70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
World at War Ghost (Axis) vs Dawg (Allies)
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Northern Territory to Western Australia
1 Artillery moved from 67 Sea Zone to Lombok
1 Infantry moved from 67 Sea Zone to Lombok
4 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Soembawa
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys moved from Java to Sumatra
1 Infantry moved from 67 Sea Zone to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to Soembawa
2 Adv.Fighters moved from Malaya to Lombok
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
2 Fighters moved from Malaya to 110 Sea ZonePurchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;Combat - Anzac
Battle in Lombok
Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 2 : 3/4 hits
Hisaichi roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in 110 Sea Zone
Anzac attack with 2 Fighters and 1 Submarine
Yamamoto defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/2 hits
Yamamoto roll dice for 1 T.Boat in 110 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
Anzac win with 2 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 T.Boat
Casualties for Anzac: 1 Submarine
Battle in Soembawa
Anzac attack with 2 Adv.Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Adv.Fighters and 2 Infantrys in Soembawa, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soembawa
Anzac win, taking Soembawa from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 InfantryNon Combat Move - Anzac
2 Adv.Fighters moved from Lombok to 110 Sea Zone
2 Adv.Fighters moved from Soembawa to 110 Sea Zone
4 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Malaya
1 Destroyer moved from 65 Sea Zone to 106 Sea Zone
1 Submarine moved from 67 Sea Zone to 66 Sea Zone
1 Submarine moved from 66 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to West PapuaPlace Units - Anzac
2 Adv.Fighters and 1 Submarine placed in 67 Sea Zone
2 Artillerys and 1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry moved from Java to SumatraPurchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 15 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Tank placed in SurinameTurn Complete - Dutch
Dutch collect 18 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;Place Units - Finns
3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Romanians
Romanians buy 4 ArmoredCars; Remaining resources: 0 PUs;Non Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
4 Elites moved from E.Romania to OdessaPlace Units - Romanians
4 ArmoredCars placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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I blew this one. Thailand wasn’t able to open up the sea lane for Yamamoto. All in all, I like the larger scale of the map, but, it feels like a step backward with the earlier rule system and lack of air and naval bases. I probably wasn’t aggressive enough as the Axis. Maybe I’ll look up a few completed games see how they do their first couple of turns.
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whackamatt & wheatbear are very good so i would look at they’re games.
if you want to play another let me no -
Cool, thanks. I actually wouldn’t mind another g40 game. I really need to practice as the Axis. I’m kind of terrible with them (as evidenced here).
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want me to set one up?
BM or regular -
Either is fine, we should probably use a bid in either one since that’s how they do it in the league.
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bidding is only in the regular not the bm.
(well thats how its suppose to be) -
I’ll have to start it in a bit.
if we’re doing the regular I’ll bid 28 -
Want to try the battle map then? I don’t really care which one I do, it just feels odd to bid for the Allies when I don’t care to play them. Actually I tend to prefer the allies, I just don’t want to embarrass myself with the Axis.
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go ahead and start.
you want axis? -
Sure, I need the practice.





