No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports
Italians defend with 1 destroyer
Americans roll dice for 13 submarines in 92 Sea Zone, round 2 : 1/13 hits, 4.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 fighters and 8 mech_infantrys moved from Russia to Bryansk
4 armour moved from Urals to Russia
2 mech_infantrys moved from Caucasus to Iraq
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 23 destroyers, 11 fighters, 32 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,6,2,5,5,3,4,5,3,6,4,3,4,3
Americans collect 62 PUs (2 lost to blockades); end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Volgograd to Tambov
4 fighters moved from Russia to Tambov
2 armour and 4 mech_infantrys moved from Samara to Bryansk
10 armour and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Caucasus to Tsinghai
4 fighters and 10 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
12 infantry moved from Kwangsi to Kiangsi
Combat - British
Battle in Malta
Battle in Kweichow
British attack with 4 fighters and 10 infantry
Japanese defend with 1 armour, 3 artilleries and 2 infantry
British roll dice for 4 fighters and 10 infantry in Kweichow, round 2 : 6/14 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Kweichow
British win, taking Malta from Italians, taking Kweichow from Japanese with 4 fighters and 8 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 3 artilleries and 2 infantry
Battle in Tsinghai
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
British attack with 1 artillery, 4 fighters and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 4 fighters and 4 infantry in Tambov, round 2 : 3/9 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
British win, taking Tambov from Germans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 1 artillery and 16 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 1 artillery and 16 infantry in Kiangsi, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - British
2 aaGuns moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
4 fighters moved from Kweichow to Yunnan
2 artilleries and 4 infantry moved from Burma to Yunnan
4 fighters moved from Tambov to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Caucasus to Persia
2 fighters moved from Egypt to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : 3.67
Americans : -2.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to Caucasus
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 13 submarines and 4 transports moved from 95 Sea Zone to 97 Sea Zone
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Caucasus to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 infantry placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 7 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Ukraine to Archangel
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor; British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 123 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Germans
EDIT: Turning off Edit Mode
1 submarine moved from 113 Sea Zone to 125 Sea Zone
21 armour and 21 mech_infantrys moved from Rostov to Northwest Persia
36 mech_infantrys moved from Rostov to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 10 artilleries and 15 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Archangel to Western Ukraine
5 mech_infantrys moved from Rostov to Western Ukraine
5 mech_infantrys moved from Rostov to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
7 mech_infantrys moved from Rostov to Northwest Persia
4 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Shensi to Timguska
1 armour and 1 mech_infantry moved from Shensi to Timguska
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
4 armour and 18 mech_infantrys moved from Western Germany to Poland
8 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
10 mech_infantrys moved from Western Germany to Poland
4 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Western Ukraine
10 mech_infantrys placed in Germany
2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Volgograd to Bryansk
1 fighter moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 aaGuns, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 battleships, 3 carriers, 1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 22 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Guam
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2/8 hits
Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from Japan to Kiangsu
5 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Guam to 19 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
2 bombers moved from Kiangsu to Japan
1 infantry moved from Anhwe to Kiangsu
Place Units - Japanese
1 aaGun and 2 infantry placed in Kiangsu
2 aaGuns, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 fighters, 5 infantry, 2 submarines and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
6 fighters moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Kansu
4 armour moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 fighters moved from Bryansk to Iraq
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
Americans attack with 2 bombers and 2 submarines
Germans defend with 1 carrier
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 bombers and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarine
Battle in Kansu
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kansu
Americans win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 5 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 34 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 93 Sea Zone to Trans-Jordan
2 aaGuns, 6 armour, 6 artilleries and 18 infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 6 armour, 6 artilleries, 2 carriers, 2 cruisers, 11 destroyers, 18 infantry, 12 submarines and 18 transports moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns, 6 armour, 6 artilleries and 18 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from 94 Sea Zone to Trans-Jordan
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
2 fighters and 1 infantry placed in Iraq
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 fighters, 5 infantry, 2 submarines and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
6 fighters moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
5 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Kansu
4 armour moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 fighters moved from Bryansk to Iraq
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
Americans attack with 2 bombers and 2 submarines
Germans defend with 1 carrier
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 bombers in 93 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 bombers and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarine
Battle in Kansu
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kansu
Americans win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 5 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters moved from 34 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 93 Sea Zone to Trans-Jordan
2 aaGuns, 6 armour, 6 artilleries and 18 infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 6 armour, 6 artilleries, 2 carriers, 2 cruisers, 11 destroyers, 18 infantry, 12 submarines and 18 transports moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns, 6 armour, 6 artilleries and 18 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from 94 Sea Zone to Trans-Jordan
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
2 fighters and 1 infantry placed in Iraq
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 cruisers and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
4 fighters moved from Gibraltar to 98 Sea Zone
2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Tsinghai to Kazakhstan
4 infantry moved from Kweichow to Hopei
1 artillery and 15 infantry moved from Kiangsi to Kiangsu
4 fighters moved from Yunnan to Kiangsu
1 armour moved from Tsinghai to Kazakhstan
6 armour, 2 fighters and 8 mech_infantrys moved from Persia to Iraq
4 fighters moved from Bryansk to Iraq
Combat - British
Battle in 98 Sea Zone
British attack with 2 cruisers, 2 destroyers and 4 fighters; Americans loiter and taunt
Italians defend with 1 submarine
British roll dice for 2 cruisers, 2 destroyers and 4 fighters in 98 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 2 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Ukraine
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
British roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Hopei
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hopei
British win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
British attack with 1 artillery, 4 fighters and 15 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Kiangsu : 2/3 hits, 0.50 expected hits
2 fighters owned by the British lost in Kiangsu
British roll dice for 1 artillery, 2 fighters and 15 infantry in Kiangsu, round 2 : 5/18 hits, 4.00 expected hits
Japanese roll dice for 1 aaGun, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/12 hits, 5.83 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the British lost in Kiangsu
British roll dice for 1 artillery, 2 fighters and 9 infantry in Kiangsu, round 3 : 7/12 hits, 3.00 expected hits
Japanese roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 3 : 5/8 hits, 4.50 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Kiangsu
British roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 4 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 30
Casualties for British: 2 fighters and 12 infantry
Casualties for Japanese: 1 aaGun, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
2 fighters moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsi to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
2 artilleries and 4 infantry moved from Yunnan to Burma
2 artilleries and 10 infantry moved from India to West India
3 armour, 2 artilleries and 12 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
4 fighters moved from 98 Sea Zone to Egypt
2 armour and 1 infantry moved from Morocco to 92 Sea Zone
2 armour, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Kiangsi to Anhwe
4 infantry moved from Kweichow to Yunnan
Place Units - British
3 infantry placed in Persia
3 armour placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.50
British : 9.17
Americans : 0.00
Japanese : 3.00
AA fire in Kiangsu : : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Eastern Poland to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Caucasus
Italians attack with 2 bombers
Americans defend with 1 mech_infantry
Italians roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 bombers in Caucasus, round 3 : 2/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Caucasus
Italians win, taking Gibraltar from British with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 2 destroyers
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 4 fighters in 96 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 96 Sea Zone
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
6 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 96 Sea Zone to Southern Italy
12 submarines moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship and 2 carriers moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Caucasus to Eastern Poland
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 fighters and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
Germans take Caucasus from Russians
7 armour and 7 mech_infantrys moved from Northwest Persia to Volgograd
14 armour and 14 mech_infantrys moved from Northwest Persia to Volgograd
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
2 fighters moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 factory_minor; British defend with 2 armour
Germans roll dice for 2 bombers and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 armour in Ukraine, round 2 : 2/2 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Volgograd
Germans attack with 21 armour and 21 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 21 armour and 21 mech_infantrys in Volgograd, round 2 : 15/42 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 21 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Yenisey
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
4 armour and 28 mech_infantrys moved from Poland to Western Ukraine
15 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Ukraine to Western Germany
1 submarine moved from 123 Sea Zone to 109 Sea Zone
5 mech_infantrys moved from Northwest Persia to Volgograd
Place Units - Germans
3 artilleries placed in Western Ukraine
10 mech_infantrys placed in Germany
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 62 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Russians
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 fighters moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 6 armour, 16 artilleries and 99 infantry moved from Bryansk to Russia
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 aaGun and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/10 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 8 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 aaGun and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 2 bombers, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 submarines moved from 98 Sea Zone to 96 Sea Zone
4 fighters moved from 98 Sea Zone to 92 Sea Zone
2 bombers moved from Trans-Jordan to 92 Sea Zone
2 armour, 4 fighters, 1 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Trans-Jordan to 96 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
6 armour moved from Trans-Jordan to Northwest Persia
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
6 fighters moved from 33 Sea Zone to 23 Sea Zone
6 fighters moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Crete
Battle in Cyprus
Battle in Northwest Persia
Americans attack with 8 armour, 4 fighters, 1 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 8 armour, 4 fighters, 1 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 6/19 hits, 7.17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Crete from Italians, taking Cyprus from Italians, taking Northwest Persia from Germans with 8 armour, 4 fighters and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Italians defend with 1 cruiser and 1 submarine
Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 18
Casualties for Italians: 1 cruiser and 1 submarine
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers and 4 fighters
Italians defend with 1 battleship, 2 carriers, 12 submarines and 4 transports
12 submarines owned by the Italians Submerged
Americans roll dice for 2 bombers and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 2 carriers and 4 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
2 fighters owned by the Americans and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 1 carrier and 4 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
2 fighters owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
4 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 2 carriers and 4 transports
Casualties for Americans: 4 fighters
Non Combat Move - Americans
2 bombers moved from 92 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns, 6 artilleries and 16 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Northwest Persia to 98 Sea Zone
2 fighters moved from Northwest Persia to Iraq
6 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
6 armour and 6 mech_infantrys moved from Bryansk to Russia
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Germans to Russians
EDIT: Changing ownership of Novosibirsk from Germans to Russians
EDIT: Removing units owned by Americans from Kansu: 1 armour
EDIT: Adding units owned by Americans to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
2 armour and 2 infantry placed in Eastern United States
3 armour placed in Iraq
2 bombers placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.67
Americans : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 5 armour, 1 artillery, 2 bombers, 3 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 submarines moved from 98 Sea Zone to 96 Sea Zone
4 fighters moved from 98 Sea Zone to 92 Sea Zone
2 bombers moved from Trans-Jordan to 92 Sea Zone
2 armour, 4 fighters, 1 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Trans-Jordan to 96 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
6 armour moved from Trans-Jordan to Northwest Persia
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
6 fighters moved from 33 Sea Zone to 23 Sea Zone
6 fighters moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Crete
Battle in Cyprus
Battle in Northwest Persia
Americans attack with 8 armour, 4 fighters, 1 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 8 armour, 4 fighters, 1 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 6/19 hits, 7.17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Crete from Italians, taking Cyprus from Italians, taking Northwest Persia from Germans with 8 armour, 4 fighters and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Italians defend with 1 cruiser and 1 submarine
Americans roll dice for 3 submarines in 96 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 18
Casualties for Italians: 1 cruiser and 1 submarine
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers and 4 fighters
Italians defend with 1 battleship, 2 carriers, 12 submarines and 4 transports
12 submarines owned by the Italians Submerged
Americans roll dice for 2 bombers and 4 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 2 carriers and 4 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
2 fighters owned by the Americans and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 battleship, 1 carrier and 4 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
2 fighters owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
4 transports owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 2 carriers and 4 transports
Casualties for Americans: 4 fighters
Non Combat Move - Americans
2 bombers moved from 92 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 aaGuns, 6 artilleries and 16 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Northwest Persia to 98 Sea Zone
2 fighters moved from Northwest Persia to Iraq
6 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
6 armour and 6 mech_infantrys moved from Bryansk to Russia
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from 25 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Germans to Russians
EDIT: Changing ownership of Novosibirsk from Germans to Russians
EDIT: Removing units owned by Americans from Kansu: 1 armour
EDIT: Adding units owned by Americans to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
2 armour and 2 infantry placed in Eastern United States
3 armour placed in Iraq
2 bombers placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 6 armour; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
4 fighters moved from Egypt to 92 Sea Zone
2 cruisers and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
4 mech_infantrys moved from Iraq to Caucasus
9 armour, 6 fighters and 4 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 armour moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour and 1 mech_infantry moved from Belarus to Baltic States
1 armour moved from Bryansk to Novgorod
Russians take Novgorod from Germans
2 armour and 1 mech_infantry moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
2 armour, 1 artillery and 10 infantry moved from Trans-Jordan to Iraq
2 armour moved from Iraq to Northwest Persia
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
6 armour, 1 artillery and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Hopei to Chahar
4 infantry moved from Yunnan to Szechwan
2 artilleries and 10 infantry moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from India to West India
2 artilleries and 4 infantry moved from Burma to India
2 fighters moved from Anhwe to Shensi
Combat - British
Battle in 92 Sea Zone
British attack with 2 cruisers, 2 destroyers and 5 fighters
Italians defend with 12 submarines
British roll dice for 2 cruisers, 2 destroyers and 5 fighters in 92 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Italians roll dice for 12 submarines in 92 Sea Zone, round 2 : 1/12 hits, 2.00 expected hits
1 destroyer owned by the British and 3 submarines owned by the Italians lost in 92 Sea Zone
British roll dice for 2 cruisers, 1 destroyer and 5 fighters in 92 Sea Zone, round 3 : 4/8 hits, 3.83 expected hits
Italians roll dice for 9 submarines in 92 Sea Zone, round 3 : 0/9 hits, 1.50 expected hits
4 submarines owned by the Italians lost in 92 Sea Zone
British roll dice for 2 cruisers, 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 5/8 hits, 3.83 expected hits
Italians roll dice for 5 submarines in 92 Sea Zone, round 4 : 1/5 hits, 0.83 expected hits
1 destroyer owned by the British and 5 submarines owned by the Italians lost in 92 Sea Zone
British win with 2 cruisers and 5 fighters remaining. Battle score for attacker is 56
Casualties for British: 2 destroyers
Casualties for Italians: 12 submarines
Battle in Chahar
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
British win, taking Baltic States from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Malta
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 3 infantry in Malta, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
5 fighters moved from 92 Sea Zone to Morocco
1 aaGun moved from Anhwe to Kiangsu
Place Units - British
3 armour placed in Egypt
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 34 PUs (1 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 4 armour
Combat Hit Differential Summary :
Germans : 0.00
Italians : -1.00
British : 1.83
Americans : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Eastern Poland to 99 Sea Zone
1 bomber moved from Eastern Poland to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
4 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 2 transports; Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for British: 2 transports
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 4 fighters
British defend with 2 cruisers
Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 cruisers in 92 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British lost in 92 Sea Zone
Italians roll dice for 4 fighters in 92 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 cruisers
Casualties for Italians: 1 fighter
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,4,1,1,4,3,4,4,4
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
3 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Germany to Baltic States
2 armour and 1 mech_infantry moved from Yenisey to Kansu
Germans take Timguska from Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Bryansk
7 armour moved from Western Ukraine to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
30 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 armour and 3 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Caucasus
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
9 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7,5,3,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Battle in Ukraine
Germans attack with 7 armour, 5 artilleries, 9 infantry and 30 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 5 artilleries, 9 infantry and 30 mech_infantrys in Ukraine, round 2 : 12/51 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 5 artilleries, 8 infantry and 30 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Tsinghai
Germans attack with 3 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry; British defend with 4 mech_infantrys
Germans roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits
Russians roll dice for 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British and 1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 3 : 3/4 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 10 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter and 10 mech_infantrys in Baltic States, round 2 : 2/11 hits
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Sikang, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans roll dice for 3 armour and 2 mech_infantrys in Sikang, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Bryansk to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Sikang
11 armour and 11 mech_infantrys moved from Volgograd to Ukraine
1 aaGun moved from France to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
5 bombers moved from United Kingdom to Western Germany
2 mech_infantrys moved from Southern Italy to Southern France
1 aaGun moved from France to Southern France
1 mech_infantry moved from Southern Italy to Southern France
7 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
7 artilleries moved from France to Holland Belgium
Place Units - Germans
1 carrier, 2 destroyers and 7 transports placed in 113 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,4,3,5,4,6,1,6,5
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs