No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 armour, 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 6 armour and 6 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 6 armour and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4.00 expected hits
Italians roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 armour and 3 infantry in Gibraltar, round 3 : 2/9 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 6 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 4 infantry
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 armour, 6 artilleries and 8 infantry
Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Americans roll dice for 2 armour, 6 artilleries and 8 infantry in Southern France, round 2 : 6/16 hits, 5.33 expected hits
Italians roll dice for 1 aaGun, 4 artilleries and 9 infantry in Southern France, round 2 : 5/13 hits, 4.33 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour, 6 artilleries and 3 infantry in Southern France, round 3 : 3/11 hits, 4.00 expected hits
Italians roll dice for 4 artilleries and 4 infantry in Southern France, round 3 : 4/8 hits, 2.67 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour and 5 artilleries in Southern France, round 4 : 5/7 hits, 2.67 expected hits
Italians roll dice for 4 artilleries and 1 infantry in Southern France, round 4 : 2/5 hits, 1.67 expected hits
2 artilleries owned by the Americans, 4 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 armour and 3 artilleries remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 4 artilleries and 9 infantry
Casualties for Americans: 3 artilleries and 8 infantry
Non Combat Move - Americans
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 2 carriers, 9 destroyers, 2 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Holland Belgium to 91 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 fighter moved from Holland Belgium to United Kingdom
12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Northwest Persia
3 mech_infantrys moved from Caucasus to Samara
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
10 infantry placed in Eastern United States
6 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : 4.33
Americans : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Germans : 0.33
Chinese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 14 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 armour, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 armour, 6 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 16 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 6 armour and 6 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 6 armour and 6 infantry in Gibraltar, round 2 : 4/12 hits, 4.00 expected hits
Italians roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 6 armour and 3 infantry in Gibraltar, round 3 : 2/9 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 6 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 4 infantry
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 armour, 6 artilleries and 8 infantry
Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Americans roll dice for 2 armour, 6 artilleries and 8 infantry in Southern France, round 2 : 6/16 hits, 5.33 expected hits
Italians roll dice for 1 aaGun, 4 artilleries and 9 infantry in Southern France, round 2 : 5/13 hits, 4.33 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour, 6 artilleries and 3 infantry in Southern France, round 3 : 3/11 hits, 4.00 expected hits
Italians roll dice for 4 artilleries and 4 infantry in Southern France, round 3 : 4/8 hits, 2.67 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 armour and 5 artilleries in Southern France, round 4 : 5/7 hits, 2.67 expected hits
Italians roll dice for 4 artilleries and 1 infantry in Southern France, round 4 : 2/5 hits, 1.67 expected hits
2 artilleries owned by the Americans, 4 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 armour and 3 artilleries remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 4 artilleries and 9 infantry
Casualties for Americans: 3 artilleries and 8 infantry
Non Combat Move - Americans
2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 2 carriers, 9 destroyers, 2 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from Holland Belgium to 91 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 fighter moved from Holland Belgium to United Kingdom
12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Northwest Persia
3 mech_infantrys moved from Caucasus to Samara
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
10 infantry placed in Eastern United States
6 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
5 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Siam to Shan State
Combat - British
Battle in Morocco
British attack with 2 armour and 4 infantry
Italians defend with 2 infantry
British roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
retreated to Szechwan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 1 fighter and 5 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 fighter and 5 infantry in Kwangsi, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 5 infantry in Kwangsi, round 4 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Volgograd to Tambov
4 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Normandy Bordeaux to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Germans : 0.83
Italians : 5.67
British : -2.00
Americans : 0.17
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 10 submarines moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Tobruk to Libya
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in Queensland
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in Queensland
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Kazakhstan to Volgograd
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from France to Southern France
12 artilleries and 6 infantry moved from France to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Rostov
3 bombers moved from Western Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Novgorod to Bryansk
1 armour moved from Buryatia to Yenisey
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Hopei to Tsinghai
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 0/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 4 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 3 bombers and 3 infantry
British defend with 4 infantry
Germans roll dice for 3 bombers and 3 infantry in Rostov, round 2 : 3/6 hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits
Americans roll dice for 2 armour and 3 artilleries in Southern France, round 2 : 2/5 hits
3 artilleries owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 : 3/6 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 3 artilleries
Battle in Normandy Bordeaux
Germans attack with 12 artilleries, 6 infantry and 14 mech_infantrys
British defend with 1 aaGun, 3 artilleries and 8 infantry; Americans defend with 2 aaGuns, 1 factory_minor and 1 harbour
Germans roll dice for 12 artilleries, 6 infantry and 14 mech_infantrys in Normandy Bordeaux, round 2 : 9/32 hits
Americans roll dice for 3 aaGuns, 3 artilleries and 8 infantry in Normandy Bordeaux, round 2 : 3/11 hits
2 aaGuns owned by the Americans, 1 aaGun owned by the British, 3 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 12 artilleries, 3 infantry and 14 mech_infantrys in Normandy Bordeaux, round 3 : 8/29 hits
Americans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits
2 infantry owned by the Germans, 3 artilleries owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 12 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 3 artilleries and 8 infantry
Casualties for Americans: 2 aaGuns
Non Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
20 infantry moved from Germany to Poland
6 mech_infantrys moved from Northern Italy to Western Germany
6 mech_infantrys moved from Western Germany to Poland
3 bombers moved from Rostov to Bryansk
1 bomber moved from Smolensk to Bryansk
1 aaGun and 7 mech_infantrys moved from Western Ukraine to Bryansk
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 65 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Test summary from TripleA, engine version: 1.9, time: 9:04:08 AM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Tambov to Russia
Combat - Russians
Battle in Vologda
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Kiangsu to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Kwangsi
1 infantry moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery moved from Shensi to Szechwan
1 armour moved from Shensi to Sikang
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kwangsi
2 fighters moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to Iwo Jima
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 2/12 hits
Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 3 : 6/12 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 16 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/8 hits
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 0/5 hits
5 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kiangsu
2 fighters moved from Kwangsi to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
6 fighters moved from 16 Sea Zone to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
Place Units - Japanese
3 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
3 mech_infantrys moved from Samara to Russia
4 armour moved from Russia to Urals
3 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Northwest Persia to Rostov
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
Americans attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
Americans win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Rostov to Russia
6 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 14 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to 91 Sea Zone
12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Iraq
2 bombers placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.33
Americans : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Szechwan from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0.67
Chinese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
3 mech_infantrys moved from Samara to Russia
4 armour moved from Russia to Urals
3 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Northwest Persia to Rostov
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
12 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 12 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/14 hits, 7.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
Americans attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
Americans win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Rostov to Russia
6 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 14 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 14 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to 91 Sea Zone
12 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Iraq
2 bombers placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Shensi from Japanese, taking Szechwan from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shan State to Yunnan
5 infantry moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
2 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Samara
3 infantry moved from Volgograd to Rostov
1 artillery and 4 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Samara
1 fighter moved from Northwest Persia to Egypt
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 4 fighters and 3 infantry in Kwangsi, round 2 : 5/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Russia
1 armour moved from Russia to Samara
3 aaGuns moved from Yunnan to Kwangsi
4 fighters moved from Kwangsi to Yunnan
16 infantry moved from Yunnan to Kwangsi
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,2,4,1,5,3,3,4,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
British : 1.67
Americans : -1.83
Chinese : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Western Germany to 92 Sea Zone
1 destroyer and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
10 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 bombers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone
2 bombers moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Volgograd to Tambov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 5 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
20 armour and 71 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Bryansk to Archangel
3 bombers moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 armour and 2 mech_infantrys moved from Tsinghai to Shensi
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
Combat - Germans
Battle in Shensi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 3 infantry
French defend with 1 infantry; British defend with 4 infantry
Germans roll dice for 3 bombers and 3 infantry in Tambov, round 2 : 3/6 hits
Russians roll dice for 5 infantry in Tambov, round 2 : 1/5 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Tambov
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 3 : 0/5 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 3 bombers and 2 infantry in Tambov, round 4 : 3/5 hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits
1 infantry owned by the French, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Rostov
Germans attack with 22 armour, 2 infantry and 76 mech_infantrys
British defend with 3 infantry; Americans defend with 2 mech_infantrys
Germans roll dice for 22 armour, 2 infantry and 76 mech_infantrys in Rostov, round 2 : 19/100 hits
Russians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 22 armour, 1 infantry and 76 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
2 armour moved from Novgorod to Eastern Poland
6 mech_infantrys moved from Poland to Western Ukraine
20 infantry moved from Poland to Eastern Poland
2 aaGuns, 17 artilleries and 17 infantry moved from Bryansk to Western Ukraine
7 artilleries and 11 infantry moved from Bryansk to Ukraine
3 bombers moved from Tambov to Western Ukraine
1 bomber moved from Archangel to Western Ukraine
3 infantry moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
14 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 aaGuns and 12 artilleries moved from Normandy Bordeaux to France
3 armour and 1 mech_infantry moved from Germany to Western Germany
1 armour moved from Novgorod to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
4 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Yenisey
6 armour, 16 artilleries and 102 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 16 artilleries and 102 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 6 armour, 16 artilleries and 102 infantry in Bryansk, round 2 : 34/124 hits, 28.00 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 16 artilleries and 101 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns moved from Russia to Bryansk
Place Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 6.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Hunan
2 bombers moved from Kiangsu to Hunan
1 infantry moved from Hopei to Kweichow
3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Sikang
1 armour moved from Sikang to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Kiangsu to Hunan
1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Hunan
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 4 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 4 infantry in Philippines, round 2 : 3/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
3 fighters owned by the Japanese retreated
Non Combat Move - Japanese
3 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 bombers and 1 tactical_bomber moved from Hunan to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports
Italians defend with 1 destroyer
Americans roll dice for 13 submarines in 92 Sea Zone, round 2 : 1/13 hits, 4.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 2 cruisers, 11 destroyers, 4 fighters, 13 submarines and 18 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sikang
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 fighters and 8 mech_infantrys moved from Russia to Bryansk
4 armour moved from Urals to Russia
2 mech_infantrys moved from Caucasus to Iraq
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 battleships, 7 carriers, 4 cruisers, 23 destroyers, 11 fighters, 32 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,6,2,5,5,3,4,5,3,6,4,3,4,3
Americans collect 62 PUs (2 lost to blockades); end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -2.33
Japanese : 0.33