World at War Ghost (Axis) vs Dawg (Allies)

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Russians
                3 Infantrys moved from Kursk to Minsk
                1 Infantry moved from Kursk to Minsk
                3 Infantrys moved from Kursk to Kiev
                4 Infantrys moved from Rostov to Donetsk
                1 Infantry moved from Latvia to East Prussia
                      Russians take East Prussia from Germans
                2 Tanks moved from N.Karelia to Tampere
                1 ArmoredCar moved from N.Karelia to Tampere
                3 Infantrys moved from Oulu to Tampere
                4 Tanks moved from Oulu to Tampere
                2 Infantrys moved from Kotka to Tampere
                4 Tanks moved from Kotka to Tampere
                2 ArmoredCars and 1 Mech.Inf moved from Arkhangelsk to Vyborg
                1 Fighter moved from Oulu to Minsk
                1 Bomber moved from Leningrad to Minsk
                1 Adv.Fighter and 1 Fighter moved from Leningrad to Kiev
                1 Infantry moved from Kursk to Minsk
                1 Infantry moved from Kursk to Kiev
                1 Infantry moved from Latvia to Lithuania
                      Russians take Lithuania from Germans
                1 Infantry moved from Rostov to Donetsk
                1 Artillery moved from Kursk to Donetsk
                1 Infantry moved from Bulgaria to Serbia
                      Russians take Serbia from Italians
                1 Infantry moved from Arkhangelsk to S.Karelia
                1 Infantry moved from Vologda to S.Karelia
                1 Infantry moved from N.Buryat Mongolia to Chita
                      Russians take Chita from Hisaichi
                3 Infantrys moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from N.Buryat Mongolia to Ayan
                1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Ayan
                1 Fighter moved from Sibirsky to N.Buryat Mongolia
                1 Artillery moved from N.Buryat Mongolia to Ayan
                1 ArmoredCar, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
                1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk
                3 Infantrys moved from Sibirsky to Evenkia
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                2 Infantrys moved from Kolyma to Zhigansk
                5 Infantrys moved from Perm to Kirov
                5 Infantrys moved from Sverdlovsk to Perm
                2 Infantrys moved from Chimkent to 126 Sea Zone
                2 Infantrys moved from Tashkent to Chimkent
                2 Artillerys and 5 Infantrys moved from Georgia to Rostov
                1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
                1 Artillery and 1 Infantry moved from Astrakhan to Georgia
                5 Infantrys moved from Stalingrad to Rostov
                3 Infantrys moved from Leningrad to Vyborg
                1 Artillery, 2 Elites and 4 Infantrys moved from Yaroslavl to Kursk
                1 Artillery, 1 Elite, 7 Infantrys and 1 Tank moved from Moscow to Yaroslavl
                1 Tank moved from Yaroslavl to Kursk

    Purchase Units - Russians
                Russians buy 1 Adv.Fighter, 2 ArmoredCars, 4 HeavyTanks, 13 Infantrys, 5 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tampere
                    Russians attack with 1 ArmoredCar, 5 Infantrys and 10 Tanks
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar, 5 Infantrys and 10 Tanks in Tampere, round 2 :  6/16 hits
                        Finns roll dice for 1 Infantry in Tampere, round 2 :  0/1 hits
                        1 Infantry owned by the Finns lost in Tampere
                    Russians win, taking Tampere from Finns with 1 ArmoredCar, 5 Infantrys and 10 Tanks remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in Kiev
                    Russians attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys
                    Germans defend with 1 Artillery and 2 Infantrys
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Kiev, round 2 :  0/6 hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 :  2/3 hits
                        2 Infantrys owned by the Russians lost in Kiev
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Kiev, round 3 :  2/4 hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 3 :  0/3 hits
                        2 Infantrys owned by the Germans lost in Kiev
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Kiev, round 4 :  3/4 hits
                        Germans roll dice for 1 Artillery in Kiev, round 4 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kiev
                    Russians win, taking Kiev from Germans with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Artillery and 2 Infantrys
                    Casualties for Russians: 3 Infantrys
                Battle in Ayan
                    Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Infantrys
                    Hisaichi defend with 2 Artillerys and 2 Tanks
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Infantrys in Ayan, round 2 :  3/7 hits
                        Hisaichi roll dice for 2 Artillerys and 2 Tanks in Ayan, round 2 :  2/4 hits
                        2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Ayan
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 3 :  0/5 hits
                        Hisaichi roll dice for 1 Tank in Ayan, round 3 :  1/1 hits
                        1 Infantry owned by the Russians lost in Ayan
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 4 :  2/4 hits
                        Hisaichi roll dice for 1 Tank in Ayan, round 4 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Ayan
                    Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 2 Artillerys and 2 Tanks
                    Casualties for Russians: 4 Infantrys
                Battle in Donetsk
                    Russians attack with 1 Artillery and 5 Infantrys
                    Romanians defend with 2 Artillerys, 1 Infantry and 1 Tank
                        Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 :  2/6 hits
                        Romanians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Donetsk, round 2 :  0/4 hits
                        1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                        Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 3 :  2/6 hits
                        Romanians roll dice for 1 Artillery and 1 Tank in Donetsk, round 3 :  2/2 hits
                        2 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 1 Tank owned by the Romanians lost in Donetsk
                    Russians win, taking Donetsk from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11
                    Casualties for Romanians: 2 Artillerys, 1 Infantry and 1 Tank
                    Casualties for Russians: 2 Infantrys
                Battle in Minsk
                    Russians attack with 1 Bomber, 1 Fighter and 5 Infantrys
                    Germans defend with 4 Infantrys
                        Russians roll dice for 1 Bomber, 1 Fighter and 5 Infantrys in Minsk, round 2 :  3/7 hits
                        Germans roll dice for 4 Infantrys in Minsk, round 2 :  1/4 hits
                        1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Minsk
                        Russians roll dice for 1 Bomber, 1 Fighter and 4 Infantrys in Minsk, round 3 :  1/6 hits
                        Germans roll dice for 1 Infantry in Minsk, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 Infantrys
                    Casualties for Russians: 2 Infantrys

    Non Combat Move - Russians
                1 Bomber moved from Minsk to Leningrad
                1 Fighter moved from Minsk to Kursk
                1 Adv.Fighter and 1 Fighter moved from Kiev to Kursk
                2 Infantrys moved from Rostov to Kursk
                1 Adv.Fighter and 1 Fighter moved from Ayan to N.Buryat Mongolia

    Place Units - Russians
                4 HeavyTanks placed in Leningrad
                4 Mech.Infs placed in Arkhangelsk
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Sibirsky
                4 Infantrys placed in Moscow

    Turn Complete - Russians
                Russians collect 116 PUs; end with 116 PUs

    triplea_41652_Rus4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Italians
                1 unit repaired.
                1 Tank moved from Greece to Bulgaria
                      Romanians take Bulgaria from Russians
                1 Tank moved from Bulgaria to Serbia
                1 Infantry moved from Greece to Serbia
                1 Infantry moved from Greece to Serbia
                1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks moved from Greece to 48 Sea Zone
                2 ArmoredCars and 2 Tanks moved from Provence to Venetia
                2 Tanks moved from Burgundy to Bavaria
                2 Infantrys moved from Burgundy to Paris
                2 ArmoredCars moved from Burgundy to Bavaria
                3 Artillerys moved from Burgundy to Paris
                1 Bomber and 2 Fighters moved from Burgundy to Campania
                2 Adv.Fighters moved from Rome to Serbia
                4 Infantrys moved from Tunis to N.Tunisia
                1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks moved from 48 Sea Zone to El Agheila
                2 Artillerys and 4 Infantrys moved from Rome to Campania
                1 Infantry moved from S.Algeria to N.Algeria
                1 ArmoredCar moved from N.Algeria to N.Tunisia
                1 ArmoredCar, 2 Artillerys and 3 Tanks moved from S.Algeria to N.Tunisia
                1 Submarine moved from 48 Sea Zone to 51 Sea Zone
                1 Bomber moved from Tunis to 51 Sea Zone
                2 Fighters moved from Tunis to N.Tunisia

    Purchase Units - Italians
                Italians buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 51 Sea Zone
                    Italians attack with 1 Bomber and 1 Submarine
                    British defend with 1 Transport
                        Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Bomber in 51 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        British roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the British lost in 51 Sea Zone
                    Italians win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 Transport
                Battle in El Agheila
                    Italians attack with 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks
                    British defend with 1 Infantry
                        Italians roll dice for 1 Battleship and 1 Cruiser in El Agheila, round 2 : 1/2 hits, 1.17 expected hits
                        British roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                    Italians win, taking El Agheila from British with 1 Artillery, 1 Elite, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Serbia
                    Italians attack with 2 Adv.Fighters, 2 Infantrys and 1 Tank
                    Russians defend with 1 Infantry
                        Italians roll dice for 2 Adv.Fighters, 2 Infantrys and 1 Tank in Serbia, round 2 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 1 Infantry in Serbia, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Italians lost in Serbia
                    Italians win, taking Serbia from Russians with 2 Adv.Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Italians
                2 Adv.Fighters moved from Serbia to Campania
                1 Bomber moved from 51 Sea Zone to N.Tunisia

    Place Units - Italians
                4 Infantrys placed in Tunis
                2 ArmoredCars, 2 Artillerys, 5 Infantrys and 1 Tank placed in Rome
                2 Adv.Fighters placed in Lombardy

    Turn Complete - Italians
                Italians collect 54 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        British : 0.50
        Russians : 0.67

    triplea_41652_Ita4.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - French
                1 Infantry moved from W.Morocco to E.Morocco
                1 Infantry moved from Darfur to Kufra

    Non Combat Move - French

    Turn Complete - French
                French collect 26 PUs; end with 26 PUs

    triplea_41652_Fre4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Yamamoto
                1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 2 Submarines and 5 Transports moved from 92 Sea Zone to 84 Sea Zone
                3 Infantrys and 2 Marines moved from Tokyo to 84 Sea Zone
                2 Tanks moved from Chubu to 84 Sea Zone
                1 Artillery moved from Tokyo to 84 Sea Zone
                1 Infantry moved from Chubu to 84 Sea Zone
                1 Infantry moved from Kyushu to 84 Sea Zone
                2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
                2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
                1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
                1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 5 Infantrys, 2 Marines, 2 Submarines, 2 Tanks and 5 Transports moved from 84 Sea Zone to 92 Sea Zone
                1 Infantry and 1 Marine moved from 92 Sea Zone to N.French Indochina
                1 Tank moved from 92 Sea Zone to N.French Indochina
                1 Marine and 1 Tank moved from 92 Sea Zone to N.French Indochina
                2 Infantrys moved from 92 Sea Zone to N.French Indochina
                1 Artillery and 1 Infantry moved from 92 Sea Zone to S.French Indochina
                      Yamamoto take S.French Indochina from French
                1 Infantry moved from 92 Sea Zone to N.French Indochina
                2 Fighters moved from 92 Sea Zone to N.French Indochina
                1 Infantry moved from Mindanao to Panay
                2 Artillerys moved from Mindanao to Panay
                2 Infantrys moved from Davao to Mindanao
                1 Bomber moved from Davao to Panay
                2 Bombers moved from Davao to Mindoro
                1 Infantry moved from Celebes to 107 Sea Zone
                3 Infantrys moved from Celebes to 107 Sea Zone
                1 B.Transport, 1 Cruiser, 1 Destroyer and 4 Infantrys moved from 107 Sea Zone to 111 Sea Zone
                1 Infantry moved from 111 Sea Zone to Palawan
                      Yamamoto take Palawan from Americans
                3 Infantrys moved from 111 Sea Zone to Mindoro
                1 Fighter moved from Hong Kong to Bangkok
                1 Fighter moved from Davao to 92 Sea Zone
                1 Bomber moved from Davao to Panay

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 4 Destroyers and 6 Infantrys; Remaining resources: 12 PUs;

    Combat - Yamamoto
                Battle in 76 Sea Zone
                    Yamamoto attack with 4 Adv.Fighters and 1 Destroyer
                    British defend with 1 Destroyer
                        Yamamoto roll dice for 4 Adv.Fighters and 1 Destroyer in 76 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the British lost in 76 Sea Zone
                    Yamamoto win with 4 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 Destroyer
                Battle in Mindoro
                    Yamamoto attack with 2 Bombers and 3 Infantrys
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 1 Cruiser in Mindoro, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 Infantry in Mindoro, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Americans lost in Mindoro
                    Yamamoto win, taking Mindoro from Americans with 2 Bombers and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in Panay
                    Yamamoto attack with 2 Artillerys, 2 Bombers and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 2 Artillerys, 2 Bombers and 1 Infantry in Panay, round 2 : 3/5 hits, 2.33 expected hits
                        Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Panay
                    Yamamoto win, taking Panay from Americans with 2 Artillerys and 2 Bombers remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in N.French Indochina
                    Yamamoto attack with 2 Fighters, 4 Infantrys, 2 Marines and 2 Tanks
                    Chinese defend with 2 Tanks
                        Yamamoto roll dice for 1 Battleship in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                        Yamamoto roll dice for 2 Fighters, 4 Infantrys, 2 Marines and 2 Tanks in N.French Indochina, round 2 : 2/10 hits, 3.33 expected hits
                        French roll dice for 2 Tanks in N.French Indochina, round 2 : 1/2 hits, 1.00 expected hits
                        2 Tanks owned by the Chinese and 1 Infantry owned by the Yamamoto lost in N.French Indochina
                    Yamamoto win, taking N.French Indochina from French with 2 Fighters, 3 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Chinese: 2 Tanks

    Non Combat Move - Yamamoto
                4 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
                2 Bombers moved from Panay to Hainan
                2 Bombers moved from Mindoro to Hainan
                2 Fighters moved from N.French Indochina to 92 Sea Zone
                1 Fighter moved from 92 Sea Zone to Hainan

    Place Units - Yamamoto
                4 Destroyers placed in 85 Sea Zone
                2 Artillerys and 2 Infantrys placed in Tokyo
                4 Infantrys placed in Davao

    Turn Complete - Yamamoto
                Yamamoto collect 69 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    British : -0.33
        French : 0.00
        Yamamoto : 0.83
        Americans : 0.33

    triplea_41652_Yam4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Chinese
                1 Infantry moved from Szechwan to Yunnan
                1 Artillery and 1 Infantry moved from Szechwan to Kweichow
                1 Artillery moved from Anhwei to Hunan
                      Chinese take Hunan from Hisaichi
                1 Artillery moved from Anhwei to Shanghai
                      Chinese take Shanghai from Hisaichi
                1 Infantry moved from Suiyuan to Chahar
                      Chinese take Chahar from Hisaichi
                1 Elite and 1 Infantry moved from Lanchow to Szechwan
                1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan
                1 ArmoredCar and 1 Tank moved from Ningsia to Szechwan
                1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
                2 Infantrys moved from Ningsia to Shensi
                1 Marine moved from E.Qinghai to Lanchow
                1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank moved from Hsining to E.Qinghai
                1 Adv.Fighter, 2 ArmoredCars and 1 Tank moved from E.Qinghai to Lanchow
                1 Adv.Fighter moved from Lanchow to Szechwan
                2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang
                1 Tank moved from Anhwei to Peking
                      Chinese take Shantung from Hisaichi
                      Chinese take Peking from Hisaichi
                2 Tanks moved from Shansi to Hupeh

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 2 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 2 Tanks in Hupeh, round 2 :  2/2 hits
                        Hisaichi roll dice for 1 Infantry in Hupeh, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Kweichow
                    Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                    Hisaichi defend with 1 Artillery
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 :  3/4 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 2 :  1/1 hits
                        1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Artillery
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Adv.Fighter and 1 Fighter moved from Kweichow to Szechwan
                1 Tank moved from Anhwei to Szechwan
                1 Tank moved from Shansi to Chahar

    Place Units - Chinese
                1 Adv.Fighter, 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 45 PUs; end with 45 PUs

    triplea_41652_Chi4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Hisaichi
                6 Tanks moved from Hong Kong to Shanghai
                2 Artillerys and 4 Infantrys moved from Kwangtung to Hunan
                2 Infantrys moved from Hulunbuir to Peking
                1 Bomber moved from Liaoning to Peking
                1 Infantry moved from Hulunbuir to Chita
                2 Fighters moved from Liaoning to Chita
                1 Infantry moved from Heilungchiang to Chita
                1 Artillery moved from Heilungchiang to Chita
                2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks moved from Heilungchiang to Ayan
                8 Tanks moved from Changchun to Heilungchiang
                1 Tank moved from East And South Borneo to British Borneo
                      Hisaichi take British Borneo from British
                1 Tank moved from British Borneo to West Borneo
                2 Artillerys moved from East And South Borneo to West Borneo
                2 Infantrys moved from Banjarmasin to 110 Sea Zone
                2 Infantrys moved from Banjarmasin to West Borneo
                1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 2 Infantrys, 4 Submarines and 7 Transports moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from 111 Sea Zone to Soembawa
                      Hisaichi take Soembawa from Dutch
                1 Infantry moved from 111 Sea Zone to Lombok
                      Hisaichi take Lombok from Dutch

    Purchase Units - Hisaichi
                Hisaichi buy 4 Infantrys and 14 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Chita
                    Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chita, round 2 : 3/5 hits, 1.50 expected hits
                        Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Chita
                    Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Peking
                    Hisaichi attack with 1 Bomber and 2 Infantrys
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 1 Bomber and 2 Infantrys in Peking, round 2 : 0/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 Bomber and 2 Infantrys in Peking, round 3 : 1/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 Tank in Peking, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Chinese lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 Tank
                Battle in Shanghai
                    Hisaichi attack with 6 Tanks
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 6 Tanks in Shanghai, round 2 : 3/6 hits, 3.00 expected hits
                        Chinese roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Chinese lost in Shanghai
                    Hisaichi win, taking Shanghai from Chinese with 6 Tanks remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Hunan
                    Hisaichi attack with 2 Artillerys and 4 Infantrys
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Hunan, round 2 : 0/6 hits, 1.67 expected hits
                        Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Hunan, round 3 : 3/6 hits, 1.67 expected hits
                        Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Chinese lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Ayan
                    Hisaichi attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks
                    Russians defend with 1 Artillery
                        Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks in Ayan, round 2 : 4/12 hits, 4.67 expected hits
                        Russians roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Artillery

    Non Combat Move - Hisaichi
                2 Fighters moved from Chita to Heilungchiang
                1 Bomber moved from Peking to Heilungchiang

    Place Units - Hisaichi
                4 Infantrys placed in Banjarmasin
                6 Tanks placed in Hong Kong
                8 Tanks placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 60 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.50
        Chinese : -2.00
        Russians : -0.67

    triplea_41652_His4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - British
                3 Infantrys moved from Dover to 20 Sea Zone
                3 Infantrys moved from 20 Sea Zone to Netherlands
                1 Bomber and 2 Fighters moved from Wales to Netherlands
                1 Adv.Fighter and 3 Fighters moved from 20 Sea Zone to Netherlands
                2 Tanks moved from Northern Ireland to Manchester
                1 Infantry moved from Hun to Tripoli
                      British take Tripoli from Italians
                1 Infantry moved from Hun to Ghadames
                      British take Ghadames from Italians
                1 Artillery moved from Hun to Kufra
                2 Infantrys moved from New Valley to Kufra
                2 Transports moved from 65 Sea Zone to 60 Sea Zone
                1 Cruiser and 1 Transport moved from 64 Sea Zone to 60 Sea Zone
                1 Submarine moved from 64 Sea Zone to 65 Sea Zone
                1 Artillery moved from Assam to 60 Sea Zone
                5 Infantrys moved from Madras to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                1 Artillery, 1 Cruiser, 6 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Infantry moved from Burma to N.Thailand
                5 Infantrys moved from Assam to Burma
                7 Infantrys moved from Bihar to Assam
                1 Infantry moved from Hyderabad to Bihar
                5 Infantrys moved from Delhi to Bihar
                4 Infantrys moved from Bombay to Rajputana
                1 Artillery and 3 Infantrys moved from S.Thailand to Malaya
                1 Artillery and 6 Infantrys moved from 65 Sea Zone to Malaya
                2 Mech.Infs moved from Cape Town to Belgian Congo
                2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Angola to Belgian Congo
                1 Infantry moved from Darfur to New Valley
                1 Infantry moved from W.Morocco to E.Morocco
                1 Fighter moved from E.Morocco to S.Algeria
                4 Fighters moved from Cairo to 51 Sea Zone
                3 Infantrys moved from Manchester to Dover
                2 Infantrys moved from Canadian Prairies to British Columbia
                1 Infantry moved from British Columbia to Yukon
                3 Infantrys moved from Vancouver to British Columbia
                1 ArmoredCar moved from Yukon to Alaska
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
                2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
                1 Infantry and 1 Tank moved from Koryakia to Kolyma

    Purchase Units - British
                British buy 2 Bombers, 4 Mech.Infs, 2 S.Bombers and 7 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in S.Algeria
                    British attack with 1 Fighter
                    Italians defend with 1 Infantry
                        British roll dice for 1 Fighter in S.Algeria, round 2 :  1/1 hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 2 :  1/1 hits
                        1 Fighter owned by the British and 1 Infantry owned by the Italians lost in S.Algeria
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 Fighter
                    Casualties for Italians: 1 Infantry
                Battle in Belgian Congo
                    British attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs
                    Neutral defend with 2 Infantrys
                        British roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 :  2/7 hits
                        Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 :  2/2 hits
                        2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Belgian Congo
                    British loses 0 PUs for violating Belgian Congos neutrality.
                    British win, taking Belgian Congo from Neutral with 2 ArmoredCars, 1 Artillery and 2 Mech.Infs remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 Infantrys
                    Casualties for British: 2 Infantrys
                Battle in Netherlands
                    British attack with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys in Netherlands, round 2 :  6/10 hits
                        Germans roll dice for 2 Infantrys in Netherlands, round 2 :  1/2 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British win, taking Netherlands from Germans with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 Infantry
                Battle in 51 Sea Zone
                    British attack with 4 Fighters
                    Italians defend with 1 Submarine
                        British roll dice for 4 Fighters in 51 Sea Zone, round 2 :  1/4 hits
                        1 Submarine owned by the Italians lost in 51 Sea Zone
                    British win with 4 Fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 Submarine

    Non Combat Move - British
                4 Fighters moved from 51 Sea Zone to Cairo
                1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
                3 Fighters moved from Netherlands to 20 Sea Zone
                1 Adv.Fighter moved from Netherlands to 20 Sea Zone
                2 Fighters moved from Netherlands to Dover
                1 Bomber moved from Netherlands to Dover

    Place Units - British
                2 Bombers and 2 S.Bombers placed in Madras
                6 Tanks placed in Malaya
                1 Mech.Inf and 1 Tank placed in Vancouver
                3 Mech.Infs placed in Delhi
                British undo move 4.
                3 Mech.Infs placed in Cairo
                British undo move 3.
                1 Tank placed in Cairo
                1 Mech.Inf placed in Vancouver

