mech_infantrys
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 4 armour and 3 mech_infantrys in Sikang, round 2 : 5/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Germans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 2.00
Chinese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from 98 Sea Zone to 95 Sea Zone
8 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 22 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 5 fighters in 22 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 22 Sea Zone from Japanese with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 11 armour and 6 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys
Americans roll dice for 11 armour and 6 mech_infantrys in Caucasus, round 2 : 4/17 hits, 6.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Iraq to Northwest Persia
2 aaGuns, 6 artilleries and 16 infantry moved from Iraq to Northwest Persia
2 carriers, 2 cruisers, 10 destroyers, 2 submarines and 14 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from 32 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 32 Sea Zone to Caroline Islands
1 bomber moved from 22 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 armour placed in Iraq
1 fighter placed in Western United States
1 carrier and 4 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Anhwe to Hopei
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 4 armour and 3 mech_infantrys
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 4 armour and 3 mech_infantrys in Sikang, round 2 : 5/7 hits, 3.00 expected hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Germans win, taking Suiyuyan from Japanese with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 24 PUs;
British buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 fighters moved from Morocco to United Kingdom
1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
10 armour moved from Northwest Persia to Volgograd
6 fighters moved from Northwest Persia to Sikang
4 infantry moved from Szechwan to Sikang
2 fighters moved from Shensi to Sikang
3 infantry moved from Chahar to Hopei
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
British take Finland from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Archangel to Novgorod
2 armour moved from Archangel to Russia
Combat - British
Battle in Sikang
British attack with 8 fighters and 4 infantry
Germans defend with 4 armour
British roll dice for 8 fighters and 4 infantry in Sikang, round 2 : 4/12 hits, 4.67 expected hits
Germans roll dice for 4 armour in Sikang, round 2 : 3/4 hits, 2.00 expected hits
4 armour owned by the Germans and 3 infantry owned by the British lost in Sikang
British win, taking Sikang from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 armour
Casualties for British: 3 infantry
Non Combat Move - British
2 fighters moved from Sikang to Caucasus
6 fighters moved from Sikang to Szechwan
1 aaGun and 2 infantry moved from Kwangtung to Kwangsi
2 aaGuns, 1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 armour, 1 artillery and 10 infantry moved from Iraq to Northwest Persia
2 armour and 3 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
2 artilleries and 10 infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 6 infantry moved from West India to Eastern Persia
4 armour moved from India to Yunnan
2 artilleries and 4 infantry moved from India to West India
1 armour moved from Egypt to Tobruk
2 armour moved from Egypt to Iraq
Place Units - British
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
7 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 7 mech_infantrys
Combat Hit Differential Summary :
Germans : 3.33
British : -0.67
Americans : 0.33
Chinese : 2.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from British
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Finland
1 bomber moved from Southern Italy to Finland
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Finland
Italians attack with 2 bombers
British defend with 1 armour
Italians roll dice for 2 bombers in Finland, round 2 : 2/2 hits
British roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the British lost in Finland
Italians win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
3 fighters moved from Southern France to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Finland to Norway
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,1,6,2,6,1,1,1
Italians collect 4 PUs (10 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Combat Move - French
Combat - French
Combat Hit Differential Summary :
Weird, not sure why it didn’t post the moves and the combat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
4 fighters moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 mech_infantrys moved from Western Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
2 armour moved from Kansu to Timguska
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
16 armour and 53 mech_infantrys moved from Ukraine to Rostov
13 mech_infantrys moved from Western Ukraine to Ukraine
7 infantry moved from Western Germany to 113 Sea Zone
7 artilleries moved from Western Germany to 113 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
7 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
15 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
scramble?
No thanks.
13 hits
Just go in order of max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 cruiser, 1 destroyer, 13 infantry and 1 marine; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 mech_infantrys moved from Western Ukraine to Rostov
4 armour and 3 mech_infantrys moved from Tsinghai to Timguska
2 armour moved from Kansu to Timguska
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
16 armour and 53 mech_infantrys moved from Ukraine to Rostov
13 mech_infantrys moved from Western Ukraine to Ukraine
7 infantry moved from Western Germany to 113 Sea Zone
7 artilleries moved from Western Germany to 113 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
7 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
15 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 mech_infantry in Novgorod, round 5 : 1/1 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novgorod
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Eastern Poland, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 fighters, 1 harbour and 12 infantry; Americans defend with 4 bombers
Germans roll dice for 7 artilleries, 7 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in United Kingdom, round 2 : 13/23 hits
British roll dice for 1 armour, 2 artilleries, 4 bombers, 5 fighters and 12 infantry in United Kingdom, round 2 : 8/24 hits
4 bombers owned by the Americans, 7 infantry owned by the Germans, 1 artillery owned by the Germans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 7 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 3 : 9/15 hits
British roll dice for 1 armour, 2 artilleries, 5 fighters and 3 infantry in United Kingdom, round 3 : 6/11 hits
1 bomber owned by the Germans, 3 fighters owned by the British, 1 armour owned by the British, 2 artilleries owned by the British, 5 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/9 hits
British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits
2 bombers owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 43PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Germans: 6 artilleries, 3 bombers and 7 infantry
Casualties for British: 1 armour, 2 artilleries, 5 fighters and 12 infantry
Casualties for Americans: 4 bombers
Battle in Rostov
Germans attack with 16 armour and 60 mech_infantrys
Russians defend with 2 mech_infantrys; British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 16 armour and 60 mech_infantrys in Rostov, round 2 : 18/76 hits
Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 1/5 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 16 armour and 59 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Western Germany
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Southern France to Normandy Bordeaux
3 mech_infantrys moved from Southern France to Greater Southern Germany
7 mech_infantrys moved from Southern Italy to Yugoslavia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
4 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
7 infantry placed in Western Germany
1 marine placed in Western Germany
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,5,1,1,6,5,4,2,6
Germans collect 60 PUs (5 lost to blockades); end with 105 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Novosibirsk to Russia
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 22 Sea Zone
1 infantry moved from Kansu to Timguska
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
2 battleships, 10 carriers, 7 cruisers, 14 fighters and 22 submarines moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 20 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs