TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 carriers, 2 cruisers, 10 destroyers, 4 fighters, 4 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
2 armour moved from Central United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Guam
Battle in Malaya
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Malaya from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 armour, 4 artilleries, 4 fighters and 6 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 4 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
6 armour, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Americans
3 mech_infantrys placed in Iraq
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Western United States
6 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 122 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Germans
8 armour, 16 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
4 fighters moved from India to Shan State
1 infantry moved from India to West India
UK_Pacific take West India from Germans
39 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 122 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 122 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 4 fighters
Japanese defend with 1 infantry
British roll dice for 4 fighters in Shan State, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 4 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
4 fighters moved from Caucasus to Northwest Persia
4 fighters moved from Shan State to India
3 aaGuns moved from India to Burma
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to Scotland
Place Units - British
2 destroyers placed in 110 Sea Zone
3 armour placed in Egypt
British undo move 2.
3 armour placed in Persia
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.00
Italians : -0.33
British : 0.67
Americans : 1.67
Japanese : -0.67
triplea_41654_UK_16.tsvg