    Turn Complete - British
                British collect 122 PUs; end with 122 PUs

    triplea_41652_Bri4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Anzac
                2 Transports moved from 65 Sea Zone to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                3 Infantrys moved from Townsville to Northern Territory
                3 Infantrys moved from Northern Territory to Western Australia
                1 Artillery moved from 67 Sea Zone to Lombok
                1 Infantry moved from 67 Sea Zone to Lombok
                4 Infantrys moved from Western Australia to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Soembawa
                2 Infantrys moved from 67 Sea Zone to Java
                2 Infantrys moved from Java to Sumatra
                1 Infantry moved from 67 Sea Zone to Soembawa
                1 Adv.Fighter moved from 67 Sea Zone to Soembawa
                1 Adv.Fighter moved from 67 Sea Zone to Soembawa
                2 Adv.Fighters moved from Malaya to Lombok
                1 Submarine moved from 65 Sea Zone to 110 Sea Zone
                2 Fighters moved from Malaya to 110 Sea Zone

    Purchase Units - Anzac
                Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Lombok
                    Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 2 :  3/4 hits
                        Hisaichi roll dice for 1 Infantry in Lombok, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                    Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Infantry
                Battle in 110 Sea Zone
                    Anzac attack with 2 Fighters and 1 Submarine
                    Yamamoto defend with 1 T.Boat
                        Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 T.Boat in 110 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
                    Anzac win with 2 Fighters remaining. Battle score for attacker is -1
                    Casualties for Yamamoto: 1 T.Boat
                    Casualties for Anzac: 1 Submarine
                Battle in Soembawa
                    Anzac attack with 2 Adv.Fighters and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Anzac roll dice for 2 Adv.Fighters and 2 Infantrys in Soembawa, round 2 :  2/4 hits
                        Hisaichi roll dice for 1 Infantry in Soembawa, round 2 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soembawa
                    Anzac win, taking Soembawa from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Anzac
                2 Adv.Fighters moved from Lombok to 110 Sea Zone
                2 Adv.Fighters moved from Soembawa to 110 Sea Zone
                4 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Malaya
                1 Destroyer moved from 65 Sea Zone to 106 Sea Zone
                1 Submarine moved from 67 Sea Zone to 66 Sea Zone
                1 Submarine moved from 66 Sea Zone to 110 Sea Zone
                1 Infantry moved from Port Moresby to West Papua

    Place Units - Anzac
                2 Adv.Fighters and 1 Submarine placed in 67 Sea Zone
                2 Artillerys and 1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41652_Anz4.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Dutch
                1 Infantry moved from Java to Sumatra

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 15 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                2 ArmoredCars and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 18 PUs; end with 33 PUs

    triplea_41652_Dut4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Purchase Units - Finns
                Finns buy 3 Infantrys; Remaining resources: 1 PUs;

    Place Units - Finns
                3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 6 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_41652_Fin4.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Purchase Units - Romanians
                Romanians buy 4 ArmoredCars; Remaining resources: 0 PUs;

    Non Combat Move - Romanians
                2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
                4 Elites moved from E.Romania to Odessa

    Place Units - Romanians
                4 ArmoredCars placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    triplea_41652_Rom4.tsvg


  • I blew this one. Thailand wasn’t able to open up the sea lane for Yamamoto. All in all, I like the larger scale of the map, but, it feels like a step backward with the earlier rule system and lack of air and naval bases. I probably wasn’t aggressive enough as the Axis. Maybe I’ll look up a few completed games see how they do their first couple of turns.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    whackamatt & wheatbear are very good so i would look at they’re games.
    if you want to play another let me no


  • Cool, thanks. I actually wouldn’t mind another g40 game. I really need to practice as the Axis. I’m kind of terrible with them (as evidenced here).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    want me to set one up?
    BM or regular


  • Either is fine, we should probably use a bid in either one since that’s how they do it in the league.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    bidding is only in the regular not the bm.
    (well thats how its suppose to be)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I’ll have to start it in a bit.
    if we’re doing the regular I’ll bid 28


  • Want to try the battle map then? I don’t really care which one I do, it just feels odd to bid for the Allies when I don’t care to play them. Actually I tend to prefer the allies, I just don’t want to embarrass myself with the Axis.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    go ahead and start.
    you want axis?

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