BOOM AND DOOM!
World at War Ghost (Axis) vs Dawg (Allies)
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
3 Infantrys moved from Dover to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Netherlands
1 Bomber and 2 Fighters moved from Wales to Netherlands
1 Adv.Fighter and 3 Fighters moved from 20 Sea Zone to Netherlands
2 Tanks moved from Northern Ireland to Manchester
1 Infantry moved from Hun to Tripoli
British take Tripoli from Italians
1 Infantry moved from Hun to Ghadames
British take Ghadames from Italians
1 Artillery moved from Hun to Kufra
2 Infantrys moved from New Valley to Kufra
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Cruiser and 1 Transport moved from 64 Sea Zone to 60 Sea Zone
1 Submarine moved from 64 Sea Zone to 65 Sea Zone
1 Artillery moved from Assam to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
1 Artillery, 1 Cruiser, 6 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from Burma to N.Thailand
5 Infantrys moved from Assam to Burma
7 Infantrys moved from Bihar to Assam
1 Infantry moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
4 Infantrys moved from Bombay to Rajputana
1 Artillery and 3 Infantrys moved from S.Thailand to Malaya
1 Artillery and 6 Infantrys moved from 65 Sea Zone to Malaya
2 Mech.Infs moved from Cape Town to Belgian Congo
2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Angola to Belgian Congo
1 Infantry moved from Darfur to New Valley
1 Infantry moved from W.Morocco to E.Morocco
1 Fighter moved from E.Morocco to S.Algeria
4 Fighters moved from Cairo to 51 Sea Zone
3 Infantrys moved from Manchester to Dover
2 Infantrys moved from Canadian Prairies to British Columbia
1 Infantry moved from British Columbia to Yukon
3 Infantrys moved from Vancouver to British Columbia
1 ArmoredCar moved from Yukon to Alaska
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
1 Infantry and 1 Tank moved from Koryakia to KolymaPurchase Units - British
British buy 2 Bombers, 4 Mech.Infs, 2 S.Bombers and 7 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in S.Algeria
British attack with 1 Fighter
Italians defend with 1 Infantry
British roll dice for 1 Fighter in S.Algeria, round 2 : 1/1 hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits
1 Fighter owned by the British and 1 Infantry owned by the Italians lost in S.Algeria
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 Fighter
Casualties for Italians: 1 Infantry
Battle in Belgian Congo
British attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs
Neutral defend with 2 Infantrys
British roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 2/7 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 2 ArmoredCars, 1 Artillery and 2 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Neutral: 2 Infantrys
Casualties for British: 2 Infantrys
Battle in Netherlands
British attack with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Adv.Fighter, 1 Bomber, 5 Fighters and 3 Infantrys in Netherlands, round 2 : 6/10 hits
Germans roll dice for 2 Infantrys in Netherlands, round 2 : 1/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 Adv.Fighter, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Infantry
Battle in 51 Sea Zone
British attack with 4 Fighters
Italians defend with 1 Submarine
British roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits
1 Submarine owned by the Italians lost in 51 Sea Zone
British win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 SubmarineNon Combat Move - British
4 Fighters moved from 51 Sea Zone to Cairo
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
3 Fighters moved from Netherlands to 20 Sea Zone
1 Adv.Fighter moved from Netherlands to 20 Sea Zone
2 Fighters moved from Netherlands to Dover
1 Bomber moved from Netherlands to DoverPlace Units - British
2 Bombers and 2 S.Bombers placed in Madras
6 Tanks placed in Malaya
1 Mech.Inf and 1 Tank placed in Vancouver
3 Mech.Infs placed in Delhi
British undo move 4.
3 Mech.Infs placed in Cairo
British undo move 3.
1 Tank placed in Cairo
1 Mech.Inf placed in VancouverTurn Complete - British
British collect 122 PUs; end with 122 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Transports moved from 65 Sea Zone to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Northern Territory to Western Australia
1 Artillery moved from 67 Sea Zone to Lombok
1 Infantry moved from 67 Sea Zone to Lombok
4 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Soembawa
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys moved from Java to Sumatra
1 Infantry moved from 67 Sea Zone to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to Soembawa
2 Adv.Fighters moved from Malaya to Lombok
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
2 Fighters moved from Malaya to 110 Sea ZonePurchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;Combat - Anzac
Battle in Lombok
Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 2 : 3/4 hits
Hisaichi roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in 110 Sea Zone
Anzac attack with 2 Fighters and 1 Submarine
Yamamoto defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/2 hits
Yamamoto roll dice for 1 T.Boat in 110 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
Anzac win with 2 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 T.Boat
Casualties for Anzac: 1 Submarine
Battle in Soembawa
Anzac attack with 2 Adv.Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Adv.Fighters and 2 Infantrys in Soembawa, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Soembawa
Anzac win, taking Soembawa from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 InfantryNon Combat Move - Anzac
2 Adv.Fighters moved from Lombok to 110 Sea Zone
2 Adv.Fighters moved from Soembawa to 110 Sea Zone
4 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Malaya
1 Destroyer moved from 65 Sea Zone to 106 Sea Zone
1 Submarine moved from 67 Sea Zone to 66 Sea Zone
1 Submarine moved from 66 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to West PapuaPlace Units - Anzac
2 Adv.Fighters and 1 Submarine placed in 67 Sea Zone
2 Artillerys and 1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry moved from Java to SumatraPurchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 15 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Tank placed in SurinameTurn Complete - Dutch
Dutch collect 18 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;Place Units - Finns
3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Romanians
Romanians buy 4 ArmoredCars; Remaining resources: 0 PUs;Non Combat Move - Romanians
2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
4 Elites moved from E.Romania to OdessaPlace Units - Romanians
4 ArmoredCars placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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I blew this one. Thailand wasn’t able to open up the sea lane for Yamamoto. All in all, I like the larger scale of the map, but, it feels like a step backward with the earlier rule system and lack of air and naval bases. I probably wasn’t aggressive enough as the Axis. Maybe I’ll look up a few completed games see how they do their first couple of turns.
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whackamatt & wheatbear are very good so i would look at they’re games.
if you want to play another let me no -
Cool, thanks. I actually wouldn’t mind another g40 game. I really need to practice as the Axis. I’m kind of terrible with them (as evidenced here).
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want me to set one up?
BM or regular -
Either is fine, we should probably use a bid in either one since that’s how they do it in the league.
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bidding is only in the regular not the bm.
(well thats how its suppose to be) -
I’ll have to start it in a bit.
if we’re doing the regular I’ll bid 28 -
Want to try the battle map then? I don’t really care which one I do, it just feels odd to bid for the Allies when I don’t care to play them. Actually I tend to prefer the allies, I just don’t want to embarrass myself with the Axis.
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go ahead and start.
you want axis? -
Sure, I need the practice.





